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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|release={{flag list|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>{{cite|language=en|url=themushroomkingdom.net/games/ddrmm|title=''Dance Dance Revolution: Mario Mix''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024}}</ref>}}
|release={{release|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>[http://themushroomkingdom.net/games/ddrmm Date info of the game from TMK], retrieved 5-10-08</ref>}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Rhythm games|Rhythm]]
|genre=[[Genre#Rhythm games|Rhythm]]
|modes=Single player, versus
|modes=Single player, versus
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=g|usk=0}}
|ratings={{ratings|esrb=E|cero=A|pegi=3}}
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]]
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]]
|serials={{flag list|Japan|DOL-GWZJ-JPN|USA|DOL-GWZE-USA|Europe|DOL-GWZP-EUR}}
}}
}}
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on [[Konami]]'s ''{{wp|Dance Dance Revolution}}'' series, and it is the second dancing game to be released on the Nintendo GameCube, after ''{{wp|MC Groovz Dance Craze}}''. The songs included are {{wp|electronic dance music}} covers primarily from various aspects of the ''Super Mario'' franchise, including songs from not only the mainline titles but also the [[Mario Party (series)|''Mario Party'' series]], [[Paper Mario (series)|''Paper Mario'' series]], ''[[Mario Kart (series)|Mario Kart]]'' series, and more. In addition, a number of songs in the game are rearranged from classical, royalty-free songs such as {{wp|Wolfgang Amadeus Mozart}}'s "{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}." A unique feature of the game from other ''Dance Dance Revolution'' titles is the addition of the Mush Mode, where various ''Super Mario''-themed items replace arrows with their own gimmicks to increase the difficulty of the song.  
[[File:DDRMM Title Screen.png|thumb|left|Title screen]]
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in European languages besides English) is a [[Nintendo GameCube]] game based on the popular ''{{wp|Dance Dance Revolution}}'' video game series but with a theme to the [[Super Mario (franchise)|''Super Mario'' franchise]]. The game utilizes an included ''Super Mario''-themed dance mat. To play the game, the player must step on the up, down, left, and right arrows when they line up with a bar on the screen. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs.


The game uses an included ''Super Mario''-themed dance mat, referred to as an Action Pad. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the ''Mario Party'' series, including reusing character models, animations, and sound effects.
''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube. The game is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]").
 
The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game.
{{br|left}}
{{br|left}}


==Story Mode==
==Story Mode==
'''From the instruction booklet:'''
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell Mario or Luigi, depending on which character the player chose.
<blockquote>Someone has stolen the Music Keys, which contain the power of music! They were locked up in Truffle Towers for safekeeping, but someone broke the seal and unleashed this power onto the Mushroom Kingdom. Now the chaotic power of music has begun to wreak havoc on the land, causing floods, whirlpools, and other disasters.
 
Once again, it's up to Mario to save the day! Only this time, he's got to do it in his dancing shoes! Legend has it that dancing can make magic happen. And Mario's going to need all the magic he can get to recapture the scattered Music Keys and restore order to the world.
</blockquote>
 
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell [[Mario]] or [[Luigi]], depending on which character the player chose.


Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys.
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys.
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==Characters==
==Characters==
===Playable===
===Playable===
{|class="wikitable"style="width:100%;text-align:center"
*[[Mario]]  
|-style="color:white;background:#FF2400"
*[[Luigi]]
!width=10%|Image
!width=20%|Name
!width=70%|Description
|-
|style="background:white"|[[File:DDR Mario Alternate Artwork.png|50px]]
|[[Mario]]<br><br>''Our hero is going to need some fancy footwork to get through this adventure!''
|align=left|Mario is the main protagonist and the default playable character. He is Player 1 in Versus Play.
|-
|style="background:white"|[[File:DDR Luigi Artwork.png|54px]]
|[[Luigi]]<br><br>''Mario's little brother has his own special dance moves!''
|align=left|Luigi is the other playable character in this game and is Player 2 in Versus Play. He plays identically to Mario.
|}


===Non-playable===
===Non-playable===
{|class="wikitable"style="width:100%;text-align:center"
*[[Toad]]
|-style="color:white;background:#FF2400"
*[[Waluigi]]
!width=10%|Image
*[[Toadette]]
!width=20%|Name
*[[Wario]]
!width=70%|Description
*[[Bowser]]
|-
*[[Lakitu]]
|style="background:white"|[[File:ToadMugshotDDR.png]]
*[[Spiny (Dance Dance Revolution: Mario Mix)|Spiny]]
|[[Toad]]<br><br>''Mario and Luigi's loyal companion.''
*[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spiny]]
|align=left|Toad appears in the game's various menus and is featured as Mario and Luigi's companion in Story Mode, providing narration and commentary for the game's events. He cannot dance and relies on the Mario Bros.' skills to proceed through the game.
|-
|style="background:white"|[[File:LakituMugshotDDR.png]]
|[[Lakitu]]
|align=left|Lakitu is the game's main shopkeeper who sells helpful items throughout the adventure. He has the key to Truffle Towers in [[World 1 (Dance Dance Revolution: Mario Mix)|World 1]] and will give it to the Mario Bros. provided they clear his garden of [[Koopa Troopa]]s in "[[Garden Boogie]]."
|-
|style="background:white"|[[File:WaluigiMugshotDDR.png]]
|[[Waluigi]]<br><br>''The Music Key he captured can help him become the best dancer in the kingdom!''
|align=left|Waluigi is the releaser of the Music Keys in Truffle Towers and serves as the game's first boss in World 1. He is featured in his signature song, "[[Destruction Dance]]."
|-
|style="background:white"|[[File:ToadetteMugshotDDR.png]]
|[[Toadette]]
|align=left|Toadette is the owner of a hotel in [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] that was accidentally turned into a corkscrew by the game's protagonists. She demands them to fix it by having them dance to "[[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]" She points the protagonists to the sea when talking about "shiny globes," though they run off before she finishes talking.
|-
|style="background:white"|[[File:LakituPirateMugshotDDR.png]]
|[[Lakitu]] (pirate)
|align=left|This Lakitu is the owner of the shop called Pirate's Plunder in World 2 and is dressed and speaks like a pirate. He has the [[Boogie Booster]] that can go through whirlpools, but he refuses to give it up to the game's protagonists unless they defeat him in "[[Fishing Frenzy]]" (or "[[Pirate Dance]]" if the game is played on Story Mode EX).
|-
|style="background:white"|[[File:HammerBrosMugshotDDR.png]]
|[[Hammer Bro]]s.
|align=left|A pair of Hammer Bros. obstructs the protagonists in [[World 3 (Dance Dance Revolution: Mario Mix)|World 3]], being the first boss dance of the world. Their signature song is "[[Hammer Dance]]." They are later seen with Wario when the protagonists leave the world.
|-
|style="background:white"|[[File:WarioMugshotDDR.png]]
|[[Wario]]
|align=left|Wario resides in his carnival in [[World 3 (Dance Dance Revolution: Mario Mix)|World 3]], where he is first seen on a roller coaster while holding a Music Key. This causes the protagonists to chase him until he challenges them to a dance-off to "[[Starring Wario!]]" When he loses, he begrudgingly hands over the Music Key and yells that he will get the key back when the protagonists leave.
|-
|style="background:white"|[[File:FreezieMugshotDDR.png]]
|[[Freezie]]
|align=left|A giant Freezie sitting on top of a snowy mountain is the boss of [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], which has the final Music Key embedded in it. At first, it is silent when Toad politely requests for the key, but it turns and reacts when Toad suggests the Mario Bros. dance to melt it. Its signature song is "[[Deep Freeze (song)|Deep Freeze]]."
|-
|style="background:white"|[[File:BowserMugshotDDR.png]]
|[[Bowser]]<br><br>''But...what are Bowser's reasons for wanting the Music Keys?''
|align=left|Bowser steals the Music Keys from Toad shortly after they arrive in Truffle Towers, taking them to [[World 5 (Dance Dance Revolution: Mario Mix)|World 5]]. Before Bowser can use the Music Keys to lend him power, Toad and the Mario Bros. steal the keys, after which Bowser demands a dance-off to "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" before they can leave. Once defeated with the [[Rocket Part]]s, Bowser explains he wanted the Music Keys to fix his tone-deafness.
|}
 
===Background characters===
<gallery>
DDRMM Pipe Pop.png|[[Goomba]]
DDRMM PiranhaPlant.png|[[Piranha Plant]]
DDRToadette.png|[[Shy Guy]]
DDRMM KoopaTroopa.png|[[Koopa Troopa]]
DDRMM Bob-omb.png|[[Bob-omb]]
Tweester DRRMarioMix.png|[[Tweester|Cyclone]]
Banana Storm.png|[[Ukiki]]
DRRMarioMixstory7.png|[[Cheep Cheep]]
Blooper DRRMarioMixs.png|[[Big Blooper]]
BooDDRMarioMix.png|[[Boo]]
ChainChompChase.png|[[Chain Chomp]]
DDRmrbliz.png|[[Mr. Blizzard]]
DDRMM Penguin.png|[[Penguin]]
DDRMM BanzaiBill.png|[[Bomber Bill|Banzai Bill]]
</gallery>


==Gameplay==
==Gameplay==
===Action Pad===
===Action pad===
[[File:DDRMM Arrow.webp|thumb|left|The arrows, step zone, and Mush Mode UI]]
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches the bar on the top of the screen, called the step zone: left, right, up, or down. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly.
Included with the game is a dance mat (or, as [[Konami]] calls it, an action pad) that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the mat, the player can simply step on an arrow when it reaches the top of the screen: left, right, up, or down. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly.


Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right.
Incidentally, the game can be sold by itself without a dance mat. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right.


===Dance meter===
===Dance meter===
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===Grades for each step===
===Grades for each step===
Each step the player makes gets a grade that affects the player's overall score, by giving points per step:
Each step the player makes gets a grade that affects the player's overall score, by giving points per step:
*'''{{color|#FF6633|Perfect!}}:''' The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow flashes white; if they miss it slightly, it flashes yellow. Either way, the player earns the maximum points for the step.
*'''{{color|Perfect!|#FF6633}}:''' The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow flashes white; if they miss it slightly, it flashes yellow. Either way, the player earns the maximum points for the step.
*'''{{color|#00CA00|Great!}}:''' Also known as Super. The player hit the step almost perfectly. The player earns half the maximum points for the step.
*'''{{color|Great!|#00CA00}}:''' Also known as Super. The player hit the step almost perfectly. The player earns half the maximum points for the step.
*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same.
*'''{{color|Early/Late|#0000DD}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same.
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.
*'''{{color|Miss...|#9966CC}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.


Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade.
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade.
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===Grades for the song===
===Grades for the song===
When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades:
When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades:
*'''{{color|orange|A}}''' ('''{{color|orange|AA}}''' in the Japanese version) – ''"Can I call you a dancing master?"'' This is the top grade, earned with a couple, if any, missteps.
*'''{{color|A|orange}}''' – ''"Can I call you a dancing master?"'' This is the top grade, earned with a couple, if any, missteps.
*'''{{color|#12AD12|B}}''' ('''{{color|#12AD12|A}}''' in the Japanese version) – ''"You're a fantastic dancer! You should dance one more time!"'' This is a very good grade, earned with very few missteps.
*'''{{color|B|#12AD12}}''' – ''"You're a fantastic dancer! You should dance one more time!"'' This is a very good grade, earned with very few missteps.
*'''{{color|#0000BB|C}}''' ('''{{color|#0000BB|B}}''' in the Japanese version) – ''"Bravo!"'' This is a fair grade, earned with some missteps.
*'''{{color|C|#0000BB}}''' – ''"Bravo!"'' This is a fair grade, earned with some missteps.
*'''{{color|magenta|D}}''' ('''{{color|magenta|C}}''' in the Japanese version) ''"Excellent!"'' This grade is earned with a significant number of missteps.
*'''{{color|D|#8A2BE2}}''' ''"Excellent!"'' (international) / ''"Aw, you couldn't make it!"'' (JP). This grade is earned with a significant number of missteps.
*'''{{color|#FF8C00|F}}''' ('''{{color|#FF8C00|D}}''' in the Japanese version) – ''"Wha-wha-what?"'' (international) / ''"Aw, you couldn't make it!"'' (JP). A ton of missteps lead to this grade, even if the player clears the song.
*'''{{color|F|#FF8C00}}''' – ''"Wha-wha-what?"'' (international only). A ton of missteps lead to this grade, even if the player clears the song.


Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade ('''B'''), but the '''A''' still requires barely any missteps.
Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade ('''B'''), but the '''A''' still requires barely any missteps.


===Difficulties===
===Difficulties===
[[File:DDR Super Hard Difficulty Luigi.png|200px|thumb|left|An example of Super Hard difficulty in "[[Underground Mozart]]"]]
[[File:DDR Super Hard Difficulty Luigi.jpg|200px|thumb|left|An example of Super Hard difficulty in the Japanese version]]
*'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows.
*'''{{color|Easy|#0000FF}}:''' Includes only left and right arrows.
*'''{{color|#FF6600|Normal}}:''' Basic cardinal steps.
*'''{{color|Normal|#FF6600}}:''' Basic cardinal steps.
*'''{{color|#FF3399|Hard}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences.
*'''{{color|Hard|#FF3399}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences.
*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|Very Hard|#00AA00}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place.
*'''{{color|Super Hard|#330099}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 339 steps. Offbeat steps may also take place.


While ''Dance Dance Revolution: Mario Mix'' does not have an official difficulty chart for its songs, the game is not as intense as standard versions of ''Dance Dance Revolution''. Comparing using the difficulty measurement system introduced in [https://remywiki.com/CS_DDRMAX2_NA ''DDRMAX2 -Dance Dance Revolution 7thMIX-''], the Easy difficulty uses only left and right arrows, which standard ''Dance Dance Revolution'' games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is.
In Story Mode, the player can choose every difficulty (except Super Hard) at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]].
 
In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available, and when that mode is cleared, Very Hard is unlocked.
{{br}}
{{br}}


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===Music===
===Music===
<center>
{| class="wikitable sortable"
{|class="wikitable sortable" style="width:60%;text-align:center"
!Title (English)
|-style="color:white;background:#FF2400"
!Stage
!width=5%|Title
!Game
!width=5%|Stage
!Original music
!width=50%|Game and music
!Original composer
!width=15%|Original composer
!Japanese name
!width=5%|Easy
!width=5%|Normal
!width=5%|Hard
!width=5%|Very Hard
!width=5%|Super Hard
|-
|-
![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]]
![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]]
|1-1||''[[Super Mario Bros.]]'' ([[Ground Theme (Super Mario Bros.)|Ground Theme]])||[[Koji Kondo]]||style="background:#bef4ff"|37||style="background:#ffffaa"|47||style="background:#ffcdcd"|110||style="background:#85f1bb"|145||style="background:#e6c1ff"|193
|1-1||''[[Super Mario Bros.]]''||[[Ground Theme (Super Mario Bros.)|Ground Theme]]||[[Koji Kondo]]||ヒア・ウィ・ゴー (''Hia Wi Gō'')
|-
|-
![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]]
![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]]
|1-2||''[[Mario Bros. (game)|Mario Bros.]]'' (''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}'')||{{wp|Wolfgang Amadeus Mozart}}||style="background:#bef4ff"|43||style="background:#ffffaa"|53||style="background:#ffcdcd"|173||style="background:#85f1bb"|222||style="background:#e6c1ff"|293
|1-2||''[[Mario Bros. (game)|Mario Bros.]]''||''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}''||{{wp|Wolfgang Amadeus Mozart}}||土管の中のモーツァルト (''Dokan no Naka no Mōtsaruto'')
|-
|-
![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]]
![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]]
|1-2EX||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||style="background:#bef4ff"|49||style="background:#ffffaa"|59||style="background:#ffcdcd"|145||style="background:#85f1bb"|186||style="background:#e6c1ff"|260
|1-2EX||||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||パペットダンス (''Papetto Dansu'')
|-
|-
![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]]
![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]]
|1-3||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||style="background:#bef4ff"|42||style="background:#ffffaa"|54||style="background:#ffcdcd"|154||style="background:#85f1bb"|201||style="background:#e6c1ff"|280
|1-3||||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||パラパラカルメン (''Parapara Karumen'')
|-
|-
![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]]
![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]]
|1-4||''[[Wrecking Crew]]'' (Bonus Stage)||{{wp|Hirokazu Tanaka}}||style="background:#bef4ff"|45||style="background:#ffffaa"|19||style="background:#ffcdcd"|148||style="background:#85f1bb"|188||style="background:#e6c1ff"|237
|1-4||''[[Wrecking Crew]]''||Bonus Stage||{{wp|Hirokazu Tanaka}}||月夜にぶちこわせ (''Tsukiyo ni Buchikowase'')
|-
|-
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]]
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]]
|2-1||''[[Super Mario Bros. 3]]'' ([[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]])||Koji Kondo||style="background:#bef4ff"|56||style="background:#ffffaa"|80||style="background:#ffcdcd"|112||style="background:#85f1bb"|187||style="background:#e6c1ff"|256
|2-1||''[[Super Mario Bros. 3]]''||[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]||Koji Kondo||ジャンプ!ジャンプ!ジャンプ! (''Janpu! Janpu! Janpu!'')
|-
|-
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]]
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]]
|2-2||''[[Yoshi's Cookie]]'' ({{wp|Csikós Post|Csikos Post}})||{{wp|Hermann Necke}}||style="background:#bef4ff"|61||style="background:#ffffaa"|97||style="background:#ffcdcd"|126||style="background:#85f1bb"|160||style="background:#e6c1ff"|235
|2-2||''[[Yoshi's Cookie]]''||{{wp|Csikós Post|Csikos Post}}||{{wp|Hermann Necke}}||みんなでパーティタイム (''Minna de Pāti Taimu'')
|-
|-
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]]
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]]
|2-2EX||''[[Super Mario World]]'' ([[Ground Theme (Super Mario World)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|51||style="background:#ffffaa"|104||style="background:#ffcdcd"|142||style="background:#85f1bb"|199||style="background:#e6c1ff"|258
|2-2EX||''[[Super Mario World]]''||[[Ground Theme (Super Mario World)|Ground Theme]]||Koji Kondo||転がるコインのように (''Korogaru Koin no Yō ni'')
|-
|-
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]]
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]]
|2-3||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||style="background:#bef4ff"|76||style="background:#ffffaa"|100||style="background:#ffcdcd"|125||style="background:#85f1bb"|160||style="background:#e6c1ff"|224
|2-3||||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||風のかなたに (''Kaze no Kanata ni'')
|-
|-
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]]
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]]
|2-3EX||''Super Mario World'' ([[Bonus Men BGM]])||Koji Kondo||style="background:#bef4ff"|79||style="background:#ffffaa"|90||style="background:#ffcdcd"|116||style="background:#85f1bb"|155||style="background:#e6c1ff"|232
|2-3EX||''Super Mario World''||[[Bonus Men BGM]]||Koji Kondo||ステップ・バイ・ステップ (''Suteppu Bai Suteppu'')
|-
|-
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]]
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]]
|2-4||''Super Mario Bros.'' ([[Underwater Theme]])||Koji Kondo||style="background:#bef4ff"|60||style="background:#ffffaa"|73||style="background:#ffcdcd"|126||style="background:#85f1bb"|149||style="background:#e6c1ff"|190
|2-4||''Super Mario Bros.''||[[Underwater Theme]]||Koji Kondo||泳げ四分音符 (''Oyoge Shibun Onpu'')
|-
|-
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]]
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]]
|3-1||''Super Mario Bros. 3'' ([[Ground Theme (Super Mario Bros. 3)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|68||style="background:#ffffaa"|95||style="background:#ffcdcd"|152||style="background:#85f1bb"|196||style="background:#e6c1ff"|270
|3-1||''Super Mario Bros. 3''||[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]||Koji Kondo||クエ・テ・バヤ・マリオ (''Kue Te Baya Mario'')
|-
|-
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]]
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]]
|3-2||''[[Mario Kart: Double Dash!!]]'' ([[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]])||||style="background:#bef4ff"|114||style="background:#ffffaa"|127||style="background:#ffcdcd"|146||style="background:#85f1bb"|184||style="background:#e6c1ff"|243
|3-2||''[[Mario Kart: Double Dash!!]]''||[[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]]||||スーパーマシーン (''Sūpā Mashīn'')
|-
|-
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]]
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]]
|3-3||''[[Super Mario Bros. 2]]'' ([[Ground Theme (Super Mario Bros. 2)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|60||style="background:#ffffaa"|73||style="background:#ffcdcd"|126||style="background:#85f1bb"|149||style="background:#e6c1ff"|207
|3-3||''[[Super Mario Bros. 2]]''||[[Ground Theme (Super Mario Bros. 2)|Ground Theme]]||Koji Kondo||ほっぴンちょっぴン (''Hoppin Choppin'')
|-
|-
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]]
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]]
|3-3EX||''[[Donkey Kong (game)|Donkey Kong]]'' (Various)||Yukio Kaneoka||style="background:#bef4ff"|116||style="background:#ffffaa"|116||style="background:#ffcdcd"|143||style="background:#85f1bb"|173||style="background:#e6c1ff"|240
|3-3EX||''[[Donkey Kong (game)|Donkey Kong]]''||Various||Yukio Kaneoka||ヒゲとタルとゴリラ (''Hige to Taru to Gorira'')
|-
|-
![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]]
![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]]
|3-4||''[[Wario World]]'' ([[Greenhorn Forest]])||||style="background:#bef4ff"|114||style="background:#ffffaa"|112||style="background:#ffcdcd"|140||style="background:#85f1bb"|183||style="background:#e6c1ff"|268
|3-4||''[[Wario World]]''||[[Greenhorn Forest]]||||オレ様がスターだ! (''Oresama ga Sutā da!'')
|-
|-
![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]]
![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]]
|4-1||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||style="background:#bef4ff"|116||style="background:#ffffaa"|116||style="background:#ffcdcd"|143||style="background:#85f1bb"|173||style="background:#e6c1ff"|240
|4-1||||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||気分はハイ・ホー (''Kibun wa Hai Hō'')
|-
|-
![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]]
![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]]
|4-2||''[[Mario Party 5]]'' ([[Toy Dream|Lots of Toys]])||Aya Tanaka||style="background:#bef4ff"|111||style="background:#ffffaa"|132||style="background:#ffcdcd"|169||style="background:#85f1bb"|201||style="background:#e6c1ff"|219
|4-2||''[[Mario Party 5]]''||[[Toy Dream|Lots of Toys]]||Aya Tanaka||マリオのカーニバル (''Mario no Kānibaru'')
|-
|-
![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]]
![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]]
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]'' ([[Ms. Mowz]]'s Theme; [[X-Naut Fortress]])||||style="background:#bef4ff"|121||style="background:#ffffaa"|135||style="background:#ffcdcd"|175||style="background:#85f1bb"|213||style="background:#e6c1ff"|239
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]''||[[Ms. Mowz]]'s Theme; [[X-Naut Fortress]]||||チューチューテクノ (''Chū Chū Tekuno'')
|-
|-
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]]
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]]
|4-3||''[[Dr. Mario (game)|Dr. Mario]]'' ([[Fever]])||Hirokazu Tanaka||style="background:#bef4ff"|125||style="background:#ffffaa"|147||style="background:#ffcdcd"|190||style="background:#85f1bb"|237||style="background:#e6c1ff"|250
|4-3||''[[Dr. Mario (game)|Dr. Mario]]''||[[Fever]]||Hirokazu Tanaka||ハッピーハッピーダンス (''Happī Happī Dansu'')
|-
|-
![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]]
![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]]
|4-4||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||style="background:#bef4ff"|116||style="background:#ffffaa"|129||style="background:#ffcdcd"|194||style="background:#85f1bb"|248||style="background:#e6c1ff"|255
|4-4||||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||氷の上でランデブー (''Kōri no Ue de Randebū'')
|-
|-
![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]]
![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]]
|4-4EX||''[[Mario Kart 64]]'' (Title Theme)||[[Kenta Nagata]]||style="background:#bef4ff"|129||style="background:#ffffaa"|131||style="background:#ffcdcd"|169||style="background:#85f1bb"|209||style="background:#e6c1ff"|224
|4-4EX||''[[Mario Kart 64]]''||Title Theme||[[Kenta Nagata]]||真夜中のドライブ (''Mayonaka no Doraibu'')
|-
|-
![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]]
![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]]
|5-1||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||style="background:#bef4ff"|107||style="background:#ffffaa"|116||style="background:#ffcdcd"|144||style="background:#85f1bb"|179||style="background:#e6c1ff"|293
|5-1||||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||きっと笑顔がイチバンさ (''Kitto Egao ga Ichiban sa'')
|-
|-
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]]
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]]
|5-2||''Mario Kart: Double Dash!!'' ([[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]])||||style="background:#bef4ff"|126||style="background:#ffffaa"|146||style="background:#ffcdcd"|177||style="background:#85f1bb"|268||style="background:#e6c1ff"|337
|5-2||''Mario Kart: Double Dash!!''||[[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]]||||ワガハイはボスである! (''Wagahai wa Bosu de Aru!'')
|-
|-
![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]]
![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]]
|||{{wp|Twinkle, Twinkle, Little Star}}||||style="background:#bef4ff"|28||style="background:#ffffaa"|36||style="background:#ffcdcd"|131||style="background:#85f1bb"|159||style="background:#e6c1ff"|231
|||||{{wp|Twinkle, Twinkle, Little Star}}||||ゼン・ゴ・サ・ユウ (''Zen Go Sa Yū'')
|-
|-
![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]]
![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]]
|||Ah, Lovely Meadow||||style="background:#bef4ff"|47||style="background:#ffffaa"|60||style="background:#ffcdcd"|124||style="background:#85f1bb"|153||style="background:#e6c1ff"|203
|||||Ah, Lovely Meadow||||緑の上の大合唱 (''Midori no ue no Daigasshō'')
|-
|-
![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]]
![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]]
|||''Super Mario World'' ([[Title (Super Mario World)|Title Theme]])||Koji Kondo||style="background:#bef4ff"|62||style="background:#ffffaa"|75||style="background:#ffcdcd"|136||style="background:#85f1bb"|160||style="background:#e6c1ff"|216
|||''Super Mario World''||[[Title (Super Mario World)|Title Theme]]||Koji Kondo||ホップステップマリオ (''Hoppu Suteppu Mario'')
|-
|-
![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]]
![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]]
|||''Super Mario Bros.'' ([[Underground Theme]])||Koji Kondo||style="background:#bef4ff"|61||style="background:#ffffaa"|80||style="background:#ffcdcd"|141||style="background:#85f1bb"|181||style="background:#e6c1ff"|266
|||''Super Mario Bros.''||[[Underground Theme]]||Koji Kondo||出口はどこだ!? (''Deguchi wa Doko da!?'')
|-
|-
![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]]
![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]]
|||[[Family Computer Disk System|Famicom Disk System]] (BIOS)||||style="background:#bef4ff"|60||style="background:#ffffaa"|72||style="background:#ffcdcd"|142||style="background:#85f1bb"|167||style="background:#e6c1ff"|252
|||[[Family Computer Disk System|Famicom Disk System]]||BIOS||||ピ・ロ・リ (''Pi ro ri'')
|}
|}
</center>
<small>*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.</small><br>
<small>*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.</small><br>
<small>**Unlock it with coins in World 1 store in Story Mode EX</small><br>
<small>**Unlock it with coins in World 1 store in Story Mode EX</small><br>
Line 293: Line 215:
*'''Workout:''' When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, {{button|gcn|Z}} has to be pressed to set whose record will be updated.
*'''Workout:''' When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, {{button|gcn|Z}} has to be pressed to set whose record will be updated.


==Types of arrow patterns and Mush Mode==
==Mush Mode==
===Arrow patterns===
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=10%|Pattern
!width=90% class=unsortable|Description
|-
!align=left|[[File:DDRMM 14Step.png|100px]]<br>1/4 step
|align=left|The most common and basic step of the song, placed on their beats. Songs are composed entirely of 1/4 steps on lower difficulties.
|-
!align=left|[[File:DDRMM 18Step.png|100px]]<br>1/8 step
|align=left|1/8 steps are placed halfway between beats of the song and are glowed in colors opposite of the 1/4 steps. These are more frequent on higher difficulties.
|-
!align=left|[[File:DDRMM Jump.png|100px]]<br>Jump
|align=left|Two arrows that must be stepped on simultaneously, requiring the player to jump to hit them both. Left and right (← →) and up/down jumps (↑ ↓) are the most common, while having a horizontal and vertical arrow for a jump is less common (such as ↑ →).
|-
!align=left|[[File:DDRMM Staircase.png|100px]]<br>Staircase
|align=left|A set of arrows going from right to left or left to right, appearing as a stairs shape onscreen.
|-
!align=left|[[File:DDRMM Drill.png|100px]]<br>Drill
|align=left|At least two sets of notes at least a 1/8th apart, alternating on two arrows. Appears only on Super Hard songs.
|-
!align=left|[[File:DDRMM Jackhammer.png|100px]]<br>Jackhammer
|align=left|A series of quick, consecutive notes of the same arrow.
|}
 
===Mush Mode===
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]]
*'''[[Goomba]]s''' – Just like with regular arrows, the player should step on them, squashing them.
*'''[[Koopa Troopa]]s''' – For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step.
*'''[[Bob-omb]]s''' – [[Lava Bubble|Podoboo]]s replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song.
*'''[[Cheep Cheep]]s''' – Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs.
*'''[[Spiny (Dance Dance Revolution: Mario Mix)|Spinies]]''' – Stepping on their spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies.
*'''[[Blooper Baby|Mini-Blooper]]s and [[Big Blooper]]'s tentacle''' – When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The Big Blooper moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once.
*'''[[Hammer]]s''' –  These appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it will explode, decreasing their dance meter.
*'''Coin Switches''' – These are more useful in Story Mode than Free Mode. Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins.
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]]
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]]
{|class="wikitable sortable" style="width:100%;text-align:center"
*'''[[Boo]]s and [[Big Boo|Giant Boo]]''' – A Giant Boo sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on normal Boos pushes him back down.
|-style="color:white;background:#FF2400"
*'''Arrow Cheeps''' – Appearing only during "Frozen Pipes," they pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time.
!width=10%|Enemy/Item
*'''[[Freezie]] and [[Fire Flower]]s''' – These act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a Fire Flower, a [[fireball]] moves down the screen into the Freezie.
!width=90% class=unsortable|Description
*'''[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spinies]]''' – These act identically to regular Spinies, but they do not have a visible color difference.
|-
*'''[[Bullet Bill]]s''' – These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed.
![[File:DDRMM Goomba.png|100px]]<br>[[Goomba]]s
*'''Rockets''' – These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), they will fail the song.
|align=left|Just like with regular arrows, the player should step on Goombas, squashing them.
|-
![[File:DDRMM Koopa Troopa.png|100px]]<br>[[Koopa Troopa]]s
|align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step.
|-
![[File:DDRMM Bob-omb and Podoboo.png|100px]]<br>[[Bob-omb]]s and [[Lava Bubble|Podoboos]]
|align=left|Podoboos replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song.
|-
![[File:DDRMM Cheep Cheep.png|100px]]<br>[[Cheep Cheep]]s
|align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs.
|-
![[File:DDRMM Spiny.png|100px]]<br>[[Spiny (Dance Dance Revolution: Mario Mix)|Spinies]]
|align=left|Like with Shock Arrows in later ''Dance Dance Revolution'' titles, stepping on Spinies' spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies.
|-
![[File:DDRMM Bloopers.png|100px]]<br>[[Blooper]]s
|align=left|When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The [[Big Blooper]] moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once.
|-
![[File:DDRMM Hammer Bros.png|100px]]<br>[[Hammer Bro]]s.
|align=left|Represented as [[hammers]], Hammer Bros. appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it explodes, decreasing their dance meter.
|-
![[File:DDRMM Coin Switch.png|100px]]<br>[[Coin Switch]]es
|align=left|Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds, helping the player obtain coins in Story mode. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins.
|-
![[File:DDRMM Boos.png|100px]]<br>[[Boo]]s
|align=left|A [[Big Boo|Giant Boo]] sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on mini-Boos pushes it back down.
|-
![[File:DDRMM Cheep Cheep Frozen Pipes.png|100px]]<br>[[Cheep Cheep]]s ("Frozen Pipes")
|align=left|Cheep Cheeps pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time.
|-
![[File:DDRMM Freezie.png|100px]]<br>[[Freezie]]
|align=left|Appearing only in "Deep Freeze," Freezies act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a [[Fire Flower]], a [[fireball]] moves down the screen into the Freezie.
|-
![[File:DDRMM Ice Spiny.png|100px]]<br>[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spinies]]
|align=left|These act identically to regular Spinies, but they do not have a visible color difference.
|-
![[File:DDRMM Bullet Bill.png|100px]]<br>[[Bullet Bill]]s
|align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed.
|-
![[File:DDRMM Rocket Part.png|100px]]<br>[[Rocket Part]]s
|align=left|These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), the player fails the song.
|}


==Minigames==
==Minigames==
Line 432: Line 296:


==Regional differences==
==Regional differences==
*When the player presses Start on the title screen, the narrator of the Japanese version says, ''"Let's DDR,"'' and the narrator of the international version says, ''"Let's Dance."''
*When you press start on the title screen, the narrator of the Japanese version says "Let's DDR" and the narrator of the international version says "Let's Dance"
*The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200218140240/https://www.youtube.com/watch?v=pKemm_hJQnE&gl=US&hl=en|title=Cabin Fever - ''Dance Dance Revolution Mario Mix''|publisher=YouTube|accessdate=June 29, 2024|date=March 23, 2011|author=GilvaSunner|language=en}}</ref><ref>{{cite|url=www.youtube.com/watch?v=sq9vOzmAaOE|title=Cabin Fever (''Dance Dance Revolution Mario Mix'')|date=March 3, 2014|publisher=YouTube|accessdate=June 29, 2024}}</ref>
*The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref>[https://www.youtube.com/watch?v=pKemm_hJQnE Japanese version of Cabin Fever]</ref><ref>[https://www.youtube.com/watch?v=sq9vOzmAaOE International version of Cabin Fever]</ref>
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.
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|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
Line 497: Line 361:
*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game.
*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game.
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game.
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) Mario's official artwork uses the same pose as ''Dance Dance Revolution: Mario Mix'', albeit updated.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]): Mario's official artwork uses the same pose as ''Dance Dance Revolution: Mario Mix'', albeit updated.


==Gallery==
==Gallery==
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</gallery>
</gallery>


====Screenshots====
====Screenshot crops====
<gallery>
<gallery>
DDRMM Title Screen.png|Title screen
BowserDSMM.png|[[Bowser]]
BowserDSMM.png|[[Bowser]]
File:ToadDSMM.png|[[Toad]]
File:ToadDSMM.png|[[Toad]]
Line 601: Line 464:
|JapR=Dansu Dansu Reboryūshon wizu Mario
|JapR=Dansu Dansu Reboryūshon wizu Mario
|JapM=Dance Dance Revolution with Mario
|JapM=Dance Dance Revolution with Mario
|JapC=<ref>[[:File:DDRMM Box JP.jpg|Japanese boxart]]</ref>
|Fre=''Dancing Stage Mario Mix''
|Fre=''Dancing Stage Mario Mix''
|FreC=<ref name=EuropeBox>[[:File:DDRMM Box EU.jpg|European boxart]]</ref>
|FreM=
|Dut=''Dancing Stage Mario Mix''
|Dut=''Dancing Stage Mario Mix''
|DutC=<ref name=EuropeBox/>
|DutM=
|Kor=댄스댄스레볼루션 with 마리오
|Kor=댄스댄스레볼루션 with 마리오
|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario
|KorR=Daenseu Daenseu Lebollusyeon wijeu Malio
|KorM=Dance Dance Revolution with Mario
|KorM=Dance Dance Revolution with Mario
|KorC=<ref>[https://m.blog.naver.com/inuneco/221175628799 62.댄스댄스 레볼루션 With 마리오 (NGC)]. (2018. 1. 3). ''이누네코의 게임자료실''. Retrieved November 28, 2024.</ref>
}}
}}


==Trivia==
==Trivia==
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty.
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty.
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are referenced from the same artist, who is Wolfgang Amadeus Mozart.
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart.
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]].
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]].


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=Dance Dance Revolution Mario Mix}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=Dance Dance Revolution Mario Mix}}
{{TCRF|Dance Dance Revolution Mario Mix}}
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website]
{{DDRMM}}
{{DDRMM}}
{{Super Mario games}}
{{Super Mario games}}

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