List of Yoshi's New Island pre-release and unused content: Difference between revisions

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{{Italic title|List of ''Yoshi's New Island'' beta elements}}
{{italic title|List of ''Yoshi's New Island'' pre-release and unused content}}
This is a list of beta elements for the game ''[[Yoshi's New Island]]''.
{{more images|Need 3D renders of unused red and green Dancing Spear Guys, Cactus Jacks, etc.}}
 
This is a list of pre-release and unused content for the game ''[[Yoshi's New Island]]''.
==Early builds==
==Early builds==
===Nintendo Direct announcement (04/17/2013)===
===Nintendo Direct announcement (04/17/2013)===
*[[Coin]]s and [[Red Coin]]s were slightly bigger and had a different design.
*[[Coin]]s and [[Red Coin]]s were slightly bigger and had a different design.
*A level with yellow grass and red tulips nearly identical to [[Make Eggs, Throw Eggs]] from ''[[Super Mario World 2: Yoshi's Island]]'' was intended to be in the game.
*A level with yellow grass and red tulips nearly identical to [[Make Eggs, Throw Eggs]] from ''[[Super Mario World 2: Yoshi's Island]]'' was intended to be in the game.
*[[Mega Eggdozer]]s were originally obtained by hitting big-sized [[Egg Block]]s.
*[[Egg Block]]s were plain square, and were less looking 3D.
*Yellow [[Crazee Dayzee]]s were intended to appear, but due to a textural glitch, they were taken out of the final game.
*[[Spinner]]s were intended to be controlled by a row of [[Boo Guy]]s.


===E3 2013 trailer and demo===
===E3 2013 trailer and demo===
*The logo for the game and title screen were simpler.
*The logo for the game and title screen were simpler.
*The [[Yoshi (species)|Yoshis]] could swallow a [[Giant Shy Guy]] by hitting it with their tongue once, like a normal enemy.
*The [[Yoshi (species)|Yoshi]]s could swallow a [[Mega Guy]] by hitting it with their tongue once, like a normal enemy.
*The [[Extra Life|1-Up]] meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
*The [[extra life|1-Up]] meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
*A level similar to [[Gusty Glory]] and [[Hidey-Hole Hooligans]] was supposed to be World 1-2.
*[[Gusty Glory]] was supposed to be World 1-2, but it was World 2-6 in the final game. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.
*World 1-3 was originally a castle-like cave where [[Count Fang]] was fought (in the final version, he is fought in [[Count Fang's Castle|World 2-8]]). The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in [[Baby Bowser's Castle Break-In]].
*World 1-3 was originally a castle-like cave where [[Count Fang]] was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in [[Bowser's Castle Break-In]]. In the final game, Count Fang is fought in [[Count Fang's Castle|World 2-8]] and the cave became a section in [[Lantern Ghost Grotto]]. It was likely numbered 1-3 for demo purposes only.
 
==Unused data==
*There are approximately 218 test stages,<ref name=Unused1>Skawo (May 25, 2022). [https://www.youtube.com/watch?v=SfhNkBR10DQ <nowiki>[TCRF]</nowiki> Yoshi's New Island Unused Stuff 1]. ''YouTube''. Retrieved June 2, 2022.</ref> some with unused elements such as green tulips that change color instead of disappear when used.<ref>Skawo (May 27, 2022). [https://www.youtube.com/watch?v=Nnt_WgTKljs <nowiki>[TCRF]</nowiki> Yoshi's New Island Unused Stuff 2]. ''YouTube''. Retrieved June 2, 2022.</ref>
*There are several early cutscenes.<ref name=Unused1/>
*There is a low-poly, lit up copy of the adult [[Mario]] model.<ref name=Unused1/>
*The [[Cactus Jack]] enemy from ''Super Mario World 2: Yoshi's Island'' has a model with animations but no programming.<ref name=Unused1/>
*"<tt>mamesan_anger</tt>" is an angry, red version of [[Mame-san]] with no animations.<ref name=Unused1/>


==Gallery==
==Gallery==
<gallery>
<gallery>
File:3DS Yoshi'sNew logo01 E3.png|First logo.
File:3DS Yoshi'sNew logo01 E3.png|First logo.
File:YI3D-Grassland.png|Beta level.
File:YI3D-Grassland.png|Early level.
File:CTRP Yoshi's scrn03 Ev04.png|Early coin design.
File:CTRP Yoshi's scrn03 Ev04.png|Early coin design.
File:CTRP Yoshi's scrn05 Ev04.png|Mega Eggdozer block.
File:CTRP Yoshi's scrn05 Ev04.png|Mega Eggdozer block.
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File:YNI-Coin Sprite.png|Early coin sprite.
File:YNI-Coin Sprite.png|Early coin sprite.
</gallery>
</gallery>
{{BoxTop}}
 
{{BetaElements}}
==References==
<references/>
 
{{Pre-release and unused content}}
{{YNI}}
{{YNI}}
[[Category:Beta elements]]
[[Category:Pre-release and unused content|Yoshi's New Island]]
[[Category:Yoshi's New Island|*]]
[[Category:Yoshi's New Island|*]]

Latest revision as of 15:26, January 17, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Need 3D renders of unused red and green Dancing Spear Guys, Cactus Jacks, etc.

This is a list of pre-release and unused content for the game Yoshi's New Island.

Early builds[edit]

Nintendo Direct announcement (04/17/2013)[edit]

E3 2013 trailer and demo[edit]

  • The logo for the game and title screen were simpler.
  • The Yoshis could swallow a Mega Guy by hitting it with their tongue once, like a normal enemy.
  • The 1-Up meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
  • Gusty Glory was supposed to be World 1-2, but it was World 2-6 in the final game. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.
  • World 1-3 was originally a castle-like cave where Count Fang was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in Bowser's Castle Break-In. In the final game, Count Fang is fought in World 2-8 and the cave became a section in Lantern Ghost Grotto. It was likely numbered 1-3 for demo purposes only.

Unused data[edit]

  • There are approximately 218 test stages,[1] some with unused elements such as green tulips that change color instead of disappear when used.[2]
  • There are several early cutscenes.[1]
  • There is a low-poly, lit up copy of the adult Mario model.[1]
  • The Cactus Jack enemy from Super Mario World 2: Yoshi's Island has a model with animations but no programming.[1]
  • "mamesan_anger" is an angry, red version of Mame-san with no animations.[1]

Gallery[edit]

References[edit]

  1. ^ a b c d e Skawo (May 25, 2022). [TCRF] Yoshi's New Island Unused Stuff 1. YouTube. Retrieved June 2, 2022.
  2. ^ Skawo (May 27, 2022). [TCRF] Yoshi's New Island Unused Stuff 2. YouTube. Retrieved June 2, 2022.