NintendoWare Bezel Engine

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This article is a stub. Please consider expanding it to include any missing information. Specifics: More (properly sourced) info about the engine's features

Logo for the NintendoWare Bezel Engine
The logo for the NintendoWare Bezel Engine

NintendoWare Bezel Engine is a game engine developed by Nintendo for use in Nintendo Switch games. It was created to aid developers outside of Nintendo in making games for the Nintendo Switch, and, among its features, allows them to compare their source code for errors. Its development was completed in time for the system's release.[1] The Bezel Engine was announced to the public at the Game Creators Conference '18, held in Osaka on March 30th, 2018.[2] The engine uses Lua for scripting.[3]

NintendoWare Bezel Engine
A screenshot showing the engine's interface

List of Super Mario titles

References

  1. ^ Ogawa. NintendoWare Bezel Engine article. Nintendo (Japanese). Retrieved March 7, 2025.
  2. ^ Official Game Creators Conference '18 website. Game Creators Conference (Japanese). Retrieved March 7, 2025. (Archived March 7, 2025, 20:31:05 UTC via Wayback Machine.)
  3. ^ Official Game Creators Conference '19 website. Game Creators Conference (Japanese). Retrieved March 7, 2025. (Archived March 7, 2025, 21:09:43 UTC via Wayback Machine.)
  4. ^ Super Mario Party staff credits
  5. ^ Jump up to: a b c In the "Intellectual Property Notices" in the "Software Information" tab when accessing the game from the Nintendo Switch's home menu
  6. ^ Mario Party Superstars staff credits
  7. ^ Super Mario Party Jamboree staff credits