Gallery talk:Paper Mario: The Thousand-Year Door (Nintendo Switch)

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Determine how to handle the Tattle Log images[edit]

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Use screenshots or sprites for enemy templates 1-1-6-0
The Tattle Log images in the TTYD remake are scaled to the enemy's size—that is, large enemies such as Hooktail are massive compared to, say, a Hyper Bald Cleft. While keeping this scale on the wiki's gallery more accurately represents how the images appear in-game, enemy templates look horrendous. Going back to the Hyper Bald Cleft example, look at how much smaller the remake image is compared to the original. The majority of enemies have this issue (and I'm sure there are examples that look even worse than this one), so it's about time we deal with it. Though I have discussed this quite a bit on the wiki's Discord, I thought it would be best to make a proposal and get a wider range of opinions.

I see three ways of going about this. One, we just crop all the Tattle Log files. This would easily fix the template issue, but would also remove the in-game scaling for the gallery page section, thus making the gallery a less accurate representation of the game. Two, we keep the Tattle Log images as they currently are without cropping, but upload new versions that are cropped for use in the templates. This is the best of both worlds: the Tattle Log gallery retains the scaling, and the enemy stat templates no longer look awful. However, this does come with the issue of having to upload a lot of what are practically the same images, which could be viewed as redundant. Three, we use screenshots or sprites for the templates, leaving the Tattle Log images untouched. This similar to option 2, except there would not be as much redundancy between the images. Still, the images would be a tad harder to upload than just cropping existing ones, and in my opinion do not look as good in the template.

Note that giant enemies like the dragons, Smorg, etc, shouldn't need any other images uploaded, as the Tattle Log images are already large enough (though some could end up needing a tiny bit of cropping to match their respective GameCube images, but we'll see).

Proposer: Technetium (talk)
Deadline: November 30, 2024, 23:59 GMT

Option 1: Crop the existing Tattle Log images[edit]

  1. Ray Trace (talk) The empty space is terrible, entirely done just for consistency in-game and if cropped, I like the consistency between the original game and the remake's sprites in the enemy's page. As for the gallery size inconsistencies, that's just an inherent thing that galleries do: they're merely a preview of images before you hop to their actual size by clicking on them so inaccurate representations on size are bound to occur.

Option 2: Create cropped duplicates of the Tattle Log images for enemy templates[edit]

  1. Technetium (talk) The best of both worlds, as I've stated above.

Option 3: Use screenshots or sprites for enemy templates[edit]

  1. Doc von Schmeltwick (talk) - This is consistent with how we do it for other games. The tattle log textures being used is clearly just a temporary thing - like with the original TTYD's.
  2. Tails777 (talk) Per Doc. I feel this is merely a case of no one really getting around to uploading better images (I've kinda already noticed this on actual enemy articles, Frost Piranha for example, knowing the image in the info box needs replacing, but later noticing we just don't have an image for it). Regardless, I feel once sprites/screenshots have been uploaded, they'll be prioritized.
  3. Hewer (talk) Per all.
  4. ThePowerPlayer (talk) All of the in-game sprites from the TTYD remake will inevitably be uploaded, and these templates will look much better when that happens.
  5. Technetium (talk) Secondary choice, per all.
  6. Super Mario RPG (talk) Per Doc von Schmeltwick and ThePowerPlayer

Do nothing: Continue using the existing Tattle Log images for enemy templates[edit]

Comments[edit]

what would option 3 look like in action? EvieMaybe (talk) 18:27, November 17, 2024 (EST)

Preferably, sprites would be uploaded of all the enemies, but as many don't have accurate sprites online yet (many aren't assembled correctly), it would have to be screenshots instead. I'm also wondering if you guys think we should keep the Tattle Log images in place or remove the images and add image needed notices to the templates if we do go with Option 3 and are waiting on sprites/screenshots. Technetium (talk) 20:10, November 18, 2024 (EST)
Wouldn't we just add the templates and keep the images while waiting for replacements? Hewer (talk · contributions · edit count) 20:18, November 18, 2024 (EST)
Good point, lol. Technetium (talk) 20:22, November 18, 2024 (EST)

Something the tattle log images from the game has already rendered in them is the "white highlight" new to Switch that was not in GameCube. The white highlight is dynamically created by the game and is not present in the individual character graphics. I'm concerned that assembled graphics from TTYD Switch's assets would not have this white highlight (or would be very difficult to replicate accurately), which is a defining difference looking at both the GameCube and Switch official art. A problem with the tattle log images though is that they do have some noticeable compression artifacts. I also do want to acknowledge how the tattle log images do have unique second images if a character has two unique tattles, which is another detail I'm afraid would get lost from assembled sprites being used instead. Spencer PK (talk) 12:28, November 30, 2024 (EST)

If sprites are used for the enemy templates, the tattle log images will be untouched in the tattle log section of this gallery. So they're not going anywhere if option 3 passes. Though the different images for each battle would be lost… there is always option 2 if you want to preserve that aspect for the infoboxes. Technetium (talk) 12:46, November 30, 2024 (EST)