Editing Gear Up
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Missionbox | ||
|title=Gear Up | |title=Gear Up | ||
|image=[[File:GearUpLMDM.png|250px]] | |image=[[File:GearUpLMDM.png|250px]] | ||
| | The four Slammers sharing the stolen gears | ||
| | |level=[[Gloomy Manor]] | ||
|star=2 | |||
|game=''[[Luigi's Mansion: Dark Moon]]'' | |game=''[[Luigi's Mansion: Dark Moon]]'' | ||
|before=[[Poltergust 5000 (mission)|<<]] | |before=[[Poltergust 5000 (mission)|<<]] | ||
|after= [[Quiet Please!|>>]] | |after= [[Quiet Please!|>>]] | ||
}} | }} | ||
'''Gear Up''', or '''A-2''', is the second mission in the [[Gloomy Manor]] from ''[[Luigi's Mansion: Dark Moon]]''. This mission is mostly about collecting four gears stolen by ghosts to activate the mechanism in the [[Foyer (Luigi's Mansion: Dark Moon)|Foyer]]. | |||
'''Gear Up''', or '''A-2''', is the second mission in the [[Gloomy Manor]] from ''[[Luigi's Mansion: Dark Moon]]''. This mission is mostly about collecting four gears stolen by | |||
==Overview== | ==Overview== | ||
[[File:Ghost on a chandelier.png|thumb|left|The Greenie that has the key.]] | [[File:Ghost on a chandelier.png|thumb|left|The Greenie that has the key.]] | ||
Luigi should go to the Foyer. When Luigi arrives in the Foyer, [[Slammer (enemy)|Slammers]] have already dismantled the gears in the machine, rendering the mechanism useless. When Luigi tries to access the [[Common Hall]], where the ghosts had hid the gears, a [[Greenie]] locks the door, carries a [[key]], and escapes into the [[Entrance]]. Luigi should pursue the ghost to the Entrance, and if he captures the Greenie, he obtains the key needed to access the Common Hall. | Luigi should go to the Foyer. When Luigi arrives in the Foyer, [[Slammer (enemy)|Slammers]] have already dismantled the gears in the machine, rendering the mechanism useless. When Luigi tries to access the [[Common Hall]], where the ghosts had hid the gears, a [[Greenie]] locks the door, carries a [[key]], and escapes it into the [[Entrance]]. Luigi should pursue the ghost to the Entrance, and if he captures the Greenie, he obtains the key needed to access the Common Hall. | ||
In the Common Hall, the first room of choice is the [[Lab (Luigi's Mansion: Dark Moon)|Lab]] since the door to the [[Studio]] is blocked. When Luigi is in the Lab, he should vacuum the blackboard, which promptly flips and reveals a Greenie. Luigi then fights two Greenies and a Slammer. After vacuuming them up, they drop a gear. Next to the lab is a hidden room called the [[Secret Pocket]]. In order to access this room, Luigi needs to vacuum wallpaper to reveal a hidden door. In the Secret Pocket contains [[Coin|coin]]s and a key. | In the Common Hall, the first room of choice is the [[Lab (Luigi's Mansion: Dark Moon)|Lab]] since the door to the [[Studio]] is blocked. When Luigi is in the Lab, he should vacuum the blackboard, which promptly flips and reveals a Greenie. Luigi then fights two Greenies and a Slammer. After vacuuming them up, they drop a gear. Next to the lab is a hidden room called the [[Secret Pocket]]. In order to access this room, Luigi needs to vacuum wallpaper to reveal a hidden door. In the Secret Pocket contains [[Coin|coin]]s and a key. | ||
[[File:LuigiBed.png|thumb|Luigi on a bed.]] | [[File:LuigiBed.png|thumb|right|Luigi on a bed.]] | ||
When Luigi goes back to the Foyer and tries accessing the second floor via stairs, the room suddenly turns dark, and the stairs slide Luigi back to the first floor. A [[Hider]] appears; Luigi cannot access the second floor until he defeats the Hider. On the second floor is a locked door; Luigi needs the key he obtained from the Secret Pocket in order to access the [[Master Hall]]. Luigi should first access the [[Parlor (Luigi's Mansion: Dark Moon)|Parlor]], in which he finds a phonograph. Playing the phonograph with the [[Poltergust 5000]] reveals two Greenies and a Slammer, who comes after the Greenies are defeated. Defeating the ghosts reveals another gear. | When Luigi goes back to the Foyer and tries accessing the second floor via stairs, the room suddenly turns dark, and the stairs slide Luigi back to the first floor. A [[Hider]] appears; Luigi cannot access the second floor until he defeats the Hider. On the second floor is a locked door; Luigi needs the key he obtained from the Secret Pocket in order to access the [[Master Hall]]. Luigi should first access the [[Parlor (Luigi's Mansion: Dark Moon)|Parlor]], in which he finds a phonograph. Playing the phonograph with the [[Poltergust 5000]] reveals two Greenies and a Slammer, who comes after the Greenies are defeated. Defeating the ghosts reveals another gear. | ||
Line 45: | Line 45: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Spa=Engranajes clave | |||
|SpaM=Key Gears | |||
|Dut=Tandwielen gezocht! | |||
|DutM=Gears wanted! | |||
|Jap=屋敷の奥へ進め! | |Jap=屋敷の奥へ進め! | ||
|JapR=Yashiki no oku e susume! | |JapR=Yashiki no oku e susume! | ||
|JapM= | |JapM= | ||
|Ger=Zahnräder-Jagd | |Ger=Zahnräder-Jagd | ||
|GerM=Gear-Hunt | |GerM=Gear-Hunt | ||
Line 63: | Line 57: | ||
|ItaM=Tools of the job | |ItaM=Tools of the job | ||
|PorE=Aquecimento | |PorE=Aquecimento | ||
|PorEM= | |PorEM= | ||
|Rus=Механизм | |Rus=Механизм | ||
|RusR=Mekhanizm | |RusR=Mekhanizm | ||
|RusM=Mechanism | |RusM=Mechanism | ||
| | |Fra=Dans le vif du sujet | ||
| | |FraM= | ||
|Chi=向宅邸深处前进! (Simplified)<br/>''Xiàng zhái dǐ shēn chù qiánjìn!''<br/>前往宅邸深處! (Traditional)<br/>''Qiánwǎng zhái dǐ shēn chù!'' | |||
|ChiM= | |||
}} | }} | ||
{{LMDM | {{LMDM Levels}} | ||
[[Category:Luigi's Mansion: Dark Moon | {{LMDM}} | ||
[[Category:Luigi's Mansion: Dark Moon Missions]] |