Long Jump: Difference between revisions

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{{quote2|If you run and then press {{button|wii|Z}} right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote2|If you run and then press {{button|wii|Z}} right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}


The '''Long Jump''' (also spelled '''long jump''' and called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'' games]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario 3D World'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primary used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.
The '''Long Jump''' (also spelled '''long jump''' and called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref>) is a move used in the 3D [[Super Mario (series)|''Super Mario'']] games since ''[[Super Mario 64]]'' (bar ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''Super Mario 3D World'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between [[platform]]s and move faster; this is especially helpful in timed missions.


In ''Super Mario 64'', there is a glitch where Mario can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' re-releases.
In ''Super Mario 64'', there is a [[glitch]] where [[Mario]] can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' rereleases.


In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[Double Kick]], which can defeat enemies and activate items. From these games onward, Mario cannot Long Jump into a [[Wall Kick]].
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[Spin]] to perform a [[double kick]], which can defeat enemies and activate items. From these games onward, Mario cannot long-jump into a [[Wall Jump]].


[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]''.]]
[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]'']]
As of ''Super Mario 3D Land'', Mario can Long Jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in that game), making the jump faster and longer. While Mario can Long Jump backwards, his speed is always capped, unless he moves sideways.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>
As of ''Super Mario 3D Land'', Mario can long-jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in that game), making the jump faster and longer. While Mario can long-jump backwards, his speed is always capped, unless he moves sideways.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref>


In ''Super Mario Run'', characters will Long Jump if the screen is tapped while they are on a [[Long Jump Block]].
In ''Super Mario Run'', characters will long-jump if the screen is tapped while they are on a [[Long Jump Block]].


In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when Mario starts crouching after he runs. This can be done for infinite times until he either bumps into a wall, or the player lets go of the button required to do so.
In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) are pressed when he starts crouching after he runs. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.


In ''Super Mario Maker 2'', characters can perform a Long Jump in levels in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.
In ''Super Mario Maker 2'', characters can perform a Long Jump in [[level]]s in the ''[[Super Mario 3D World]]'' style much like in the original game<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref>, by pressing the shoulder buttons while moving.


In ''[[Super Mario 3D World + Bowser's Fury]]'', stomping enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump. The Long Jump speed glitch from ''Super Mario 3D Land'' is also retained.<ref>https://youtu.be/85hiZLrhf98?t=191</ref>
In ''[[Super Mario 3D World + Bowser's Fury]]'', [[stomp]]ing enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump. The Long Jump speed glitch from ''Super Mario 3D Land'' is also retained.<ref>https://youtu.be/85hiZLrhf98?t=191</ref>


==Official profiles==
==Official profiles==

Revision as of 02:54, January 12, 2022

This article is about one of Mario's jumps. For other uses of the term "Long Jump", see Long Jump (disambiguation).
Mario performing a Long Jump as seen in the Super Mario 64 manual

Template:Quote2

The Long Jump (also spelled long jump and called Leap on the official Super Mario 3D Land website[1]) is a move used in the 3D Super Mario games since Super Mario 64 (bar Super Mario Sunshine, due to the presence of F.L.U.D.D. and the Hover Nozzle). It also appears in the side-scrolling Mario games Super Mario Run and Super Mario Maker 2 (Super Mario 3D World style only), as well as in Donkey Kong 64. To use this move, the player usually must crouch while in motion and jump, causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.

In Super Mario 64, there is a glitch where Mario can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of Power Stars; this was patched out in the Shindō Pak Taiō Version, iQue Player, and Super Mario 3D All-Stars rereleases.

In Super Mario Galaxy and Super Mario Galaxy 2, this move can be chained with a Spin to perform a double kick, which can defeat enemies and activate items. From these games onward, Mario cannot long-jump into a Wall Jump.

Mario performing a Long Jump
A Long Jump in Super Mario 3D Land

As of Super Mario 3D Land, Mario can long-jump out of a Roll (referred to as a Rolling Leap in that game), making the jump faster and longer. While Mario can long-jump backwards, his speed is always capped, unless he moves sideways.[2]

In Super Mario Run, characters will long-jump if the screen is tapped while they are on a Long Jump Block.

In Super Mario Odyssey, Mario can perform the Long Jump when any of the shoulder buttons (ZL, ZR, L, or R) are pressed when he starts crouching after he runs. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.

In Super Mario Maker 2, characters can perform a Long Jump in levels in the Super Mario 3D World style much like in the original game[3], by pressing the shoulder buttons while moving.

In Super Mario 3D World + Bowser's Fury, stomping enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump. The Long Jump speed glitch from Super Mario 3D Land is also retained.[4]

Official profiles

Super Mario 3D Land

  • North American Website Bio: "Mario can do a long running leap to more easily clear wide gaps."
  • European Website Bio: "Press the L Button (or the R Button) and the B Button (or the A Button) while moving to perform a long jump. Long jumps carry Mario further than ordinary jumps."

Names in other languages

Language Name Meaning
Japanese 幅跳び
Habatobi
Long Jump

Dutch Verre sprong
Farther jump
German Hechtsprung
Weitsprung
Dive jump
Long Jump
Italian Salto in lungo
Long jump
Portuguese Salto Longo
Long Jump
Russian Прыжок в длину
Pryzhok v dlinu
Длинный прыжок
Dlinnyy pryzhok
Long jump

Spanish (NOA) Salto largo
Long Jump
Spanish (NOE) Salto de longitud
Longitude jump

References