List of Yoshi's New Island pre-release and unused content: Difference between revisions
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{{ | {{italic title|List of ''Yoshi's New Island'' pre-release and unused content}} | ||
{{more images|Need 3D renders of unused red and green Dancing Spear Guys, Cactus Jacks, etc.}} | |||
This is a list of pre-release and unused content for the game ''[[Yoshi's New Island]]''. | This is a list of pre-release and unused content for the game ''[[Yoshi's New Island]]''. | ||
==Early builds== | ==Early builds== | ||
===Nintendo Direct announcement (04/17/2013)=== | ===Nintendo Direct announcement (04/17/2013)=== | ||
*[[Coin]]s and [[Red Coin]]s were slightly bigger and had a different design. | *[[Coin]]s and [[Red Coin]]s were slightly bigger and had a different design. | ||
*A level with yellow grass and red tulips nearly identical to [[Make Eggs, Throw Eggs]] from ''[[Super Mario World 2: Yoshi's Island]]'' was intended to be in the game. | *A level with yellow grass and red tulips nearly identical to [[Make Eggs, Throw Eggs]] from ''[[Super Mario World 2: Yoshi's Island]]'' was intended to be in the game. | ||
*[[Egg Block]]s were plain square, and were less looking 3D. | |||
*Yellow [[Crazee Dayzee]]s were intended to appear, but due to a textural glitch, they were taken out of the final game. | |||
*[[Spinner]]s were intended to be controlled by a row of [[Boo Guy]]s. | |||
===E3 2013 trailer and demo=== | ===E3 2013 trailer and demo=== | ||
*The logo for the game and title screen were simpler. | *The logo for the game and title screen were simpler. | ||
*The [[Yoshi (species)| | *The [[Yoshi (species)|Yoshi]]s could swallow a [[Mega Guy]] by hitting it with their tongue once, like a normal enemy. | ||
*The [[ | *The [[extra life|1-Up]] meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font. | ||
*[[Gusty Glory]] was supposed to be World 1-2, but it was World 2-6 in the final game. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes. | *[[Gusty Glory]] was supposed to be World 1-2, but it was World 2-6 in the final game. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes. | ||
*World 1-3 was originally a castle-like cave where [[Count Fang]] was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in [[Bowser's Castle Break-In]]. In the final game, Count Fang is fought in [[Count Fang's Castle|World 2-8]] and the cave became a section in [[Lantern Ghost Grotto]]. It was likely numbered 1-3 for demo purposes only. | *World 1-3 was originally a castle-like cave where [[Count Fang]] was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in [[Bowser's Castle Break-In]]. In the final game, Count Fang is fought in [[Count Fang's Castle|World 2-8]] and the cave became a section in [[Lantern Ghost Grotto]]. It was likely numbered 1-3 for demo purposes only. | ||
==Unused data== | |||
*There are approximately 218 test stages,<ref name=Unused1>Skawo (May 25, 2022). [https://www.youtube.com/watch?v=SfhNkBR10DQ <nowiki>[TCRF]</nowiki> Yoshi's New Island Unused Stuff 1]. ''YouTube''. Retrieved June 2, 2022.</ref> some with unused elements such as green tulips that change color instead of disappear when used.<ref>Skawo (May 27, 2022). [https://www.youtube.com/watch?v=Nnt_WgTKljs <nowiki>[TCRF]</nowiki> Yoshi's New Island Unused Stuff 2]. ''YouTube''. Retrieved June 2, 2022.</ref> | |||
*There are several early cutscenes.<ref name=Unused1/> | |||
*There is a low-poly, lit up copy of the adult [[Mario]] model.<ref name=Unused1/> | |||
*The [[Cactus Jack]] enemy from ''Super Mario World 2: Yoshi's Island'' has a model with animations but no programming.<ref name=Unused1/> | |||
*"<tt>mamesan_anger</tt>" is an angry, red version of [[Mame-san]] with no animations.<ref name=Unused1/> | |||
==Gallery== | ==Gallery== | ||
Line 23: | Line 33: | ||
File:YNI-Coin Sprite.png|Early coin sprite. | File:YNI-Coin Sprite.png|Early coin sprite. | ||
</gallery> | </gallery> | ||
==References== | |||
<references/> | |||
{{Pre-release and unused content}} | {{Pre-release and unused content}} |
Revision as of 15:26, January 17, 2024
Template:More images This is a list of pre-release and unused content for the game Yoshi's New Island.
Early builds
Nintendo Direct announcement (04/17/2013)
- Coins and Red Coins were slightly bigger and had a different design.
- A level with yellow grass and red tulips nearly identical to Make Eggs, Throw Eggs from Super Mario World 2: Yoshi's Island was intended to be in the game.
- Egg Blocks were plain square, and were less looking 3D.
- Yellow Crazee Dayzees were intended to appear, but due to a textural glitch, they were taken out of the final game.
- Spinners were intended to be controlled by a row of Boo Guys.
E3 2013 trailer and demo
- The logo for the game and title screen were simpler.
- The Yoshis could swallow a Mega Guy by hitting it with their tongue once, like a normal enemy.
- The 1-Up meter that appeared when the Yoshi obtained a Mega Eggdozer was different. The game also used a different font.
- Gusty Glory was supposed to be World 1-2, but it was World 2-6 in the final game. Its background showed a forest instead of pine tree hills. It had a different design as well. The differing level number was likely for demo purposes.
- World 1-3 was originally a castle-like cave where Count Fang was fought. The music used for this level was a remix of the main theme that, in the final version, was reworked and used for some specific rooms in Bowser's Castle Break-In. In the final game, Count Fang is fought in World 2-8 and the cave became a section in Lantern Ghost Grotto. It was likely numbered 1-3 for demo purposes only.
Unused data
- There are approximately 218 test stages,[1] some with unused elements such as green tulips that change color instead of disappear when used.[2]
- There are several early cutscenes.[1]
- There is a low-poly, lit up copy of the adult Mario model.[1]
- The Cactus Jack enemy from Super Mario World 2: Yoshi's Island has a model with animations but no programming.[1]
- "mamesan_anger" is an angry, red version of Mame-san with no animations.[1]
Gallery
References
- ^ a b c d e Skawo (May 25, 2022). [TCRF] Yoshi's New Island Unused Stuff 1. YouTube. Retrieved June 2, 2022.
- ^ Skawo (May 27, 2022). [TCRF] Yoshi's New Island Unused Stuff 2. YouTube. Retrieved June 2, 2022.