Gōrumondo
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Gōrumondo | |
---|---|
First appearance | Donkey Kong Jungle Beat (2004) |
Latest appearance | New Play Control! Donkey Kong Jungle Beat (2008) |
Gōrumondo are a species of armadillo- or pangolin-like creatures from Donkey Kong Jungle Beat.
Gōrumondo act as mini-bosses by trying to prevent Donkey Kong from reaching a fruit at the end. Each Gōrumondo takes a different number of times to defeat. The first one appears in Massive Canyon, and it takes five hits to defeat. Another one appears in Ancient Foundry, and it takes seven hits to defeat. A third Gōrumondo appears in Magma Coliseum.
Gōrumondo attack by curling into a ball and rolling toward Donkey Kong. When they stop, Donkey Kong can use the Sound Wave Attack, causing him to engage a fallen Gōrumondo. He first kicks it into the air, and then, after hitting it back into the air a number of times, punches it into submission. Once defeated, they leave behind five beats.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Donkey Kong Jungle Beat | ObjectData/Garigari.arc | Garigari | A term for a tough and coarse state or texture |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールモンド[1] Gōrumondo |
Possibly a play of「ゴールド」(gōrudo, gold),「ゴロゴロ」(gorogoro, an onomatopoeia for rolling), and "mondo" |
Trivia[edit]
- The jingle heard when a Gōrumondo is beaten is reused for the Slot Machine Barrel in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.