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Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[Magic Ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world-link|2|fort|World 2-Fortress}}, tan with white details in {{world-link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan. | Boom Boom is a recurring boss within ''Super Mario Bros. 3''. He helps Bowser and the [[Koopalings]] invade the [[Mushroom World]]'s seven kingdoms. Boom Boom appears in the fortresses of each kingdom, fighting Mario and Luigi to prevent them from going any closer to the Koopalings. However, the Mario Bros. prevail, and his fortresses get destroyed thanks to the [[Magic Ball]]s he dropped. After he fails to protect the Koopalings, Boom Boom also appears in many levels in [[Dark Land]]; specifically in [[World 8-Fortress]] and all the [[Dark Land#Battleships|battleships]], [[airship]]s, and [[tank]]s - except for the first tank set, which is instead manned by a [[Boomerang Bro]]. Due to palette inconsistencies between locations in the original version, he appears dark brown in most places, blue and gray in {{world-link|2|fort|World 2-Fortress}}, tan with white details in {{world-link|6|fort|World 6-Fortress 2}} 2, and tan with lighter tan details in vehicle levels, though later versions have him consistently tan. | ||
In battle, Boom Boom begins by simply walking left and right towards Mario, occasionally crouching down and revealing his large spikes, then leaping. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again, but very quickly, possibly as a desperation tactic. After the third hit, he releases a Magic Ball, which destroys the fortress Boom Boom is in when Mario or Luigi touch it, and opens a lock or makes a bridge appear elsewhere on the map. Boom Boom | In battle, Boom Boom begins by simply walking left and right towards Mario, occasionally crouching down and revealing his large spikes, then leaping. After being hit, he either starts to charge and jump very high or flies with his winged arms; the latter strategy first appeared in [[Water Land]]'s first fortress. After a second hit, Boom Boom walks left and right again, but very quickly, possibly as a desperation tactic. After the third hit, he releases a Magic Ball, which destroys the fortress Boom Boom is in when Mario or Luigi touch it, and opens a lock or makes a bridge appear elsewhere on the map. | ||
To defeat Boom Boom, Mario has to [[jump]] on his head three times to eliminate him, hit him with five [[fireball]]s from a [[Fire Mario|Fire Flower]], or score five hits with [[hammer]]s from the [[Hammer Mario|Hammer Suit]] (which he can do with as little as one hammer if his aim was precise enough). | |||
Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]]. | Because of ambiguity in the language used in the instruction manuals of ''Super Mario Bros. 3'' and its [[Reissue|ports]], it is unknown whether there is a different Boom Boom in each fortress or if they are all the same one. However, two [[World-e]] levels ([[Swinging Bars of Doom]] and [[Ice Cubed]]) in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' have the player fight two Boom Booms at once. He also acts as the key art for the World-e level [[Treacherous Halls]]. |