Editing Dark

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{{Redirect-distinguish|Darkness|[[Darkmess]]}}
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{{item infobox
{{item infobox
|image=[[File:DarknessNSMBUDX.png|220px]]<br>The dark in ''[[New Super Mario Bros. U Deluxe]]''
|image=[[File:DarknessNSMBW.png|220px]]Darkness in ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
}}
}}
In the [[Super Mario (franchise)|''Super Mario'' franchise]], the '''dark''' is a recurring obstacle, representing player characters' reduced range of vision in low light.


Player characters and other important entities, such as enemies, [[coin]]s, and [[power-up]]s, often appear lit to remain visible to the player. In this case, the dark mainly obscures the terrain, leaving [[pit]]s unmarked and making projectiles' trajectories harder to predict. The exact lighting effect used for this has depended on hardware limitations and stylistic considerations. Many games use a spotlight effect.
'''Darkness''' is a visually-impairing obstacle recurring throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Darkness is a large black mass that covers most of the levels that it is present in. However, entities such as enemies, players, items, and [[Coin|coins]] remain somewhat visible, surrounded by faint light.


Emissive objects increase the range of vision in the dark. Some, such as [[Light Box]]es, can also defeat light-sensitive enemies. After touching a [[Super Star]], [[Invincible Mario]] illuminates the entire screen, clearing the dark until the invincibility expires.
In most cases, after touching a [[Super Star]], darkness disappears until the end of the player(s) [[Invincible Mario|invincibility]] duration.
 
The dark has a more aesthetic than mechanical effect in some games. For example, in some games in the ''[[Mario Kart]]'' series, [[kart]]s' headlights will turn on in dark areas, but the visibility is relatively good regardless.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 3''====
In ''[[Super Mario Bros. 3]]'', the third overworld screen of [[Dark Land]] is shrouded in darkness, with only the player's vicinity lit in a circle. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', this circle expands while the lock on the same screen is undone.
Unlike later games, the levels themselves are not darker than expected.
====''Super Mario World''====
[[File:SMW BackDoor.png|thumb|The final room with the spotlight on]]
In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref>{{cite|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide|page=147|publisher=Nintendo of America|language=en-us}}</ref> below the [[Item storage|Item Stock]] casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the [[Back Door]], with slight alterations from the [[Front Door]] layout.
====''Super Mario 64 DS''====
In ''[[Super Mario 64 DS]]'', darkness is used in the [[Hide and Boo Seek]] minigame. The player has to wipe away the darkness to reveal the hidden [[Boo]]s. This minigame returns in ''[[New Super Mario Bros.]]''
====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:DarknessNSMBW.png|thumb]]
Darkness appears in multiple levels of ''[[New Super Mario Bros. Wii]]''. It is first present in [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], where it is warded off by [[Fire Bro]]s, [[Fire Piranha Plant]]s, and [[Fire Snake]]s.
The dark occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground.
 
[[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]].
 
World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s.
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====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain. However, the back wall of the tower makes this less effective.


====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
[[File:DarknessNSLU.png|thumb|''[[New Super Luigi U]]'']]
Darkness returns in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', serving as the same visual hazard in all three games.
The dark returns in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', serving as the same visual hazard as in ''New Super Mario Bros. Wii'' in all three games. The player(s) are able to temporarily push back the dark with [[Glowing Baby Yoshi]]s.
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====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', dark sub-areas occur with the Underwater (night) and Ghost House (night) course themes. A small radius around player characters and certain objects is lit up; this radius changes based on the state of the [[ON/OFF Switch]].
 
====''Super Mario 3D World''====
In ''[[Super Mario 3D World]]'', the dark occurs in [[Switchblack Ruins]], illuminated by [[Lantern|torches]], [[lava]], and [[Fire Piranha Plant]]s. It returns in later levels, [[A Beam in the Dark]] and [[Deep-Black Jungle Drift]], where players can use the [[Light Box]] to cast a beam of light.
 
====''Super Mario Bros. Wonder''====
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plants]]' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way.
 
===''Hotel Mario''===
{{Quote|You bring a light?|Luigi|Hotel Mario}}
In ''[[Hotel Mario]]'', [[Roy's HardBrick Hotel]] has flickering lights due to a room full of toasters using too much electricity. In hallways with windows, the visibility is unaffected by the power going out.
 
Some stages of [[Larry's Chillton Hotel]] also feature the dark. Floors other than the one that Mario is currently on are dimly lit.
 
===''Donkey Kong Country''===
[[File:Blackout Basement GBA darkness.png|thumb|Blackout Basement as seen in the [[Game Boy Advance]] version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]]]
In ''[[Donkey Kong Country]]'', the level [[Blackout Basement]] uses the dark by obscuring both the level's terrain and enemies.
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===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
 
====''Yoshi's Island DS''====
 
===''Wario Land II''===
-->
 
===''Mario Party'' series===
====''Mario Party''====
In the ''[[Mario Party]]'' [[minigame]] [[Pedal Power]], the player starts in a dark room and has to pedal a stationary bike to power a light and prevent a Boo from catching them.
 
====''Mario Party 2''====
In ''[[Mario Party 2]]'', darkness is used in the [[Lights Out]] minigame. When the room occasionally becomes dark, only the players carrying lightbulbs remain visible.
 
====''Mario Party 4''====
[[File:MP4CandlelightFlight.png|thumb|Candlelight Flight]]
In ''[[Mario Party 4]]'', the [[Candlelight Flight (minigame)|Candlelight Flight]] minigame takes place in a dark room. The solo player carries a candle which becomes dimmer as the other three players spray water on it.
 
====''Mario Party 6''====
In the ''[[Mario Party 6]]'' minigame [[Light Up My Night]], darkness is used to obscure the candles within the maze.
 
====''Mario Party 7''====
In ''[[Mario Party 7]]'', the [[Ghost in the Hall]] minigame has players navigate a dark maze-like mansion.
 
====''Mario Party 10''====
In ''[[Mario Party 10]]'', it occurs in the minigame [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze.
 
===''Paper Mario'' series===
====''Paper Mario''====
During [[Paper Mario#Chapter 4: Trials in the Toy Box|Chapter 4]] of ''[[Paper Mario]]'', darkness is incorporated in the battle with the Big Lantern Ghost. While the Big Lantern Ghost is obscured in darkness, Mario and his [[party member|partner]] are unable to attack him. In order to dissipate the darkness, they need to repeatedly hit his lantern. The Big Lantern Ghost is able to blow into his lantern, causing the room to become dark again.
 
The Big Lantern Ghost's room, the room preceding [[General Guy]]'s room, the interior of the [[Whale (character)|whale]], the cave where the green member of the [[Fearsome 5]] is trapped, and the cavernous room in [[Bowser's Castle]] are all dark. In order to illuminate them, Mario needs to use [[Watt]]'s ability.
 
====''Super Paper Mario''====
[[File:SPM Underwhere Road.png|thumb]]
In Chapter 7-2 of ''[[Super Paper Mario]]'', the [[Underwhere Road]], the dark obscures certain rooms. The dark is stylized as an animated scribble around the player character.
 
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', the basement of one of the warehouses in [[Surfshine Harbor]] is obscured in darkness. The player must [[paperize]] and use a [[Lightbulb]] [[sticker]] to light up the room and reveal the [[Ship's Wheel (scrap)|Ship's Wheel]].
 
====''Paper Mario: Color Splash''====
[[File:PMCS Lighthouse Island Toad dark.png|thumb|A [[Toad (species)|Toad]] looking into the darkness]]
In ''[[Paper Mario: Color Splash]]'', a solid wall of darkness obscures the world past [[Lighthouse Island]]. By fixing the lighthouse by using the [[cutout]] ability and placing a Lightbulb [[Battle Card (Paper Mario: Color Splash)|Battle Card]], the lighthouse dissipates the darkness and reveals a [[Mini Paint Star]] in the process.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Blackout Basement DKC screen 2.png|''[[Donkey Kong Country]]''
DarknessNSMBW.png|''[[New Super Mario Bros. Wii]]''
PM Watt Is Freed.png|''[[Paper Mario]]''
DarknessNSMBUDX.png|''[[New Super Mario Bros. U]]''
BlackoutBasement-GBC-2.png|''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color]])
DarknessNSLU.png|''[[New Super Luigi U]]''
LightUpMahNight.png|''[[Mario Party 6]]''
GhostInTheHall.png|''[[Mario Party 7]]''
Murky Maze.png|''[[Mario Party 10]]''
SPM Darkness.png|''[[Super Paper Mario]]''
PMCS Lighthouse Island dark.png|''[[Paper Mario: Color Splash]]''
PMCS Lighthouse Island light on.png|''Paper Mario: Color Splash''
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]''
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=くらやみ
|JapR=Kurayami
|JapM=Darkness
}}


==See also==
==See also==
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<references/>


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[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Hotel Mario]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. U objects]]
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[[Category:Super Mario Galaxy 2 objects]]
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[[Category:Super Mario Bros. Wonder objects]]
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[[Category:Mario Party 10]]

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