Assembly Dojo
The Assembly Dojo is a dojo hidden under WarioWare, Inc. in WarioWare: D.I.Y., hosted by Young Cricket & Master Mantis and featuring 32 techniques based on assembly. The player either sets triggers, actions, or win conditions. The player gets rewards that unlock records for every eight techniques. When the player wins a set of eight, a new set is unlocked.
Easy (Green)Edit
- Stick on Contact! (Technique 01): The player must make "A" stop when it sticks to "B".
- Drop Like a Rock! (Technique 02): The player must make a block fall when the down arrow appears.
- Beep Beep Beep Ding! (Technique 03): The player must make a star appear at a specific time.
- Touch Anywhere To... (Technique 04): The player must make a circle appear when the screen is tapped.
- Victory Confetti (Technique 05): The player must make it rain confetti when the game is won.
- Thud! (Technique 06): The player must make the stage shake when the block touches the ground.
- Swap Magic! (Technique 07): The player must swap the two blocks.
- All or Nothing (Technique 08): The player must put all three blocks in one win condition.
Medium (Blue)Edit
- Roll Down the Hill (Technique 09): The player must make the ball roll when it reaches the bottom.
- Rocket Launch! (Technique 10): The player must make the rocket launch when it reaches "0".
- Go on Green! (Technique 11): The player must make the ball roll when the light turns green.
- Go on Green 2 (Technique 12): The player must make the car go when the car is tapped and the light is green.
- Deadly Spikes (Technique 13): The player must keep the disc from moving when it hits the spikes.
- Vanishing Magic (Technique 14): The player must move the object outside of the stage.
- Perfect Fit! (Technique 15): The player must make the "+" jump inside the circle when it is tapped.
- Pick Any One (Technique 16): The player must make win conditions where any of the three can be tapped.
Hard (Yellow)Edit
- Count to Four (Technique 17): The player must make the object disappear when tapped four times.
- Don't Touch! (Technique 18): The player must set the time trigger to "End" to win the game.
- Once and Done (Technique 19): The player must make the button so it can only be tapped once.
- No Multi-Tapping! (Technique 20): The player must make AI for the button so it cannot be tapped in rapid succession.
- Mid-Air Tap! (Technique 21): The player must make the object look like it is in the background.
- Back and Forth (Technique 22): The player must make the object move back and forth.
- Magnet and Ball (Technique 23): The player must stick the ball to the magnet.
- On, Then Off (Technique 24): The player must make the light be turned on and off to win.
Very Hard (Red)Edit
- Count to Eight (Technique 25): The player must make the object disappear after the screen is tapped eight times.
- Round and Round (Technique 26): The player must complete the animation.
- One-in-Three Chance (Technique 27): The player must make the "!" appear one out of three times.
- Random Direction (Technique 28): The player must make the gap in a circle appear left, up, right, or down, with a one in four chance of each.
- Right or Left (Technique 29): The player must make the arrow appear left or right with a one in two chance of each.
- Shoo the Fly Away (Technique 30): The player must make the fly go away when the light goes off.
- Hit in Order (Technique 31): The player must make the ball pass over all three numbers in order.
- Odd Man Out (Technique 32): The player must make it so the game is won when two like items are tapped.