Editing List of Paper Mario: The Thousand-Year Door pre-release and unused content

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[[File:POW Down TTYD unused.png|frame|right]]
[[File:POW Down TTYD unused.png|frame|right]]
An unused [[POW-Down]] status exists in the game's coding under the name "battle_common". When hacked into the game, it displays the message "Attack has dropped!"<ref>[[tcrf:Paper Mario: The Thousand-Year Door|The Cutting Room Floor]]. Retrieved May 10, 2017.</ref>
An unused [[POW-Down]] status exists in the game's coding under the name "battle_common". When hacked into the game, it displays the message "Attack has dropped!"<ref>[[tcrf:Paper Mario: The Thousand-Year Door|The Cutting Room Floor]]. Retrieved May 10, 2017.</ref>
===Unused Glitz Pit battle conditions===
A total of 70 different special conditions are coded for battles in the [[Glitz Pit]], but only a very small subset of 15 are actually used in-game.<ref>[https://github.com/jdaster64/ttyd-utils/blob/master/docs/ttyd_structures_pseudocode.txt GitHub jdaster64/ttyd-utils] Retrieved April 28, 2024.</ref> Many of the unused conditions are split to apply specifically to Mario or his partner. The game's script has multiple duplicate strings for some used conditions, suggesting they may have originally been unused ones before being overwritten. It's unclear how some conditions were expected to function, such as Mario having to attack the audience, which is not an action that can be performed freely in-game. All but one condition has a variable that can be configured, though many of the used conditions set this variable to 0. Therefore, it's possible that multiple variants of those conditions were also planned.
{|class="wikitable"
|-
!ID
!Conditions in code
!As presented in-game
|- style="background:#ffe6e6;"
|0
|Succeeds automatically
|
|- style="background:#e6ffe6;"
|1
|Do not jump ''n'' times
|Don't use your jump!
|- style="background:#ffe6e6;"
|2
|Jump ''n'' times
|
|- style="background:#e6ffe6;"
|3
|Do not hammer ''n'' times
|Don't use your hammer!
|- style="background:#ffe6e6;"
|4
|Hammer ''n'' times
|
|- style="background:#e6ffe6;"
|5
|Do not use special moves ''n'' times
|Don't use special moves!
|- style="background:#e6ffe6;"
|6
|Use special moves ''n'' times
|Don't use special moves!
|- style="background:#ffe6e6;"
|7
|Do not let Mario take ''n'' damage
|
|- style="background:#ffe6e6;"
|8
|Have Mario take ''n'' damage
|
|- style="background:#ffe6e6;"
|9
|Do not let partners take ''n'' damage
|
|- style="background:#ffe6e6;"
|0A
|Have partners take ''n'' damage
|
|- style="background:#e6ffe6;"
|0B
|Do not take ''n'' damage total
|Win before taking 20 HP of damage!
|- style="background:#ffe6e6;"
|0C
|Take ''n'' damage total
|
|- style="background:#ffe6e6;"
|0D
|Do not let Mario take ''n'' hits
|
|- style="background:#ffe6e6;"
|0E
|Have Mario take ''n'' hits
|
|- style="background:#ffe6e6;"
|0F
|Do not let partners take ''n'' hits
|
|- style="background:#ffe6e6;"
|10
|Have partners take ''n'' hits
|
|- style="background:#ffe6e6;"
|11
|Do not take ''n'' hits in total
|
|- style="background:#e6ffe6;"
|12
|Take ''n'' hits in total
|Take damage from your opponent three times!<br>Take damage from your opponent at least five times!
|- style="background:#ffe6e6;"
|13
|Mario must win battle with at least ''n'' HP (fails if Mario dies)
|
|- style="background:#e6ffe6;"
|14
|Mario must win battle with less than ''n'' HP (fails if Mario dies)
|Win after your HP drops to 5!
|- style="background:#ffe6e6;"
|15
|Must get a Power Bounce combo of least ''n''
|
|- style="background:#ffe6e6;"
|16
|Mario must use fewer than ''n'' items
|
|- style="background:#ffe6e6;"
|17
|Mario must use at least ''n'' items
|
|- style="background:#ffe6e6;"
|18
|Partners must use fewer than ''n'' items
|
|- style="background:#ffe6e6;"
|19
|Partners must use at least ''n'' items
|
|- style="background:#e6ffe6;"
|1A
|Use fewer than ''n'' items
|Don't use items!<br>Don't use any items!
|- style="background:#ffe6e6;"
|1B
|Use at least ''n'' items
|
|- style="background:#ffe6e6;"
|1C
|Mario must not swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1D
|Mario must swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1E
|Partners must not swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1F
|Partners must swap partners ''n'' times
|
|- style="background:#e6ffe6;"
|20
|Must not swap partners ''n'' times
|Don't change partners!
|- style="background:#ffe6e6;"
|21
|Must swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|22
|Mario must not attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|23
|Mario must attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|24
|Partners must not attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|25
|Partners must attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|26
|Mario must not appeal ''n'' times
|
|- style="background:#ffe6e6;"
|27
|Mario must appeal ''n'' times
|
|- style="background:#ffe6e6;"
|28
|Partners must not appeal ''n'' times
|
|- style="background:#ffe6e6;"
|29
|Partners must appeal ''n'' times
|
|- style="background:#ffe6e6;"
|2A
|Must not appeal ''n'' times
|
|- style="background:#e6ffe6;"
|2B
|Must appeal ''n'' times
|Appeal to the crowd at least once.<br>Appeal to the crowd at least three times!
|- style="background:#ffe6e6;"
|2C
|Mario must not spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2D
|Mario must spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2E
|Partners must not spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2F
|Partners must spend ''n'' FP
|
|- style="background:#e6ffe6;"
|30
|Must not spend ''n'' FP
|Don't use any FP!
|- style="background:#ffe6e6;"
|31
|Must spend ''n'' FP
|
|- style="background:#e6ffe6;"
|32
|Mario must not use ''n'' moves (jump/hammer/SP + Charge/Defend/Dip actions)
|Only let your partner attack!
|- style="background:#ffe6e6;"
|33
|Mario must use ''n'' moves
|
|- style="background:#e6ffe6;"
|34
|Partner must not use ''n'' moves (partner moves + Charge/Defend/Dip actions)
|Don't ever let your partner attack!
|- style="background:#ffe6e6;"
|35
|Partner must use ''n'' moves
|
|- style="background:#ffe6e6;"
|36
|Same as 0x30
|
|- style="background:#ffe6e6;"
|37
|Same as 0x31
|
|- style="background:#ffe6e6;"
|38
|Party must not use ''n'' moves
|
|- style="background:#ffe6e6;"
|39
|Party must use ''n'' moves
|
|- style="background:#ffe6e6;"
|3A
|Must take more than ''n'' turns
|
|- style="background:#e6ffe6;"
|3B
|Must not take more than ''n'' turns
|Defeat your opponent in five turns or less!
|- style="background:#ffe6e6;"
|3C
|Wait ''n'' turns before Mario actions (jump/hammer/SP/item/switch/Charge/SuperCharge/Run)
|
|- style="background:#ffe6e6;"
|3D
|Wait ''n'' turns before Partner actions (move/item/switch/Charge/SuperCharge/Run)
|
|- style="background:#ffe6e6;"
|3E
|Wait ''n'' turns before Party actions (0x3c + 0x3d conditions combined)
|
|- style="background:#ffe6e6;"
|3F
|Wait ''n'' turns before Mario attacks (jump/hammer/SP attack/item attack)
|
|- style="background:#ffe6e6;"
|40
|Wait ''n'' turns before partner attacks (partner attack/item attack)
|
|- style="background:#e6ffe6;"
|41
|Wait ''n'' turns before party attacks (0x3f + 0x40 conditions combined)
|Don't attack in the first three turns!
|- style="background:#ffe6e6;"
|42
|Mario can only jump or Defend
|
|- style="background:#ffe6e6;"
|43
|Mario can only hammer or Defend
|
|}


===Music===
===Music===

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