Weapon World: Difference between revisions

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m (Swallow moved page Gate (Super Mario RPG: Legend of the Seven Stars) to Weapon World: Although it's still called "gate" on the map, it uses the name "Weapon World" while inside up until the factory part)
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[[File:SmithyFactory.png|frame|Mario in the Gate]]
[[File:SmithyFactory.png|frame|Mario in the Weapon World]]
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words...... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG: Legend of the Seven Stars}}
{{quote|Do [[Mario|you]] know where this leads to? It looks like [[Exor]]'s the contact between the two worlds. In other words...... If we follow this road, we'll find Smithy.|Geno|Super Mario RPG: Legend of the Seven Stars}}
The '''Gate''' (called '''[[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]]''' by [[Save Block]]s) is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]] through [[Exor]]. The entire world is filled dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.
The '''Weapon World'', called '''Gate''' on the World Map and '''[[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]]''' by [[Save Block]]s in the original game, is the gloomy world where [[Smithy]] and his cohorts resided in ''[[Super Mario RPG: Legend of the Seven Stars]]'', acting as the entryway between the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]] itself and [[Bowser's Castle|Bowser's Keep]] through [[Exor]]. The entire world is filled dark smog and half-broken machines floating in a void. It is patrolled by the various [[Smithy Gang]] members along with several ghosts.


For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[Block (Super Mario RPG: Legend of the Seven Stars)|Block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Ranger]]s. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Mack]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[Li'l Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Yaridovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Yaridovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]] and [[Domino]] and one of their pet snakes - either [[Mad Adder]] or [[Earth Link]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.
For the first several rooms, [[Mario]] needs to hop across [[Bolt Lift]]s while facing [[Glum Reaper]]s, [[Ameboid]]s, [[Doppel]]s, and on very rare occasions [[Hippopo]]s. On the way, an [[Ultra Hammer]] can be found. The path then leads into a fight against an enormous clock named [[Count Down]]. After Count Down is defeated, the Gate moves onto several areas filled with [[Conveyor Belt]]s, upon which Smithy's creations are manufactured, and the occasional gray [[Block (Super Mario RPG: Legend of the Seven Stars)|Block]]. In the first, the player is introduced to [[Machine Made]] versions of the [[Axem Ranger]]s. In the next, highly accurate [[Aero]]s come down from above and the party encounters endless lines of [[Jabit]]s, [[Springer]]s, and Machine Made [[Mack]]s and [[Bodyguard]]s being produced, along with the hammer-like workers [[Mad Mallet]]s, [[Pounder]]s, and [[Poundette]]s as well as [[Puppox]]es. Further along, the group meets [[Li'l Boo]]s before encountering a series of Machine Made [[Bowyer]]s traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, [[Ninja (enemy)|Ninja]]s patrol while a series of Machine Made [[Yaridovich]]es land on a gray [[Brick Block|brick]] before leaping away. After defeating a Machine Made Yaridovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against [[Cloaker]] and [[Domino]] and one of their pet snakes - either [[Mad Adder]] or [[Earth Link]], depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

Revision as of 15:28, November 18, 2023

The Weapons' World
Mario in the Weapon World
“Do you know where this leads to? It looks like Exor's the contact between the two worlds. In other words...... If we follow this road, we'll find Smithy.”
Geno, Super Mario RPG: Legend of the Seven Stars

The Weapon World, called Gate' on the World Map and Factory by Save Blocks in the original game, is the gloomy world where Smithy and his cohorts resided in Super Mario RPG: Legend of the Seven Stars, acting as the entryway between the Factory itself and Bowser's Keep through Exor. The entire world is filled dark smog and half-broken machines floating in a void. It is patrolled by the various Smithy Gang members along with several ghosts.

For the first several rooms, Mario needs to hop across Bolt Lifts while facing Glum Reapers, Ameboids, Doppels, and on very rare occasions Hippopos. On the way, an Ultra Hammer can be found. The path then leads into a fight against an enormous clock named Count Down. After Count Down is defeated, the Gate moves onto several areas filled with Conveyor Belts, upon which Smithy's creations are manufactured, and the occasional gray Block. In the first, the player is introduced to Machine Made versions of the Axem Rangers. In the next, highly accurate Aeros come down from above and the party encounters endless lines of Jabits, Springers, and Machine Made Macks and Bodyguards being produced, along with the hammer-like workers Mad Mallets, Pounders, and Poundettes as well as Puppoxes. Further along, the group meets Li'l Boos before encountering a series of Machine Made Bowyers traveling down two separate conveyor belt staircases, with more Machine Made Axem Rangers in between. In the next room, Ninjas patrol while a series of Machine Made Yaridoviches land on a gray brick before leaping away. After defeating a Machine Made Yaridovich, the brick explodes to open a passage deeper underground. This leads Mario and company directly to a boss battle against Cloaker and Domino and one of their pet snakes - either Mad Adder or Earth Link, depending on which of the bosses is left standing. Once they are defeated, the road to the Factory proper opens.

Enemies

GateBowser's KeepVista HillMario's PadMushroom WayMushroom KingdomBandit's WayKero SewersMidas RiverTadpole PondRose WayRose TownForest MazePipe VaultYo'ster IsleMolevilleBooster PassBooster TowerBooster HillMarrymoreStar HillSeaside TownSeaSunken ShipLand's EndMonstro TownBean ValleyNimbus LandBarrel Volcano
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Names in other languages

Language Name Meaning
Japanese 武器世界
Buki Sekai
Weapons' World

Trivia

  • The music has an unusual time signature of 13/8 (13 quavers [eighth notes] to a bar [measure]).