Editing 3DS Rainbow Road

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The race starts off with a short straightaway, following with a sharp turn to the right, then left, going around a planet. Afterward, there are three platforms that the drivers drive and jump off each one (similar to the area before the temple in [[3DS DK Jungle|DK Jungle]]). Next, players drive around another planet, but are spiraling down as they do so, with drop-offs allowing for tricks. The track then comes to a rainbow-spotted [[Mushroom Trampoline]], and then a sharp right turn. After the turn, players have the opportunity to snatch some item boxes and coins on a waving road (similar to ''[[Mario Kart Wii]]'').
The race starts off with a short straightaway, following with a sharp turn to the right, then left, going around a planet. Afterward, there are three platforms that the drivers drive and jump off each one (similar to the area before the temple in [[3DS DK Jungle|DK Jungle]]). Next, players drive around another planet, but are spiraling down as they do so, with drop-offs allowing for tricks. The track then comes to a rainbow-spotted [[Mushroom Trampoline]], and then a sharp right turn. After the turn, players have the opportunity to snatch some item boxes and coins on a waving road (similar to ''[[Mario Kart Wii]]'').


Section two starts off with another sharp turn followed by a [[Glide Ramp|glide ramp]] which leads racers onto the rings of a Saturn-like planet. Players have to dodge holes in the rings before they then come to a section where they can hit some [[Dash Panel|dash panels]] for speed boosts. Players then activate their glider again after hitting the next glide ramp at the end of the rings. Once landing, players take three turns, all loaded with dash panels. Next, there is another wavy road, but this one has holes in it. Once the drivers make it through the wavy road or fall through, they land on the moon, where they need to dodge rolling [[Chain Chomp]]s, and they can trick off of craters. Though there's no water in the moon portion, its low gravity works identically to the physics of driving underwater, so sometimes players can fly far with just one trick.
Section two starts off with another sharp turn followed by a [[Glide Ramp]], which activates the [[Glider]] to ride onto the rings of a Saturn-like planet. Players have to dodge holes in the rings before they then come to a section where they can hit some [[Dash Panel]]s for speed boosts. Players then activate their Glider again after hitting the next Glide Ramp at the end of the rings. Once landing, players take three turns, all loaded with Dash Panels. Next, there is another wavy road, but this one has holes in it. Once the drivers make it through the wavy road or fall through, they land on the moon, where they need to dodge rolling [[Chain Chomp|Chomp]]s, and they can trick off of craters for little boosts. Though there's no water in the moon portion, its low gravity works identically to the physics of driving underwater, so sometimes players can fly far with just one trick.


Section three starts with some conveyor belts that give little boosts, then leads into a [[Turning Floor]] with dash panels and glide ramps at the end. The track splits into two parts, then three, then two, before fusing back into one. This part is filled with ramps that can be used to go through rings for extra speed. If players hit a glide ramp, they have to dodge asteroids, but try to pass through rings at the same time. The track ends with a part that increases in altitude, then decreases again, leading to one small jump facing the [[Finish Line (object)|finish line]].
Section three starts with some conveyor belts that give little boosts, then leads into a [[Turning Floor]] with [[Dash Panel]]s and [[Glide Ramp]]s at the end. The track splits into two parts, then three, then two, before fusing back into one. This part is filled with ramps that can be used to go through rings for extra speed. If players hit a Glide Ramp, they have to dodge asteroids, but try to pass through rings at the same time. The track ends with a part that increases in altitude, then decreases again, leading to one small jump facing the [[Finish Line (object)|finish line]].


[[File:RainbowRoadHiddenItemBoxes.jpg|thumb|The hidden Item Boxes]]
[[File:RainbowRoadHiddenItemBoxes.jpg|thumb|The hidden Item Boxes]]

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