Editing Koopa Troopa

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 55: Line 55:
|align=right
|align=right
}}
}}
In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is [[stomp]]ed while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[Impostor Bowser|fake Bowsers]] that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by [[fireball]]s.
In ''[[Super Mario Bros.]]'', Koopa Troopas are the second enemy [[Mario]] encounters, directly after [[Goomba]]s. They serve as foot-soldiers in the army Bowser uses to invade the [[Mushroom Kingdom]]. If jumped on, a Koopa Troopa recedes into [[Koopa Shell|shell]], which can then be kicked to attack other enemies. If [[Super Mario (form)|Super]]/[[Fire Mario|Fire]] [[Mario]] gets hit by the shell, he reverts to [[Small Mario|Small form]]; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green, which walks in one direction until it is defeated or falls and appears darker in underground and castle levels; and red, which patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is [[stomp]]ed while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as [[Koopa Paratroopa]]s, which are flying Koopa Troopas. A Koopa Troopa is one of seven [[fake Bowser]]s that serve as the bosses of the castles in the first seven worlds, particularly in [[World 2-4 (Super Mario Bros.)|World 2's castle]]; its true identity will be revealed if it is defeated by [[fireball]]s.


In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant [[Game Over]]). This is prevented in ''[[VS. Super Mario Bros.]]'' by having the Koopas on staircases replaced with Goombas.
Line 63: Line 63:
[[File:SMBLL Green Koopa Troopa Artwork.png|thumb|left|Artwork of a Koopa Troopa from ''Super Mario Bros.: The Lost Levels'']]
[[File:SMBLL Green Koopa Troopa Artwork.png|thumb|left|Artwork of a Koopa Troopa from ''Super Mario Bros.: The Lost Levels'']]
[[File:Koopa Troopa Underwater.png|frame]]
[[File:Koopa Troopa Underwater.png|frame]]
Koopa Troopas reappear in ''[[Super Mario Bros.: The Lost Levels]]'' working exactly the same way as in the previous game. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle. They can now be found underwater, where they cannot be stomped. Unlike the ones on land, these Koopas have gray shells like the gray [[Cheep Cheep]]s that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in ''[[Super Mario All-Stars]]''. In the ''Super Mario All-Stars'' version, the fake Bowser fought at the end of World A's castle is actually a red Koopa Troopa, though it is depicted as a right-side-up Koopa instead of an upside-down one.
Koopa Troopas reappear in ''[[Super Mario Bros.: The Lost Levels]]'' working exactly the same way as in the previous game. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle. They can now be found underwater, where they cannot be stomped. Unlike the ones on land, these Koopas have gray shells like the gray [[Cheep Cheep]]s that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in ''[[Super Mario All-Stars]]''. In the ''Super Mario All-Stars'' version, the Fake Bowser fought at the end of World A's castle is actually a red Koopa Troopa, though it is depicted as a right-side-up Koopa instead of an upside-down one.


====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: