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| __NOTOC__
| | [[Image:DSHeave-ho.PNG|thumb|200px|A '''Heave Ho''' chasing [[Mario]] in ''[[Super Mario 64 DS]]''.]] |
| {{species infobox
| | [[Image:HeaveHo64.jpg|thumb|left|A '''Heave Ho''' trying to flip Mario in ''[[Super Mario 64]]'']] |
| |image=[[File:Heave-Ho DS model.png|200px]]<br>Model from ''[[Super Mario 64 DS]]''
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| |first_appearance=''[[Super Mario 64]]'' ([[List of games by date#1996|1996]])
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| |latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
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| |comparable=[[Catapult Kong]]<br>[[Cataquack]]
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| }}
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| '''Heave-Hos'''<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''Super Mario 64'' Player's Guide|page=13|date=1996|publisher=Nintendo of America|language=en-us}}</ref> are indestructible mechanical windup toys and enemies in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. They appear in [[Tick Tock Clock]] and [[Wet-Dry World]], as well as in [[Battle Fort]] in the DS [[reissue|remake]]. Their name comes from the nautical expression "heave-ho" and the verb "heave," referring to their behavior. Heave-Hos patrol certain areas, using windup keys to move around. Heave-Hos make the sound of a working machine as they move, similarly to a [[Chuckya]]. After a while, a Heave-Ho loses power, and it winds itself back up to continue moving around. If a player character stands on a Heave-Ho's platform, it flings him high up from behind, which is sometimes required to reach certain higher areas. However, in some cases, the character may be flung too high, causing him to lose [[Health Meter|health]] upon landing. In Wet-Dry World, Heave-Hos disappear if the [[water]] level rises above the platforms, but Heave-Hos return when the water drains to a lower level. In some cases, a Heave-Ho can help the player character reach a [[Power Star|Star]], such as in Tick Tock Clock's mission [[Get a Hand]], where if the character steps on a certain Heave-Ho as it faces a certain direction, it flings the character directly up to the Star, but there is risk of the character being flung down into a [[pit]]. | |
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| Heave-Hos' bodies are a dark red color, and they have yellow windup keys on their backs. They ride on three wheels and have a dustpan-like mechanism with footprints on it. The sides of Heave-Hos have an emblem of [[Bowser]] giving a thumbs up, above the word "KOOPA" written around in fire. The word "KOOPA" was left unchanged for international releases. In ''Super Mario 64 DS'', Heave-Hos have undergone multiple visual changes, having eyes inside visors instead of a face and lacking the side decal, and having blue treads instead of the beige wheels from previously. | | '''Heave Hos''' are mechanical enemies in ''[[Super Mario 64]]'' that can be either helpful, or a pain. |
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| ==Gallery==
| | Heave Hos are red enemies with the face of an [[Amp]]. They travel around on three wheels, with a tool in front that resembles a dustpan. If [[Mario]] happens to step on the dustpan, he will be thrown up in the direction the Heave Ho's back is facing. This is a good way to get a boost to high areas, but landing too low can drain life power. |
| <gallery>
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| SM64 Asset Model Heave-Ho.png|Model from ''[[Super Mario 64]]''
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| HeaveHo64.jpg|A Heave-Ho in ''Super Mario 64'', about to fling [[Mario]] upward
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| KOOPAtexture.png|The "KOOPA" texture
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| DSHeave-ho.png|A Heave-Ho moving toward Mario in ''[[Super Mario 64 DS]]''
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| </gallery>
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| ==Names in other languages==
| | On the Heave Hos' sides are emblems of [[Bowser]] giving a thumbs up, which is over the word "KOOPA" written around in fire. After moving around their area they lose power, and they have to wind up the gear in their backs, much like a toy. They appear in [[Wet-Dry World]] and [[Tick Tock Clock]]. |
| {{foreign names
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| |Jap=ポポイ
| | In ''[[Super Mario 64 DS]]'', Heave Hos suffered slight changes, having eyes inside visors instead of a face. Besides appearing in the aforementioned worlds, they also appear in the [[Battle Fort]] stage. |
| |JapR=Popoi
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| |JapM=Comes from a partial repetition of「ポイ」(''poi'', onomatopoeia for tossing sound)
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| |JapC=<ref>{{cite|author=Motomiya, Shusuke (One Up),Yasuhiro Nemoto, Hideki Endo, Yuta Naoi, and Noriko Tsuyuki, editors|title=「キャラクター図鑑」 in 『スーパーマリオ64完全クリアガイド』|date=1996|language=ja|location=Tokyo|publisher=Media Factory|page=14|isbn=4-88991-411-0}}</ref>
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| |Ger=Wurfmäuschen<ref>{{cite|author=Kraft, John D., Thomas Görg, and Marko Hein, editors|title=''Der offizielle Nintendo 64 Spieleberater "Super Mario 64"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1997|page=9}}</ref>
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| |GerN=''Super Mario 64''
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| |GerM=Throwing Mouse
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| |Ger2=Roboter-Bagger
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| |Ger2N=''Super Mario 64 DS''
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| |Ger2M=Robot Excavator
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| |Ita=Heave-Ho<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=86}}</ref>
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| }}
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| ==Trivia== | | ==Trivia== |
| *The [[Cataquack]], an enemy appearing in ''[[Super Mario Sunshine]]'' and later games, behaves similarly to a Heave-Ho. Both enemies use flat surfaces protruding from their bodies to launch Mario high into the air. | | *In ''[[Super Mario Galaxy 2]]'', a [[Pianta]] says "Heave ho!", which may indicate a reference to the Heave Hos in ''Super Mario 64''. The Pianta also uses his arms to catapult Mario to the air similar to a Heave Ho. |
| *Getting flung by a Heave-Ho triggers the damage process upon landing even if the fall is not high enough to damage Mario. In international versions, if no damage is taken, Mario makes the same sound effect as if hit by a [[Koopa Troopa]], and he does not flash when he gets back up.
| | {{SM64}} |
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| ==References==
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| <references/>
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| {{SM64}}
| | [[Category:Species]] |
| | [[Category:Enemies]] |
| [[Category:Robots]] | | [[Category:Robots]] |
| [[Category:Super Mario 64 enemies]]
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| [[de:Roboter-Bagger]]
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| [[it:Heave-Ho]]
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