Editing Goal Pole

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|image=[[File:NSMBW Flagpole Artwork.png|100px]]<br>Artwork of a pole from ''[[New Super Mario Bros. Wii]]''
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
}}
}}
{{quote|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
{{quote2|[[Break Free (Lead the Way)|And we'll grab the flag together, the fireworks are gonna start!]]|[[Pauline]]|''[[Super Mario Odyssey]]''}}
A '''Goal Pole''' (also known as a '''flagpole''',<ref>{{cite|language=en-us|title=''Super Mario Bros.'' instruction booklet|page=6 and 18|publisher=Nintendo of America}}</ref> '''Flag Pole''',<ref>{{cite|title=''Nintendo Power'' Volume 52|page=18|date=September 1993|publisher=Nintendo of AmericA|language=en-us}}</ref> '''Goal Post''',<ref>{{cite|author=Yamashita, Tatsumi|title=''The Official Nintendo Player's Guide''|publisher=Tokuma Shoten|date=1987|isbn=999832369X|page=33}}</ref> or '''pole'''<ref>{{cite|date=2006|language=en-us|publisher=Nintendo of America|title=''New Super Mario Bros.'' instruction booklet|page=15}}</ref><ref>{{cite|language=en-us|date=2009|publisher=Nintendo of America|title=''New Super Mario Bros. Wii'' instruction booklet|page=10}}</ref>) is an object appearing mainly in the [[Super Mario (series)|''Super Mario'' series]]. In their appearances, Goal Poles are placed typically at the end of a [[level]], and [[Mario]] or another player character has to [[jump]] at the Flag Pole and grab it to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it. Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
A '''Goal Pole''' (also known as a '''flagpole''',<ref>''Super Mario Bros.'' English instruction booklet, pages 6 and 18.</ref> '''Flag Pole''',<ref>''Nintendo Power'' Volume 52, page 18.</ref> '''Goal Post''',<ref>Tatsumi Yamashita, ''The Official Nintendo Player's Guide'', Tokuma Shoten, 1987, ISBN 999832369X. Page 33.</ref> or '''pole'''<ref>''New Super Mario Bros.'' instruction booklet, page 15.</ref><ref>''New Super Mario Bros. Wii'' instruction booklet, page 10.</ref>) is an object that appears at the end of every normal [[level]] in most of the mainstream ''[[Super Mario (franchise)|Super Mario]]'' games. [[Mario]], [[Luigi]], or any other playable character has to [[jump]] and grab the Goal Pole to finish the level. The number of [[point]]s the player earns from grabbing the Goal Pole depends on how high they landed on it.
 
Goal Poles first appeared in ''[[Super Mario Bros.]]'', and the flags on them come in many colors, though [[Goal Pole (secret)|red Goal Pole]]s usually indicate alternate exits in the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' games]]. Since then, if the player manages to grab the top of a Goal Pole, they will usually earn an [[extra life]]. Goal Poles were replaced by boxed roulette-like [[Goal (Super Mario Bros. 3)|goal]]s in ''[[Super Mario Bros. 3]]'' and [[Giant Gate]]s in ''[[Super Mario World]]''. A Goal Pole symbolizes Mario and friends taking over or claiming that area&mdash;taking down [[Bowser]]'s flag and/or replacing it with their own.
{{br|left}}
{{br|left}}
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Line 21: Line 24:
|image2=SMASSMBFlagpoleSprite.png
|image2=SMASSMBFlagpoleSprite.png
|alt2=Super Mario All-Stars
|alt2=Super Mario All-Stars
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]]'' (left) and ''[[Super Mario All-Stars]]'' (right)
|caption1=Flagpoles from the [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros.]] (left) and ''[[Super Mario All-Stars]]'' (right)
}}
}}
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. Mario and Luigi slide down the flagpole the same side from which they grabbed it.
In ''Super Mario Bros.'' and ''[[Super Mario Bros.: The Lost Levels]]'', flagpoles feature a green pole (which can sometimes be orange or gray in certain levels due to palette limitations) and a white flag with a green skull on them, which is reversed in ''[[Super Mario All-Stars]]''. [[Mario]] can jump over the flagpole in certain levels (such as [[World 3-3 (Super Mario Bros.)|World 3-3]] of ''Super Mario Bros.''). However, this will only result in Mario/Luigi being trapped in an empty, endlessly looping void once the flagpole disappears offscreen until they run out of time. In ''Super Mario Bros.: The Lost Levels'', Luigi can do so more easily due to his better jumping abilities. In order to still finish the level, the brother has to jump at it from the other side. It is unknown whether this is a glitch, as it does not cause any errors, and it was not fixed in ''Super Mario All-Stars'' (however, the player this time cannot venture beyond the fortress/castle and is simply just stopped by an invisible barrier on the right side of the screen), though ''[[Super Mario Bros. Deluxe]]'' makes it impossible; ''Super Mario Bros.: The Lost Levels'' actually hides a few [[Warp Zone]]s behind them. If the player gets a 1, 3, or 6 on the timer in ''Super Mario Bros.'', they can get one, three, or six [[fireworks]], each worth 500 points, depending on which number the last digit is. Grabbing the top of the flagpole in these games only rewards the player with 5000 [[point]]s, rather than with an extra life as is the case in later games of the series. However, in ''Super Mario Bros.: The Lost Levels'', the player can receive an extra life from a flagpole, but only if both digits of the coin counter and the last digit of the timer match when the player's character touches the flagpole. In Super Mario All-Stars, the flag is on the right side, and in Super Mario Bros.: The Lost Levels, he can slide down the right side if he's looking left when he touches the pole. In Super Mario Bros. Deluxe, when Mario grabs the pole, a red flag with a M rises up until Mario hits the bottom. When Bowser's flag reaches the ground, it vanishes. If you happen to use Luigi, Luigi's flag rises up instead op Mario's.


====''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Advance 4: Super Mario Bros. 3''====
Line 30: Line 33:
====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
[[File:NSMB Fireworks.png|left|200px|thumb|[[Fireworks]] from grabbing the pole]]
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. There are also [[Goal Pole (secret)|red flags that have skulls]]. It works as it did in ''Super Mario Advance 4: Super Mario Bros. 3'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "[[Course Clear]]" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens.
Starting with ''[[New Super Mario Bros.]]'', the pole now has a black flag with a clearer skull symbol; it also now sits on a [[fortress]]-styled base, rather than a [[Hard Block]]. It works as it did in ''Super Mario Advance 4'', though it once again marks the levels' end. Also, if the last two digits of the time limit are the same (except 00) when the level is cleared, the "Course Clear" theme from ''Super Mario Bros.'' plays instead of the normal one, fireworks go off (1 for ending in 11, 2 for ending in 22, 3 for ending in 33, and so on, awarding 4,000 points per explosion, for a maximum of 36,000), and a one-time use bonus [[Toad House]] appears at the map's starting point. Time limits ending in 11, 22, or 33 yield a Power-Up Toad House; 44, 55, and 66 yield a [[Extra life|1-Up]] Toad House; and 77, 88, and 99 yield a [[Mega Mushroom]] Toad House. Additionally, [[Mega Mario]] can even destroy the pole, awarding 8000 points for doing so, and filling up one-fifth of the meter above them, ensuring at least one extra life is gained. They shrink into [[Super Mario (form)|Super form]] and head into the fortress afterwards. However, the time limit does not go into the player's score when this happens. Mario can slide down the right side by looking to the left, and slide down in front of the pole if he's looking away from the player.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Line 37: Line 40:
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
[[File:Flagpole-SM3DL.png|thumb|120px|Mario grabbing on to a Goal Pole in ''Super Mario 3D Land'']]
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>{{cite|author=von Esmarch, Nick|title=''Super Mario 3D Land'' PRIMA Official Game Guide|page=219|publisher=[[Prima Games]]|date=November 13, 2011|language=en-us|isbn=978-0-307-89386-4}}</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and from this game onward, a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.
The poles, now called Goal Poles, appear in ''[[Super Mario 3D Land]]''; this is their first appearance in a 3D ''Super Mario'' game. Unlike in 2D ''Super Mario'' games, Goal Poles appear in every level, even in castles and airships. After defeating the boss of an airship or castle, Mario has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games. '''Big Goal Poles'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide, page 219.</ref> appear in castles, airships, and {{world-link|s8|crown|Special 8-Crown}}, which use a larger, rectangular flag with a red Bowser emblem and yellow borders on the top and bottom, rather than the usual triangular flag. When Mario grabs any part of a Goal Pole, he earns [[coin]]s rather than points (as the game lacks a scoring system), and a red flag with Mario's emblem (or a green flag with Luigi's emblem if playing as Luigi) replaces the one with Bowser's emblem. However, if Mario grabs the top of a Goal Pole, he performs a trick, earns an extra life, and the flag turns golden instead. These golden flags are required for 100% completion for the entire game.<ref>http://3dsforums.com/super-mario-3d-land-41/i-bought-im-playing-listen-ask-questions-27190/</ref>


[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
[[File:SM3DL Big Goal Pole.png|thumb|left|120px|A Big Goal Pole]]
Line 71: Line 74:


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
[[File:SMBW Goal Pole.jpg|thumb|right|Mario, Luigi, Peach and Yellow Toad reaching the top of the goal pole in ''Super Mario Bros. Wonder''.]]
{{new subject|section=y}}
Goal Poles reappear in ''[[Super Mario Bros. Wonder]]'' in two designs: the standard modern design from previous games, and one with a blue flag with a emblem of a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, and then pink in the middle; all within a white circle. In the level, [[Bulrush Coming Through!]], the regular Goal Pole can be knocked down by a herd of [[Bulrush]]es during the level's [[Wonder Effect]]. In the same level, the hidden goal pole is noticeably taller than usual, being about three times as tall. Once after a Goal Pole had been reached for the first time in a course, there is a [[fortress]] that has a [[Poplin]] imprisoned in it, that will transforms back to the Poplin's house from which the Poplin comes out and will reward the player a [[Wonder Seed]].<ref>{{cite|language=en-us|author=Nintendo of America|date=June 21, 2023|url=youtu.be/JStAYvbeSHc|title=''Super Mario Bros. Wonder'' - Nintendo Direct 6.21.2023|publisher=YouTube|accessdate=June 24, 2023}}</ref> Some Goal Poles do not have a fortress after it, resulting in no Wonder Seed given and a message that says "Course...clear?" instead of the usual "Course clear!" when meeting a Poplin at the end of a course. The end-of-level sequence is also different: the closing fanfare's second half consists solely of the rhythm track, and Mario's animation depicts him confusedly looking around before walking off. Such levels require Mario to find an alternate exit in order to progress.
The Goal Pole in ''[[Super Mario Bros. Wonder]]'' reappears in two designs: the standard design from previous games, and one with a blue flag with a white circle containing a four-petaled flower designed in four layers: dark blue from the outside, then light blue, then white, then pink in the middle. The latter Goal Pole can be destroyed by a herd of horned, cloud-like creatures. After either type of Goal Pole, there is a [[Toad House]]-like house with a swirly flower bud roof that replaces a [[fortress]] from which a Toad-like character resembling the house may exit and and give the player a [[Wonder Seed]].<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 24, 2023.</ref>
 
If the character grabs the top of the Goal Pole, they receive a "Wonderful" rating with a golden flag icon marked next to the level on the level selection screen, as in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', although the flag itself does not turn golden. These golden flags are required for 100% completion for the entire game.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
Line 89: Line 90:
|align=left
|align=left
}}
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.
In ''[[Mario & Luigi: Superstar Saga]]'' and its remake, ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', there is a flagpole in front of the [[Little Fungitown]] that can be slid down on in the [[Beanbean Kingdom]]. A flagpole is also seen in the ''Super Mario Bros.'' picture behind the [[Border Bro]]s.


As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
As of ''[[Mario & Luigi: Bowser's Inside Story]]'', when Mario, Luigi, Bowser (in ''Mario & Luigi: Bowser's Inside Story''), or [[Paper Mario (character)|Paper Mario]] (in ''[[Mario & Luigi: Paper Jam]]'') gain [[Experience Points]], Goal Poles appear as the EXP meter; when the flag gets to the top of the pole, they [[level up]]. However, in ''Mario & Luigi: Bowser's Inside Story'', Mario and Luigi do not have their flags. Instead, they have flags with mushroom emblems. These flags were changed back to their usual appearances as of ''[[Mario & Luigi: Dream Team]]'', and have reappeared in following ''[[Mario & Luigi (series)|Mario & Luigi]]'' games.
Line 112: Line 113:
===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
[[File:Flagpole Leap.png|thumb|Flagpole Leap in ''Dance Dance Revolution: Mario Mix'']]
Mario or Luigi can jump on a flagpole in the ''[[Dance Dance Revolution: Mario Mix]]'' minigame [[Flagpole Leap]].
Mario could jump on flagpoles in ''[[Dance Dance Revolution: Mario Mix]]'', in the [[Flagpole Leap]] minigame.


===''Mario Party 8''===
===''Mario Party 8''===
Line 131: Line 132:


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''
In ''[[The Super Mario Bros. Movie]]'', a Goal Pole is featured as part of the [[Training Course (The Super Mario Bros. Movie)|Training Course]]. It resembles its modern appearance but with a red flag with a [[Mushroom]] emblem on it. [[Baby Luigi]] also carries a small flag that resembles those of the flagpoles in ''Super Mario Bros.''


===Other appearances===
===Other appearances===
Line 149: Line 150:
In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.
In [[Nintendo Monopoly]], there is a [[Coin Block]]/[[Brick Block]] card that rewards the player with $20 for hitting the top of a Flagpole.


In the Wii U and Nintendo Switch versions of ''[[nwiki:Lego City Undercover|Lego City Undercover]]'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.
In the Wii U and Nintendo Switch versions of ''{{Wp|Lego City Undercover}}'', one of the flags on the castle is the Goal Pole. In all other releases of the game, the flagpole is changed to a generic one.


In ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters. This is not present in the English release.
In the Japanese version of ''[[wikibound:EarthBound|EarthBound]]'', one of the default names for Ness' favorite thing is Goal. This coincides with several other default names in the game that make Ness' party members named after ''Super Mario'' characters.


==Profiles==
==Profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
*'''Instruction manual description:''' "''Grab on to the Goal Pole to clear the course. The remaining time will be converted into coins, and you will return to the course-selections screen.''"
**"''{{color|blue|Note:}} Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
**"''<font color="blue">Note:</font> Grab the very top of the Goal Pole to earn an extra life and have a Golden Flag displayed on the course-selection screen.''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"
*'''European website bio:''' "''Goal Poles mark the end of every course. The aim of the game is to guide Mario through various obstacles so that he can get to that pole!''"


Line 179: Line 180:
===Artwork===
===Artwork===
<gallery>
<gallery>
SMB Artwork Goal Pole.png|''[[Super Mario Bros.]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
MarioRabbids VolleyGoomba.jpg|''[[Mario + Rabbids Kingdom Battle]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
SMM2 Background.png|Background image for ''[[Super Mario Maker 2]]''
MushroomKingdommisc.jpg|Official artwork used in promotional photos
Nintendo Tokyo Goal Pole.jpg|Nintendo Tokyo merchandise
SNW Promotional Image.jpg|Promotional image for [[Super Nintendo World]]
SNW Donkey Kong Country Play Wild.jpg|Super Nintendo World
SNW DKC Play Wild Artwork 1.jpg|Super Nintendo World
SNW Play Wild B.png|Super Nintendo World
</gallery>
</gallery>


Line 195: Line 189:
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMBS PC-88 Flagpole.png|''Super Mario Bros. Special'' (NEC PC-88)
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMA4 Flagpole sprite.png|''Super Mario Advance 4: Super Mario Bros. 3''
SMS Asset Model Flagpole.png|''[[Super Mario Sunshine]]''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
M&LSS Flag Pole.png|''Mario & Luigi: Superstar Saga''
NSMB Flagpole.png|''New Super Mario Bros.''
NSMB Flagpole.png|''New Super Mario Bros.''
Line 204: Line 199:
===Screenshots===
===Screenshots===
<gallery>
<gallery>
CranktoRank 8.png|''[[Mario Party 8]]''
CranktoRank 8.png|''Mario Party 8''
Top100CranktoRank.png|''[[Mario Party: The Top 100]]''
Top100CranktoRank.png|''Mario Party: The Top 100''
Flagpole SSBB.png|''[[Super Smash Bros. Brawl]]''
Flagpole SSBB.png|''Super Smash Bros. Brawl''
SSBU Mushroomy Kingdom Flagpole.png|''[[Super Smash Bros. Ultimate]]''
SSBU Mushroomy Kingdom Flagpole.png|''Super Smash Bros. Ultimate''
GoalPoleTSMBM.jpg|''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


Line 221: Line 215:
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LEGO Super Mario Adventures with Luigi.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
LSM Adventures with Peach Starter Course.jpg|LEGO ''Super Mario''
Adventures with Interactive LEGO Mario.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Luigi.png|LEGO ''Super Mario''
Adventures with Interactive LEGO Peach.png|LEGO ''Super Mario''
</gallery>
===Miscellaneous===
<gallery>
NKYOTO Promotional Photo 4.jpg|Promotional photo for Nintendo KYOTO
BJCFSNW.jpg|A Goal Pole-like flag with Bowser Jr.'s emblem on it at [[Super Nintendo World]]
Nintendo Museum Mario Plaza.png|Photo of a ''Super Mario''-themed plaza at the [[Nintendo Museum]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ポール<ref>{{cite|title=スーパーマリオブラザーズ (''Sūpā Mario Burazāzu'') instruction booklet|page=6|date=1985|publisher=Nintendo|language=ja}}</ref>
|Jap=ポール<ref>''Super Mario Bros.'' Japanese instruction booklet, page 6.</ref>
|JapR=Pōru
|JapR=Pōru
|JapM=Pole
|JapM=Pole
Line 243: Line 227:
|Spa=Banderín<br>Meta
|Spa=Banderín<br>Meta
|SpaM=Little Flag<br>Goal
|SpaM=Little Flag<br>Goal
|Fre=Drapeau
|Fra=Drapeau
|FreM=Flag
|FraM=Flag
|Dut=Vlag
|Dut=Vlag<br>Vlaggenstok
|Dut2=Vlaggenstok
|DutM=Flag<br>Flagpole<ref>Nintendo Nederland. (May 15, 2019). [https://www.youtube.com/watch?v=PUVPXThV-uc\ Super Mario Maker 2 Direct - 16 mei 2019]. ''Youtube''. Retrieved May 16, 2019.</ref>
|DutM=Flag
|Dut2M=Flagpole<ref>{{cite|language=nl|author=Nintendo Nederland|date=May 15, 2019|url=www.youtube.com/watch?v=PUVPXThV-uc|title=''Super Mario Maker 2'' Direct - 16 mei 2019|publisher=YouTube|accessdate=June 24, 2024}}</ref>
|Ger=Zielpfahl
|Ger=Zielpfahl
|GerM=Goal pole
|GerM=Goal pole
|Ita=Bandiera
|Ita=Bandiera<br>Asta della Bandiera
|Ita2=Asta della Bandiera
|ItaM=Flag<br>Flagstick
|ItaM=Flag
|Ita2M=Flagstick
|PorA=Bandeira
|PorA=Bandeira
|PorAM=Flag
|PorAM=Flag
Line 268: Line 248:
|ChiTR=Zhōngdiǎn Qígān
|ChiTR=Zhōngdiǎn Qígān
|ChiTM=Finish Flagpole
|ChiTM=Finish Flagpole
|Kor=골깃대
|KorR=Golgitdae
|KorM=Goal Flagpole
}}
}}
;Big Goal Pole
;Big Goal Pole
{{foreign names
{{foreign names
|Jap=でかゴールポール<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=October 19, 2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section|page=185|isbn=978-4-09-106569-8}}</ref>
|Jap=でかゴールポール<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section, page 185.</ref>
|JapR=Deka Gōru Pōru
|JapR=Deka Gōru Pōru
|JapM=Big Goal Pole
|JapM=Big Goal Pole
Line 285: Line 262:
<references/>
<references/>


{{navboxes|
{{nav templates|
{{Goals}}
{{Goals}}
{{SMB}}
{{SMB}}
Line 305: Line 282:
{{SMR}}
{{SMR}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
}}
}}
[[Category:Goals]]
[[Category:Goals]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: