Talk:Naval Piranha: Difference between revisions

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::I suggested once adding variant-type parameters to the character infobox, for situations like these, but otherwise I'm not sure they warrant treating these as species. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:36, May 7, 2024 (EDT)
::I suggested once adding variant-type parameters to the character infobox, for situations like these, but otherwise I'm not sure they warrant treating these as species. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:36, May 7, 2024 (EDT)
::@Doc That's all well and good, but don't seem to have acknowledged the fact that the localized names are very clearly intended as character names by the localizers. To go past that and say that all Koopa Troopas that are transformed by Kamek are Hookbill the Koopas is to suggest that the localizers intended to have the name belong to a ''type'' of enemy, an intention that has never been communicated as such to my knowledge. Also, correct me if I'm wrong, but outside of Naval Piranha, what other instances are there of this wiki considering characters/species to be a variant of a single-character "variant"? [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 21:27, May 7, 2024 (EDT)
::@Doc That's all well and good, but don't seem to have acknowledged the fact that the localized names are very clearly intended as character names by the localizers. To go past that and say that all Koopa Troopas that are transformed by Kamek are Hookbill the Koopas is to suggest that the localizers intended to have the name belong to a ''type'' of enemy, an intention that has never been communicated as such to my knowledge. Also, correct me if I'm wrong, but outside of Naval Piranha, what other instances are there of this wiki considering characters/species to be a variant of a single-character "variant"? [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 21:27, May 7, 2024 (EDT)
:::Here's the short of it: it doesn't really ''matter'' how the localizers interpreted it for one specific game. Localization is a fickle process, open to interpretation of whatever what random team of people decides to write. Hence why so many of the enemies in SMW2 have names contradicting previously established ones. The original language, in this case Japanese, simply wrote them as being "enlarged form of [x]" rather than giving an ultra-snappy name to them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:03, May 7, 2024 (EDT)