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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|release={{ | |release={{release|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>[http://themushroomkingdom.net/games/ddrmm Date info of the game from TMK], retrieved 5-10-08</ref>}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
|modes=Single player, versus | |modes=Single player, versus | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3 | |ratings={{ratings|esrb=E|cero=A|pegi=3}} | ||
| | |media={{media|gcn=1}} | ||
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | |input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]] | ||
}} | }} | ||
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in | [[File:DDRMM Title Screen.png|thumb|left|Title screen]] | ||
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in European languages besides English) is a [[Nintendo GameCube]] game based on the popular ''{{wp|Dance Dance Revolution}}'' video game series but with a theme to the [[Super Mario (franchise)|''Super Mario'' franchise]]. The game utilizes an included ''Super Mario''-themed dance mat. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs. | |||
''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube. The game is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]"). | |||
The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game. | |||
{{br|left}} | {{br|left}} | ||
==Story Mode== | ==Story Mode== | ||
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell Mario or Luigi, depending on which character the player chose. | |||
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell | |||
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys. | ||
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==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
*[[Mario]] | |||
*[[Luigi]] | |||
===Non-playable=== | ===Non-playable=== | ||
*[[Toad]] | |||
*[[Waluigi]] | |||
*[[Toadette]] | |||
*[[Wario]] | |||
*[[Bowser]] | |||
*[[Lakitu]] | |||
*[[Spiny (Dance Dance Revolution: Mario Mix)|Spiny]] | |||
*[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spiny]] | |||
==Gameplay== | ==Gameplay== | ||
===Action | ===Action pad=== | ||
[[File:Oldmat.jpg|thumb|Dance Mat v1]] | [[File:Oldmat.jpg|thumb|Dance Mat v1]] | ||
[[File:Dancemat.jpg|thumb|Dance Mat v2]] | [[File:Dancemat.jpg|thumb|Dance Mat v2]] | ||
Included with the game is a dance mat, | Included with the game is a dance mat (or, as [[Konami]] calls it, an action pad) that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the mat, the player can simply step on an arrow when it reaches the top of the screen: left, right, up, or down. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly. | ||
Incidentally, the game can be sold by itself without | Incidentally, the game can be sold by itself without a dance mat. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right. | ||
===Dance meter=== | ===Dance meter=== | ||
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===Grades for each step=== | ===Grades for each step=== | ||
Each step the player makes gets a grade that affects the player's overall score, by giving points per step: | Each step the player makes gets a grade that affects the player's overall score, by giving points per step: | ||
*'''{{color|#FF6633 | *'''{{color|Perfect!|#FF6633}}:''' The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow flashes white; if they miss it slightly, it flashes yellow. Either way, the player earns the maximum points for the step. | ||
*'''{{color|#00CA00 | *'''{{color|Great!|#00CA00}}:''' Also known as Super. The player hit the step almost perfectly. The player earns half the maximum points for the step. | ||
*'''{{color | *'''{{color|Early/Late|#0000DD}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same. | ||
*'''{{color | *'''{{color|Miss...|#9966CC}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases. | ||
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade. | ||
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===Grades for the song=== | ===Grades for the song=== | ||
When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades: | When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades: | ||
*'''{{color | *'''{{color|A|orange}}''' – ''"Can I call you a dancing master?"'' This is the top grade, earned with a couple, if any, missteps. | ||
*'''{{color | *'''{{color|B|#12AD12}}''' – ''"You're a fantastic dancer! You should dance one more time!"'' This is a very good grade, earned with very few missteps. | ||
*'''{{color | *'''{{color|C|#0000BB}}''' – ''"Bravo!"'' This is a fair grade, earned with some missteps. | ||
*'''{{color| | *'''{{color|D|#8A2BE2}}''' – ''"Excellent!"'' (international) / ''"Aw, you couldn't make it!"'' (JP). This grade is earned with a significant number of missteps. | ||
*'''{{color | *'''{{color|F|#FF8C00}}''' – ''"Wha-wha-what?"'' (international only). A ton of missteps lead to this grade, even if the player clears the song. | ||
Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade ('''B'''), but the '''A''' still requires barely any missteps. | Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade ('''B'''), but the '''A''' still requires barely any missteps. | ||
===Difficulties=== | ===Difficulties=== | ||
[[File:DDR Super Hard Difficulty Luigi. | [[File:DDR Super Hard Difficulty Luigi.jpg|200px|thumb|left|An example of Super Hard difficulty in the Japanese version]] | ||
*'''{{color|#0000FF | *'''{{color|Easy|#0000FF}}:''' Includes only left and right arrows. | ||
*'''{{color|#FF6600 | *'''{{color|Normal|#FF6600}}:''' Basic cardinal steps. | ||
*'''{{color|#FF3399 | *'''{{color|Hard|#FF3399}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences. | ||
*'''{{color|#00AA00 | *'''{{color|Very Hard|#00AA00}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur. | ||
*'''{{color|#330099 | *'''{{color|Super Hard|#330099}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 339 steps. Offbeat steps may also take place. | ||
In Story Mode, the player can choose every difficulty (except Super Hard) at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. | |||
In Story Mode, the player can choose | |||
{{br}} | {{br}} | ||
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===Music=== | ===Music=== | ||
{| class="wikitable sortable" | |||
{|class="wikitable sortable | !Title (English) | ||
!Stage | |||
! | !Game | ||
! | !Original music | ||
! | !Original composer | ||
! | !Japanese name | ||
! | |||
|- | |- | ||
![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]] | ![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]] | ||
|1-1||''[[Super Mario Bros.]]'' | |1-1||''[[Super Mario Bros.]]''||[[Ground Theme (Super Mario Bros.)|Ground Theme]]||[[Koji Kondo]]||ヒア・ウィ・ゴー (''Hia Wi Gō'') | ||
|- | |- | ||
![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]] | ![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]] | ||
|1-2||''[[Mario Bros. (game)|Mario Bros.]]'' | |1-2||''[[Mario Bros. (game)|Mario Bros.]]''||''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}''||{{wp|Wolfgang Amadeus Mozart}}||土管の中のモーツァルト (''Dokan no Naka no Mōtsaruto'') | ||
|- | |- | ||
![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]] | ![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]] | ||
|1-2EX||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart|| | |1-2EX||||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||パペットダンス (''Papetto Dansu'') | ||
|- | |- | ||
![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]] | ![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]] | ||
|1-3||''{{wp|Carmen}}''||{{wp|Georges Bizet}}|| | |1-3||||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||パラパラカルメン (''Parapara Karumen'') | ||
|- | |- | ||
![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]] | ![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]] | ||
|1-4||''[[Wrecking Crew]]'' | |1-4||''[[Wrecking Crew]]''||Bonus Stage||{{wp|Hirokazu Tanaka}}||月夜にぶちこわせ (''Tsukiyo ni Buchikowase'') | ||
|- | |- | ||
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]] | ![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]] | ||
|2-1||''[[Super Mario Bros. 3]]'' | |2-1||''[[Super Mario Bros. 3]]''||[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]||Koji Kondo||ジャンプ!ジャンプ!ジャンプ! (''Janpu! Janpu! Janpu!'') | ||
|- | |- | ||
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]] | ![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]] | ||
|2-2||''[[Yoshi's Cookie]]'' | |2-2||''[[Yoshi's Cookie]]''||{{wp|Csikós Post|Csikos Post}}||{{wp|Hermann Necke}}||みんなでパーティタイム (''Minna de Pāti Taimu'') | ||
|- | |- | ||
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]] | ![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]] | ||
|2-2EX||''[[Super Mario World]]'' | |2-2EX||''[[Super Mario World]]''||[[Ground Theme (Super Mario World)|Ground Theme]]||Koji Kondo||転がるコインのように (''Korogaru Koin no Yō ni'') | ||
|- | |- | ||
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]] | ![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]] | ||
|2-3||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}|| | |2-3||||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||風のかなたに (''Kaze no Kanata ni'') | ||
|- | |- | ||
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]] | ![[Step by Step]]<br>[[File:DDRIcon10.png|150px]] | ||
|2-3EX||''Super Mario World'' | |2-3EX||''Super Mario World''||[[Bonus Men BGM]]||Koji Kondo||ステップ・バイ・ステップ (''Suteppu Bai Suteppu'') | ||
|- | |- | ||
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]] | ![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]] | ||
|2-4||''Super Mario Bros.'' | |2-4||''Super Mario Bros.''||[[Underwater Theme]]||Koji Kondo||泳げ四分音符 (''Oyoge Shibun Onpu'') | ||
|- | |- | ||
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]] | ![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]] | ||
|3-1||''Super Mario Bros. 3'' | |3-1||''Super Mario Bros. 3''||[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]||Koji Kondo||クエ・テ・バヤ・マリオ (''Kue Te Baya Mario'') | ||
|- | |- | ||
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]] | ![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]] | ||
|3-2||''[[Mario Kart: Double Dash!!]]'' | |3-2||''[[Mario Kart: Double Dash!!]]''||[[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]]||||スーパーマシーン (''Sūpā Mashīn'') | ||
|- | |- | ||
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]] | ![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]] | ||
|3-3||''[[Super Mario Bros. 2]]'' | |3-3||''[[Super Mario Bros. 2]]''||[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]||Koji Kondo||ほっぴンちょっぴン (''Hoppin Choppin'') | ||
|- | |- | ||
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]] | ![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]] | ||
|3-3EX||''[[Donkey Kong (game)|Donkey Kong]]'' | |3-3EX||''[[Donkey Kong (game)|Donkey Kong]]''||Various||Yukio Kaneoka||ヒゲとタルとゴリラ (''Hige to Taru to Gorira'') | ||
|- | |- | ||
![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]] | ![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]] | ||
|3-4||''[[Wario World]]'' | |3-4||''[[Wario World]]''||[[Greenhorn Forest]]||||オレ様がスターだ! (''Oresama ga Sutā da!'') | ||
|- | |- | ||
![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]] | ![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]] | ||
|4-1||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}|| | |4-1||||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||気分はハイ・ホー (''Kibun wa Hai Hō'') | ||
|- | |- | ||
![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]] | ![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]] | ||
|4-2||''[[Mario Party 5]]'' | |4-2||''[[Mario Party 5]]''||[[Toy Dream|Lots of Toys]]||Aya Tanaka||マリオのカーニバル (''Mario no Kānibaru'') | ||
|- | |- | ||
![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]] | ![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]] | ||
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]'' | |4-2EX||''[[Paper Mario: The Thousand-Year Door]]''||[[Ms. Mowz]]'s Theme; [[X-Naut Fortress]]||||チューチューテクノ (''Chū Chū Tekuno'') | ||
|- | |- | ||
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]] | ![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]] | ||
|4-3||''[[Dr. Mario (game)|Dr. Mario]]'' | |4-3||''[[Dr. Mario (game)|Dr. Mario]]''||[[Fever]]||Hirokazu Tanaka||ハッピーハッピーダンス (''Happī Happī Dansu'') | ||
|- | |- | ||
![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]] | ![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]] | ||
|4-4||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}|| | |4-4||||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||氷の上でランデブー (''Kōri no Ue de Randebū'') | ||
|- | |- | ||
![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]] | ![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]] | ||
|4-4EX||''[[Mario Kart 64]]'' | |4-4EX||''[[Mario Kart 64]]''||Title Theme||[[Kenta Nagata]]||真夜中のドライブ (''Mayonaka no Doraibu'') | ||
|- | |- | ||
![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]] | ![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]] | ||
|5-1||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}|| | |5-1||||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||きっと笑顔がイチバンさ (''Kitto Egao ga Ichiban sa'') | ||
|- | |- | ||
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]] | ![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]] | ||
|5-2||''Mario Kart: Double Dash!!'' | |5-2||''Mario Kart: Double Dash!!''||[[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]||||ワガハイはボスである! (''Wagahai wa Bosu de Aru!'') | ||
|- | |- | ||
![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]] | ![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]] | ||
|||{{wp|Twinkle, Twinkle, Little Star}}|||| | |||||{{wp|Twinkle, Twinkle, Little Star}}||||ゼン・ゴ・サ・ユウ (''Zen Go Sa Yū'') | ||
|- | |- | ||
![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]] | ![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]] | ||
|||Ah, Lovely Meadow|||| | |||||Ah, Lovely Meadow||||緑の上の大合唱 (''Midori no ue no Daigasshō'') | ||
|- | |- | ||
![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]] | ![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]] | ||
|||''Super Mario World'' | |||''Super Mario World''||[[Title (Super Mario World)|Title Theme]]||Koji Kondo||ホップステップマリオ (''Hoppu Suteppu Mario'') | ||
|- | |- | ||
![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]] | ![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]] | ||
|||''Super Mario Bros.'' | |||''Super Mario Bros.''||[[Underground Theme]]||Koji Kondo||出口はどこだ!? (''Deguchi wa Doko da!?'') | ||
|- | |- | ||
![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]] | ![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]] | ||
|||[[Family Computer Disk System|Famicom Disk System]] | |||[[Family Computer Disk System|Famicom Disk System]]||BIOS||||ピ・ロ・リ (''Pi ro ri'') | ||
|} | |} | ||
<small>*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.</small><br> | <small>*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.</small><br> | ||
<small>**Unlock it with coins in World 1 store in Story Mode EX</small><br> | <small>**Unlock it with coins in World 1 store in Story Mode EX</small><br> | ||
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*'''Workout:''' When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, {{button|gcn|Z}} has to be pressed to set whose record will be updated. | *'''Workout:''' When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, {{button|gcn|Z}} has to be pressed to set whose record will be updated. | ||
== | ==Mush Mode== | ||
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | '''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario'' franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon. | ||
[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]] | |||
*'''[[Goomba]]s''' – Just like with regular arrows, the player should step on them, squashing them. | |||
*'''[[Koopa Troopa]]s''' – For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step. | |||
*'''[[Bob-omb]]s''' – [[Lava Bubble|Podoboo]]s replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song. | |||
*'''[[Cheep Cheep]]s''' – Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs. | |||
*'''[[Spiny (Dance Dance Revolution: Mario Mix)|Spinies]]''' – Stepping on their spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies. | |||
*'''[[Blooper Baby|Mini-Blooper]]s and [[Big Blooper]]'s tentacle''' – When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The Big Blooper moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once. | |||
*'''[[Hammer]]s''' – These appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it will explode, decreasing their dance meter. | |||
*'''Coin Switches''' – These are more useful in Story Mode than Free Mode. Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins. | |||
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | [[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]] | ||
*'''[[Boo]]s and [[Big Boo|Giant Boo]]''' – A Giant Boo sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on normal Boos pushes him back down. | |||
*'''Arrow Cheeps''' – Appearing only during "Frozen Pipes," they pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time. | |||
*'''[[Freezie]] and [[Fire Flower]]s''' – These act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a Fire Flower, a [[fireball]] moves down the screen into the Freezie. | |||
*'''[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spinies]]''' – These act identically to regular Spinies, but they do not have a visible color difference. | |||
*'''[[Bullet Bill]]s''' – These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed. | |||
*'''Rockets''' – These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), they will fail the song. | |||
| | |||
==Minigames== | ==Minigames== | ||
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==Regional differences== | ==Regional differences== | ||
*When | *When you press start on the title screen, the narrator of the Japanese version says "Let's DDR" and the narrator of the international version says "Let's Dance" | ||
*The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref> | *The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref>[https://www.youtube.com/watch?v=pKemm_hJQnE Japanese version of Cabin Fever]</ref><ref>[https://www.youtube.com/watch?v=sq9vOzmAaOE International version of Cabin Fever]</ref> | ||
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix." | *In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix." | ||
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version. | *Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version. | ||
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|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game. | *''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game. | ||
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game. | *''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game. | ||
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | *''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's official artwork uses the same pose as ''Dance Dance Revolution: Mario Mix'', albeit updated. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
==== | ====Screenshot crops==== | ||
<gallery> | <gallery> | ||
BowserDSMM.png|[[Bowser]] | BowserDSMM.png|[[Bowser]] | ||
File:ToadDSMM.png|[[Toad]] | File:ToadDSMM.png|[[Toad]] | ||
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|JapR=Dansu Dansu Reboryūshon wizu Mario | |JapR=Dansu Dansu Reboryūshon wizu Mario | ||
|JapM=Dance Dance Revolution with Mario | |JapM=Dance Dance Revolution with Mario | ||
|Fre=''Dancing Stage Mario Mix'' | |Fre=''Dancing Stage Mario Mix'' | ||
| | |FreM= | ||
|Dut=''Dancing Stage Mario Mix'' | |Dut=''Dancing Stage Mario Mix'' | ||
| | |DutM= | ||
|Kor=댄스댄스레볼루션 with 마리오 | |Kor=댄스댄스레볼루션 with 마리오 | ||
|KorR=Daenseu Daenseu | |KorR=Daenseu Daenseu Lebollusyeon wijeu Malio | ||
|KorM=Dance Dance Revolution with Mario | |KorM=Dance Dance Revolution with Mario | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | *The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty. | ||
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are | *World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart. | ||
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | *This is the only game in which [[Waluigi]] appears but not [[Princess Peach]]. | ||
==References== | ==References== | ||
{{NIWA|NWiki=1|StrategyWiki=Dance Dance Revolution Mario Mix}} | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website] | ||
{{DDRMM}} | {{DDRMM}} | ||
{{Super Mario games}} | {{Super Mario games}} |