Editing Donkey Kong Country Barrel Maze

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{{content description|dk=y
{{content description|dk=y
|image1={{anchor|Silver Barrel}}[[File:DKCBM-silverbarrel.png]]
|image1={{anchor|Silver Barrel}}[[File:DKCBM-silverbarrel.jpg]]
|name1=Silver Barrel
|name1=Silver Barrel
|description1=Awards the player 1,000 points.
|description1=Awards the player 1,000 points.
|image2={{anchor|Gold Barrel}}[[File:DKCBM-goldbarrel.png]]
|image2={{anchor|Gold Barrel}}[[File:DKCBM-goldbarrel.jpg]]
|name2=Gold Barrel
|name2=Gold Barrel
|description2=Awards the player 2,000 points.
|description2=Awards the player 2,000 points.
|image3={{anchor|Hourglass}}[[File:DKCBM-hourglass.png]]
|image3={{anchor|Hourglass}}[[File:DKCBM-hourglass.jpg]]
|name3=Hourglass
|name3=Hourglass
|description3=Adds 30 seconds to the timer. Awards the player 250 points.
|description3=Adds 30 seconds to the timer. Awards the player 250 points.
|image4=[[File:DKCBM-bananas.png]]
|image4=[[File:DKCBM-bananas.jpg]]
|name4=[[Banana]]s
|name4=[[Banana]]s
|description4=Restores part of the energy bar. Awards the player 250 points.
|description4=Restores part of the energy bar. Awards the player 250 points.
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!width=10% |Level appearances
!width=10% |Level appearances
|-
|-
|[[File:DKCBM-boulder.png]]
|[[File:DKCBM-boulder.jpg]]
|[[Boulder]]
|[[Boulder]]
|align="left"|An initially stationary object that starts rolling in the direction of the barrel once it draws near. Boulders break if they run into a wall, a slope, or the barrel itself, in which case they damage it.
|align="left"|An initially stationary object that starts rolling in the direction of the barrel once it draws near. Boulders break if they run into a wall, a slope, or the barrel itself, in which case they damage it.
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|Level 5
|Level 5
|-
|-
|[[File:DKCBM-buzzard.png]]
|[[File:DKCBM-buzzard.jpg]]
|[[Necky|Buzzard]]
|[[Necky|Buzzard]]
|align="left"|A soaring bird that attempts to damage the barrel by dropping coconuts on it.
|align="left"|A soaring bird that attempts to damage the barrel by dropping coconuts on it.
|Level 3<br>Level 8<br>Level 9
|Level 3<br>Level 8<br>Level 9
|-
|-
|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.png]]
|{{anchor|Enemy Barrel}}[[File:DKCBM-enemybarrel.jpg]]
|Enemy Barrel
|Enemy Barrel
|align="left"|An automated object that tries to attack the controlled barrel by chasing it.
|align="left"|An automated object that tries to attack the controlled barrel by chasing it.
|Level 2<br>Level 5<br>Level 9<br>Level 10
|Level 2<br>Level 5<br>Level 9<br>Level 10
|-
|-
|[[File:DKCBM-hippos.png]]
|[[File:DKCBM hippos.jpg]]
|{{conjectural|Hippos}}
|{{conjectural|Hippos}}
|align="left"|Pairs of hippos regularly come in and out of the water between banks, forming temporary bridges over streams to help the barrel pass them.
|align="left"|Pairs of hippos regularly come in and out of the water between banks, forming temporary bridges over streams to help the barrel pass them.
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|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9
|Level 1<br>Level 4<br>Level 6<br>Level 7<br>Level 9
|-
|-
|{{anchor|Venus Fly Trap}}[[File:DKCBM-venusflytrap.png]]
|{{anchor|Venus Fly Trap}}[[File:DKCBM-bitingplant.jpg]]
|Venus Fly Trap
|Venus Fly Trap
|align="left"|An enemy that waits in one place to bite the barrel and take away a small wedge of its energy bar. Once it bites, the plant shrinks down and becomes invisible for a short period of time, after which it grows back and regains the ability to bite.
|align="left"|An enemy that waits in one place to bite the barrel and take away a small wedge of its energy bar. Once it bites, the plant shrinks down and becomes invisible for a short period of time, after which it grows back and regains the ability to bite.

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