Editing Dark

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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plant]]s' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way.
There are two types of darkness in ''[[Super Mario Bros. Wonder]]'': the first and most common renders all elements as silhouettes, causing objects on the same plane to blend into one another and obscure most identifying details with some exceptions, such as characters' eyes or [[Piranha Plants]]' teeth, similar to ''[[Donkey Kong Country Returns]]''. An area can appear this way by default, or darkness may be turned on or off by a [[Wonder Flower]] or [[ON/OFF Switch]]. The second type obscures the entire level in darkness except for the player. Elements such as fire and electricity can light the way; enemies that walk through electric currents become light sources themselves. In [[Pull, Turn, Burn]] and [[High-Voltage Gauntlet]], their respective [[Wonder Effects]] can grant the player a fiery shield or the [[Metal Mario]] transformation (allowing them to conduct electricity) to light the way.


===''Hotel Mario''===
===''Hotel Mario''===

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