Beetle Mania: Difference between revisions

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[[File:Beetle Mania.gif|thumb|192px|The minigame in action]]
[[File:Beetle Mania.gif|thumb|192px|The minigame in action]]
'''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]''. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}.
{{quote|High score if you hit the shells with the stars fired from the beetle. If you get hit, recover by firing consecutively...just do it!|Beetle Mania Toad|Super Mario RPG: Legend of the Seven Stars}}
'''Beetle Mania''' is a secret [[minigame]] found in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its [[Nintendo Switch]] [[Super Mario RPG (Nintendo Switch)|remake]]. Its name is a reference to {{wp|Beatlemania}}, a pop culture phenomenon connected to the influential English rock band {{wp|The Beatles}}. In the remake, it is given a [[Game Boy]]-style border on the edges.


The minigame can be purchased at the [[inn]] in the [[Toad Town|Mushroom Kingdom]] for a total of 500 [[coin]]s from the [[Beetle Mania Toad]]. When [[Mario]] returns to the Mushroom Kingdom after his turmoils in [[Marrymore]], he has the opportunity to buy the minigame from the Toad. After speaking to the Beetle Mania Toad enough times, Mario is asked if he wants to buy the minigame. Saying "yes" adds "game" to the 'X' menu.
The minigame can be purchased at the [[inn]] in the [[Toad Town|Mushroom Kingdom]] for a total of 500 [[coin]]s from the [[Beetle Mania Toad]]. When [[Mario]] returns to the Mushroom Kingdom after the events in [[Marrymore]], he has the opportunity to buy the minigame from the Toad. After speaking to the Beetle Mania Toad enough times, Mario is asked if he wants to buy the minigame. Saying "yes" adds "Game" to the menu. The next time the player opens the menu, [[Toad]] runs onto the screen and asks the player not to use a Turbo Controller to play the minigame.


==Gameplay==
==Gameplay==
The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that fall over the insect. Hitting one causes red stars to pop out. These can hurt the beetle or activate other shells. The first time Mario plays the minigame, [[Toad]] runs onto the screen, asking the player not to use a Turbo Controller to play the minigame. The player is awarded [[point]]s for each shell hit and more points for combos from the stars. After about 10,000 points, a flashing heart falls from the top of the screen, and it recovers some of the beetle's stamina.
The gameplay is simple: When the player presses {{button|snes|A}}, {{button|snes|B}}, or {{button|snes|Y}}, a [[beetle (Super Mario RPG: Legend of the Seven Stars)|beetle]] shoots stars at [[Red Shell|red Koopa shells]] that bounce around. Hitting one causes red stars to pop out and gives the player two [[point]]s. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increases exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by mashing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen which recovers some of the beetle's stamina.


The background of the minigame changes depending on which character is in the middle slot of Mario's Party. The level design is based on [[Yoshi's Island 2]], while the backgrounds are based on the same game that the level design is from, ''[[Super Mario World]]''.
The background of the minigame changes depending on which character is in the middle slot of Mario's Party. One of the backgrounds resembles the start of [[Yoshi's Island 2]] from ''[[Super Mario World]]''.
 
==Gallery==
<gallery>
SMRPG Beetle Mania Background 1.png|[[Mallow]] and [[Bowser]]'s background
SMRPG Beetle Mania Background 2.png|[[Geno]] and [[Princess Peach|Princess Toadstool]]'s background
SMRPG Beetle Mania Game Over.png|[[Game Over]]
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 04:58, July 14, 2023

The minigame in action
“High score if you hit the shells with the stars fired from the beetle. If you get hit, recover by firing consecutively...just do it!”
Beetle Mania Toad, Super Mario RPG: Legend of the Seven Stars

Beetle Mania is a secret minigame found in Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake. Its name is a reference to Beatlemania, a pop culture phenomenon connected to the influential English rock band The Beatles. In the remake, it is given a Game Boy-style border on the edges.

The minigame can be purchased at the inn in the Mushroom Kingdom for a total of 500 coins from the Beetle Mania Toad. When Mario returns to the Mushroom Kingdom after the events in Marrymore, he has the opportunity to buy the minigame from the Toad. After speaking to the Beetle Mania Toad enough times, Mario is asked if he wants to buy the minigame. Saying "yes" adds "Game" to the menu. The next time the player opens the menu, Toad runs onto the screen and asks the player not to use a Turbo Controller to play the minigame.

Gameplay

The gameplay is simple: When the player presses A Button, B Button, or Y Button, a beetle shoots stars at red Koopa shells that bounce around. Hitting one causes red stars to pop out and gives the player two points. The stars can hurt the beetle and destroy other shells. For every subsequent shell hit by another shell's star, the points given increases exponentially. If the beetle is hit by a shell or star, it is knocked out and a timer starts counting up to three. The player can recover by mashing the buttons, but it takes longer to recover the more times the beetle is knocked out. If the beetle fails to recover before the timer reaches three, the beetle explodes into red stars and gives one point. After the player passes certain point thresholds, a flashing heart falls from the top of the screen which recovers some of the beetle's stamina.

The background of the minigame changes depending on which character is in the middle slot of Mario's Party. One of the backgrounds resembles the start of Yoshi's Island 2 from Super Mario World.

Gallery

Names in other languages

Language Name Meaning
Japanese ばくれつカブト虫
Bakuretsu Kabutomushi
Bombshell Beetle