Editing Gold Ring

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Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession.


==Enemy behavior list==
==Enemy behaviour list==
{|style="border-collapse:collapse;"border=1 cellpadding=2 cellspacing=0
{|style="border-collapse:collapse;"border=1 cellpadding=2 cellspacing=0
|-style="background-color: #f2f2f2;"
|-style="background-color: #f2f2f2;"
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|Uses Gold Goomba model, otherwise unchanged.
|Uses Gold Goomba model, otherwise unchanged.
|}
|}
{{Footnote|note|a|Gold Ring behavior unused}}
*{{Footnote|note|a|Gold Ring behaviour unused.}}
{{footnote|note|b|Gold Ring behavior encountered only in DLC courses}}
*{{footnote|note|b|Gold Ring behaviour encountered only in DLC course(s).}}
{{footnote|note|c|Enemy behavior unused}}
*{{footnote|note|c|Enemy behaviour unused.}}


==List of level appearances==
==List of level appearances==

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