Super Mario Bros.: Difference between revisions

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{{italic title}}
{{italic title}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Mario 1|the level in [[Mini Mario & Friends: amiibo Challenge]]|[[Mario 1 (level)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:SMB USA box art.jpg|250px]]
|image=[[File:SMB USA box art.jpg|230px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>|South Africa (1982-1994)|1993<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>}}
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
|genre=2D platformer
|genre=2D platformer
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''Super Mario Bros.'' has been [[#Alternate versions and re-releases|ported]] to many consoles. It was one of the NES games that could be played on the [[Nintendo PlayChoice-10]] and [[Classics#NES Classic Edition|NES Classic Edition]], and it was released on the [[Wii]], [[Wii U]], and [[Nintendo 3DS]] [[Virtual Console]] and on [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]].
''Super Mario Bros.'' has been [[#Alternate versions and re-releases|ported]] to many consoles. It was one of the NES games that could be played on the [[Nintendo PlayChoice-10]] and [[Classics#NES Classic Edition|NES Classic Edition]], and it was released on the [[Wii]], [[Wii U]], and [[Nintendo 3DS]] [[Virtual Console]] and on [[Nintendo Switch]]'s [[Nintendo Entertainment System - Nintendo Switch Online]].
==Story==
==Story==
The following text is taken directly from the NES instruction booklet localization.
The following text is taken directly from the NES instruction booklet localization.
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==Gameplay==
==Gameplay==
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.


Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
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[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, [[Luigi]]'s turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the fake Bowsers or the actual Bowser and have to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
{{br|left}}
{{br|left}}
===Controls===
===Controls===
The controls can be customized on Wii U Virtual Console.
The controls can be customized on Wii U Virtual Console.
 
{|class="wikitable"style="text-align:center"
====NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller====
*{{button|nes|Pad}} (left and right): Move; change position on a [[beanstalk]]
*{{button|nes|Pad}} (down): Duck; enter [[Warp Pipe]]
*{{button|nes|Pad}} (up and down): Climb beanstalk
*{{button|nes|A}}: Jump; swim upwards
*{{button|nes|B}}: Dash; throw [[fireball]]; restart the game at the end; select a world
*{{button|nes|start}}: Pause; confirm selected option on title screen
*{{button|nes|select}}: Select number of players on title screen
*Press {{button|nes|start}} while holding down {{button|nes|A}}: Continue in the same world after the [[Game Over]] screen
 
====Wii Remote====
*{{button|wii|Padleftright}}: Move; change position on beanstalk
*{{button|wii|Paddown}}: Duck; enter Warp Pipe
*{{button|wii|Padupdown}}: Climb beanstalk
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Dash; throw fireball
*{{Button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|2}}: Continue in the same world after the [[Game Over]] screen
 
====Wii Classic Controller====
*{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}: Move; change position on beanstalk
*{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}: Duck; enter Warp Pipe
*{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}: Climb beanstalk
*{{button|wii|cca}}: Jump; swim upwards
*{{button|wii|ccb}}: Run; throw fireball
*{{button|wii|+}}: Pause
*Press {{Button|wii|+}} while holding down {{Button|wii|cca}}: Continue in the same world after the Game Over screen
 
====Nintendo GameCube Controller====
*{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right): Move; change position on beanstalk
*{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down): Duck; enter Warp Pipe
*{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down): Climb beanstalk
*{{button|gcn|A}}: Jump; swim upwards
*{{button|gcn|B}}: Run; throw fireball
*{{button|gcn|Start}}: Pause
*Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}: Continue in the same world after the Game Over screen
 
====Game Boy Advance====
*{{button|gba|Pad}} (left and right): Move; change position on beanstalk
*{{button|gba|Pad}} (down): Duck; enter Warp Pipe
*{{button|gba|Pad}} (up and down): Climb beanstalk
*{{button|gba|A}}: Jump; swim upwards
*{{button|gba|B}}: Run; throw fireball
*{{button|gba|Start}}: Pause
*Press {{Button|gba|Start}} while holding down {{Button|gba|A}}: Continue in the same world after the Game Over screen
 
====Nintendo 3DS====
*{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}: Move; change position on beanstalk
*{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}: Duck; enter Warp Pipe
*{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}: Climb beanstalk
*{{button|3ds|A}}: Jump; swim upwards
*{{button|3ds|B}}: Run; throw fireball
*{{button|3ds|Start}}: Pause
*Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}: Continue in the same world after the Game Over screen
 
====Wii U GamePad / Wii U Pro Controller (default)====
*{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}: Move; change position on beanstalk
*{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}: Duck; enter Warp Pipe
*{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}: Climb beanstalk
*{{button|wiiu|A}}: Jump; swim upwards
*{{button|wiiu|B}}: Run; throw fireball
*{{button|wiiu|Plus}}: Pause
*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen
 
====Joy-Con (pair)/ Nintendo Switch Pro Controller====
*{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}: Move; change position on beanstalk
*{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}: Duck; enter Warp Pipe
*{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}: Climb beanstalk
*{{button|switch|A}}: Jump; swim upwards
*{{button|switch|B}}: Run; throw fireball
*{{button|switch|Plus}}: Pause
*Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}: Continue in the same world after the Game Over screen
====Joy-Con (sideways)====
*{{button|switch|Stick}} (left and right): Move; change position on beanstalk
*{{button|switch|Stick}} (down): Duck; enter Warp Pipe
*{{button|switch|Stick}} (up and down): Climb beanstalk
*{{button|switch|Jc-right}}: Jump; swim upwards
*{{button|switch|Jc-bottom}}: Run; throw fireball
*{{button|switch|Plus}}/{{Button|switch|Minus}}: Pause
*Press {{Button|switch|Plus}}/{{Button|switch|Minus}} while holding down {{Button|switch|JC-right}}: Continue in the same world after the Game Over screen
 
==Characters==
===Playable characters===
*[[Mario]]
*[[Luigi]]
 
===Supporting characters===
*[[Princess Peach|Princess Toadstool]]
*[[Toad (species)|Mushroom retainer]]s
 
===Enemies===
{|class="wikitable"
!Name
!Sprite
!Description
|-
|width=100|[[Blooper|Bloober]]
!style="background-color:#6B8CFF"|[[File:SMB Blooper Sprite.gif]]
|A squid-like sentry that persistently pursues the player.
|-
|-
|[[Bullet Bill]]
!Action(s)
!style="background-color:#6B8CFF"|[[File:Bullet Bill Super Mario Bros.png]][[File:SMB Bullet Bill 6-3.png]]
!NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller
|A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
!Wii Remote
!Wii Classic Controller
!Nintendo GameCube Controller
!Game Boy Advance
!Nintendo 3DS
!Wii U GamePad / Wii U Pro Controller (default)
!Joy-Con (pair) / Nintendo Switch Pro Controller
!Joy-Con (sideways)
|-
|-
|[[Buzzy Beetle]]
|Move; change position on a [[beanstalk]]
!style="background-color:#6B8CFF"|[[File:SMBBuzzyBeetle.gif]][[File:BuzzyBeetleSMBUnderground.gif]][[File:SMB_Buzzy_Beetle_Castle_Sprite.gif]]
|{{button|nes|Pad}} (left and right)
|A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|{{button|wii|Padleftright}}
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
|{{button|gba|Pad}} (left and right)
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}
|{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}
|{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}
|{{button|switch|Stick}} (left and right)
|-
|-
|[[Cheep Cheep|Cheep-cheep]]
|Duck; enter [[Warp Pipe]]
!style="background-color:#6B8CFF"|[[File:SMB Swimming Cheep Cheep Sprite.gif]][[File:GreyCheepCheep.gif]]
|{{button|nes|Pad}} (down)
|A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|{{button|wii|Paddown}}
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
|{{button|gba|Pad}} (down)
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
|{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}
|{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}
|{{button|switch|Stick}} (down)
|-
|-
|[[Fire Bar|Fire-Bar]]
|Climb beanstalk
!style="background-color:#6B8CFF"|[[File:FireRodSMB.gif]]
|{{button|nes|Pad}} (up and down)
|Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|{{button|wii|Padupdown}}
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
|{{button|gba|Pad}} (up and down)
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}
|{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}
|{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}
|{{button|switch|Stick}} (up and down)
|-
|-
|[[Hammer Bro|Hammer Brother]]
|Jump; swim upwards
!style="background-color:#6B8CFF"|[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]][[File:SMB_Hammer_Bro_Underground.gif]]
|{{button|nes|A}}
|A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they [[jump]].
|{{Button|wii|2}}
|{{button|wii|cca}}
|{{button|gcn|A}}
|{{button|gba|A}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|Jc-right}}
|-
|-
|[[Koopa Paratroopa]]
|Dash; throw [[fireball]]; restart the game at the end; select a world
!style="background-color:#6B8CFF"|[[File:SMB Green Koopa Paratroopa Sprite.gif]][[File:KoopaParatroopaGreenDark.gif]][[File:SMB Red Koopa Paratroopa Sprite.gif]]
|{{button|nes|B}}
|A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards the player or fly back and forth, while red ones fly up and down.
|{{Button|wii|1}}
|{{button|wii|ccb}}
|{{button|gcn|B}}
|{{button|gba|B}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|switch|B}}
|{{button|switch|Jc-bottom}}
|-
|-
|[[Koopa Troopa]]
|Pause; confirm selected option on title screen
!style="background-color:#6B8CFF"|[[File:Green Koopa Troopa SMB.gif]][[File:SMB_NES_Blue_Koopa_Troopa_Walking.gif]][[File:SMB Red Koopa Troopa.gif]]
|{{button|nes|start}}
|A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones (which appear blue-green underground and in castles) walk back and forth just like Little Goombas, and red ones turn around when they find a pit.
|{{Button|wii|+}}
|{{button|wii|+}}
|{{button|gcn|Start}}
|{{button|gba|Start}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}}
|-
|-
|[[Lakitu]]
|Select number of players on title screen
!style="background-color:#6B8CFF"|[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|{{button|nes|select}}
|A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player.
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|gcn|z}}
|{{button|gba|select}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}}
|-
|-
|[[Goomba|Little Goomba]]
|Continue in the same world after the [[Game Over]] screen
!style="background-color:#6B8CFF"|[[File:SMB Goomba Sprite.gif]][[File:SMBBlueGoomba.gif]][[File:GoombaSMBGrey.gif]]
|Press {{button|nes|start}} while holding down {{button|nes|A}}
|A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|Press {{Button|wii|+}} while holding down {{Button|wii|2}}
|Press {{Button|wii|+}} while holding down {{Button|wii|cca}}
|Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}
|Press {{Button|gba|Start}} while holding down {{Button|gba|A}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|}
===Time clock===
The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.
 
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene ([[World 8-4 (Super Mario Bros.)|World 8-4]]), this is sufficient to see the game's ending.
 
==Characters==
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|-
|[[Piranha Plant]]
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]]<br>[[Mario]]
!style="background-color:#6B8CFF"|[[File:PiranhaPlant SMB Sprite.gif]]
|rowspan=2|Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both [[Fire Mario|Fiery Mario]] and Fiery Luigi have the same palette.  
|A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|-
|-
|[[Lava Bubble|Podoboo]]
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]]<br>[[Luigi]]
!style="background-color:#6B8CFF"|[[File:Podoboo Sprite SMB.png]]
|}
|A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
 
|-
===Supporting characters===
|[[Spiny]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!style="background-color:#6B8CFF"|[[File:SMB Spiny Sprite.gif]]
|-style="background:#FF2400;color:white;"
|Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
!width=12%|Name
!Description
|-
|-
|[[Spiny Egg|Spiny's egg]]
|align=center style="background:#FFFFFF"|[[File:SMB Princess Toadstool Sprite.png]]<br>[[Princess Peach|Princess Toadstool]]
!style="background-color:#6B8CFF"|[[File:SpinysEggs.gif]]
|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, [[World 8-4 (Super Mario Bros.)|8-4]] where she thanks Mario<ref name=weegee group=note/> for rescusing her and offers a "[[Super_Mario_Bros.#Hard_mode|new quest]]" for him.
|A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|-
|-
|width=100|[[Bill Blaster|Turtle Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMB Mushroom Retainer Sprite.png]]<br>[[Toad (species)|Mushroom retainers]]
!style="background-color:#6B8CFF"|[[File:Bill Blaster Sprite SMB.png]]
|Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"
|An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|}
|}
===Enemies===
{{content appearances|wikitable=y|
|image1=<div style="background-color:#6B8CFF">[[File:SMB Blooper Sprite.gif]]</div>
|name1=[[Blooper|Bloober]]
|description1=A squid-like sentry that persistently pursues Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref>.
|firstlevel1=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|lastlevel1=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image2=[[File:Bullet Bill Super Mario Bros.png]] [[File:SMB Bullet Bill 6-3.png]]
|name2=[[Bullet Bill]]
|description2=A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]].
|firstlevel2=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|lastlevel2=[[World 8-3 (Super Mario Bros.)|World 8-3]]
|image3=<div style="background-color:#6B8CFF">[[File:SMBBuzzyBeetle.gif]] [[File:BuzzyBeetleSMBUnderground.gif]] [[File:SMB_Buzzy_Beetle_Castle_Sprite.gif]]</div>
|name3=[[Buzzy Beetle]]
|description3=A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode.
|firstlevel3=[[World 4-2 (Super Mario Bros.)|World 4-2]]
|lastlevel3=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image4=<div style="background-color:#6B8CFF">[[File:SMB Swimming Cheep Cheep Sprite.gif]] [[File:GreyCheepCheep.gif]]</div>
|name4=[[Cheep Cheep|Cheep-cheep]]
|description4=A red or gray fish normally found swimming in water. Gray ones are slightly slower. In certain levels, starting with World 2-3, the red ones will leap from the water, trying to hit Mario or Luigi.
|firstlevel4=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|lastlevel4=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image5=[[File:FireRodSMB.gif]]
|name5=[[Fire Bar|Fire-Bar]]
|description5=Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary.
|firstlevel5=[[World 1-4 (Super Mario Bros.)|World 1-4]]
|lastlevel5=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image6=[[File:SMB Hammer Bro Throwing Hammer Sprite.gif]][[File:SMB_Hammer_Bro_Underground.gif]]
|name6=[[Hammer Bro|Hammer Brother]]
|description6=A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario and at certain times they [[jump]].
|firstlevel6=[[World 3-1 (Super Mario Bros.)|World 3-1]]
|lastlevel6=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image7=<div style="background-color:#6B8CFF">[[File:SMB Green Koopa Paratroopa Sprite.gif]] [[File:KoopaParatroopaGreenDark.gif]] [[File:SMB Red Koopa Paratroopa Sprite.gif]]</div>
|name7=[[Koopa Paratroopa]]
|description7=A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards Mario or fly back and forth, while red ones fly up and down.
|firstlevel7=[[World 1-3 (Super Mario Bros.)|World 1-3]] (red)<br>[[World 2-1 (Super Mario Bros.)|World 2-1]] (green)
|lastlevel7=[[World 5-3 (Super Mario Bros.)|World 5-3]] (red)<br>[[World 8-4 (Super Mario Bros.)|World 8-4]] (green)
|image8=<div style="background-color:#6B8CFF">[[File:Green Koopa Troopa SMB.gif]] [[File:SMB_NES_Blue_Koopa_Troopa_Walking.gif]] [[File:SMB Red Koopa Troopa.gif]]</div>
|name8=[[Koopa Troopa]]
|description8=A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones (which appear blue-green underground and in castles) walk back and forth just like Little Goombas, and red ones turn around when they find a pit.
|firstlevel8=[[World 1-2 (Super Mario Bros.)|World 1-2]] (red)<br>[[World 1-1 (Super Mario Bros.)|World 1-1]] (green)
|lastlevel8=[[World 7-3 (Super Mario Bros.)|World 7-3]] (red)<br>[[World 8-3 (Super Mario Bros.)|World 8-3]] (green)
|image9=[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|name9=[[Lakitu]]
|description9=A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards Mario.
|firstlevel9=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel9=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image10=[[File:SMB Goomba Sprite.gif]] [[File:SMBBlueGoomba.gif]] [[File:GoombaSMBGrey.gif]]
|name10=[[Goomba|Little Goomba]]
|description10=A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode.
|firstlevel10=[[World 1-1 (Super Mario Bros.)|World 1-1]]
|lastlevel10=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image11=<div style="background-color:black">[[File:PiranhaPlant SMB Sprite.gif]]</div>
|name11=[[Piranha Plant]]
|description11=A carnivorous plant that lives in a pipe. It rises, trying to hit Mario and retreats. If Mario is near, it will not rise.
|firstlevel11=[[World 1-2 (Super Mario Bros.)|World 1-2]]
|lastlevel11=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image12=[[File:Podoboo Sprite SMB.png]]
|name12=[[Lava Bubble|Podoboo]]
|description12=A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario.
|firstlevel12=[[World 2-4 (Super Mario Bros.)|World 2-4]]
|lastlevel12=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|image13=<div style="background-color:#6B8CFF">[[File:SMB Spiny Sprite.gif]]</div>
|name13=[[Spiny]]
|description13=Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged.
|firstlevel13=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel13=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image14=[[File:SpinysEggs.gif]]
|name14=[[Spiny Egg|Spiny's egg]]
|description14=A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny.
|firstlevel14=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel14=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|image15=[[File:Bill Blaster Sprite SMB.png]]
|name15=[[Bill Blaster|Turtle Cannon]]
|description15=An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if Mario is near it.
|firstlevel15=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|lastlevel15=[[World 8-3 (Super Mario Bros.)|World 8-3]]
}}


===Bosses===
===Bosses===
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==Items==
==Items==
{|class="wikitable"
{{content description|wikitable=y|
!Name
|image1=[[File:SMBCoin.gif]]
!Sprite
|image2=[[File:SMB Supermushroom.png]]
!Points
|image3=[[File:Fire Flower SMB.gif]]
!Rarity
|image4=[[File:Starman.gif]]
!Description
|image5=[[File:SMB 1-up Mushroom Sprite.png]]
|-
|name1=[[Coin]]
!width=125px|[[Coin]]
|name2=[[Super Mushroom|Magic Mushroom]]
!width=25px|[[File:SMBCoin.gif]]
|name3=[[Fire Flower]]
|width=75px|200 points
|name4=[[Super Star|Starman]]
|width=100px|Very common
|name5=[[1-Up Mushroom|1 up Mushroom]]
|width=275px|Collecting 100 of them gives an [[extra life]].
|description1=Collecting 100 coin gives an [[extra life]] to Mario<ref name=weegee group=note></ref>. Collecting one is worth 200 points.
|-
|description2=Touching a Magic Mushroom gives the [[Super Mario (form)|Super]] form to Mario. Collecting one is worth 1000 points.
![[Super Mushroom|Magic Mushroom]]||[[File:SMB Supermushroom.png]]
|description3=A Fire Flower gives the ability to shoot [[fireball]]s. Collecting one is worth 1000 points.
|1000 points
|description4=A Starman gives invincibility for a moment. Collecting one is worth 1000 points.
|Uncommon
|description5=Collecting a 1 up Mushroom gives Mario an [[extra life]].
|Gives the [[Super Mario (form)|Super]] form.
}}
|-
![[Fire Flower]]||[[File:Fire Flower SMB.gif]]
|1000 points
|Uncommon
|Gives the ability to shoot [[fireball]]s.
|-
![[Super Star|Starman]]||[[File:Starman.gif]]
|1000 points
|Rare
|Gives invincibility for a moment.
|-
![[1-Up Mushroom|1 up Mushroom]]||[[File:SMB 1-up Mushroom Sprite.png]]
|0 points
|Rare
|Gives an extra life.
|}


===Transformations===
===Transformations===
{|class="wikitable" align=center
{{content description|wikitable=y|
!Name
|image1=[[File:SMB Smallmario.png]]
!Sprite
|image2=[[File:SMB Super Mario Sprite.png]]
!Requirement
|image3=[[File:SMB Fire Mario Sprite.png]]
!Abilities
|image4=[[File:SmallinvincibleMario.gif]] [[File:Invincible Mario.gif]]
|-
|name1=[[Small Mario|Mario]]
!width=100px|[[Small Mario|Mario]]
|name2=[[Super Mario (form)|Super Mario]]
![[File:SMB Smallmario.png]]
|name3=[[Fire Mario|Fiery Mario]]
|Requires touching an enemy or obstacle while in Super or Fiery form
|name4=[[Invincible Mario]]
|align=left|
|description1=This is the weakest form of Mario<ref name=weegee group=note></ref>. If he touches an enemy or an obstacle, he loses a life. Additionally, taking damage in the Super or Fiery form reverts the player to this form.
*Weakest form used when a new game begins.
|description2=Turning into Super Mario requires a [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in standard form. Aside from allowing for an extra hit, the only different with Super Mario is his ability to break [[Brick Block|brick]]s.
*Can lose a life by touching an enemy or obstacle.
|description3=The player can become Fiery Mario by touching a Fire Flower while in Super form. Fiery Mario has the ability to throw [[fireball]]s.
|-
|description4=The player can temporarily become Invincible Mario by touching a Starman. Invincible Mario is unaffected by all enemies, most of which he can defeat on contact. He is unaffected by most obstacles except falling into a pit or [[Time Limit|time running out]].
![[Super Mario (form)|Super Mario]]||[[File:SMB Super Mario Sprite.png]]
}}
|Requires [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in regular form
|align=left|
*Gains the ability to break [[Brick Block|brick]]s.
*Reverts into regular form by touching an enemy or obstacle.
|-
![[Fire Mario|Fiery Mario]]||[[File:SMB Fire Mario Sprite.png]]
|Requires [[Fire Flower]] while in Super form
|align=left|
*Gains the ability to throw [[fireball]]s to defeat enemies.
*Reverts back into regular form by touching an enemy or obstacle.
|-
!rowspan=2|[[Invincible Mario]]
|[[File:SmallinvincibleMario.gif]] [[File:Invincible Mario.gif]]
|rowspan=2|Requires [[Super Star|Starman]]
|rowspan=2 align=left|
*Becomes invincible for a short period of time.
*Immune to harm from any enemies or obstacles.
*Can defeat most enemies by running into them.
*Can still lose a life by falling into a pit or running out of time.
|}


==List of levels==
==List of levels==
{|class="wikitable" style="width:100%"
{|class="wikitable"style="width:100%"
|-
|-
!World
!World
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==Hard mode==
==Hard mode==
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario<ref name=weegee group=note></ref> gains no special powers in hard mode, and he receives no extra points when he defeats an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.


==Glitches==
==Glitches==
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{{br}}
{{br}}


===Over the Flagpole===
===Over the flagpole===
{{media table
{{media table
|file1=SMB W1-1 Glitch2.ogv
|file1=SMB W1-1 Glitch2.ogv
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According to {{wp|Toru Iwatani}}, creator of [[Pac-Man]], Miyamoto told him personally that ''Super Mario Bros.'' was influenced by ''{{wp|Pac-Land}}'', the pioneer of action games with horizontally running background.<ref>HSALS (May 22, 2015). [https://geekculture.co/interview-with-toru-iwatani-creator-of-pac-man/ EXCLUSIVE: Interview with Toru Iwatani, creator of Pac-Man]. ''Geek Culture''. Retrieved November 10, 2020.</ref>
According to {{wp|Toru Iwatani}}, creator of [[Pac-Man]], Miyamoto told him personally that ''Super Mario Bros.'' was influenced by ''{{wp|Pac-Land}}'', the pioneer of action games with horizontally running background.<ref>HSALS (May 22, 2015). [https://geekculture.co/interview-with-toru-iwatani-creator-of-pac-man/ EXCLUSIVE: Interview with Toru Iwatani, creator of Pac-Man]. ''Geek Culture''. Retrieved November 10, 2020.</ref>


The "[[Ending]]" theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>
The "[[Ending (Super Mario Bros.)|Ending]]" theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[https://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref>


==Regional differences==
==Regional differences==
Line 530: Line 547:
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[https://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[https://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].


The game's impact on popular culture was so big that during 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>
The game's impact on popular culture was so big that in 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The design for [[lift]]s resembles the girders seen in [[100m]].
*[[Donkey Kong Jr. (game)|''Donkey Kong Jr.'']]: Trampolines return with a similar design.
*''[[Mario Bros. (game)|Mario Bros.]]'':
**Green pipes, coins and blocks, introduced to the Mario universe in this game, return.
**Koopa Troopas are derived from this game's [[Shellcreeper]]s.


==References in other games==
==References in other games==
Line 537: Line 561:


==References in later games==
==References in later games==
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.''. Mushrooms, Stars, and Shells appear.
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''. The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.'' Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''  The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
Line 544: Line 569:
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.''
*''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.''
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
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*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.''. The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.'' The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
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*''[[Mario Kart Tour]]'': The [[8-Bit Jumping Mario]], [[8-Bit Jumping Luigi]], [[8-Bit Star]], [[8-Bit Bullet Bill]], [[8-Bit Fire Flower]], [[8-Bit Super Mushroom]], [[8-Bit Block Glider]], and [[8-Bit Goomba]] are re-creations of their sprites in ''Super Mario Bros.'' The [[Super 1]] uses the Japanese logo of ''Super Mario Bros.''
*''[[Mario Kart Tour]]'': The [[8-Bit Jumping Mario]], [[8-Bit Jumping Luigi]], [[8-Bit Star]], [[8-Bit Bullet Bill]], [[8-Bit Fire Flower]], [[8-Bit Super Mushroom]], [[8-Bit Block Glider]], and [[8-Bit Goomba]] are re-creations of their sprites in ''Super Mario Bros.'' The [[Super 1]] uses the Japanese logo of ''Super Mario Bros.''
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the [[2D Event]]s. In these events differently colored Toads appear which have sprites that are based on the sprite for red Mushroom Retainers in ''Super Mario Bros.''
*''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'': The sprites for Mario, Luigi, Princess Toadstool, Bowser, Little Goombas, Koopa Troopas, Hammer Bros, Lakitus, and Mushroom Retainers are reused in the [[2D Event]]s. In these events differently colored Toads appear which have sprites that are based on the sprite for red Mushroom Retainers in ''Super Mario Bros.''
*''[[Mario + Rabbids Sparks of Hope]]'': Whenever [[Rabbid Mario]] retrieves a [[Purified Darkmess Energy Crystal]], he plays the [[Course Clear]] theme on his mandolin.
*''[[Super Mario Bros. Wonder]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art of ''Super Mario Bros.'' Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite.


==Alternate versions and re-releases==
==Alternate versions and re-releases==
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*2020 - Released as ''[[Game & Watch: Super Mario Bros.]]''
*2020 - Released as ''[[Game & Watch: Super Mario Bros.]]''


==Descriptions==
==Profiles and statistics==
===Wii Shop Channel===
*'''[[nwiki:Wii Shop Channel|Wii Shop Channel]]:''' "''One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
"''One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
*'''[[Nintendo eShop]]:''' "''Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"


===Nintendo eShop===
===''Super Smash Bros. Brawl''===
"''Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!''"
{{SSBB sticker
|name=Super Mario Bros.
|image=[[File:Super Mario Bros Sticker.png|100px]]
|game=''Super Mario Bros.''
|effect=[Arm, Leg] - Attack +15
|usable_by=Mario, Luigi, Yoshi, Peach, Bowser
}}


==Media==
==Media==
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|file5=Invincibility SMB.oga
|file5=Invincibility SMB.oga
|title5=Starman
|title5=Starman
|description5=The [[Super Star]] theme.
|description5=The [[Super Star|Starman]] theme.
|length5=0:06
|length5=0:06
|file6=Lose a life SMB.oga
|file6=Lose a life SMB.oga
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BowserSMBart.png|[[Bowser]]
BowserSMBart.png|[[Bowser]]
</gallery>
</gallery>
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| class=wikitable style="width:100%;text-align:center"
!Name
!Image
!Artwork from
!Effect in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]]
|-
|Super Mario Bros.
|[[File:Super Mario Bros Sticker.png]]
|''Super Mario Bros.''
|align=left|[Arm, Leg] - Attack +15<br>Usable by: Mario, Luigi, Yoshi, Peach, Bowser
|}


==Quotes==
==Quotes==
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{{br}}
{{br}}


==References==
==Notes and references==
===Notes===
<references group=note/>
 
===References===
<references/>
<references/>


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*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/ja/pdf/CLV-P-HAAAJ.pdf Japanese Famicom manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf North American NES manual]
*[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf North American NES manual]
{{SMB}}
{{SMB}}
{{Super Mario games}}
{{Super Mario games}}
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