Spark: Difference between revisions

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(No notable similarities beyond the shared name)
(Merged Piro Dangle)
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|latest_appearance=''[[Ultimate NES Remix]]'' ([[List of games by date#2014|2014]])
|latest_appearance=''[[Ultimate NES Remix]]'' ([[List of games by date#2014|2014]])
|variants=[[Magnet Sparky]]<br>[[Wire Trap]]
|variants=[[Magnet Sparky]]<br>[[Wire Trap]]
|relatives=[[Piro Dangle]]
|comparable=[[Amp]]<br>[[Guriguri]]<br>[[Hothead]]<br>[[Li'l Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]
|comparable=[[Amp]]<br>[[Guriguri]]<br>[[Li'l Sparky]]<br>[[Motivational spark]]<br>[[Sparky (Wario Land: Super Mario Land 3)|Sparky (''Wario Land: Super Mario Land 3'')]]
}}
}}
'''Sparks''' are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Mario (franchise)|''Mario'' franchise]] that are balls of electricity, including [[Li'l Sparky|Li'l Sparkies]] and [[Amp]]s.
'''Sparks''' are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the [[Mario (franchise)|''Mario'' franchise]] that are balls of electricity, including [[Li'l Sparky|Li'l Sparkies]] and [[Amp]]s.
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[[File:SparkSMB2.gif|thumb|left]]
[[File:SparkSMB2.gif|thumb|left]]
[[File:Spark.gif|thumb]]
[[File:Spark.gif|thumb]]
Sparks also appear in ''[[Super Mario Bros. 2]]'' as uncommon enemies, usually encountered underground or in buildings. They circle platforms, though some can hover in the air if a [[Mushroom Block]] is pulled out from beneath them. Sparks can be defeated by throwing an object at them or using a [[POW Block]] near them. Sparks can't be jumped on and can hurt the player's character by simply touching them. In the NES version, Sparks have red outlines around their eyes; in the SNES version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. If the screen scrolls while they are in a specific position, they will automatically die.<ref>[https://64.media.tumblr.com/762f152f9bbcf81a0ced7fbf750b32dc/5f0b4fcbe4b4d7b1-97/s400x600/345f3f01430927dc8b63d0ce2976959fc0f44bfe.gifv Small Mario Findings]</ref>
Sparks also appear in ''[[Super Mario Bros. 2]]'' as uncommon enemies, usually encountered underground or in buildings. They circle platforms, though some can hover in the air if a [[Mushroom Block]] is pulled out from beneath them. Sparks can be defeated by throwing an object at them or using a [[POW Block]] near them. Sparks can't be jumped on and can hurt the player's character by simply touching them. In the NES version, Sparks have red outlines around their eyes; in the SNES version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. If the screen scrolls while they are in a specific position, they automatically die.<ref>[https://64.media.tumblr.com/762f152f9bbcf81a0ced7fbf750b32dc/5f0b4fcbe4b4d7b1-97/s400x600/345f3f01430927dc8b63d0ce2976959fc0f44bfe.gifv Small Mario Findings]</ref>


Sparks changed slightly in ''[[Super Mario Advance]]''. If the player is hit by one, they are knocked back and the screen flashes. In addition, an item called the [[Spark Chaser]] can be used to expel them from new [[jar]] interiors.
Sparks changed slightly in ''[[Super Mario Advance]]''. If the player is hit by one, they are knocked back and the screen flashes. In addition, an item called the [[Spark Chaser]] can be used to expel them from new [[jar]] interiors.
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Sparks are featured quite prominently in issues of ''[[Nintendo Comics System]]'', appearing in such stories as "[[The Legend]]," "[[Bedtime for Drain-Head]]," and "[[A Mouser in the Houser]]." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.
Sparks are featured quite prominently in issues of ''[[Nintendo Comics System]]'', appearing in such stories as "[[The Legend]]," "[[Bedtime for Drain-Head]]," and "[[A Mouser in the Houser]]." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.
{{br|right}}
{{br|right}}
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Super Mario Advance 3: Yoshi's Island''====
[[File:PiroGreen.png|thumb|A Piro Dangle without fire in ''Super Mario World 2: Yoshi's Island'']]
In ''[[Super Mario World 2: Yoshi's Island]]'' and its [[Yoshi's Island: Super Mario Advance 3|Game Boy Advance reissue]], Sparks are known as '''Piro Dangles'''.<ref name=guide>Miller, Kent, and Terry Munson. ''Super Mario World 2: Yoshi's Island'' Player's Guide. [[media:SMW2 Guide 128.jpg|Page 128]].</ref> They emit fire instead of electricity and have faces similar to that of [[Fryguy]]. Occasionally, their fire temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. In ''Super Mario World 2: Yoshi's Island'', Piro Dangles can only be found in a secret room in [[Burt The Bashful's Fort]]. There is also an [[List of Super Mario World 2: Yoshi's Island pre-release and unused content|unused]] variant of [[Boo Blah]] that has a Piro Dangle on its head. In ''Super Mario Advance 3: Yoshi's Island'', they also appear in [[Endless World of Yoshis]] and can now be defeated with a [[ice watermelon|blue watermelon]].
====''Yoshi's New Island''====
In ''[[Yoshi's New Island]]'', they are found in [[Beware the Boo Brigade]] and [[Fort Key Calamity]]. Both instances have them appear in a dark room.


==Profiles and statistics==
==Profiles and statistics==
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''Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.''
''Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.''


===''[[Encyclopedia Super Mario Bros.]]''===
===''Super Mario World 2: Yoshi's Island''===
*'''Official Nintendo Player's Guide:''' ''Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.''<ref name=guide/>
*'''Shogakukan guide:''' 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。<ref name=white/>(''They move along walls in the dark. Try to get by when their flames are extinguished and they turn white.'')
===''Yoshi's New Island''===
*'''Shogakukan guide:''' 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。<ref name=YNI/>(''Emits light at regular intervals and moves slowly. Use the light as a light source to advance through the dark room. If you touch it, you will take damage only when it glows. It cannot be defeated.'')
 
===''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''===
'''Bio:''' 電気を発しながら、足場の周囲を高速で回転している。(''It spins around the platforms at high speed while emitting electricity.'')<ref>「スーパーマリオブラザーズ百科: 任天堂公式ガイドブック」 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''), page 67.</ref>
'''Bio:''' 電気を発しながら、足場の周囲を高速で回転している。(''It spins around the platforms at high speed while emitting electricity.'')<ref>「スーパーマリオブラザーズ百科: 任天堂公式ガイドブック」 (''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''), page 67.</ref>


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SMUSA Spark.png|''Super Mario USA''
SMUSA Spark.png|''Super Mario USA''
Spark Perfect.png|''[[Perfect Edition of the Great Mario Character Encyclopedia|Perfect Ban Mario Character Daijiten]]''
Spark Perfect.png|''[[Perfect Edition of the Great Mario Character Encyclopedia|Perfect Ban Mario Character Daijiten]]''
</gallery>
</gallery>


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DKJ Arcade Blue Spark.png|''Donkey Kong Jr.'' (arcade, blue)
DKJ Arcade Blue Spark.png|''Donkey Kong Jr.'' (arcade, blue)
DKJrNESSpark1.gif|''Donkey Kong Jr.'' (NES, red)
DKJrNESSpark1.gif|''Donkey Kong Jr.'' (NES, red)
PiroDanglesSMW2.png|''[[Super Mario World 2: Yoshi's Island]]''
SMA3-PiroDangleFireless.png|''[[Yoshi's Island: Super Mario Advance 3]]''
</gallery>
</gallery>


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DKJ NES Stage 3 Screenshot.png|''Donkey Kong Jr.'' (NES)
DKJ NES Stage 3 Screenshot.png|''Donkey Kong Jr.'' (NES)
SMA ball.png|''[[Super Mario Advance]]''
SMA ball.png|''[[Super Mario Advance]]''
YNI Piro Dangle fiery.png|''[[Yoshi's New Island]]''
YNI Piro Dangle fireless.png|''Yoshi's New Island''
Fort Key Calamity.png|''Yoshi's New Island''
</gallery>
</gallery>


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===Spark===
===Spark===
{{foreign names
{{foreign names
|Jap=スパーク<ref name=Spark>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/rMet0zG.jpg Page 96.]</ref> (''Donkey Kong'' series)<br>''Supāku''<br>スパック<ref name=Spark/><ref name=USA>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225.]</ref> (''Super Mario Bros. 2'')<br>''Supakku''
|Jap=スパーク<ref name=Spark>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/rMet0zG.jpg Page 96.]</ref><ref name=white>「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (''Super Mario: Yossy Island Nintendo Kōshiki Guidebook''), [[media:Super Mario Yossy Island Shogakukan P5.jpg|page 5]].</ref><ref name=YNI>「ヨッシー New アイランド 任天堂公式ガイドブック」 (''Yoshi's New Island Nintendo Kōshiki Guidebook''), [[media:Yoshi New Island Shogakukan P20.jpg|page 20]].</ref><ref>「スーパーマリオアドバンス3任天堂公式ガイドブック」 (''Super Mario Advance 3 Nintendo Kōshiki Guidebook''), [[media:Advance 3 Shogakukan P17.png|page 17]].</ref> (''Donkey Kong'' series and ''Yoshi's Island'' series)<br>''Supāku''<br>スパック<ref name=Spark/><ref name=USA>''Perfect Ban Mario Character Daijiten''. [https://i.imgur.com/lVHkZlH.jpg Page 225.]</ref> (''Super Mario Bros. 2'')<br>''Supakku''
|JapM=Spark<br><br>A corruption of "Spark"
|JapM=Spark<br><br>A corruption of "Spark"
|Fre=Eclair<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|Fre=Eclair<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|FreM=From ''éclair'' (sparkle)
|FreM=From ''éclair'' (sparkle)
|Ger=Funke<ref name=int/><br>Spark
|Ger=Funke<ref name=int/><br>Pyro Head<br>Spark
|GerM=Spark<br>-
|GerM=Spark<br>-<br>-
|Ita=Scintilla<ref name=int/><br>Sfavillo<br>Favilla<ref>Italian ''[[Super Mario Advance]]'' booklet</ref>
|Ita=Scintilla<ref name=int/><br>Sfavillo<br>Favilla<ref>Italian ''[[Super Mario Advance]]'' booklet</ref>
|ItaM=Spark<br>From ''sfavillare'' (to sparkle) with name ending "-o"<br>Spark
|ItaM=Spark<br>From ''sfavillare'' (to sparkle) with name ending "-o"<br>Spark
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{{TSMBSS animation}}
{{TSMBSS animation}}
{{DK}}
{{DK}}
{{YI}}
{{YNI}}
[[Category:Electrical creatures]]
[[Category:Electrical creatures]]
[[Category:Fire creatures]]
[[Category:Donkey Kong Jr. enemies]]
[[Category:Donkey Kong Jr. enemies]]
[[Category:Super Mario Advance enemies]]
[[Category:Super Mario Bros. 2 enemies]]
[[Category:Super Mario Bros. 2 enemies]]
[[Category:The Super Mario Bros. Super Show! enemies]]
[[Category:The Super Mario Bros. Super Show! enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Super Mario World 2: Yoshi's Island enemies]]
[[Category:Super Mario Advance enemies]]
[[Category:Yoshi's Island: Super Mario Advance 3 enemies]]
[[Category:Yoshi's New Island enemies]]
[[de:Spark (Donkey Kong)]]
[[de:Spark (Donkey Kong)]]
[[it:Sfavillo]]
[[it:Sfavillo]]

Revision as of 21:55, July 8, 2022

This article is about the enemies debuting in Donkey Kong Jr. For other uses of the word Spark, see Spark (disambiguation).
Spark
Spark
First appearance Donkey Kong Jr. (1982)
Latest appearance Ultimate NES Remix (2014)
Variants
Comparable

Sparks are orb-shaped creatures who continually emit pulses and flashes of electricity. They are mostly found crawling around walls and ceilings and moving across wires. Sparks are the first in a series of enemies in the Mario franchise that are balls of electricity, including Li'l Sparkies and Amps.

History

Donkey Kong series

Donkey Kong Jr.

Sprite of a Spark from Donkey Kong Jr.

Sparks first appear in Mario's Hideout of Donkey Kong Jr. Red Sparks (also known as Globes[1]) continue to circle their own platform, but blue ones can travel to other platforms through static particles. These Sparks are generated by Mario in order to shock Donkey Kong Jr., preventing him from saving his father.

In the Coleco Adam port, the layout of the stage has been altered and there are no blue Sparks. Instead, they have been replaced by dangerous green water drops that come from the mouths of spigots and cracks in the ceiling.

Donkey Kong (Game Boy)

Spark from Game Boy Donkey Kong

In Donkey Kong for Game Boy, only one Spark[2] appears in Stage 6-4, rotating clockwise at a medium pace around a small platform in the path of a Conveyor Belt. It has the same behavior as the Sniper and Sukōpī seen earlier in the game, except losing a life from the Spark displays an electrocution animation. Unlike other appearances, the Spark in this game lacks eyes. This game also introduces a more common wire-crossing successor.

Super Mario Bros. 2

SparkSMB2.gif
Spark

Sparks also appear in Super Mario Bros. 2 as uncommon enemies, usually encountered underground or in buildings. They circle platforms, though some can hover in the air if a Mushroom Block is pulled out from beneath them. Sparks can be defeated by throwing an object at them or using a POW Block near them. Sparks can't be jumped on and can hurt the player's character by simply touching them. In the NES version, Sparks have red outlines around their eyes; in the SNES version and other subsequent remakes, they have yellow outlines as well as an orange outer body outline. If the screen scrolls while they are in a specific position, they automatically die.[3]

Sparks changed slightly in Super Mario Advance. If the player is hit by one, they are knocked back and the screen flashes. In addition, an item called the Spark Chaser can be used to expel them from new jar interiors.

The Super Mario Bros. Super Show!

Template:Quote2

Spark
A Spark from The Super Mario Bros. Super Show!

A Spark makes only one appearance on The Super Mario Bros. Super Show!, in the episode "On Her Majesty's Sewer Service". Having been dumped into the Tunnel of Doom, Mario and Luigi, while running from a Goomba, encounter a Spark that is quickly approaching. Mario and Luigi manage to avoid this Spark and the Goomba by creating a grappling hook out of a super spy hose nozzle and mini plunger; apparently unable to stop moving, the Spark and Goomba subsequently crash into one another, causing an explosion. In this appearance, the Spark featured does not appear to radiate any electricity.

Nintendo Comics System

Three Spark
Three Sparks from "Bedtime for Drain-Head"

Sparks are featured quite prominently in issues of Nintendo Comics System, appearing in such stories as "The Legend," "Bedtime for Drain-Head," and "A Mouser in the Houser." Like most enemies featured in the stories, they are shown to be intelligent and fully capable of speech.

Yoshi's Island series

Super Mario World 2: Yoshi's Island / Super Mario Advance 3: Yoshi's Island

Piro Dangles with no flames in Super Mario World 2: Yoshi's Island
A Piro Dangle without fire in Super Mario World 2: Yoshi's Island

In Super Mario World 2: Yoshi's Island and its Game Boy Advance reissue, Sparks are known as Piro Dangles.[4] They emit fire instead of electricity and have faces similar to that of Fryguy. Occasionally, their fire temporarily goes out, revealing that underneath they are white spheres. During this time, they are harmless. In Super Mario World 2: Yoshi's Island, Piro Dangles can only be found in a secret room in Burt The Bashful's Fort. There is also an unused variant of Boo Blah that has a Piro Dangle on its head. In Super Mario Advance 3: Yoshi's Island, they also appear in Endless World of Yoshis and can now be defeated with a blue watermelon.

Yoshi's New Island

In Yoshi's New Island, they are found in Beware the Boo Brigade and Fort Key Calamity. Both instances have them appear in a dark room.

Profiles and statistics

Super Mario series

Super Mario Bros. 2

  • Instruction Booklet bio: He shines and moves in a circular motion around the walls and floors of the underground. He moves fast or slow.[5]

Super Mario Advance

  • Instruction Booklet bio: You'll find Sparks circling blocks and steps. It's best to use POW blocks to turn off their power.[6]

Perfect Ban Mario Character Daijiten

Donkey Kong series

スパーク
種族 ウエポン族
性格 一直線
登場ゲーム JR、GBドンキー
火花を散らす電気のかたまり
JRでは、床を走り回っているので、すきを見て一気に走り抜けよう。GBでは、ロープの上を伝ってやってくるからとにかく避けよう。どちらも触れれば感電死してしまうぞ。[7]

Wire Trap
Tribe: Weapon clan
Disposition: Straight line
Game appearances: Jr., GB Donkey
A lump of electricity that emits sparks
In JR, they are running around on the floor, so you have to run past them at once when you see a chance; in GB, they are moving over the ropes, so avoid them at all costs. In both cases, you will be electrocuted if you touch them.

Super Mario USA

スパック
種族 ウエポン族
性格 あきらめが悪い
登場ゲーム USA
アメリカ生まれのスパック
スパックと同じく電気のかたまりで、ブロックの回りを走っている。ジャンプで避けながら進んでいこう。カギやキノコブロックがあれあば、これをぶつけて倒せる。[8]

Spark
Tribe: Weapon clan
Disposition: Reluctant to give up
Game appearances: USA
American-born Spark
Like Spark, it is a mass of electricity and runs around blocks. Jump to avoid them as you go. If you have a key or Mushroom Block, you can hit it with them to defeat it.

Super Mario World 2: Yoshi's Island

  • Official Nintendo Player's Guide: Mr. P.D. jealously guards a secret cache of coins in Burt the Bashful's Fort.[4]
  • Shogakukan guide: 暗闇の中で、壁に沿って動いている。火が消えて白くなったときをねらって、通り抜けよう。[9](They move along walls in the dark. Try to get by when their flames are extinguished and they turn white.)

Yoshi's New Island

  • Shogakukan guide: 一定の間隔で光を放ち、ゆっくりと移動すろ。光を照明がわりにして暗い部屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。[10](Emits light at regular intervals and moves slowly. Use the light as a light source to advance through the dark room. If you touch it, you will take damage only when it glows. It cannot be defeated.)

Encyclopedia Super Mario Bros.

Bio: 電気を発しながら、足場の周囲を高速で回転している。(It spins around the platforms at high speed while emitting electricity.)[11]

Gallery

Artwork

Sprites

Screenshots

Names in other languages

Spark

Language Name Meaning
Japanese スパーク[7][9][10][12] (Donkey Kong series and Yoshi's Island series)
Supāku
スパック[7][8] (Super Mario Bros. 2)
Supakku

Spark

A corruption of "Spark"

Chinese 火花[15]
Huǒhuā
Spark

French Eclair[13]
From éclair (sparkle)
German Funke[13]
Pyro Head
Spark
Spark
-
-
Italian Scintilla[13]
Sfavillo
Favilla[14]
Spark
From sfavillare (to sparkle) with name ending "-o"
Spark
Spanish Chispa[13]
Spark

Globe

Language Name Meaning
Japanese スパーク[7]
Supāku
Spark

French Boulet[13]
Ball
German Feuerkugel[13]
Fireball
Italian Globo[13]
Globe
Spanish Globo[13]
Globe

Trivia

References

  1. ^ Instruction manual for Atari 8-bit and Atari 7800 conversions
  2. ^ 「任天堂公式ガイドブック ドンキーコング」 (Nintendo Kōshiki Guidebook – Donkey Kong), page 59.
  3. ^ Small Mario Findings
  4. ^ a b Miller, Kent, and Terry Munson. Super Mario World 2: Yoshi's Island Player's Guide. Page 128.
  5. ^ Super Mario Bros. 2 Instruction Booklet. Nintendo.
  6. ^ Super Mario Advance European Instruction Booklet, page 11. Nintendo.
  7. ^ a b c d Perfect Ban Mario Character Daijiten. Page 96.
  8. ^ a b Perfect Ban Mario Character Daijiten. Page 225.
  9. ^ a b 「スーパーマリオヨッシーアイランド任天堂公式ガイドブック」 (Super Mario: Yossy Island Nintendo Kōshiki Guidebook), page 5.
  10. ^ a b 「ヨッシー New アイランド 任天堂公式ガイドブック」 (Yoshi's New Island Nintendo Kōshiki Guidebook), page 20.
  11. ^ 「スーパーマリオブラザーズ百科: 任天堂公式ガイドブック」 (Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook), page 67.
  12. ^ 「スーパーマリオアドバンス3任天堂公式ガイドブック」 (Super Mario Advance 3 Nintendo Kōshiki Guidebook), page 17.
  13. ^ a b c d e f g h Donkey Kong Junior Atari computer version manual (International)
  14. ^ Italian Super Mario Advance booklet
  15. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.