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{{game infobox
{{game infobox
|image=[[File:DKGBBoxAmerica.jpg|250px]]
|image=[[File:DKGBBoxAmerica.jpg|250px]]
|developer=[[Nintendo EAD]], [[Softnica|Pax Softnica]]
|developer=[[Nintendo EAD]], [[Pax Softnica]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy:'''<br>{{flag list|Japan|June 14, 1994|USA|June 1994<ref>{{cite|title=''Super Smash Bros. Brawl''|author={{iw|smashwiki|Chronicle}}}}</ref>|Europe|September 24, 1994}} '''Virtual Console (3DS):'''<br>{{flag list|Japan|June 15, 2011|Europe|June 16, 2011|USA|June 16, 2011|Australia|June 16, 2011|South Korea|February 3, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|June 14, 1994|USA|June 1994<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|September 24, 1994}} '''Virtual Console (3DS):'''<br>{{release|Japan|June 15, 2011|Europe|June 16, 2011|USA|June 16, 2011|Australia|June 16, 2011|South Korea|February 3, 2016}}
|languages={{languages|en_us=y}}
|genre=2D [[Genre#Platform|Platform]], [[Genre#Puzzle|Puzzle]]
|genre=2D [[Genre#Platform|Platform]], [[Genre#Puzzle|Puzzle]]
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=K-A|pegi=3|acb=G|cero=A}}
|ratings={{ratings|esrb=K-A|pegi=3|acb=G|cero=A}}
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|format={{format|gb=1|3dsdl=1}}
|media={{media|gb=1|3dsdl=1}}
|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1}}
|serials=DMG-QDA (v1.0)<br>DMG-QDA-1 (v1.1)
}}
}}
'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 additional stages beyond this original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]''.
'''''Donkey Kong''''' (alternatively '''''Game Boy Donkey Kong''''', and '''''Donkey Kong '94''''' in early development) is a [[Game Boy]] game released in 1994 by [[Nintendo]]. The game starts out with the premise of the original 1981 [[Donkey Kong (game)|''Donkey Kong'' arcade game]]. However, this game qualifies as both an extension and a standalone title; it features 97 stages beyond its original premise. It acts as a predecessor to ''[[Mario vs. Donkey Kong]]''.


''Donkey Kong'' is the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Famicom]] and [[Super Nintendo Entertainment System]], with the game's Super Game Boy border resembling the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super Famicom and Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced. This game also introduces [[Mario]]'s [[Backward Somersault|Backflip]] move and Pauline's current design.
''Donkey Kong'' is the first game in the [[Super Mario (franchise)|''Super Mario'' franchise]] with specialized support for colored graphics on the [[Super Game Boy]] peripheral for the [[Super Nintendo Entertainment System]]. Its Super Game Boy border resembles the arcade cabinet of the original ''Donkey Kong'' arcade game. The game has slight audio enhancements on the Super Game Boy: [[Pauline]]'s distress cry sounds closer to a realistic cry for help (the Super NES's sound chip supports the inclusion of voice samples), and the credits theme was also enhanced.


''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>{{cite|deadlink=y|language=ko|archive=web.archive.org/web/20160222231342/http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php|title=NINTENDO 3DS|publisher=Nintendo of Korea|accessdate=June 27, 2024}}</ref>
''Donkey Kong'' is one of the earlier re-releases on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]], where it was released internationally in June 2011. It was released in South Korea on February 3, 2016.<ref>[https://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php South Korean Nintendo 3DS Virtual Console page]</ref>
==Story==
==Story==
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
[[File:DKClimb.png|thumb|left|upright=1.1|Donkey Kong carrying Pauline to the top of a construction site.]]
The player takes the role of [[Mario]]. [[Donkey Kong]] kidnaps Mario's lady friend [[Pauline]] and carries her off to a construction site. In a repeat of [[Donkey Kong (game)|the 1981 arcade classic]], Mario follows him up to the highest point and makes Donkey Kong fall off the platforms by pulling out the rivets supporting them, causing Donkey Kong to fall a height of [[100m]], reuniting Mario and Pauline, just like the events that took place 13 years ago. However, Donkey Kong unexpectedly recovers, takes Pauline, and escapes with her into the [[Big-City]]. Mario pursues the two.
The player takes the role of [[Mario]]. The large ape [[Donkey Kong]] kidnaps Mario's lady friend [[Pauline]] and carries her off to a construction site. In a repeat of [[Donkey Kong (game)|the 1981 arcade classic]], Mario follows him up to the highest point and makes Donkey Kong fall off the platforms by pulling out the rivets supporting them, causing Donkey Kong to fall a height of [[100m]], reuniting Mario and Pauline, just like the events that took place 13 years ago. However, Donkey Kong unexpectedly recovers, takes Pauline, and escapes with her into the [[Big-City]]. Mario pursues the two.


What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son [[Donkey Kong Jr.]], who try to hinder Mario's progress. In the end, Donkey Kong escapes to the [[Tower (world)|Tower]] beyond [[Rocky-Valley]], where he and Mario have a confrontation on the top. After his defeat, Donkey Kong falls off the Tower, but he then takes many [[Super Mushroom]]s to augment his size to giant proportions. Mario faces the [[Giant Donkey Kong]] in an epic final battle. After Donkey Kong's final defeat, he falls from the Tower once again as Mario and Pauline are reunited once again. The ending scene shows Mario and Pauline in the [[Mushroom Kingdom]] as Pauline gives him a Super Mushroom to turn Mario into [[Super Mario (form)|Super Mario]]. As Mario becomes super, Donkey Kong (now being back to normal) falls down on top of him. But because Mario now has super strength, he is able to lift up Donkey Kong. Having believed to be captured by both Mario and Pauline, Donkey Kong is left calling for help the same way Pauline did throughout the game. Donkey Kong Jr. jumps into the shot as a photo is taken and the credits roll. The ending photo of the game during the credits shows Mario, Pauline, Donkey Kong, and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo, indicating that they have all made amends with each other.
What follows is a chase throughout many different locations. Mario fights and defeats Donkey Kong at the end of each world, but Donkey Kong always stands up again and takes Pauline to the next location. Donkey Kong is aided by many of his friends as well as his son [[Donkey Kong Jr.]], who try to hinder Mario's progress. In the end, Donkey Kong escapes to the [[Tower (world)|Tower]] beyond [[Rocky-Valley]], where he and Mario have a confrontation on the top. After his defeat, Donkey Kong falls off the Tower, but he then takes many [[Super Mushroom]]s to augment his size to giant proportions. Mario faces the [[Giant Donkey Kong]] in an epic final battle. After the ape's final defeat, Donkey Kong falls from the Tower once again as Mario and Pauline are reunited once again. The ending scene shows Mario and Pauline in the [[Mushroom Kingdom]] as Pauline gives him a Super Mushroom to turn Mario into [[Super Mario (form)|Super Mario]]. As Mario becomes super, Donkey Kong (now being back to normal) falls down on top of him. But because Mario now has super strength, he is able to lift up Donkey Kong. Having believed to be captured by both Mario and Pauline, Donkey Kong is left calling for help the same way Pauline did throughout the game. Donkey Kong Jr. jumps into the shot as a photo is taken and the credits roll. The ending photo of the game during the credits shows Mario, Pauline, Donkey Kong, and Donkey Kong Jr. posing in front of Rocky-Valley for a holiday photo, indicating that they have all made amends with each other.
{{br}}
{{br}}


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!Picture
!Picture
!Move
!Move
!Execution
|Execution
!Effect
!Effect
|-
|-
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|-
|-
|align=center|[[File:Mario Back Flip.jpg|100px]]
|align=center|[[File:Mario Back Flip.jpg|100px]]
|[[Backward Somersault|Backflip]]
|[[Backflip]]
|Pressing {{button|gb|A}} while moving and pressing the {{button|gb|Pad}} into the opposite direction
|Pressing {{button|gb|A}} while moving and pressing the {{button|gb|Pad}} into the opposite direction
|Backflips allow Mario to quickly reach higher platforms. They reach higher than Handstand Jumps, but come at the disadvantage of having to be in movement to execute them, so they cannot be done on small platforms easily.
|Backflips allow Mario to quickly reach higher platforms. They reach higher than Handstand Jumps, but come at the disadvantage of having to be in movement to execute them, so they cannot be done on small platforms easily.
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|[[Wire Spin]]
|[[Wire Spin]]
|Pressing up on the {{button|gb|Pad}} while on a rope
|Pressing up on the {{button|gb|Pad}} while on a rope
|Mario can hang onto horizontal [[wire|rope]]s if he jumps at them. While hanging on the rope, he can perform a Wire Spin. A subsequent Wire Jump makes it possible for him to reach areas that are very high or very far away. The direction that Mario jumps to after the spin depends on the orientation of the rope. Sometimes, it is just upwards, sometimes it is sideways as well.
|Mario can hang onto horizontal [[rope]]s if he jumps at them. While hanging on the rope, he can perform a Wire Spin. A subsequent Wire Jump makes it possible for him to reach areas that are very high or very far away. The direction that Mario jumps to after the spin depends on the orientation of the rope. Sometimes, it is just upwards, sometimes it is sideways as well.
|-
|-
|align=center|[[File:Mario Holding a Barrel.jpg|50px]]
|align=center|[[File:Mario Holding a Barrel.jpg|50px]]
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|-
|-
|align=center|[[File:DKGB Foxfire.png]]
|align=center|[[File:DKGB Foxfire.png]]
|align=center|[[Fire (enemy)|Fire]]
|align=center|[[Fire (100m)|Fire]]
|Construction Site, [[100m]]
|Construction Site, [[100m]]
|Fireballs that are slightly larger than usual and spawn from the sides of the screen. If Mario touches one, he burns up. It can be defeated with the hammer.
|Fireballs that are slightly larger than usual and spawn from the sides of the screen. If Mario touches one, he burns up. It can be defeated with the hammer.
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|align=center|[[Wire Trap]]
|align=center|[[Wire Trap]]
|Big-City, [[Stage 1-3]]
|Big-City, [[Stage 1-3]]
|Sparks which move along horizontal [[wire|rope]]s and electrocute Mario if he touches them. They may also appear and disappear from the rope in certain time intervals. They can also not be harmed in any way.
|Sparks which move along horizontal [[rope]]s and electrocute Mario if he touches them. They may also appear and disappear from the rope in certain time intervals. They can also not be harmed in any way.
|-
|-
|align=center|[[File:DKGB TrashCan.png]]
|align=center|[[File:DKGB TrashCan.png]]
|align=center|[[Bucket Man|Dust Man]]
|align=center|[[Bucket Man|Dust Man]]
|Big-City, Stage 1-3
|Big-City, Stage 1-3
|Dust Men look like ordinary [[Trash Can]]s at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|Dust Men look like ordinary [[Bin|Trash Cans]] at first glance, but grow feet and eyes once Mario gets too close. They then wander around aimlessly and can defeat Mario if they knock into him. Mario can safely stand on top of them, but they cannot be lifted like normal Trash Cans.
|-
|-
|align=center|[[File:DKGB WalkingFlame.png]]
|align=center|[[File:DKGB WalkingFlame.png]]
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|align=center|[[Tsutan'ōmen]]
|align=center|[[Tsutan'ōmen]]
|Desert, [[Stage 5-12]]
|Desert, [[Stage 5-12]]
|rowspan=2|These enemies are thrown by Donkey Kong. When they hit the ground, they begin to walk around and kill Mario if he runs into one. Mario has to jump on them, pick them up and throw them at Donkey Kong to beat him.
|rowspan=2|These enemies are thrown by Donkey Kong. When they hit the ground, they begin to walk around and kill Mario if he runs into one. Mario has to jump on them, pick them up and throw them at Donkey Kong to beat the ape.
|-
|-
|align=center|[[File:DKGB Rock.png]]
|align=center|[[File:DKGB Rock.png]]
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|-
|-
|align=center|[[File:DKGB TrashCan2.png]]
|align=center|[[File:DKGB TrashCan2.png]]
|align=center|[[Trash Can]]
|align=center|[[Bin|Trash Can]]
|Mario can stand on Trash Cans to reach higher areas, but he can also pick them up and throw them at enemies like Bowbows to defeat them, although other enemies like the Faiachū cannot be defeated by Trash Cans. Once it hits an enemy, it falls through the ground and cannot be reused.
|Mario can stand on Trash Cans to reach higher areas, but he can also pick them up and throw them at enemies like Bowbows to defeat them, although other enemies like the Faiachū cannot be defeated by Trash Cans. Once it hits an enemy, it falls through the ground and cannot be reused.
|-
|-
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*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Key Door|Locked Door]] - Mario progresses to the next level if he takes the key to it. In several levels, multiple locked doors appear, but only the one from which Pauline is seen screaming actually opens. In other levels, the locked door is hidden in the wall and the player has to remember its position.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.
*[[Oil drum]] - As in the original arcade game, they spawn [[Fireball (Donkey Kong)|Fireball]]s.
*[[Wire|Rope (horizontal)]] - Strings held together at both ends. Most are horizontal, but some are diagonal. Mario can [[Wire Spin|spin]] on these and aim a jump to attain higher ground. [[Wire Trap]]s travel on some of these as well.
*[[Rope|Rope (horizontal)]] - Strings held together at both ends. Most are horizontal, but some are diagonal. Mario can [[Wire Spin|spin]] on these and aim a jump to attain higher ground. [[Wire Trap]]s travel on some of these as well.
*[[Rope|Rope (vertical)]] - Vertical ropes return from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Mario can climb up and down on them, and he climbs faster if he can hold onto a rope with each of his hands.
*[[Rope|Rope (vertical)]] - Vertical ropes return from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Mario can climb up and down on them, and he climbs faster if he can hold onto a rope with each of his hands.
*Moving platform - They move around in fixed patterns at different speeds. Their direction can be changed with a switch.
*Moving platform - They move around in fixed patterns at different speeds. Their direction can be changed with a switch.
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*''[[Donkey Kong (game)|Donkey Kong]]'': The original ''Donkey Kong'''s plot is remade and extended in this game and even begins with shortened versions of all four stages; it also includes both the hammer and Pauline's dropped items. Additionally, the original version of [[25m]] is remade as Stage 9-5.
*''[[Donkey Kong (game)|Donkey Kong]]'': The original ''Donkey Kong'''s plot is remade and extended in this game and even begins with shortened versions of all four stages; it also includes both the hammer and Pauline's dropped items. Additionally, the original version of [[25m]] is remade as Stage 9-5.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The character, as well as many enemies and gameplay elements from the game itself, are featured in the game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The character, as well as many enemies and gameplay elements from the game itself, are featured in the game.
*''[[Super Mario Bros.]]'': Donkey Kong uses [[Super Mushroom]]s to grow [[Giant Donkey Kong|giant]] for the final battle. Also, the ending features a [[Warp Pipe]] and three [[? Block]]s (and Mario changing into [[Super Mario (form)|Super Mario]]), suggesting that at least Worlds 8 and 9 are located in the [[Mushroom Kingdom]]. Additionally, the [[1-Up Mushroom]] sound effect is included in the game.
*''[[Super Mario Bros.]]'': Donkey Kong uses [[Super Mushroom]]s to grow giant for the final battle. Also, the ending features a [[Warp Pipe]] and three [[? Block]]s (and Mario changing into [[Super Mario (form)|Super Mario]]), suggesting that at least Worlds 8 and 9 are located in the [[Mushroom Kingdom]]. Additionally, the [[1-Up Mushroom]] sound effect is included in the game.
*''[[Super Mario Bros.: The Lost Levels]]'': [[Poison Mushroom]]s return from this game.
*''[[Super Mario Bros.: The Lost Levels]]'': [[Poison Mushroom]]s return from this game.
*''[[Super Mario Bros. 2]]'': The ability to pick up and throw items, as well as using keys to open doors, originated from this game.
*''[[Super Mario Bros. 2]]'': The ability to pick up and throw items, as well as using keys to open doors, originated from this game.
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==Pre-release and unused content==
==Pre-release and unused content==
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>{{cite|author=Toad.T|date=January 30, 2014|url=youtu.be/siTeGPMIwpw?feature=shared&t=468|title=Service Center Update February 1994 (Featuring ''Super Metroid'' and ''Sound Fantasy'' Beta Footage!)|publisher=YouTube|accessdate=June 27, 2024|language=en-us}}</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>{{cite|author=Hard4Games|date=August 15, 2020|url=youtu.be/SSMcg6R4mnQ?feature=shared&t=668|timestamp=11:08|title=Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation|language=en-us|publisher=YouTube|accessdate=August 25, 2020}}</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late 1993 and early 1994.<ref>Toad.T (January 30, 2014). [https://www.youtube.com/watch?v=siTeGPMIwpw Service Center Update February 1994 (Featuring Super Metroid and Sound Fantasy Beta Footage!)]. ''YouTube''. Retrieved April 27, 2014. (''Donkey Kong''-relevant part starts at 7m48s)</ref> Differences include the sprites being closer to the original ''Donkey Kong'', the level timer starting at 999 instead of 100, and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a ''[[Nintendo Power]]'' Previews LaserDisc used in store kiosks.<ref>Hard4Games (August 15, 2020). [https://www.youtube.com/watch?v=SSMcg6R4mnQ Nintendo LaserDisc! <nowiki>|</nowiki> Nintendo Power Previews LaserDisc V7 Preservation]. ''YouTube''. Retrieved August 25, 2020. (''Donkey Kong''-relevant part starts at 11m8s)</ref> ''Nintendo Power'' magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. A noticeable difference, besides that Donkey Kong and Donkey Kong Jr. are normally the only bosses fought, is that the stage has a very basic layout that does not fit with the more puzzle-like layout of the other stages.
<gallery>
<gallery>
Donkey Kong 94 preview 0.png
Donkey Kong 94 preview 0.png
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==Staff==
==Staff==
{{main|List of Donkey Kong (Game Boy) staff}}
{{main|List of Donkey Kong (Game Boy) staff}}
===Executive producer===
===Executive producer===
*[[Hiroshi Yamauchi]]
*[[Hiroshi Yamauchi]]
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==Critical reception==
==Critical reception==
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030803004742/http://www.nintendojo.com/reviews/GB/view_item.php?1059656833|title=''Donkey Kong''|publisher=Nintendojo|language=en|accessdate=June 27, 2024}}</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.{{ref needed}} {{iw|wikipedia|IGN}} said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2004/05/24/mario-vs-donkey-kong|date=May 24, 2004|title=''Mario vs. Donkey Kong''|publisher=IGN|accessdate=June 27, 2024|language=en}}</ref>
The game has been received positively overall. [https://www.nintendojo.com/ Nintendojo] named it one of the best Game Boy games ever made and rated it 9/10. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements.<ref>[https://www.nintendojo.com/reviews/GB/view_item.php?1059656833 Donkey Kong Review at Nintendojo]</ref> The German magazine ''Video Games'' noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels". They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They gave the game 90%.<ref>[http://www.kultpower.de/external_frameset.php3?site=videogames_testbericht.php3%3Fim%3Ddonkeykong_gameboy.jpg%26backurl%3Dindex_main2.php3 Donkey Kong review by Video Games, scan from kultpower.de]</ref> [https://www.ign.com/ IGN.com] said that the game took the "classic design to new heights with fresh action and puzzle elements that faithfully retained the Donkey Kong arcade game's look and feel". They said it was a "classic and amazingly fun" Game Boy game.<ref>[http://uk.gameboy.ign.com/articles/518/518351p1.html Mario vs. Donkey Kong review on IGN]</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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==Media==
==Media==
{{main-media}}
{{main-media}}
===Music===
=== Music ===
{{media table
{{media table
|file1=DK'94 Title Screen.oga
|file1=DK'94 Title Screen.oga
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|JapR=Donkī Kongu
|JapR=Donkī Kongu
|JapM=Donkey Kong
|JapM=Donkey Kong
|Jap2=ゲームボーイ ドンキーコング<ref>{{cite|date=1994|title=『Game Boy Donkey Kong 取扱説明書』|publisher=[[Nintendo|Nintendo Co., Ltd.]]|language=Japanese|page=0}}</ref>
|Jap2R=Gēmu Bōi Donkī Kongu
|Jap2M=Game Boy Donkey Kong
}}
}}


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*This is the first game, and so far the only one, to have Donkey Kong and son working together in order to get Pauline and defeat Mario.
*This is the first game, and so far the only one, to have Donkey Kong and son working together in order to get Pauline and defeat Mario.
**This is also the only game to have Donkey Kong Jr. as an antagonist.
**This is also the only game to have Donkey Kong Jr. as an antagonist.
*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.{{ref needed}}
*The [[Nintendo eShop]] description for this game erroneously states its release date was 6/1981, one month prior to the release date of the original ''Donkey Kong'' arcade game.
*This is the first game in which Donkey Kong is wearing a tie.
*This is the first game in which Donkey Kong is wearing a tie.
*Donkey Kong in this game is the most recurring boss in a single game of the extended ''Super Mario'' franchise.
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*This is the last major appearance of the original Donkey Kong; as of [[Donkey Kong Country|the next game]], he is a separate character called [[Cranky Kong]].
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
*The design used for Donkey Kong in this game is derived from a sketch drawn for the current Donkey Kong by Shigeru Miyamoto, whereas the sketch that actually established the character's current design was created by Rare.
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/n02/dmg/qda/index.html Japanese site]
*[https://www.nintendo.co.jp/n02/dmg/qda/index.html Japanese site]
*[https://www.nintendo.co.jp/titles/50010000006782 Japanese Virtual Console site]
*[https://www.nintendo.co.jp/titles/50010000006782 Japanese Virtual Console site]
*[https://web.archive.org/web/20110618064751/http://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U American English site]
*[https://www.nintendo.com/games/detail/s8wa9YrzR0vDx7nLek__DpyusU7MSh4U North American site]
*[https://www.nintendo.com/en-gb/Games/Game-Boy/Donkey-Kong-275550.html British English website]
*[https://www.nintendo.co.uk/Games/Game-Boy/Donkey-Kong-275550.html Nintendo UK site]
 
{{DK}}
{{DKGB}}
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GB}}
{{GB}}
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[[Category:Game Boy games]]
[[Category:Game Boy games]]
[[Category:1994 games]]
[[Category:1994 games]]
[[Category:1990s games]]
[[Category:Puzzle games]]
[[Category:Puzzle games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Classics]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Reissues]]
[[Category:Reissues]]

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