List of Yoshi's New Island pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(They just assigned these numbers so that the demo would make sense; these levels were almost certainly never intended to be the true 1-2 and 1-3.)
mNo edit summary
Line 9: Line 9:
===E3 2013 trailer and demo===
===E3 2013 trailer and demo===
*The logo for the game and title screen were simpler.
*The logo for the game and title screen were simpler.
*The [[Yoshi (species)|Yoshis]] could swallow a [[Giant Shy Guy]] by hitting it with their tongue once, like a normal enemy.
*The [[Yoshi (species)|Yoshis]] could swallow a [[Mega Guy]] by hitting it with their tongue once, like a normal enemy.
*The [[Extra Life|1-Up]] meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
*The [[Extra Life|1-Up]] meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
*[[Gusty Glory]] was supposed to be World 1-2. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.
*[[Gusty Glory]] was supposed to be World 1-2. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.

Revision as of 00:46, December 15, 2014

This is a list of beta elements for the game Yoshi's New Island.

Early builds

Nintendo Direct announcement (04/17/2013)

E3 2013 trailer and demo

  • The logo for the game and title screen were simpler.
  • The Yoshis could swallow a Mega Guy by hitting it with their tongue once, like a normal enemy.
  • The 1-Up meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
  • Gusty Glory was supposed to be World 1-2. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.
  • World 1-3 was originally a castle-like cave where Count Fang was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in Baby Bowser's Castle Break-In. In the final game, Count Fang is fought in World 2-8 and the cave became a section in Lantern Ghost Grotto. It was likely numbered 1-3 for demo purposes only.

Gallery

Template:BoxTop Template:BetaElements