Editing List of Super Mario Bros. pre-release and unused content

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The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which could not [[jump]] at all and moved about a single screen. After taking notice of the sales figures for ''[[Mario Bros. (game)|Mario Bros.]]'', [[Takashi Tezuka]] proposed the idea of using [[Mario]] for the game to [[Shigeru Miyamoto]], which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}
The development of ''Super Mario Bros.'' began with a 16x32 pixel square used as a placeholder, which could not [[jump]] at all and moved about a single screen. After taking notice of the sales figures for ''[[Mario Bros. (game)|Mario Bros.]]'', [[Takashi Tezuka]] proposed the idea of using [[Mario]] for the game to [[Shigeru Miyamoto]], which was accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> [[Checkpoint Flag|Visible checkpoint]]s were considered in development.{{ref needed}}


[[File:SMB Cloud Stage Concept Art.jpg|thumb|Sketch of a cloud level.]]
[[File:Smb cloud stage.jpg|thumb|Sketch of a cloud level.]]
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>
The game was initially far more focused on shooting than platforming. [[Mario]] could carry weapons (with a rifle and a "beam gun" mentioned as being usable),<ref name="Iwata Asks">[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/super_mario_bros_25th_anniversary_19226_31910.html#top Iwata Asks: Super Mario Bros. 25th Anniversary].</ref> and the control scheme was different; the up arrow of the {{button|nes|Pad}} was used to jump, while pressing {{button|nes|A}} used whatever item Mario carried or kicked when empty-handed.<ref name="Iwata Asks"></ref>


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