Yoshi Kid

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Yoshi (sometimes called Yoshi kid) is Mario's fourth party member in Paper Mario: The Thousand-Year Door. He's a spunky little kid and the youngest of Mario's party members (being newborn). His purpose in the overworld is to allow Mario to ride him and move him around much faster and use a Flutter Jump-like ability to cross gaps (like Lakilester and Parakarry in the first Paper Mario).

History

Paper Mario series

Paper Mario: The Thousand-Year Door

File:Paper-mario-2-yoshi-hatching.jpg
Yoshi hatching out of his egg.

While Mario, Goombella, Koops and Flurrie are fighting in Glitzville's Glitz Pit, they find that one of the fighter teams, the Armored Harriers, seem to be invincible to any attack they use. At an earlier time, Mario had found a Yoshi Egg bouncing around, being chased by the owner of the Hot Dog Stand (who had hopes of making a Southern Fried Egg Dog of Tastiness with it). Mario eventually caught it, and Mr. Hoggle allowed him to keep it as most people "don't like to eat things that move". After Mario returns from his problematic battle with the Armored Harriers, the egg hatches into a Yoshi kid who thanks Mario. He then joins Mario, who proceeds to name him. The Yoshi Kid can defeat the Armored Harriers by eating them and spitting them at each other. He travels with Mario for the rest of the game.

At the end of the adventure, he goes solo at the Glitz Pit, going under the name "The Great Gonzales Jr.", and is getting close to the title match. Yoshi is notable for calling Mario "Gonzales" throughout the entire course of Paper Mario: The Thousand-Year Door (in a manner similar to non-player characters such as Goldbob and his family); his odd familiarity with this name is due to the fact that Mario took up the pseudonym "Great Gonzales" while fighting in the Glitz Pit, where he met Mario. By the end of the game, though, Yoshi would appear to have slowly realized that "Gonzales"'s real name was Mario.

Super Paper Mario

In Super Paper Mario, Yoshi appears as a Catch Card won by winning the Duel of 100 in the Sammer's Kingdom. Francis has a collection of seven Yoshi dolls, each one a different color. Lastly, Yoshi, along with all the other partners from the previous Paper Mario titles appeared in a photograph at Mario's House during the introduction.

Color

The color of Yoshi is determined by the amount of time that passes between the point where its egg joins Mario's party atop the Hot Dog Stand to when Mario eventually meets the newborn dinosaur after running from the Armored Harriers. The egg starts off with a green Yoshi Kid inside, and changes color every few minutes, as shown on the chart below. If more than twenty minutes elapse before the Yoshi hatches, the cycle restarts. The colour has no effect on his power, despite popular belief.

Time Color
0-6 Minutes Green
6-9 Minutes Red
9-11 Minutes Blue
11-15 Minutes Orange
15-18 Minutes Pink
18-19 Minutes Black
19-20 Minutes White

Attacks and Stats

Attack Flower Points Needed Effect To Attack The Yoshi Kid's Hit Points Attack Power Move Ranks
Ground Pound None Bounces on a single enemy. Repeatedly press R. Level 1: 10
Level 2: 20
Level 3: 30
This attack does 1 damage.
  • Level 1: 4 Times
  • Level 2: 5 Times
  • Level 3: 6 Times
Initial
Gulp 4 Swallows an enemy and spits it at another enemy. Press and hold R. Level 1: 10
Level 2: 20
Level 3: 30
Level 1: 4
Level 2: 5
Level 3: 6
Initial
Mini-Egg 3 Throws Yoshi eggs at all the enemies, and if successful, shrinks the enemies. Press A when the red stars light up. Level 2: 20
Level 3: 30
The Attack does 1 damage.
  • Level 2: 3 Times
  • Level 3: 4 Times
Super Rank
Stampede 6 Summons a Yoshi herd to attack all enemies. Repeatedly press L and R alternately. Level 3: 30 *Level 1: N/A
  • Level 2: N/A
  • Level 3: 1 (6 Times)
Ultra Rank

Catch Card

File:252. Yoshi Card.JPG
The Yoshi's Catch Card.

Card Type: Rare

Card Description: It's Yoshi from the last Paper Mario adventure. This scrappy Yoshi was the only way to travel!

How to Obtain the Card: The Duel of 100 in Sammer's Kingdom needs to be completed in order to obtain all Paper Mario: The Thousand-Year Door partner cards from King Sammer.

Super Smash Bros. Brawl Sticker Information

Image Game Effect
Yoshi Paper Mario: The Thousand-Year Door [Throwing] - Attack +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Trivia

  • As stated above, Yoshi's Glitz Pit origins resulted in him calling Mario by the name "Gonzales" throughout the whole course of Paper Mario: The Thousand-Year Door. As a matter of fact, Yoshi only calls him "Mario" six times in the game: once at the ending of the game, once more in Grubba's office when reading his secret paper about the machine under the ring, then at Twilight Town when the steeple bell rings, changing Mayor Dour into a pig, another time at Keelhaul Key (after Frankie says "I love you" 100 times, Yoshi says, "Listen, Mario... We'd better play it safe and help them, don'tcha think?"), one more time at the very end of Chapter 5 when the Piantas say they're staying on Keelhaul Key, and yet again if Mario brings him along to the top of Riddle Tower for the first time, which will result in him saying "Mario! Check that out!". Although the use of "Mario" in the ending was deliberate and even played somewhat of a role in Yoshi's character development, the other listings were likely a mistake on the developers' part.
  • Yoshi is one of two Yoshis that can be seen outside of battle in Paper Mario: The Thousand-Year Door.
  • Yoshi is the first character in the Mario RPG sub-series that could be named by the player. However, in the Mario series as a whole, there have been many nameable characters, starting with the main character from Mario Golf.
  • For some reason this Yoshi wears pants, although most Yoshis don't.
  • The "southern island" that King K. spoke of while describing the egg was most likely Lavalava Island.
  • The white version of the Yoshi has a haistyle very similar to Mallow.

Names in Other Languages

Note that the player can, as in the English version, name this character anything. These names are given to the character if none is entered.

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