User talk:Stooben Rooben/Proposal Example

From the Super Mario Wiki, the Mario encyclopedia
< User talk:Stooben Rooben
Revision as of 21:39, September 28, 2008 by Stooben Rooben (talk | contribs) (→‎2-Cannon: Boooooooooommmbsssssss aaaaawwaaaaaaaaaaayy!!!!!111!!!oneonethree!!!!11!!! ...Yeah, I don't know what that was either.)
Jump to navigationJump to search

World 2 (NSMB)

Template:Worldbox

World 2 in New Super Mario Bros. was a desert, just as Desert Land was. Mario and Luigi crossed this hot desert on their adventure. This is the second time Bowser Jr. was fought in the game.

Mummipokey was located at the end of the desert. If Mario or Luigi defeated him they would go to World 3 however if Mini Mario or Mini Luigi defeated him they would go to World 4.

Levels

2-1

World 2-1 is the first level of the second world in New Super Mario Bros..

The level starts out with four ? Blocks; in the second one, a power-up can be found. A Pokey will appear as the first enemy of the level. Above the Pokey resides four coins. After a few steps, a Spiny is encountered; near it are three Brick Blocks and a second Pokey. After a few more steps, the first Star Coin can be found, along with a third Pokey. After some more trekking, the player will encounter a cluster of three Pokeys – each on or near a floating platform. The second Star Coin can be found by both a bank of quicksand and another Pokey. After the player passes the second Star Coin, he or she will encounter an abyss that hosts a Pokey and a few more floating platforms. Once the abyss is passed, the Midway Point will be activated. Past this point, three brick blocks and one ? Block is seen. As the player presses forth, he or she will encounter four abysses, each hosting one Pokey. In the fourth abyss resides the final Star Coin in the level. At the end of this abyss, there is a mini-pipe which can only be accessed via the use of a Mini Mushroom. After this, yet another abyss is found; within it are a few floating platforms and a Pokey. Past here, the player must enter a pipe to continue in the level.

On the other end of the pipe, there is a cluster of blocks; in the middle block resides a P-Switch. By activating the P-Switch, the small bridge of coins ahead, (located above the final Pokey in the level), will turn into brick blocks. If the player runs across the bridge of brick blocks, he or she can jump to the Flagpole. Once the flagpole has been touched, the level ends.

2-2

World 2-2 is the second level of World 2 in the game New Super Mario Bros..

The level starts out with three orange platforms, each hosting a Koopa. Underneath the second platform resides a ? Block containing a power-up. After the first abyss, the player will encounter a Lakitu. The player will find several coins and blocks by here. Past here, two more small abysses can be found, followed by a cage of blocks containing a few coins. Another Lakitu will appear by this point. Once again, three orange platforms hosting Koopas are found, followed by a pipe within an abyss. To the right of this pipe is a Star Coin hidden underneath a small mass of land. A red pipe can then be found, along with several Bricks and ? Blocks. Located high above this cluster of blocks reside several coins – they are only accessible via the use of a Lakitu Cloud. By this cluster of blocks is the checkpoint. Another Lakitu can be found, along with several blocks and two pipes. By entering the green pipe, the player will be rocketed up to a type of Coin Heaven. Whether or not the player enters the coin heaven, he or she will have to run across tilting platforms that lead to the flagpole. Once the flagpole is touched, the level ends.

2-3

World 2-3 is the third level of the desert world from the game New Super Mario Bros.. The level features many Piranha Plants ala Super Mario World 2: Yoshi's Island and the first appearance of the Giant Piranha Plants.

The level begins in a desert, then Mario or Luigi enters through a Pipe and the level continues inside the sewers, where the Mario Bros. enter by sliding. In some platforms, Mario or Luigi will have to Ground Pound to pass through them, also, there are "blocks" which are sensible when Mario or Luigi collides with them depending of which direction is the arrow. Crossing one of these blocks with the arrow in the bottom at the beginning will lead the player to a Brick Block with multiple Coins inside. After ground-pounding and crossing this part, the Mario Bros. will have to solve a small puzzle to take one of the Star Coins, located above a Piranha Plant and also go to the next part of the level. After crossing the puzzle, Mario or Luigi will cross the midway point and then they'll have to slide in order to proceed. In the left corner, they can find a ? Block with a coin inside and in the left of this block there's an invisible block with an 1-Up Mushroom inside it. The player can't reach the big platform of the right because the player first needs to press the ? Switch to proceed and pressing it will make the water level go up in order to reach it, or the secret exit that is located in the top. The player must be fast to go to the secret exit because he must press another ? Switch there. The second switch makes the water level peak, leading to the secret exit. If the player is successful, World 2-A will be unlocked. If the player goes to the level's normal exit, the player will find a Giant Piranha Plant. After passing the Giant Piranha Plant the player can go to the right down path where the Mario Bros. can find two ? Blocks, one with a coin inside and the other with a Mushroom/Fire Flower inside and the top path where the level continues with another puzzle that in its left side contains the last Star Coin and to the right the player will find the level's exit, but before reach it the player needs to press a ! Switch to active some blocks in order to he finally reach the level's exit. The player can get the Trampoline at the end of the level to get an 1-Up if the player reaches the Flagpole's top.

Star Coins

  • The first Star Coin is located in the very beginning of the sewers, in the right, you'll have to Wall Jump to reach a platform where it is located.
  • The second one you can get by two ways: The first way is too defeat the Piranha Plant if the player is Fire Mario or Fire Luigi. The second way to do it is to go to the right, jump, go to the left, jump, follow right, go down and fall on the small platform under the top platform to get it.
  • The last Star Coin can be found in the level's last puzzle, where the player has go to the left side and after jumping of a small brick bridge, the player has to follow the right path in order to get it.

2-A

World 2-A is the first and only bonus level of the second world in New Super Mario Bros..

Although this world is in the middle of a desert, this level is largely inhabited by water. The level is fairly monotonous, as opposed to most other levels in New Super Mario Bros.. This level features three types of enemies: Koopa Troopas, Koopa Paratroopas, and Spike Basses. The player must traverse across many platforms and utilize several Spin Blocks to proceed through the level. By using the Spin Blocks, the player can gain access to multiple hoards of coins hover in the sky. By using the final Spin Block, the player can access a secret exit. He or she must bounce on the final Koopa Troopa while still spinning in order to gain access to a gold pipe; this pipe leads to the secret exit. The player can also access the normal exit via the utilization of the green pipe – this pipe is located directly below the gold one. Once the player touches the flagpole, the level ends.

2-Cannon

This area, while not really a level, can be unlocked by using the secret exit in World 2-A. The area contains a cannon in the middle of the desert. If the player enters the cannon, he or she will be launched to World 5, which can be faintly seen in the background.

2-Pipe

This pipe, only unlockable by completing World 2-A and using the normal exit, allows the player to gain access to the end of World 2. If the player does so, he or she can skip all levels in the world between 2-4 and 2-Castle. The pipe is just outside of the final castle in the world; thus, the player can enter the castle and complete the world, having skipped four levels (if none were played past the point of World 2-3).

Enemies Introduced in this World

Template:New Worlds Template:Deserts