List of treasure boxes in Super Mario RPG: Legend of the Seven Stars

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This article is about the visible treasure boxes of Super Mario RPG: Legend of the Seven Stars and its remake. For the hidden ones in the same games, see Hidden Treasure.

Treasure boxes are treasure chests in Super Mario RPG: Legend of the Seven Stars and its remake. They contain coins, items, gear or occasional treasure chest-themed enemies. There are 129 visible treasures to be found.

Mario's Pad, Vista Hill, Midas River, Tadpole Pond, Yo'ster Isle, Booster Hill, Marrymore, Star Hill, Seaside Town and Monstro Town are the only locations that do not have any visible treasures.

Treasure locations[edit]

Mushroom Way[edit]

Mushroom Way – 4 Treasures
Item Description Image
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the first area, found near the first patrolling Paratroopa. First Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
8 Coins
In the same area, found next to Toad, being harassed by a Goomba. Second Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the second area with three rocky hills, found atop the left one. Third Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the same area, found right of the right rocky hill (the one where Toad was held captive by a Paratroopa). This treasure respawns each time Mario enters the world map. Last Treasure in Mushroom Way of Super Mario RPG: Legend of the Seven Stars.

Mushroom Kingdom[edit]

Mushroom Kingdom – 3 Treasures
Item Description Image
SMRPG 10 Gold Coin.png RPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
10-Coin, Flower, Mushroom
In the castle's vault. Can be obtained twice: First time after given permission from the Chancellor and second time during Claymorton's takeover of the town. Last 3 Treasures in Mushroom Kingdom of Super Mario RPG: Legend of the Seven Stars.

Bandit's Way[edit]

Bandit's Way – 4 Treasures
Item Description Image
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the third area, after going right at the last crossroads, found at the end and guarded by a K-9. Second Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the fourth area with two rotating blocks, found near the entrance. These two blocks are required to be used, so Mario can reach the treasure. Third Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the same area, found in the middle of the area. Like the previous one, rotating blocks are required to be used, so Mario can reach the treasure. Fourth Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the last area, found near the entrance. Last Treasure in Bandit's Way of Super Mario RPG: Legend of the Seven Stars.

Kero Sewers[edit]

Kero Sewers – 5 Treasures
Item Description Image
RPG Flower.png
Flower
After using the pipe at the end of the first room, Mario should use the one next to it. In this room, he should reach another one at the bottom and use it to enter a room with yellow stairs. Here, he should go forwards to reach a treasure in front of yellow stairs. First Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars.
Sprite of Pandorite, from Super Mario RPG: Legend of the Seven Stars. RPG Pin.png
Huhwhat and Trueform Pin after its defeat (first time)
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (second time)
In the same area, Mario should drop down to lowest level and go right to reach a treasure at the dead end. Jumping into this treasure triggers a battle with Huhwhat and Mario is awarded Trueform Pin after its defeat. After Mario leaves the room and comes back, this time the treasure contains five coins. Second Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After Mario comes back onto the upper level of the room with yellow stairs, he should reach the top of them and enter a pipe there. Upon exiting said pipe, a treasure is seen to the right. Third Treasure in Kero Sewers of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom (lower chest)
RPG Flower.png
Flower (upper chest, first time)
RPG Bag.png
Cricket Jam (upper chest, second time)
After the water has been drained and Mario entered the previously unavailable pipe, two more treasures are seen. The lower one can be obtained normally, but the upper one has two methods of being accessed, each with its own reward (rewards are not mutually exclusive so both can be obtained without problem):
If the Boo trick is used (go into the corner between the arch and the wall and let Mario be attacked by a Boo. Then run from the battle and use the blinking Boo as a platform to reach the top.), then Flower is rewarded.
If the proper method is used (accessing Kero Sewers from Land's End via pipe), the Cricket Jam is rewarded.
Last 2 Treasures in Kero Sewers of Super Mario RPG: Legend of the Seven Stars.

Rose Way[edit]

Rose Way – 6 Treasures
Item Description Image
Frog Coin.png
Frog Coin
After using the moving blocks in the first area, Mario should reach the exit on the left. In this area, two Shy Guys are seen sitting on the moving blocks. Mario should defeat them, so he can use the moving blocks to reach a treasure high up in the air at the end of the area. First Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the second-to-last area, found right at the entrance. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Second Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins
In the same area, found downwards from the previous one. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Third Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the same area, found right of the first one. The Shy Guy must be knocked off the chest before Mario can access the contents. This treasure respawns each time Mario enters the world map. Fourth Treasure in Rose Way of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (both chests)
In the same area, found near the exit. The Shy Guys must be knocked off the chests before Mario can access the contents. These treasures respawn each time Mario enters the world map. Last 2 Treasures in Rose Way of Super Mario RPG: Legend of the Seven Stars.

Rose Town[edit]

Rose Town – 5 Treasures
Item Description Image
RPG Flower.png
Flower
After using the chimney of the Item Shop, Mario lands on the top of the bookcase with treasure floating above it First Treasure in Rose Town of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower (both chests)
OR
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
5 Coins (left chest)
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
8 Coins (right chest)
In the northeastern section of town is a house on a hill too high for Mario to reach. Mario must climb on top of the Mushroom person nearby and jump from him to the hill. Going inside the house, two treasures are seen. Depending on when the treasures are collected, different contents are rewarded:
If Mario takes the contents before leaving the house, he gains two Flowers.
If Mario lowers the stairs, leaves the house, talks to the Mushroom person and comes back inside, the left one contains 5 coins and the right one contains 8 coins.
Third and Fourth Treasures in Rose Town of Super Mario RPG: Legend of the Seven Stars.
Sprite of the Lazy Shell coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Lazy Shell (both chests)
Only available after giving Gardener (available after talking to Rat Funk in Monstro Town) Seed (Found after defeating Smilax in Bean Valley) and Fertilizer (Given by Beezo in Nimbus Land after Valentina's defeat) and climbing the newly grown beanstalk. One treasure contains the Lazy Shell weapon, and the other one contains Lazy Shell armor. Last 2 Treasures in Rose Town of Super Mario RPG: Legend of the Seven Stars.

Forest Maze[edit]

Forest Maze – 5 Treasures
Item Description Image
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven StarsSprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven StarsSprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png Frog Coin.png
3 Mushrooms, Flower and Frog Coin(Steal Treasures->Go To Forest)
OR
RPG Flower.pngRPG Flower.pngRPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars Frog Coin.png
3 Flowers, Mushroom and Frog Coin (Go To Forest->Steal Treasures)
After reaching the maze portion of the area, Mario should go left, left, straight and then right (from Mario's perspective) to reach a pipe. Entering said pipe reveals a secret treasure room with 5 chests. Depending on when Mario took the treasures out of the house in Rose Town, different contents are rewarded:
If Mario steals the treasures and then goes into the forest, the room contains 3 Mushrooms, Flower and a Frog Coin.
If Mario goes into the forest first and then steals the treasures, the room contains 3 Flowers, Mushroom and a Frog Coin.
Last 5 Treasures in Forest Maze of Super Mario RPG: Legend of the Seven Stars.

Pipe Vault[edit]

Pipe Vault – 3 Treasures
Item Description Image
RPG Flower.png
Flower
In the third area, Mario should down the first pipe in front of him. In the next area, Mario must reveal an invisible platform to get to the brick platform above by jumping at the spot before the brick platform begins. Once at the top, Mario should stand at the end of the brick platform and jump. First Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the last area, after exiting the pipe, a block is seen. This block is required to reach a treasure high up in the air. Fourth Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
2 10-Coins
In the same area, above 5 Nipper Plants. A block is seen moving above them and is required to access the treasure. Last Treasure in Pipe Vault of Super Mario RPG: Legend of the Seven Stars.

Moleville[edit]

Moleville – 4 Treasures
Item Description Image
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the upper part of the area with first cart tracks. This treasure respawns each time Mario enters the world map. First Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
15 Coins
In the upper part of the area two rooms from the previous one. Second Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the area with the Save Block, found left of it. Third Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the same area, found high in the air near the exit. Mario must jump off two crates to reach it. Last Treasure in Coal Mines of Super Mario RPG: Legend of the Seven Stars.

Booster Pass[edit]

Booster Pass – 3 Treasures
Item Description Image
Green Something Drink.png Frog Coin.png RPG Flower.png
Croaka Cola, Frog Coin and Flower
Only available after pressing the button in Booster Tower. After pressing the button, Mario returns to the first area and find a new opening in the left part. Three treasures are found after entering the opening and reaching the end of the course. Last 3 Treasures in Booster Pass of Super Mario RPG: Legend of the Seven Stars.

Booster Tower[edit]

Booster Tower – 4 Treasures
Item Description Image
Sprite of a Hammer (specifically the Masher) coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Masher
In the hallway with 4 circling Rob-ombs, Mario must enter the middle exit to find a treasure high in the air. To get it, he must jump down onto the see-saw and launch Bob-omb into the air. After Bob-omb falls back down, Mario is launched into the treasure. Second Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the room with a Thwomp on the see-saw, found right of it. Third Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars.
RPG Bag.png
Zoom Shoes
In the room accessed from the right exit of the invisible Lava Blubbles room. Fifth Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png
Frog Coin
In the area just before Booster's room, Mario should jump to the orange platform in the southeast and continue jumping to the other ones until he finds a treasure. Sixth Treasure in Booster Tower of Super Mario RPG: Legend of the Seven Stars.

Sea[edit]

Sea – 5 Treasures
Item Description Image
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the third area (accessed from the lower exit), found near the exit. First Treasure in the Sea of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png Frog Coin.png
Mushroom, Flower, Frog Coin
At the end of the fourth area are two exits. Mario should go into the right one to reach a previously unavailable area. Here, three more treasures can be found. Second, Third and Fourth Treasures in the Sea of Super Mario RPG: Legend of the Seven Stars.
Yellow Mushroom.png
Max Mushroom
In the fifth area, Mario should enter a whirlpool to sink underwater and then go through the opening on the right. Here, he should use the bubbles to reach an upper part of the fifth area and the treasure. Last Treasure in the Sea of Super Mario RPG: Legend of the Seven Stars.

Sunken Ship[edit]

Sunken Ship – 9 Treasures
Item Description Image
Sprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven StarsSprite of a Coin from Super Mario RPG: Legend of the Seven Stars
10 Coins
In the first room with Alley Rats going up and down the stairs, found above the stack of 3 crates. First Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the room with Shaman's Shop, found in the left part, guarded by the Dry Bones. Second Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins (both chests)
In the room after the second room with Alley Rats going up and down the stairs, Mario can see two treasures floating above a stack of crates. To reach them, he need to go through the next room to get behind a small wall of crates. Here, Mario jumps onto it and then makes a running jump to the treasures. Fourth and Fifth Treasures in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png
Frog Coin
In the next area, there is a wall of crates. Behind said wall is a hidden opening. Going through said opening leads to a small room with a lone treasure. Sixth Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom (left chest)
Sprite of Hidon, from Super Mario RPG: Legend of the Seven Stars. RPG Pin.png
Whuhoh and Safety Badge after its defeat (right chest, first time)
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins (right chest, second time)
In the next room, there are two treasures. The one on the right is a normal one containing a Mushroom, while the one on the right triggers a battle with Whuhoh and Safety Badge is awarded after its defeat. If Mario leaves the room and then comes back, this chest will contain 10 10-Coins. Seventh and Eighth Treasures in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
RPG Ring.png
Safety Ring
In the room accessed via underwater opening in the room with Blooper and its babies. Ninth Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the room where 4 Bandana Reds are encountered. Last Treasure in Sunken Ship of Super Mario RPG: Legend of the Seven Stars.

Land's End[edit]

Land's End – 9 Treasures
Item Description Image
Frog Coin.png
Frog Coin
In the second area, Mario should hop into the cannon and fire into the hole in the rocky hill. Jumping out of the hole, Mario should jump at the southwestern edge of the hole to reveal a platform. Going into the cannon and firing out once more, Mario lands on the platform. Then he should wait a few moments so he reaches a treasure in the air. Second Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png
Frog Coin
At the Sky Bridge area, Mario should jump into the cave beneath it to enter the secret passage to Kero Sewers. After a while, a treasure high in the air is seen. To reach it, Mario must jump off the small wall of crates right of it. Fifth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the next underground area, found at the end near the trampoline. Seventh Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After going through the desert portion of the area, Mario reaches the underground with a Save Block. The treasure is found in the lower part of the room. Eigth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
After going through a room and then falling through a hole in the next one, Mario lands in the room with the Belome Temple entrance. In this room, there is a small wall made out of crates with a Shaman hiding behind it. Pay this Shaman 400 coins to make a treasure appear, containing a Star. Shaman then asks if he should go out to find another and disappears if agreed to. After Mario leaves the area and comes back, Shaman comes back and the treasure containing a Star now costs 800 coins. This can be done indefinitely, with a fixed price of 800 Coins. Ninth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
5 10-Coins
In the second room, found at the start left of the Belome statue head. Tenth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Cookie.png
Yoshi Cookie
OR
Frog Coin.png
Frog Coin
OR
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
Found in the room with a gate, contents depend on which order were the Belome statue head pressed in the previous room. Those include:
Mushroom (left, middle, right)
Yoshi Cookie (left, middle, right OR left, right, middle)
10 10-Coins (right, left, middle OR right, middle, left)
Frog Coin (right, left, middle)
Eleventh Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
15 10-Coins
In the next room, found at the entrance. Twelfth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png
Frog Coin
In the same area, found at the end. Thirteenth Treasure in Land's End of Super Mario RPG: Legend of the Seven Stars.

Bean Valley[edit]

Bean Valley – 11 Treasures
Item Description Image
RPG Flower.png
Flower
In the first area, after Mario reaches the end, he should go into the last remaining pipe, which takes him into an area with a lone treasure. Second Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the southernmost pipe, then enter it. In the passageway, Mario should circle around to reach the treasure. This treasure is a slot machine and reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Third Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the central-west pipe, then enter it. A treasure is visible right away, but upon jumping into it, a battle with Pleaseno is triggered. Fifth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png
Frog Coin
In the same area, Mario should head to the top of the room, where pipe awaits him. This pipe takes him back outside, to an area with a lone treasure. Seventh Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the central-east pipe, then enter it. A treasure is visible right away. This treasure is a slot machine and reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Eighth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Sprite of Box Boy, from Super Mario RPG: Legend of the Seven Stars.
Pleaseno
OR
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
OR
RPG Flower.png
Flower
OR
Lucky Jewel.png
Rock Candy
OR
Frog Coin.png
Frog Coin
In the area with the five Chewies growing from the pipes, Mario should defeat the one blocking the northeastern pipe, then enter it. A treasure is visible right away. This treasure is a slot machine and reward reward depends on the symbols at the end:
If there is one Mushroom, one Flower and one Star, the battle with Pleaseno is triggered as a result.
If there are two Mushrooms and either a Flower or a Star, a Mushroom is rewarded.
If there are two Flowers and either a Mushroom or a Star, a Flower is rewarded.
If there are two Stars and either a Mushroom or a Flower, a Rock Candy is rewarded.
If there are 3 of any symbol, a Frog coin is rewarded.
Ninth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the second area of the beanstalk area, found between red and yellow ones on the left. Tenth Treasure in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
Frog Coin.png RPG Bag.png
Frog Coin, Defense Scarf
In the fourth area of the beanstalk area (after using the green beanstalk in the second area), found behind a hole. Eleventh and Twelfth Treasures in Bean Valley of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower (both chests)
After jumping into a hole in the previous area. Mario lands between the two treasures. Last 2 Treasures in Bean Valley of Super Mario RPG: Legend of the Seven Stars.

Grate Guy's Casino[edit]

Grate Guy's Casino – 1 Treasure
Item Description Image
Frog Coin.png
Frog Coin
OR
Empty
Only treasure in the area. This treasure is a slot machine, which rewards a Frog Coin each time if there are 3 of any symbol at the end. Any other combination results in failure and lost money. Only Treasure in Grate Guy's Casino of Super Mario RPG: Legend of the Seven Stars.

Nimbus Land[edit]

Nimbus Land – 5 Treasures
Item Description Image
RPG Flower.png
Flower
After Mario goes to the entrance of the castle, then to the left and through 2 hallways, the treasure is found at the end of the second one. Second Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the crossroads room, Mario should go through the one with a door and through the following hallway. He then comes across a room with a lone statue and a treasure behind it. Third Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the grand hallway with the three doorways, found in the corner between a left doorway and a birdcage. Fourth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the grand hallway with the three doorways, Mario should go through the left one and through the next room, to reach a dead end in the next one. Here, he can find another Treasure. Fifth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star (first time)
RPG Flower.png
Flower (second time)
After confronting Valentina in the throne room and following her through three hallways, this treasure is found high in the air in the middle of the second hallway. To reach it, Mario must jump under it to make a block appear. During the "chase", this treasure contains a Star, but after Valentina has been defeated and Mario returns here, it will be filled up again, this time with a Flower. Ninth Treasure in Nimbus Land of Super Mario RPG: Legend of the Seven Stars.

Barrel Volcano[edit]

Barrel Volcano – 8 Treasures
Item Description Image
RPG Flower.png
Flower (both chests)
In the second area, there are small platforms in the lava, leading to an opening on the right. Going through this opening lead to two treasures. First and Second Treasures in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
In the fourth area, found right at the entrance. Third Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the same area, found near the end. Fourth Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Star coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Star
In the fifth area, found right at the entrance. Fifth Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png Frog Coin.png
Flower, Frog Coin
In the room with the Save Block, one found floating above the steps and another left of the Save Block. Sixth and Seventh Treasures in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
10 10-Coins
In the room with Cinder Toad's shop entrance, found left of the entrance to the shop. Last Treasure in Barrel Volcano of Super Mario RPG: Legend of the Seven Stars.

Bowser's Keep[edit]

Bowser's Keep – 27 Treasures
Item Description Image
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the fourth area (the one with most of the screen blacked out), found after going left from the bridge. First Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
Mushroom, 15 10-Coins
In fifth area is a detour found on the left. After going in, there is a small room with two treasures. Extra two Treasures in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars, because I just found out the existed while browsing through net.
SMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.pngSMRPG 10 Gold Coin.png
21 10-Coins
Only treasure in the puzzle courses. As a part of the course, Mario is not able to get all 21 10-Coins and due to this, no coins are added to coin total. Second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Green Something Drink.png
Croaka Cola
action course]] featuring rising/falling platforms. Third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Red Star Drink.png
Pick Me Up
Atop the first pillar in the action course featuring balancing on the ball. Fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
Atop the second pillar in the action course featuring balancing on the ball. Fifth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Lucky Jewel.png
Rock Candy
Atop the third right pillar in the action course featuring balancing on the ball. Sixth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Yellow Mushroom.png
Max Mushroom
Atop the third left pillar in the action course featuring balancing on the ball. Seventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
Atop the last pillar in the action course featuring balancing on the ball. Eighth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
First in the action course featuring two rotating platforms. Ninth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Royal Syrup.PNG
Royal Syrup
Second in the action course featuring two rotating platforms. Tenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
Third in the action course featuring two rotating platforms. Eleventh Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Red Bomb.png
Fire Bomb
Fourth in the action course featuring two rotating platforms. Twelfth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Red Star Drink.png
Pick Me Up
Fifth in the action course featuring two rotating platforms. Thirteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Green Something Drink.png
Croaka Cola
Last in the action course featuring two rotating platforms. Fourteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Green Bomb.png
Fright Bomb
First in the action course featuring invisible path. Fifteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Ice Bomb
Ice Bomb
Second in the action course featuring invisible path. Sixteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Royal Syrup.PNG
Royal Syrup
Third in the action course featuring invisible path. Seventeenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Lucky Jewel.png
Rock Candy
Last in the action course featuring invisible path. Eighteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Yellow Mushroom.png
Max Mushroom
First in the action course featuring moving platforms. Nineteenth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
The Red Essence item from Super Mario RPG: Legend of the Seven Stars
Red Essence
Second in the action course featuring moving platforms. Twentieth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png
Flower
Third in the action course featuring moving platforms. Twenty-first Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Red Bomb.png
Fire Bomb
Last in the action course featuring moving platforms. Twenty-second Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Lucky Jewel.png
Rock Candy
OR
RPG Bag.png
Sonic Cymbal
OR
RPG Bag.png
Star Gun
OR
RPG Bag.png
Drill Claw
OR
RPG Bag.png
Super Slap
In the room after completing a course. This room repeats after the second and third courses. This room can be also repeated two more times after Mario leaves the keep and then comes back. Depending on which course was completed, the reward is different:
Action course ending with rotating platforms gives out Sonic Cymbal.
Action course ending with Guerrilla throwing down barrels gives out Super Slap.
[The Trial Course#Battle courses|Battle course]] ending with six Shamans gives out Star Gun (Drill Claw in the remake).
Battle course ending with a Comeon spawning Bahamutts gives out Drill Claw (Star Gun in the remake).
Both puzzle courses give out Rock Candy.
Twenty-third Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Lucky Jewel.png
Rock Candy
OR
RPG Bag.png
Sonic Cymbal
OR
RPG Bag.png
Star Gun
OR
RPG Bag.png
Drill Claw
OR
RPG Bag.png
Super Slap
In the room after completing a fourth/last course. Depending on which course was completed, the reward is different:
Action course ending with rotating platforms gives out Sonic Cymbal.
Action course ending with Guerrilla throwing down barrels gives out Super Slap.
Battle course ending with six Shamans gives out Star Gun (Drill Claw in the remake).
Battle course ending with a Comeon spawning Bahamutts gives out Drill Claw (Star Gun in the remake).
Both puzzle courses give out Rock Candy.
Twenty-fourth Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.
Sprite of a Coin from Super Mario RPG: Legend of the Seven Stars
Infinite Coins
Created after a boss fight against Wizakoopa. Last Treasure in Bowser's Keep of Super Mario RPG: Legend of the Seven Stars.

Weapons World[edit]

Weapon World – 8 Treasures
Item Description Image
Sprite of the Ultra Hammer coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Ultra Hammer
In the area after the area with second Save Block, found left of the screws and the trampoline. Second Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Mushroom
In the first area with Conveyor Belts, the treasure is found atop the second one. Third Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars.
RPG Flower.png Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars
Flower, Mushroom
In the same area, Mario must fall down the chasm. In this new area, Mario should continue forward to reach an area with two treasures. Fourth and Fifth Treasures in the Gate of Super Mario RPG: Legend of the Seven Stars.
Royal Syrup.PNG
Royal Syrup
In the area with Conveyor Belt bridges, found in the middle of the area after two patrolling High Boos. Sixth Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars.
Yellow Mushroom.png
Max Mushroom
In the same area, after crossing the second Conveyor Belt bridge, Mario should go to the left to find a treasure behind an another Conveyor Belt. Seventh Treasure in the Gate of Super Mario RPG: Legend of the Seven Stars.
Sprite of an automatic stat-restoration mushroom coming out of a treasure box from Super Mario RPG: Legend of the Seven Stars RPG Flower.png
Mushroom, Flower
In the area after the area with 3 Ninjas and a respawning Machine Made of Speardovich. Last 2 Treasures in the Gate of Super Mario RPG: Legend of the Seven Stars.

Treasure count[edit]

This table shows the number of treasures for each location. The total amounts are at the bottom. Locations are listed in the order the player can visit them.

Treasure Count
Location Count
Mushroom Way 4
Mushroom Kingdom 3
Bandit's Way 4
Kero Sewers 5
Rose Way 6
Rose Town 5
Forest Maze 5
Pipe Vault 3
Mole Mines 4
Booster Pass 3
Booster Tower 4
Sea 5
Sunken Ship 9
Land's End 9
Bean Valley 11
Grate Guy's Casino 1
Nimbus Land 5
Barrel Volcano 8
Bowser's Keep 27
Weapon World 8
Total 129

See also[edit]