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'''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | '''Keys''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are items and objects typically used for opening [[Key Door|locked doors]] or unlocking secret paths, and they have taken on a variety of designs throughout their appearances. | ||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
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Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key. | Keys in ''[[Super Mario Bros. 2]]'' are objects corresponding to locked doors, with both objects first appearing in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. All keys are guarded by [[Phanto]]s, one of which will chase the player until the key is either dropped or unlocks a door. Keys are one of the few items like [[Mushroom]]s to always be above ground and not having to be uprooted. A Key in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] is held by a [[Birdo]], whom the player must defeat for the key. | ||
{{br|left}} | {{br|left}} | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
[[File:SMW Key Sprite.png|frame|left]] | [[File:SMW Key Sprite.png|frame|left]] | ||
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Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=en-us|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=en-us|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0-7615-2103-8|publisher=[[Prima Games]]|language=en-us}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=en-us|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock. | Keys in ''[[Super Mario 64]]'' appear only as two '''Big Keys''',<ref>{{cite|title=''[[Nintendo Power]]'' Volume 91|page=63|language=en-us|publisher=Nintendo of America|date=December 1996}}</ref><ref>{{cite|date=February 24, 1998|archive=web.archive.org/web/20000303135944/http://www.nintendo.com/n64/super_mario64/items.html|title=Items {{!}} ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com|language=en-us|accessdate=February 23, 2018}}</ref><ref>{{cite|author=Prima Bath|title=''Nintendo 64 Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=April 7, 1999|page=84 and 86|isbn=0-7615-2103-8|publisher=[[Prima Games]]|language=en-us}}</ref><ref>{{cite|author=Prima Bath|title=''Ultimate Nintendo 64 Pocket Power Guide, 1999 Edition'' Prima's Official Strategy Guide|date=April 21, 1999|page=56 and 57|publisher=Prima Games|language=en-us|isbn=0-7615-2083-X}}</ref> located in [[Bowser in the Dark World]] and [[Bowser in the Fire Sea]] respectively. Each Big Key can be obtained by [[Mario]] after defeating Bowser. The first Big Key unlocks the opens the door to the basement of the [[Peach's Castle|Mushroom Castle]], while the second key opens the door to the upper floors of the Mushroom Castle. If the player tries unlocking the door to the upper floors with the basement key, a message is displayed, notifying the player that the key does not fit the lock. | ||
Keys in the [[Super Mario 64 DS|Nintendo DS | Keys in the [[Super Mario 64 DS|Nintendo DS versions]] appear in more varieties, other than Big Keys. The most common types of Keys are those stolen by [[rabbit]]s, and the first key that [[Yoshi]] has to obtain unlocks the door into the Mushroom Castle at the beginning. The keys held by the other rabbits are only for unlocking different [[minigame]]s, but a key to the white-bordered door in the [[Princess Peach's room|princess's room]], which contains a secret Power Star, can be obtained after capturing the eight [[glowing rabbit]]s. [[Goomboss]], [[King Boo]], and [[Chief Chilly]] are the proprietors of [[Mario's Key]], the [[Luigi Key]], and the [[Wario Key]], respectively, and must be defeated for their keys so that the player can unlock the doors in the princess's room where Mario, [[Luigi]], and [[Wario]] are imprisoned, respectively. | ||
{{multiple image | {{multiple image | ||
|align=center | |align=center | ||
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====''New Super Mario Bros.'' subseries==== | ====''New Super Mario Bros.'' subseries==== | ||
[[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]] | [[File:NSMB Key.png|frame|left|Mario wins a key in World 3.]] | ||
[[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[ | [[File:NSMBW Key Screenshot.png|thumb|200px|Mario sees a key after defeating [[Roy Koopa]] in ''New Super Mario Bros. Wii''.]] | ||
Keys in ''[[New Super Mario Bros.]]'' are rewarded for defeating every boss from [[World 2 (New Super Mario Bros.)|World 2]] to [[World 7 (New Super Mario Bros.)|World 7]]. | Keys in ''[[New Super Mario Bros.]]'' are rewarded for defeating every boss from [[World 2 (New Super Mario Bros.)|World 2]] to [[World 7 (New Super Mario Bros.)|World 7]]. | ||
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====''Wario Land: Super Mario Land 3''==== | ====''Wario Land: Super Mario Land 3''==== | ||
[[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]] | [[File:WL1 Key.png|left|thumb|Wario carrying a key to a skull door in ''Wario Land: Super Mario Land 3''.]] | ||
Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=en-us|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land | Keys in ''[[Wario Land: Super Mario Land 3]]'' are hidden throughout many stages of the game, and are required to open the skull door<ref name=WL>{{cite|title=''Wario Land: Super Mario Land 3'' instruction booklet|language=en-us|date=1994|publisher=Nintendo of America|location=Redmond, WA|page=15}}</ref> (also called Skeleton Door<ref name=WL/><ref>{{cite|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=28|language=en-us|publisher=Nintendo of America|date=1994}}</ref> or Treasure Room Door<ref>{{cite|title=''Nintendo Power'' Volume 88|date=September 1996|publisher=Nintendo of America|language=en-us|page=[https://imgur.com/a/5m2Mlbg 77]}}</ref>) to a Treasure Room.<ref name=WL/> A key can sometimes be found inside of a [[? Block#Wario Land: Super Mario Land 3|Face Block]]. The keyhole in which the key fits is always found in the same stage as the key and the key can not be taken out of the stage, so it has to be recollected after leaving the level. Inside the Treasure Rooms, [[Wario]] can find one of the collectible [[treasure (Wario franchise)|treasure]]s. However, he cannot be [[Tiny Wario|Small Wario]] as he needs to [[Dash Attack|Body Slam]] the [[treasure chest]] to open it (although [[Dragon Wario (Wario Land series)|breathing fire]] also works). | ||
====''Virtual Boy Wario Land''==== | ====''Virtual Boy Wario Land''==== | ||
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|footer=The keys as they appear in the levels of ''Wario Land 3'' | |footer=The keys as they appear in the levels of ''Wario Land 3'' | ||
}} | }} | ||
While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 61, 62, 63, 64, 65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> (or '''Silver Key'''<ref>{{cite|archive=web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5|title=Official American ''Wario Land 3'' website|publisher=Nintendo.com|language=en-us|deadlink=y}}</ref>), '''Red Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 62, 63, 64, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> '''Green Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=61, 62, 64, 65, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> and '''Blue Key'''.<ref>{{cite|title=''Nintendo Power'' Volume 133|page=65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it | While being absent in ''[[Wario Land II]]'', keys reappear in ''[[Wario Land 3]]''. Four differently colored keys are hidden throughout the level: a '''Gray Key'''<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 61, 62, 63, 64, 65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> (or '''Silver Key'''<ref>{{cite|archive=web.archive.org/web/20010429172737/http://www.warioland3.com/strategy/body.asp?key_id=N5_SILVER&land_id=N5|title=Official American ''Wario Land 3'' website|publisher=Nintendo.com|language=en-us|deadlink=y}}</ref>), '''Red Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=60, 62, 63, 64, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> '''Green Key''',<ref>{{cite|title=''Nintendo Power'' Volume 133|page=61, 62, 64, 65, 66|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> and '''Blue Key'''.<ref>{{cite|title=''Nintendo Power'' Volume 133|page=65|date=June 2000|publisher=Nintendo of America|language=en-us}}</ref> Wario can only clear a level if he finds one of the keys and manages to take them to their respective treasure chest. By doing so, he earns himself a new treasure that helps the player to proceed and find new levels. Usually, not all keys in a level are available from the start. The player has to obtain new abilities and meet certain requirements to find them all. After a key is taken to a treasure chest, the chest gets replaced by a [[Goal door (Wario Land series)|goal door]]. After acquiring all treasures in every level and beating the final boss, starting the game will result in Time Attack, in which the objective of every level is to instead collect all four colored keys and exit through one of the goal doors. The fastest possible time will be recorded based on how fast this objective is achieved. Every key can be obtained in a level no matter if it's day or night, so the player won't be locked out of completion in any condition. | ||
====''Wario Land 4''==== | ====''Wario Land 4''==== | ||
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
[[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | [[File:Grotto Key TTYD.png|frame|The [[Grotto Key]] in ''[[Paper Mario: The Thousand-Year Door]]''.]] | ||
Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | Keys in ''[[Paper Mario: The Thousand-Year Door]]'' appear in two varieties: the four [[Castle Key (Paper Mario: The Thousand-Year Door)|Castle Key]]s, which are shaped like flowers and open the doors in [[Hooktail Castle]], and a [[Grotto Key]], which opens the door to the south area in the [[Pirate's Grotto]]. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
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Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | Also, there are four special keys, with each one having a different card suit: heart, club, diamond, and spade. | ||
*The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]]. | *The key to Area 2, the '''Main Hall Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=29|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Chauncey]]): This heart-shaped key unlocks the door with the heart imprint on the first floor of the [[Foyer (Luigi's Mansion)|Foyer]]. | ||
*The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This club | *The key to Area 3, the '''Courtyard Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=46|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Bogmire]]): This key with a club shape on it unlocks the door with the club imprint that is near the [[Bathroom (1F)|Bathroom on the first floor]] and the [[Conservatory (Luigi's Mansion)|Conservatory]]. | ||
*The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This diamond | *The key to Area 4, the '''West Wing Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=62|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Boolossus]]): This key with a diamond shape unlocks the second door found on the [[Balcony (3F)|Balcony on the third floor]]. | ||
*The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This | *The key to the [[Secret Altar]], the '''Secret Altar Key'''<ref>{{cite|title=''Luigi's Mansion'' Nintendo Player's Guide|publisher=Nintendo of America|date=2001|page=75|language=en-us|isbn=1-930206-14-3}}</ref> (obtained from [[Vincent Van Gore]]): This key with a spade shape on it opens the door that leads to King Boo's Secret Altar, located in the basement at the end of the halls. It's the only special key that's not dropped by a boss Portrait Ghost nor leads to a different area. | ||
<gallery> | <gallery> | ||
HeartKeyLM.png|The Main Hall Key | HeartKeyLM.png|The Main Hall Key | ||
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===''Super Mario Bros. 2''=== | ===''Super Mario Bros. 2''=== | ||
*'''Wii Virtual Console manual:''' "''This item opens a locked door.''" | *'''Wii Virtual Console manual:''' "''This item opens a locked door.''" | ||
===''Yoshi's Island: Super Mario Advance 3''=== | ===''Yoshi's Island: Super Mario Advance 3''=== | ||
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====Key==== | ====Key==== | ||
{{foreign names | {{foreign names | ||
|Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8 | |Jap=カギ<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|publisher=Shogakukan|date=October 19, 2015|page=60, 70, 91, 118, 199|isbn=978-4-09-106569-8}}</ref> | ||
|JapR=Kagi | |JapR=Kagi | ||
|JapM=Key | |JapM=Key | ||
|Jap2=鍵<ref>{{cite|author=---|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo, Japan|isbn=978-4-09-106569-8|publisher=Shogakukan|date=October 19, 2015|page=136 and 169}}</ref> | |||
|Jap2R=Kē | |||
|Jap2M=Key | |||
|Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref> | |Ger=Schlüssel<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=17}}</ref> | ||
|GerM=Key | |GerM=Key |