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{{ | {{infobox | ||
|image=[[File:MKSC Box Art.jpg|270px]] | |image=[[File:MKSC Box Art.jpg|270px]] | ||
|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Game Boy Advance:'''<br>{{released|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{released|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{released|USA|November 13, 2014|Europe|April 23, 2015<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html ''Mario Kart: Super Circuit'' web page on Nintendo of Europe]</ref>|Australia|April 24, 2015|Japan|July 22, 2015}} | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E | |ratings={{ratings|esrb=E|pegi=3|cero=A}} | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]) | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]) | ||
| | |media={{media|gba=1|3dsdl=1|wiiudl=1}} | ||
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1 | |input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1}} | ||
}} | }} | ||
'''''Mario Kart: Super Circuit''''' is a | '''''Mario Kart: Super Circuit''''' is a ''[[Mario Kart (series)|Mario Kart]]'' game for the [[Game Boy Advance]]. It is the third entry in the series and the first one to be released for a handheld console. ''Mario Kart: Super Circuit'' was first released on July 21, 2001 in Japan. The game combines the elements from the previous ''Mario Kart'' games, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode where only one game cartridge is needed; however, the single cartridge-based multiplayer has heavy restrictions on the content available. | ||
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively | ''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] first in Oceania on December 15, 2011. ''Mario Kart: Super Circuit'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title to be developed by Intelligent Systems, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. This is one of the latest entries in the ''Mario'' franchise to use the [[Nintendo 64|N64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo updated the 3D art direction after 2002. | ||
==Gameplay== | ==Gameplay== | ||
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The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once. | The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once. | ||
This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]] | This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]], the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes. | ||
{{br|left}} | {{br|left}} | ||
==Controls== | ==Controls== | ||
===Menu controls=== | ===Menu controls=== | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable" style="width:65%; text-align:center" | ||
!width= | !rowspan=2 width=20%|Action(s) | ||
!width= | |- | ||
!width= | !width=25%|Game Boy Advance | ||
!width= | !width=25%|Nintendo 3DS | ||
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller | |||
|- | |- | ||
|Select | |Select | ||
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|{{button|3Ds|Pad}} | |{{button|3Ds|Pad}} | ||
|{{button|wii|CCStickL}} / {{button|wii|Pad}} | |{{button|wii|CCStickL}} / {{button|wii|Pad}} | ||
|- | |- | ||
|Confirm | |Confirm | ||
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|{{button|3Ds|A}} | |{{button|3Ds|A}} | ||
|{{button|wii|CCA}} | |{{button|wii|CCA}} | ||
|- | |- | ||
|Cancel | |Cancel | ||
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|{{button|3Ds|B}} | |{{button|3Ds|B}} | ||
|{{button|wii|CCB}} | |{{button|wii|CCB}} | ||
|- | |- | ||
|Access options for certain modes | |Access options for certain modes | ||
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|{{button|3Ds|select}} | |{{button|3Ds|select}} | ||
|{{button|wii|-}} | |{{button|wii|-}} | ||
|} | |} | ||
</center> | </center> | ||
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===Game controls=== | ===Game controls=== | ||
<center> | <center> | ||
{|class="wikitable"style="width:65%; text-align:center" | {|class="wikitable" style="width:65%; text-align:center" | ||
!width= | !rowspan=2 width=20%|Action(s) | ||
!width= | |- | ||
!width= | !width=25%|Game Boy Advance | ||
!width= | !width=25%|Nintendo 3DS | ||
!width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller | |||
|- | |- | ||
|Steer left or right | |Steer left or right | ||
|{{button|gba| | |{{button|gba|Pad}} | ||
|{{button|3Ds| | |{{button|3Ds|Pad}} | ||
|{{button|wii|CCStickL}} / {{button|wii| | |{{button|wii|CCStickL}} / {{button|wii|Pad}} | ||
|- | |- | ||
|Accelerate / [[Rocket Start]] (Start of race) | |Accelerate / [[Rocket Start]] (Start of race) | ||
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|{{button|3Ds|A}} | |{{button|3Ds|A}} | ||
|{{button|wii|CCA}} | |{{button|wii|CCA}} | ||
|- | |- | ||
|Brake | |Brake | ||
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|{{button|3Ds|B}} | |{{button|3Ds|B}} | ||
|{{button|wii|CCB}} | |{{button|wii|CCB}} | ||
|- | |- | ||
|Hop and Power Slide | |Hop and Power Slide | ||
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|{{button|3Ds|R}} | |{{button|3Ds|R}} | ||
|{{button|wii|CCR}} | |{{button|wii|CCR}} | ||
|- | |- | ||
|Use Items, stop Item Roulette | |Use Items, stop Item Roulette | ||
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|{{button|3Ds|L}} | |{{button|3Ds|L}} | ||
|{{button|wii|CCL}} | |{{button|wii|CCL}} | ||
|- | |- | ||
|Go in reverse | |Go in reverse | ||
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|{{button|3Ds|B}} + {{button|3Ds|Pad}} | |{{button|3Ds|B}} + {{button|3Ds|Pad}} | ||
|{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}} | |{{button|wii|CCB}} + {{button|wii|CCStickL}} / {{button|wii|Pad}} | ||
|- | |- | ||
|Shoot Item in certain direction | |Shoot Item in certain direction | ||
|{{button|gba|L}} + {{button | |{{button|gba|L}} + {{button|Padupdown}} | ||
|{{button|3Ds|L}} + {{button | |{{button|3Ds|L}} + {{button|Padupdown}} | ||
|{{button|wii| | |{{button|wii|CCL}} + {{button|Padupdown}} | ||
|- | |- | ||
|Quick sharp turn left or right | |Quick sharp turn left or right | ||
|{{button|gba|A}} + {{button|gba|B}} + {{button | |{{button|gba|A}} + {{button|gba|B}} + {{button|Padleftright}} | ||
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button | |{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|Padleftright}} | ||
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button | |{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}} | ||
|- | |- | ||
|Pause game | |Pause game | ||
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|{{button|3Ds|start}} | |{{button|3Ds|start}} | ||
|{{button|wii|+}} | |{{button|wii|+}} | ||
|- | |- | ||
|Horn | |Horn | ||
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|{{button|3Ds|select}} | |{{button|3Ds|select}} | ||
|{{button|wii|-}} | |{{button|wii|-}} | ||
|} | |} | ||
</center> | </center> | ||
*On the character selection screen, if the player presses the {{button|gba|L}} button, the character the player is on fires a green shell. If the player presses | |||
*On the character selection screen, if the player presses the {{button|gba|L}},{{button|3Ds|L}} or {{button|wii|CCL}} button, the character the player is on fires a green shell. If the player presses {{button|gba|R}} ,{{button|3Ds|R}} or {{button|wii|CCR}} button, the character hops. If the player presses {{button|gba|select}}, {{button|3Ds|select}} or {{button|wii|-}} button, the characters honk their horn. However, the horn does not work if Random is selected. | |||
==Game modes== | ==Game modes== | ||
''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him. | ''Mario Kart: Super Circuit'' has five different game modes: Grand Prix, Time Trial, Quick Run, VS, and Battle Mode. All are accessed by the single player except VS and battle modes. Up to four players can participate using the Game Boy Advance Link cable with even a single game cartridge. However, all players using single cartridge mode are limited to selecting Extra Mushroom Cup using only Yoshi and different colors of him. | ||
===Grand Prix=== | ===Grand Prix=== | ||
[[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]] | [[File:Peachcircuitmksc.png|thumb|left|Players participating in a race at Peach Circuit.]] | ||
In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins | In this mode, one or two players race against the CPU. The player chooses a cup and plays the four courses it contains. The player earns points by placing within the first four positions. When finished in fifth place or lower, the player must restart the race. The player is able to restart a race three times, with three race flags representing the lives. When the flags run out, the player can no longer restart any race in the cup, and must start from the first race if they fail to reach 4th or higher. When playing with two players, only one player has to finish in the top four in order to move on to the next race. At the end of the cup, the player with the most points wins. There are three different speeds to choose from, each with varying difficulty. | ||
*'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners. | *'''50cc''' - This engine size is the smallest engine size. [[Kart]]s go at a slower pace than other engine sizes. Computers rarely use items against the player. This engine size is best suited for beginners. | ||
*'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players. | *'''100cc''' - A slightly larger engine size. Karts go slightly faster than 50cc, but not as fast as 150cc. Computers use items more often against the player. This engine size is better suited for intermediate players. | ||
*'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players. | *'''150cc''' - The largest engine size. Karts go at their fastest. The computer regularly uses items against the player, such as frequently throwing [[Red Shell]]s, using [[Boo]]s, or even tossing a [[Spiny Shell (blue)|Spiny Shell]]. This engine size is best suited for expert players. | ||
====Ranking==== | ====Ranking==== | ||
[[File:MKSCCongratsScreen.png|thumb|The final Grand Prix result screen.]] | [[File:MKSCCongratsScreen.png|thumb|right|The final Grand Prix result screen.]] | ||
Depending on a player's performance in GP, the player can achieve one of the following eight ranks: | |||
*⭐⭐⭐: The player must score first consistently in the GP races and has fulfilled the requirements as stated below. | |||
*⭐⭐ | |||
*⭐ | |||
*'''A:''' The player has collected all 36 points. | *'''A:''' The player has collected all 36 points. | ||
*'''B:''' The player has collected at least 30 points. | *'''B:''' The player has collected at least 30 points. | ||
*'''C:''' The player has collected at least 25 points. | *'''C:''' The player has collected at least 25 points. | ||
*'''D:''' The player has collected at least 20 points. | *'''D:''' The player has collected at least 20 points. | ||
*'''E:''' The player has | *'''E:''' The player has not fulfilled the above stated requirements. | ||
Several factors account for a hidden score, which then translates to a rank.<ref>http://www.gamefaqs.com/gba/371318-mario-kart-super-circuit/faqs/67255</ref> | |||
*The more coins collected, the higher the score. | |||
*The player's time on each lap. Points are awarded depending on the time and are never deducted. | |||
*The more times and longer players hit the brakes, the lower their score. This does not count if players brake to avoid a slip from a Banana Peel. | |||
*The more times and longer players let go of the acceleration button, the lower their score. | |||
*Using Triple Red Shells, Stars, and Lightning Bolts decreases the score, with the Star decreasing the score the most. | |||
*If Lakitu must pick up the player, the score is lowered. Initiating the mini-turbo at the correct time will negate it somewhat, however. | |||
*The more times players hit enemy racers or obstacles, their score is lowered. Hitting walls slightly decreases the score more. | |||
*Getting hit by items lowers their score, except for Lightnings, which increase the score. | |||
*The more retries used, the lower their score. | |||
*The more time the player spends outside the track, the lower their score. | |||
*Starting the race with a boost increases the score. | |||
*Initiating more drift mini-turbos increases the score. | |||
*Passing an item box while already having an item (but not deployed yet) increases the score. | |||
*Picking certain characters can also affect the score, giving bonus points. This is because some have less grip on the road than others, so the game rewards characters with the least grip the most points. | |||
**Bowser (45 points) | |||
**Wario (40 points) | |||
**Donkey Kong (40 points) | |||
**Mario (30 points) | |||
**Luigi (30 points) | |||
**Princess Peach (10 points) | |||
**Toad (10 points) | |||
**Yoshi (0 points) | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
===Time Trial=== | ===Time Trial=== | ||
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===Quick Run=== | ===Quick Run=== | ||
Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and | Quick Run is a one player VS mode, unique to ''Mario Kart: Super Circuit'', that enables players to race on any tracks they unlocked with no restrictions or regulations. Players can choose what engine size they want to race on, with the difficulty level alongside with the speed. Players can alter the number of laps, appearance of coins, and item boxes by pressing {{button|gba|Select}} before accessing this mode. Later ''Mario Kart'' installments since ''[[Mario Kart DS]]'' (excluding ''[[Mario Kart 7]]'') have a similar mode to Quick Run, which is named VS mode except that single players can also access the mode. | ||
===VS=== | ===VS=== | ||
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | [[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | ||
VS mode is a Quick Run mode with two to four players | VS mode is basically a Quick Run mode with two to four players. This mode cannot be accessed by only one player. CPU players are turned off in this mode. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having triple mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and item boxes by pressing {{button|gba|Select}} before accessing this mode, but only if you play with multiple game cartridges. Players can play with multiple game cartridges or just a single cartridge via Game Boy Link Cable. When using a single cartridge, however, players are limited to their choices. Players will use a different colored [[Yoshi (species)|Yoshi]]. Player 1 will be Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Aside from that, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. | ||
===Battle=== | ===Battle=== | ||
[[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]] | [[File:MKSC Link Battle Screenshot.png|thumb|Battle Mode]] | ||
Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up | Just like VS mode, Battle mode cannot be played with only one player. The player participates with one to three other players in attempt to pop each other [[balloon]]s using items. Also seen in VS mode, the game counts how many times the players won or lost. When a player loses all of their balloons, the player turns into a [[Bob-omb]] and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up item boxes or blasting into their karts. | ||
{{br}} | {{br}} | ||
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All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | ||
Many other characters | Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out. | ||
===Drivers=== | ===Drivers=== | ||
Characters are divided into three classes depending on their weight: | Characters are divided into three classes depending on their weight: Light, Medium, and Heavy. Characters' speed and weight stats are viewable at the player select screen. | ||
'''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling and the least weight and speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed. | '''Lightweights''' are generally characterized by having high acceleration and low top speed. They are knocked easier by heavyweights and middleweights and skid easier. [[Princess Peach|Peach]] and [[Toad]] share the same stats as having the highest acceleration and handling, and the least weight and top speed in the game, and [[Yoshi]] offers slightly less acceleration and handling for slightly better weight and speed. | ||
'''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are | '''Middleweights''' are classified by their all-around stats. They do not excel at anything, nor do they have any significantly low stats. The only middleweights are Mario and Luigi, and they share the same stats. | ||
'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling | '''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and top speed in the game, but the worst acceleration and handling while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration. | ||
The character selection screen offers the option to select a random character if the Item Box icon is selected | The character selection screen offers the option to select a random character if the Item Box icon is selected. | ||
{|style="text-align:center"class=" | {| style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;" border="1" cellspacing="1" | ||
!Driver | !class=unsortable style="background-color:#FF0000"|Artwork | ||
! | !style="background-color:#FF0000"|Driver | ||
!class=unsortable style="background-color:#FF0000"|Stats | |||
!Weight | !style="background-color:#FF0000"|Weight class | ||
|- | |- | ||
|[[File:MKSC Mario.jpg|100px]] | |||
| | |[[File:MarioNameMKSC.png|100px|link=Mario]] | ||
|[[File:MarioStatsMKSC.png|100px]] | |||
|Middleweight | |||
|- | |- | ||
|[[File:Luigi MKSC artwork.jpg|100px]] | |||
| | |[[File:LuigiNameMKSC.png|link=Luigi|100px]] | ||
|[[File:MarioStatsMKSC.png|100px]] | |||
|Middleweight | |||
|- | |- | ||
|[[File:Princess Peach MKSC artwork.jpg|100px]] | |||
| | |[[File:PeachNameMKSC.png|100px|link=Peach]] | ||
|[[File:PeachToadStatsMKSC.png|100px]] | |||
|Lightweight | |||
|- | |- | ||
|[[File:Toad MKSC artwork.jpg|100px]] | |||
| | |[[File:ToadNameMKSC.png|100px|link=Toad]] | ||
|[[File:PeachToadStatsMKSC.png|100px]] | |||
|Lightweight | |||
|- | |- | ||
|[[File:Yoshi MKSC artwork.jpg|100px]] | |||
| | |[[File:YoshiNameMKSC.png|100px|link=Yoshi]] | ||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|- | |- | ||
|[[File:DK MKSC artwork.jpg|100px]] | |||
| | |[[File:DKNameMKSC.png|100px|link=Donkey Kong]] | ||
|[[File:WarioDKStatsMKSC.png|100px]] | |||
|Heavyweight | |||
|- | |- | ||
|[[File:MKSC Wario Pointing Artwork.jpg|100px]] | |||
| | |[[File:WarioNameMKSC.png|100px|link=Wario]] | ||
|[[File:WarioDKStatsMKSC.png|100px]] | |||
|Heavyweight | |||
|- | |- | ||
|[[File:Bowser MKSC artwork.jpg|100px]] | |||
| | |[[File:BowserNameMKSC.png|100px|link=Bowser]] | ||
|[[File:BowserStatsMKSC.png|100px]] | |||
|Heavyweight | |||
|} | |} | ||
A few Yoshi color variants are only playable in Single-Pak Multiplayer, each by a certain player. | |||
{|style="text-align:center" | |||
!Driver | {| style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;" border="1" cellspacing="1" | ||
! | !style="background:#FF0000|Sprite | ||
!style="background:#FF0000|Driver | |||
!style="background:#FF0000|Stats | |||
!style="background:#FF0000|Weight class | |||
|- | |- | ||
|[[File:MKSCRedYoshi.png]] [[ | |[[File:MKSCRedYoshi.png|50px]] | ||
| | |'''[[Yoshi (species)|Red Yoshi]]''' (Player 2) | ||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|- | |- | ||
|[[File: | |[[File:LightBlueYoshiMKSC.png|50px]] | ||
| | |'''[[Yoshi (species)|Light Blue Yoshi]]''' (Player 3) | ||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|- | |||
|[[File:YellowYoshiMKSC.png|50px]] | |||
|'''[[Yoshi (species)|Yellow Yoshi]]''' (Player 4) | |||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|} | |} | ||
====Rival order==== | ====Rival order==== | ||
Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents]] exists for each character in Grand Prix mode | Similar to ''[[Super Mario Kart]]'', [[Rival|a preset order of CPU opponents from slowest to fastest]] exists for each character in Grand Prix mode. In Quick Run mode, the orders are reversed, except in the first track of each cup. When playing Grand Prix in multiplayer, the rival order depends on the first player's character. | ||
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1" | |||
!style="background:#FF0000 | {| style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;" border="1" cellspacing="1" | ||
!style="background:#FF0000 | !style="background:#FF0000|Player | ||
|- | !style="background:#FF0000|Fastest CPU | ||
!style="background:#FF0000 | !style="background:#FF0000|2nd-fastest | ||
!style="background:#FF0000 | !style="background:#FF0000|3rd-fastest | ||
!style="background:#FF0000 | !style="background:#FF0000|4th-fastest | ||
!style="background:#FF0000 | !style="background:#FF0000|3rd-slowest | ||
!style="background:#FF0000 | !style="background:#FF0000|2nd-slowest | ||
!style="background:#FF0000|Slowest CPU | |||
|- | |- | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
| [[File:MKSCPrincessPeachSprite.png|center]] Peach | |||
| [[File:MKSC Toad and Pipe Frame.png|center]] Toad | |||
| [[File:MKSCWarioSprite.png|center]] Wario | |||
|- | |- | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|- | |- | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|- | |- | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|- | |- | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|- | |- | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|- | |- | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|- | |- | ||
|[[File:MKSC Bowser Sprite.png|center]]Bowser | | [[File:MKSC Bowser Sprite.png|center]] Bowser | ||
|[[File:MKSCDonkeyKongSprite.png|center]]Donkey Kong | | [[File:MKSCDonkeyKongSprite.png|center]] Donkey Kong | ||
|[[File:MKSCPrincessPeachSprite.png|center]]Peach | | [[File:MKSCPrincessPeachSprite.png|center]] Peach | ||
|[[File:Mario MKSC.png|center]]Mario | | [[File:Mario MKSC.png|center]] Mario | ||
|[[File:MKSCYoshiSprite.png|center]]Yoshi | | [[File:MKSCYoshiSprite.png|center]] Yoshi | ||
|[[File:MKSC Toad and Pipe Frame.png|center]]Toad | | [[File:MKSC Toad and Pipe Frame.png|center]] Toad | ||
|[[File:MKSCLuigiSprite.png|center]]Luigi | | [[File:MKSCLuigiSprite.png|center]] Luigi | ||
|[[File:MKSCWarioSprite.png|center]]Wario | | [[File:MKSCWarioSprite.png|center]] Wario | ||
|} | |} | ||
=== | ===Non-playable=== | ||
{| | |||
{| | |- valign=top | ||
|- | | | ||
*[[Bob-omb]] | |||
*[[Boo]] | |||
*[[Cheep Cheep|Cheep-Cheep]] | |||
*[[Crab]] | |||
*[[Goomba]] | |||
*[[Goonie]] | |||
*[[Hammer Bro]] | |||
*[[Kamek]] | |||
*[[Koopa Troopa]] | |||
*[[Koopa Paratroopa]] | |||
| | *[[Lakitu]] | ||
| | |||
*[[Little Mouser]] | |||
*[[Mechakoopa]] | |||
*[[Penguin]] | |||
*[[Piranha Plant]] | |||
*[[Shy Guy]] | |||
*[[Shy Guy Galleon]] | |||
*[[Shy Guy Tent]] | |||
*[[Snowman]] | |||
*[[Thwomp]] | |||
*[[Toad (species)|Toad]] | |||
[[ | |||
[[ | |||
[[ | |||
| | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
[[ | |||
|} | |} | ||
==Items== | ==Items== | ||
''Mario Kart: Super Circuit'' features eleven of the fourteen items from ''Mario Kart 64'', with no new additions, also making this and ''[[Mario Kart Live: Home Circuit]]'' the only ''Mario Kart'' games to not introduce any items. Like the past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them. | ''Mario Kart: Super Circuit'' features eleven of the fourteen items from ''Mario Kart 64'', with no new additions, also making this and ''[[Mario Kart Live: Home Circuit]]'' the only ''Mario Kart'' games to not introduce any items. Like the past games, items are found in Item Boxes and are typically used to hinder opponents and assist players who obtain them. | ||
{|class="wikitable" | {|class="wikitable" | ||
!style="background-color:#FF0000"|Sprite | !style="background-color:#FF0000"|Sprite | ||
Line 737: | Line 397: | ||
|align=center|[[File:MKSC Triple Mushrooms Artwork.png]] | |align=center|[[File:MKSC Triple Mushrooms Artwork.png]] | ||
|[[Triple Mushrooms]] | |[[Triple Mushrooms]] | ||
|Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial | |Obtained exclusively in Time Trial and Versus modes. Drivers will have three Mushrooms instead of one. They cannot be replenished once they are all used until the Time Trial is over. | ||
|- | |- | ||
|align=center|[[File:MKSC Banana Artwork.png]] | |align=center|[[File:MKSC Banana Artwork.png]] | ||
Line 773: | Line 433: | ||
|align=center|[[File:MKSC Lightning Artwork.png]] | |align=center|[[File:MKSC Lightning Artwork.png]] | ||
|[[Lightning#Mario Kart series|Lightning]] | |[[Lightning#Mario Kart series|Lightning]] | ||
|Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo | |Obtained rarely by lower-ranked drivers, they shrink every other driver not using a Star or a Boo. Shrunk drivers lose speed and the ability to use Mushroom. Shrunk drivers run over by a normal driver will spin out. Shrunk drivers revert back to normal after a set amount of time or if they go into a pit. | ||
|} | |} | ||
==Courses== | ==Courses== | ||
The game features | The game features twenty new courses, and brings back the original twenty courses of ''[[Super Mario Kart]]'' (but, due to the Grand Prix format, they are organized in five cups instead of four). However, most courses brought back have the hazards removed found in them such as the [[Monty Mole]]s in the Donut Plains, oil slicks in the Mario Circuits, and the Thwomps in Bowser Castles and Rainbow Road. The only hazards that have stayed are the breakable blocks in the Ghost Valley and Vanilla Lake, as well as water holes in Koopa Beach. The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class' [[Special Cup]] consisting of ''Mario Kart: Super Circuit'' tracks in first place, and then completing each cups again, while collecting at least 100 coins. | ||
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ''Mario Kart: Super Circuit'' features 40 race tracks on the Game Card. This is the third highest amount of courses in any ''Mario Kart'' game, being overcome by ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' with 48, and ''[[Mario Kart Tour]]'' with 66 (not counting the variants of courses), which frequently receives new race tracks through tours. ''Mario Kart: Super Circuit'' also has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ||
===Super Circuit tracks=== | ===Super Circuit tracks=== | ||
{| align=center width=75% cellspacing=0 border=1 cellpadding=0 style="border-collapse:collapse; font-family:Arial; text-align:center" | |||
{|style=" | |||
|- | |- | ||
![[File:MKSC Mushroom Cup | ![[File:MKSC Mushroom Cup Emblem.png|85px|link=Mushroom Cup]] | ||
|[[File: | |[[File:Peach Circuit MKSC icon.png|80px]]<br>[[GBA Peach Circuit|Peach Circuit]] | ||
|[[File: | |[[File:Shy Guy Beach MKSC icon.png|80px]]<br>[[GBA Shy Guy Beach|Shy Guy Beach]] | ||
|[[File: | |[[File:Riverside Park MKSC icon.png|80px]]<br>[[Riverside Park]] | ||
|[[File: | |[[File:Bowser's Castle 1 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 1|Bowser Castle 1]] | ||
|- | |- | ||
![[File:MKSC | ![[File:MKSC-FlowerCup.png|85px|link=Flower Cup]] | ||
|[[File: | |[[File:Mario Circuit MKSC icon.png|80px]]<br>[[GBA Mario Circuit|Mario Circuit]] | ||
|[[File: | |[[File:Boo Lake MKSC icon.png|80px]]<br>[[Boo Lake]] | ||
|[[File: | |[[File:Cheese Land MKSC icon.png|80px]]<br>[[GBA Cheese Land|Cheese Land]] | ||
|[[File: | |[[File:Bowser's Castle 2 MKSC icon.png|80px]]<br>[[GBA Bowser's Castle 2|Bowser Castle 2]] | ||
|- | |- | ||
![[File:MKSC Lightning Cup | ![[File:MKSC Lightning Cup Artwork.png|85px|link=Lightning Cup|Thunder Cup]] | ||
|[[File: | |[[File:Luigi Circuit MKSC icon.png|80px]]<br>[[GBA Luigi Circuit|Luigi Circuit]] | ||
|[[File: | |[[File:Sky Garden MKSC icon.png|80px]]<br>[[GBA Sky Garden|Sky Garden]] | ||
|[[File: | |<br>[[File:Cheep-Cheep Island MKSC icon.png|80px]]<br>[[GBA Cheep-Cheep Island|Cheep-Cheep <br>Island]] | ||
|[[File: | |[[File:Sunset Wilds MKSC icon.png|80px]]<br>[[GBA Sunset Wilds|Sunset Wilds]] | ||
|- | |- | ||
![[File:MKSC Star Cup | ![[File:MKSC Star Cup Artwork.png|85px|link=Star Cup]] | ||
|[[File: | |[[File:Snow Land MKSC icon.png|80px]]<br>[[Snow Land]] | ||
|[[File:MKSC | |[[File:Ribbon Land MKSC icon.png|80px]]<br>[[GBA Ribbon Road|Ribbon Road]] | ||
|[[File: | |[[File:Yoshi Desert MKSC icon.png|80px]]<br>[[Yoshi Desert]] | ||
|[[File: | |[[File:Bowser's Castle 3 MKSC icon.png|80px]]<br>[[GBA Bowser Castle 3|Bowser Castle 3]] | ||
|- | |- | ||
![[File:MKSC Special Cup | ![[File:MKSC Special Cup Artwork.png|85px|link=Special Cup]] | ||
|[[File: | |[[File:Lakeside Park MKSC icon.png|80px]]<br>[[Lakeside Park]] | ||
|[[File: | |[[File:Broken Pier MKSC icon.png|80px]]<br>[[Broken Pier]] | ||
|[[File: | |[[File:Bowser's Castle 4 MKSC icon.png|80px]]<br>[[Bowser Castle 4]] | ||
|[[File: | |[[File:Rainbow Road MKSC icon.png|80px]]<br>[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]] | ||
|} | |} | ||
===Extra tracks=== | ===Extra tracks=== | ||
These courses were | These courses were originally featured in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks in Grand Prix mode. These courses lack some of the obstacles from ''Super Mario Kart''. Coin locations are also changed so that each track has exactly 50 coins. ''[[Mario Kart DS]]'' and onward would later have a very similar feature called ''Retro Grand Prix'', which features four cups consisting of tracks from all the past ''Mario Kart'' games. | ||
{|style=" | {| align=center width=75% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center" | ||
|- | |- | ||
! | !Extra<br>Mushroom Cup | ||
|[[File:MKSC | |[[File:MKSC Mario Circuit 1 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 1|Mario Circuit 1]] | ||
|[[File:MKSC Donut Plains 1.png| | |[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 1|Donut Plains 1]] | ||
|[[File:MKSC Ghost Valley 1.png| | |[[File:MKSC Ghost Valley 1 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 1|Ghost Valley 1]] | ||
|[[File:MKSC SNES Bowser | |[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png|64px]]<br>[[Bowser Castle 1]] | ||
|- | |- | ||
! | !Extra<br>Flower Cup | ||
|[[File:MKSC Mario Circuit 2.png| | |[[File:MKSC Mario Circuit 2 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 2|Mario Circuit 2]] | ||
|[[File:MKSC Choco Island 1.png| | |[[File:MKSC Choco Island 1 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 1|Choco Island 1]] | ||
|[[File:MKSC Ghost Valley 2.png| | |[[File:MKSC Ghost Valley 2 Extra Cup Map.png|64px]]<br>[[SNES Ghost Valley 2|Ghost Valley 2]] | ||
|[[File:MKSC Donut Plains 2.png| | |[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 2|Donut Plains 2]] | ||
|- | |- | ||
! | !Extra<br>Lightning Cup | ||
|[[File:MKSC Bowser Castle 2 | |[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png|64px]]<br>[[Bowser Castle 2]] | ||
|[[File:MKSC Mario Circuit 3.png| | |[[File:MKSC Mario Circuit 3 Extra Cup Map.png|64px]]<br>[[SNES Mario Circuit 3|Mario Circuit 3]] | ||
|[[File:MKSC Koopa Beach 1.png| | |[[File:MKSC Koopa Beach 1 Extra Cup Map.png|64px]]<br>[[Koopa Beach 1]] | ||
|[[File:MKSC Choco Island 2.png| | |[[File:MKSC Choco Island 2 Extra Cup Map.png|64px]]<br>[[SNES Choco Island 2|Choco Island 2]] | ||
|- | |- | ||
! | !Extra<br>Star Cup | ||
|[[File:MKSC Vanilla Lake 1.png| | |[[File:MKSC Vanilla Lake 1 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 1|Vanilla Lake 1]] | ||
|[[File:MKSC Bowser Castle 3 | |[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png|64px]]<br>[[Bowser Castle 3]] | ||
|[[File:MKSC Mario Circuit 4.png| | |[[File:MKSC Mario Circuit 4 Extra Cup Map.png|64px]]<br>[[Mario Circuit 4]] | ||
|[[File:MKSC Donut Plains 3.png| | |[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png|64px]]<br>[[SNES Donut Plains 3|Donut Plains 3]] | ||
|- | |- | ||
! | !Extra<br>Special Cup | ||
|[[File:MKSC Koopa Beach 2.png| | |[[File:MKSC Koopa Beach 2 Extra Cup Map.png|64px]]<br>[[SNES Koopa Troopa Beach 2|Koopa Beach 2]] | ||
|[[File:MKSC | |[[File:MKSC Ghost Valley 3 Extra Cup Map.png|64px]]<br>[[Ghost Valley 3]] | ||
|[[File:MKSC Vanilla Lake 2.png| | |[[File:MKSC Vanilla Lake 2 Extra Cup Map.png|64px]]<br>[[SNES Vanilla Lake 2|Vanilla Lake 2]] | ||
|[[File:MKSC SNES Rainbow Road | |[[File:MKSC SNES Rainbow Road Extra Cup Map.png|64px]]<br>[[SNES Rainbow Road|Rainbow Road]] | ||
|} | |} | ||
===Battle courses=== | ===Battle courses=== | ||
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. | Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. | ||
<gallery widths=80 heights=64> | <gallery widths=80 heights=64> | ||
MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]] | MKSC Battle Course 1 icon.png|[[GBA Battle Course 1|Battle Course 1]] | ||
Line 976: | Line 523: | ||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref> | ''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html GameRankings score of ''Mario Kart: Super Circuit''] ''GameRankings''.</ref><ref>[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit Metacritic score of ''Mario Kart: Super Circuit'']. ''Metacritic''.</ref> | ||
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref> | Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>Harris, Craig. (August 29, 2001) [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit ''Mario Kart: Super Circuit'' review] ''IGN''.</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>Bramwell, Tom. (September 27, 2001) [http://www.eurogamer.net/articles/r_mksc_gba ''Mario Kart: Super Circuit'' review]. ''Eurogamer''.</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>Sanches, Joao Diniz (October 21, 2005) [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 ''Mario Kart: Super Circuit'' review]. ''Pocket Gamer UK''.</ref> | ||
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref> | Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref> | ||
{| class="wikitable | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''" | |align="left"|"''Some may try to tell you otherwise, but this is the definitive version of Mario Kart, and a perfect way to warm up your karting skills in the run-up to the GameCube's forthcoming release. Thoroughly recommended.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
''Mario Kart: Super Circuit'' is the fourth best-selling game for the Game Boy Advance | ''Mario Kart: Super Circuit'' is the fourth best-selling game for the Game Boy Advance, selling 5.91 million copies worldwide, as of March 31, 2009. | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Mario Kart: Super Circuit pre-release and unused content}} | {{main|List of Mario Kart: Super Circuit pre-release and unused content}} | ||
Early ''[[Nintendo Power]]'' screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The game was planned to feature all 14 of the ''Mario Kart 64'' items, but the [[Banana Bunch]], [[Golden Dash Mushroom|Super Mushroom]], and [[Fake Item Box]] were removed for unknown reasons. The unfinished versions can be seen by using a GameShark code: the Banana Bunch is non-functional, the Super Mushroom acts like normal, and the Fake Item Box causes racers to spin out of control as with a Banana. There is also an infinite version of the Super Mushroom. | Early ''[[Nintendo Power]]'' screenshots showed that the characters had different, "super-deformed" sprites of bigger heads contrasted by smaller karts. The game was planned to feature all 14 of the ''Mario Kart 64'' items, but the [[Banana Bunch]], [[Golden Dash Mushroom|Super Mushroom]], and [[Fake Item Box]] were removed for unknown reasons. The unfinished versions can be seen by using a GameShark code: the Banana Bunch is non-functional, the Super Mushroom acts like normal, and the Fake Item Box causes racers to spin out of control as with a Banana. There is also an infinite version of the Super Mushroom. | ||
<gallery> | <gallery> | ||
Mario Kart Advance SW 2000 screen 1.png | Mario Kart Advance SW 2000 screen 1.png | ||
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==Staff== | ==Staff== | ||
{{main|List of Mario Kart: Super Circuit staff}} | {{main|List of Mario Kart: Super Circuit staff}} | ||
''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]] | ''Mario Kart: Super Circuit'' was developed by [[Intelligent Systems]], the same company behind the ''[[Paper Mario (series)|Paper Mario]]'' series and the ''[[WarioWare (series)|WarioWare]]'' series. Takeshi Ando and Yukio Morimoto directed the game while the executive producer was [[Hiroshi Yamauchi]]. The Donkey Kong 3D model used in the pre-rendered sprites was provided by [[Rare Ltd.]]. | ||
==Glitches== | ==Glitches== | ||
===CPU Glitch=== | ===CPU Glitch=== | ||
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref> | To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>[https://www.youtube.com/watch?v=DtHXp-x97sU]</ref> | ||
===Koopa Beach 1 Glitch Shortcut=== | ===Koopa Beach 1 Glitch Shortcut=== | ||
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref> | If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>[https://www.youtube.com/watch?v=SfliDVHErIk]</ref> | ||
===Cheese Land Glitch Shortcut=== | ===Cheese Land Glitch Shortcut=== | ||
If the player spindrifts | If the player spindrifts 270 degrees right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>[https://www.youtube.com/watch?v=L9b6x17hCu0]</ref> | ||
==Gallery== | ==Gallery== | ||
{{main | {{main|Gallery:Mario Kart: Super Circuit}} | ||
<gallery> | <gallery> | ||
Mario laurel wreath MKSC.jpg|[[Mario]] | Mario laurel wreath MKSC.jpg|[[Mario]] | ||
Mario vs Bowser MKSC. | Mario vs Bowser MKSC.jpg|Mario and [[Bowser]] | ||
MKSC Characters.png|[[ | MKSC Characters.png|[[Lakitu]] and the playable characters | ||
Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[ | Mksc desert.jpg|[[Wario]] and [[Toad]] racing on [[Yoshi Desert]]. | ||
Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]]. | Mksc beach.jpg|[[Donkey Kong]], [[Toad]], and Mario racing on [[GBA Shy Guy Beach|Shy Guy Beach]]. | ||
</gallery> | </gallery> | ||
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==Media== | ==Media== | ||
{{main-media}} | {{main-media}} | ||
{{media table | {{media table | ||
|file1=MKSC-Music-Title.oga | |file1=MKSC-Music-Title.oga | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses | *''[[Super Mario Kart]]'': All previous race courses return with the hazards removed. Coins return in ''Mario Kart: Super Circuit'' with the same use as in this game, though without the Coin item. Part of the music used for Boo Lake/Broken Pier and the ''Mario Kart: Super Circuit'' Rainbow Road is a remix of the music from the [[Ghost Valley]] and [[SNES Rainbow Road|Rainbow Road]] courses. | ||
*''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game. | *''[[Super Mario 64]]'': The theme for the Bowser Castle courses has a similar bassline to that of the Bowser battle theme in this game. | ||
*''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release. | *''[[Mario Kart 64]]'': Many sprites and artwork in this game are based off the sprites in this game, such as the karts, characters, and the character selection screen portraits. Most of the items from this game also return. Players who lose in battle mode in ''Mario Kart: Super Circuit'' also turn into Bob-ombs, similar to turning into [[Mini Bomb Kart]]s. The selection of playable characters is exactly the same as in this game. Also, most voice clips (with the notable exception of Yoshi's) are reused from this game, specifically the Japanese version; Luigi, Peach, Wario, Toad, and the system voice's clips were not replaced with their Western versions when the game was localized for overseas release. | ||
*''[[Yoshi's Story]]'': | *''[[Yoshi's Story]]'': [[GBA Shy Guy Beach|Shy Guy Beach]] is based on the level [[Shy Guy's Ship]] from this game. Some of Yoshi's voice clips are reused. | ||
*''[[Paper Mario]]'': | *''[[Paper Mario]]'': [[Bowser's Castle#Paper Mario|Bowser's Castle]] is in the background of [[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]. The [[Hammer Bro]] seen during the awards ceremony has the same appearance as in this game. | ||
==References in later games== | ==References in later games== | ||
*''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones. | *''[[Mario Power Tennis]]'': Lightning Cup returns as part of the Gimmick Masters section of this game's tournament mode. However, the said cup goes by the name "Thunder Cup" in that game's English or Japanese version, as the Lightning Cup has been usually called the Thunder Cup in Japanese sources and not English ones. | ||
*''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''. | *''[[Mario Kart DS]]'': This game uses the ranking system of ''Mario Kart: Super Circuit''. Also, four GBA tracks return in this game: [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]]. The [[Lightning Cup]] has been traditionally modified as one of the four retro cups, and Sky Garden appears in the Lightning Cup in both of the games, a first and only time for the series. The Quick Run concept has been reused and renamed as Vs. Mode. The idea of returning older courses originates from ''Mario Kart: Super Circuit''. | ||
*''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser | *''[[Mario Kart Wii]]'': [[GBA Shy Guy Beach|Shy Guy Beach]], [[GBA Bowser Castle 3|Bowser Castle 3]], and [[GBA Battle Course 3|Battle Course 3]] return in this game. | ||
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game. | *''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [https://www.youtube.com/watch?v=HuKxl-uBANw One of the songs] is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''. | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. | ||
*''[[Mario Kart Tour]]'': | *''[[Mario Kart Tour]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], and [[GBA Sunset Wilds|Sunset Wilds]] appear as returning courses. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=マリオカートアドバンス | |Jap=''マリオカートアドバンス'' | ||
|JapR=Mario Kāto Adobansu | |JapR=Mario Kāto Adobansu | ||
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ. | |JapM=''Mario Kart Advance''<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ. | ||
|ChiS=马力欧卡丁车 超级赛道 | |ChiS=''马力欧卡丁车 超级赛道''<ref>From the unreleased iQue version.</ref> | ||
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | |ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | ||
|ChiSM=Mario Kart: Super Circuit | |ChiSM=''Mario Kart: Super Circuit'' | ||
|ChiT= | |ChiT=''瑪利歐賽車 Advance''<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref> | ||
|ChiTR=Mǎlì'ōu Sàichē Advance | |ChiTR=Mǎlì'ōu Sàichē Advance | ||
| | |ChiTM=''Mario Kart Advance'' | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In Japan, it was once possible to challenge other players online by connecting | *In Japan, it was once possible to challenge other players online by connecting their GBA to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records and browse national rankings as well. This service ended in December 2002. | ||
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, | *This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, however the section of the site intended to provide details on the e-Cards has nothing more than a "Coming Soon" notice.<ref>[http://microsite.nintendo-europe.com/mariokart/enGB/home.html Mario Kart: Super Circuit - European Gamesite]</ref>{{dead link}} | ||
*This game was planned to release in mainland China by [[iQue]], but | *This game was planned to release in mainland China by [[iQue]], but left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from Chinese government. | ||
*In multiplayer, | *In multiplayer, Player 4's player color is pink in the menus, but is blue in-game. | ||
==References== | ==References== | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=Mario Kart Super Circuit}} | {{NIWA|StrategyWiki=Mario Kart Super Circuit}} | ||
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | *[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | ||
*[ | *[http://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite] | ||
*[https://www.youtube.com/watch?v=o2XbGiJp7mQ Japanese commercial] | *[https://www.youtube.com/watch?v=o2XbGiJp7mQ Japanese commercial] | ||
*[https://www.youtube.com/watch?v=CRss45A85Vo American commercial (full)] | *[https://www.youtube.com/watch?v=CRss45A85Vo American commercial (full)] | ||
*[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)] | *[https://www.youtube.com/watch?v=-kUKHaBizDQ American commercial (extended)] | ||
*[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)] | *[https://www.youtube.com/watch?v=CzUXg2MI2c0 American commercial (short)] | ||
{{MKSC}} | {{MKSC}} | ||
{{ | {{MarioGames}} | ||
{{GBA}} | {{GBA}} | ||
[[de:Mario Kart: Super Circuit]] | [[de:Mario Kart: Super Circuit]] | ||
[[it:Mario Kart: Super Circuit]] | [[it:Mario Kart: Super Circuit]] | ||
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[[Category:Racing games]] | [[Category:Racing games]] | ||
[[Category:2001 games]] | [[Category:2001 games]] | ||
[[Category:2011 games]] | |||
[[Category:3DS Ambassador games]] | [[Category:3DS Ambassador games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] |