Editing Heave-Ho

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__NOTOC__
__NOTOC__
{{species infobox
{{species-infobox
|image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
|image=[[File:DSHeave-ho.png]]<br>A Heave-Ho moving toward [[Mario]] in ''[[Super Mario 64 DS]]''
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|comparable=[[Catapult Kong]]<br>[[Cataquack]]
|related=[[Cataquack]]
}}
}}
'''Heave-Hos'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=13|date=1996|publisher=Nintendo of America|language=en-us}}</ref> are indestructible mechanical windup toys and enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], as well as in [[Battle Fort]] in the DS [[reissue|remake]]. Their name comes from the nautical expression "heave-ho" and the verb "heave," referring to their behavior. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose [[Health Meter|health]] upon landing. In Wet-Dry World, Heave-Hos disappear if the [[water]] level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a [[pit]].
[[File:HeaveHo64.jpg|thumb|left|A Heave-Ho in ''Super Mario 64'', about to fling Mario upward]]
'''Heave-Hos'''<ref>''Super Mario 64'' Player's Guide, page 13.</ref> are mechanical wind-up toys and enemies in ''[[Super Mario 64]]'' and its [[remake]], ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], and in the remake, they are also in the [[Battle Fort]] stage. Heave-Hos cannot be destroyed.


Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously.
Heave-Hos patrol certain areas, using a wind-up key to move around. Heave-Hos make the sound of a working machine as they move, similar to [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a character stands on a Heave-Ho's platform, it flings them high up from behind. The direction that the character is flung in depends on which direction the Heave-Ho is facing. This is sometimes required to reach certain higher areas. This can sometimes result in the character being flung too high, causing them to lose health when they land. In Tick Tock Clock, this may also result in the character falling down a [[pit]].


In Wet-Dry World, Heave-Hos disappear if the water level rises above the platforms that they are on. If the water is drained to a lower level, the Heave-Hos come back.
In some cases, a Heave-Ho can help the character reach a [[Power Star|Star]], such as in Tick Tock Clock's "[[Get a Hand]]" mission, where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star.
{{br|left}}
==General information==
===Physical appearance===
[[File:KOOPAtexture.png|frame|left|The "KOOPA" texture]]
Heave-Hos' bodies are a dark red color, and they have a yellow wind-up key on their back. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal.
{{br}}
==Gallery==
==Gallery==
<gallery>
<gallery>
SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
SM64 Asset Model Heave-Ho.png| Model from ''[[Super Mario 64]]''
HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
Heave-HoSM64DS.png| In-game model from ''[[Super Mario 64 DS]]''
KOOPAtexture.png|The "KOOPA" texture
DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
</gallery>
</gallery>


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|Jap=ポポイ
|Jap=ポポイ
|JapR=Popoi
|JapR=Popoi
|JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
|JapM=From「ポイポイ」(''poi-poi'', onomatopoeia for tossing sound) without an「イ」(''i'')
|JapC=<ref>{{cite|author=Motomiya, Shusuke (One Up),Yasuhiro Nemoto, Hideki Endo, Yuta Naoi, and Noriko Tsuyuki, editors|title=「キャラクター図鑑」 in 『スーパーマリオ64完全クリアガイド』|date=1996|language=ja|location=Tokyo|publisher=Media Factory|page=14|isbn=4-88991-411-0}}</ref>
|Ger=Wurfmäuschen (''Super Mario 64'')<br>Roboter-Bagger (''Super Mario 64 DS'')
|Ger=Wurfmäuschen<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=9}}</ref>
|GerM=Throwing Mouse<br>Robot Excavator
|GerN=''Super Mario 64''
|Ita=Heave-Ho<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pag. 86</ref>
|GerM=Throwing Mouse
|ItaM=-
|Ger2=Roboter-Bagger
|Ger2N=''Super Mario 64 DS''
|Ger2M=Robot Excavator
|Ita=Heave-Ho<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=86}}</ref>
}}
}}


==Trivia==
==Trivia==
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air.
*Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
*In the Japanese version, getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.


==References==
==References==
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{{SM64}}
{{SM64}}
[[Category:Robots]]
[[Category:Robots]]
[[Category:Super Mario 64 enemies]]
[[Category:Super Mario 64 Enemies]]
[[de:Roboter-Bagger]]
[[de:Roboter-Bagger]]
[[it:Heave-Ho]]
[[it:Heave-Ho]]

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