Editing Mario Party 4
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|developer=[[Hudson Soft]] <br> [[CAProduction]] | |developer=[[Hudson Soft]] <br> [[CAProduction]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Original release:'''<br>{{ | |release='''Original release:'''<br>{{release|USA|October 21, 2002|Mexico|October 21, 2002<ref>{{cite|archive=web.archive.org/web/20021201231801/http://www.nintendo.com.mx/Juegos/game_cube/marioparty.html|title=Nintendo-Juegos-NGC-Mario Party 4|publisher=www.nintendo.com.mx|accessdate=November 28, 2022}}</ref>|Japan|November 8, 2002|Europe|November 29, 2002|Australia|November 29, 2002|South Korea|2002<ref>{{cite|url=scanlines16.com/blog-3/retro-gaming/game-cube/gamecube-korean-master-list|title=Gamecube : Korean Master-List !|publisher=Scanlines16.com|accessdate=April 19, 2018}}</ref>}} '''[[Player's Choice|Player's Choice Release]]:'''<br>{{release|Europe|October 10, 2003}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Party|Party]] | |genre=[[Genre#Party|Party]] | ||
|modes=1-4 players | |modes=1-4 players | ||
|ratings={{ratings|acb=g8+|esrb=e|elspa=3+|pegi=3|usk=0 | |ratings={{ratings|acb=g8+|esrb=e|elspa=3+|pegi=3|usk=0}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
|format={{format|gcn=1}} | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}} | |input={{input|gcn=1}} | ||
|serials= | |serials=DOL-GMPE-USA (U.S.) | ||
}} | }} | ||
'''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan. | '''''Mario Party 4''''' is the fourth main installment in the ''[[Mario Party (series)|Mario Party]]'' series and the first for the [[Nintendo GameCube]]. Developed by [[Hudson Soft]] and published by [[Nintendo]], the game was initially released in North America on October 21, 2002, making it the first ''Mario Party'' game to be released first outside of Japan. | ||
It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[ | It retains the basic gameplay aspects from previous ''Mario Party'' titles, where up to four players roll dice to move around a board, earning coins from landing on [[Space]]s, events, or winning [[minigame|mini-game]]s played at the end of every turn to buy [[Star (Mario Party series)|stars]]. Features introduced in previous ''Mario Party'' games such as the introduction of the usage of [[List of items|items]] from ''[[Mario Party 2]]'' to assist players against their opponents and the ability to carry up to three items from ''[[Mario Party 3]]'' return. New elements introduced in ''Mario Party 4'' include the ability for players to team up in pairs in Party Mode, creating a custom mini-game pack selected entirely by players of the game, and the first ''Mario Party'' game to introduce side-collectibles in the form of presents. It is also the only ''Mario Party'' game so far to have pre-rendered cutscenes. The game is notable for introducing boards fully rendered in 3D, though the navigational board space layout remains flat until ''Mario Party 5''. ''Mario Party 4'' requires two blocks to save on the memory card, and it contains up to three save files. | ||
The game furthers a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond; many 3D character models from games released over a decade afterward can be traced back to this one. The revamp would continue through ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario 64 DS]]'' to include minor species and enemies. | The game furthers a revamp in the 3D art direction of the ''Super Mario'' franchise that started with ''[[Luigi's Mansion]]'' and continued with ''[[Super Mario Sunshine]]''. This game finalized the designs used for much of its cast that would continue to be used throughout the GameCube era and beyond; many 3D character models from games released over a decade afterward can be traced back to this one. The revamp would continue through ''[[Mario Kart: Double Dash!!]]'' and ''[[Super Mario 64 DS]]'' to include minor species and enemies. | ||
Line 44: | Line 44: | ||
[[File:LotteryBallGame1.png|thumb|left|[[Donkey Kong]] accessing Toad's Lottery Shop]] | [[File:LotteryBallGame1.png|thumb|left|[[Donkey Kong]] accessing Toad's Lottery Shop]] | ||
Other board features that can be accessed in all boards include [[Item Shop (Mario Party series)|Item Shops]], [[Ghost House#Mario Party series|Boo House]]s, and [[Lottery Shop]]s. Players can choose to enter these when they pass their space, though some of these are locked away through [[ | Other board features that can be accessed in all boards include [[Item Shop (Mario Party series)|Item Shops]], [[Ghost House#Mario Party series|Boo House]]s, and [[Lottery Shop]]s. Players can choose to enter these when they pass their space, though some of these are locked away through [[Gate (Mario Party 4)|Gate]]s. Some boards feature board-specific features that players that function in a similar manner to these shops such as the [[Mystery Train]] from [[Boo's Haunted Bash]] or [[Klepto]] from [[Shy Guy's Jungle Jam]]. Players earn a [[Lucky Party Ticket]] when they enter the Lottery Shop for the first time, which does not have an effect until the [[Last Five Turns Event]]. | ||
Items can be earned when players purchase them from Item Shops, obtain them from landing on Mushroom Spaces, win them in Mini Mini-games, or through other means. Players can stash up to three items; if they carry more, they need to discard items. These items can be used to give players advantages over their opponents. A prominent feature of ''Mario Party 4'' is the replacement of regular Mushrooms through the use of Mega and Mini Mushrooms, which can be routinely earned throughout the game. Mega Mushrooms cause the player to grow large, roll two sets of Dice Blocks, and squash opponent players for their coins. However, this causes them to ignore most board features, which includes passing by [[Star Space]]s. Mini Mushrooms shrink players and make them roll a Dice Block numbered only 1-5, but they can travel through | Items can be earned when players purchase them from Item Shops, obtain them from landing on Mushroom Spaces, win them in Mini Mini-games, or through other means. Players can stash up to three items; if they carry more, they need to discard items. These items can be used to give players advantages over their opponents. A prominent feature of ''Mario Party 4'' is the replacement of regular Mushrooms through the use of Mega and Mini Mushrooms, which can be routinely earned throughout the game. Mega Mushrooms cause the player to grow large, roll two sets of Dice Blocks, and squash opponent players for their coins. However, this causes them to ignore most board features, which includes passing by [[Star Space]]s. Mini Mushrooms shrink players and make them roll a Dice Block numbered only 1-5, but they can travel through Gates to access areas of the map that cannot be accessed otherwise and play Mini Mini-games, which gives them the chance to earn free coins and items. In [[Bowser's Gnarly Party]], Bowser reacts differently to characters depending on their current size. Players can earn more powerful variants of them with the Super Mega Mushroom and the Super Mini Mushroom, both of which let them roll an extra Dice Block. When players roll doubles or triples, they earn bonus coins, with 7's earning a greater number of coins, where the greatest number, rolling three 7's, rewards players with 50 coins. | ||
[[File:Marioparty4extra34.png|thumb|Boo performing a lottery drawing in the Last Five Turns Event]] | [[File:Marioparty4extra34.png|thumb|Boo performing a lottery drawing in the Last Five Turns Event]] | ||
Line 65: | Line 65: | ||
*'''Bonus Settings''': If turned on, players can find [[Hidden Block]]s when a space is landed on that awards players coins or a Star. At the end of the game, bonus Stars are also rewarded to players based on their performance. | *'''Bonus Settings''': If turned on, players can find [[Hidden Block]]s when a space is landed on that awards players coins or a Star. At the end of the game, bonus Stars are also rewarded to players based on their performance. | ||
**'''Mini-Game Star''': Awarded to players who have won the most coins from mini-games. | **'''Mini-Game Star''': Awarded to players who have won the most coins from mini-games. | ||
**'''Coin Star''': Awarded to players who | **'''Coin Star''': Awarded to players who have amassed the most coins. | ||
**'''Happening Star''': Awarded to players who have landed on the most Happening Spaces. | **'''Happening Star''': Awarded to players who have landed on the most Happening Spaces. | ||
*'''Handicap''': Players can adjust the number of Stars each player starts out with in the beginning of the game. Up to 9 Stars can be given to any individual character. | *'''Handicap''': Players can adjust the number of Stars each player starts out with in the beginning of the game. Up to 9 Stars can be given to any individual character. | ||
Line 147: | Line 147: | ||
''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. In addition, Princess Daisy and Waluigi are now playable in Story Mode. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode. | ''Mario Party 4'' has a total of eight playable characters, with all playable characters returning from ''[[Mario Party 3]]''. All of these playable characters are usable from the beginning and are usable throughout all modes. In addition, Princess Daisy and Waluigi are now playable in Story Mode. While ''Mario Party 4'' does not introduce any new playable characters, a mini-game, [[Beach Volley Folly]], found in the Extra Mode, features additional playable characters exclusive to that mini-game. They are unlocked by playing through Battle Mode, and once Battle Mode is unlocked, those additional playable characters are usable only in Free Mode. | ||
{|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"} | {|class="wikitable"cellpadding="0"style="margin: 0 auto;text-align: center"} | ||
! | !{{color-link|red|Mario|Rouge Redisyuk}} | ||
! | !{{color-link|blue|Luigi|Bleue Blueisyuk}} | ||
! | !{{color-link|hotpink|Princess Peach|Rose Pinkisyuk}} | ||
! | !{{color-link|green|Yoshi|Vert Greenisyuk}} | ||
|- | |- | ||
|[[File:Mario Artwork - Mario Party 4.png|center|150x150px]] | |[[File:Mario Artwork - Mario Party 4.png|center|150x150px]] | ||
Line 157: | Line 157: | ||
|[[File:Yoshi MP4.png|center|150x150px]] | |[[File:Yoshi MP4.png|center|150x150px]] | ||
|- | |- | ||
|style="background: | |style="background:red"|{{color|white|''Rouge's always been an all-around woman. Just watch out when she gets a Mega Mushroom – she really starts cruisin'!''}} | ||
|style="background: | |style="background:blue"|{{color|white|''Rouge's mother is just wild about Mushrooms! ...But does he have any hidden abilities?''}} | ||
|style="background: | |style="background:pink"|''She seems to be cute and innocent, but Rose is secretly quite mischievous – watch out for her Swap Card!'' | ||
|style="background: | |style="background:green"|{{color|white|''Vert sure does love Warp Blocks! You can never tell where this unpredictable character will pop up next...''}} | ||
|- | |- | ||
! | !{{color-link|purple|Wario|Violette Purpleisyuk}} | ||
!{{color-link|gold|Princess Daisy|Jaune Yellowisyuk}} | |||
! | !{{color-link|black|Waluigi|Noire Blackisyuk}} | ||
! | |||
|- | |- | ||
|[[File:Mario Party 4 Wario.png|center|150x150px]] | |[[File:Mario Party 4 Wario.png|center|150x150px]] | ||
|[[File:MP4 Daisy Chomp Call Artwork.jpg|center|150x150px]] | |[[File:MP4 Daisy Chomp Call Artwork.jpg|center|150x150px]] | ||
|[[File:Waluigi4.jpg|center|150x150px]] | |[[File:Waluigi4.jpg|center|150x150px]] | ||
|- | |- | ||
|style="background: | |style="background:purple"|{{color|white|''Violet's a madman with her MiniMega Hammer. Be careful in duels, too, because she's a dueling master!''}} | ||
|style="background: | |style="background:yellow"|''A bit of a tom-boy, Jaune's a big fan of the Warp Pipe!'' | ||
|style="background:black"|{{color|white|''That Noir's a serious sneak! Watch out for his Sparky Sticker...''}} | |||
|style="background: | |||
|} | |} | ||
Line 239: | Line 236: | ||
|[[File:Mini Mushroom.jpg|100px]] | |[[File:Mini Mushroom.jpg|100px]] | ||
|align=center|[[Mini Mushroom]] | |align=center|[[Mini Mushroom]] | ||
|The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[ | |The Mini Mushroom causes players to be tiny. It also restricts the Dice Block; instead of rolling 1-10, it only rolls 1-5. However, the Mini Mushroom can cause players to play Mini Mini-games; plus, they can move through [[Gate (Mario Party 4)|Gate]]s. | ||
|5 | |5 | ||
|- | |- | ||
Line 252: | Line 249: | ||
|15 | |15 | ||
|- | |- | ||
|[[File: | |[[File:WarpPipeScrn.png|100px]] | ||
|align=center|[[Warp Pipe]] | |align=center|[[Warp Pipe]] | ||
|When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. | |When players use a Warp Pipe, a roulette that has the heads of the other characters appears. An arrow spins and players can stop the arrow. When the arrow stops on a character's head, the player swaps places with that character. | ||
Line 262: | Line 259: | ||
|15 | |15 | ||
|- | |- | ||
|[[File: | |[[File:MiniMegaHammerScrn.png|100px]] | ||
|align=center|[[MiniMega Hammer]] | |align=center|[[MiniMega Hammer]] | ||
|When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button. | |When players use a MiniMega Hammer, they may choose another player to be Mega or Mini by hitting them on the head with the hammer; but they can't inflict their own effect (Mega or Mini). Then, the opponent that player chooses is given the effects of a Mega Mushroom or a Mini Mushroom on the next turn, determined by what mushroom appears on the hammer when the alternating between the two mushrooms is stopped by pressing the A button. | ||
Line 274: | Line 271: | ||
|[[File:Boo's Crystal Ball.jpg|100px]] | |[[File:Boo's Crystal Ball.jpg|100px]] | ||
|align=center|[[Boo's Crystal Ball]] | |align=center|[[Boo's Crystal Ball]] | ||
|When Boo's Crystal Ball is used, a [[Boo]] appears and does either of the following: | |When Boo's Crystal Ball is used, a [[Boo]] appears and does either of the following: A) The Boo steals coins from a selected player with a five-coin fee. The victim can fight back and lose less coins by repeatedly pressing {{button|gcn|A}}. B) The Boo steals a Star from another player with a 50 coin fee. The victim cannot fight back. However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins. | ||
However, if the victim has a [[Gaddlight]], the victim can flash the light at Boo and chase him away when he's after their Stars and coins. | |||
|25 | |25 | ||
|- | |- | ||
Line 296: | Line 289: | ||
|30 | |30 | ||
|- | |- | ||
|[[File: | |[[File:Genie Lamp.png|100px]] | ||
|align=center|[[Magic Lamp]] | |align=center|[[Magic Lamp]] | ||
|When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star. | |When players use this, they summon the [[Genie of the Lamp]]. The genie then transports them to the Star Space. However, they still must trade 20 coins for the Star. | ||
Line 309: | Line 302: | ||
==Spaces== | ==Spaces== | ||
{|class="wikitable sortable" align=center width=100% style="text-align:center" | {|class="wikitable sortable" align=center width=100% style="text-align:center" | ||
! | !width=15%|Image | ||
!width= | !width=17%|Space | ||
!width= | !width=68%|Description | ||
|- | |- | ||
|[[File:SpaceBlueMP45.png| | |[[File:SpaceBlueMP45.png|50px]] | ||
|align=center|[[Blue Space]] | |align=center|[[Blue Space]] | ||
|If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result. | |If players land on this space, they receive three coins. On the last five turns, the coins received may double if the losing player hits the roulette wheel and has that event as a result. | ||
|- | |- | ||
|[[File:SpaceRedMP45.png| | |[[File:SpaceRedMP45.png|50px]] | ||
|align=center|[[Red Space]] | |align=center|[[Red Space]] | ||
|If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result. | |If players land on this space, they lose three coins. On the last five turns, the coins lost may double if the losing player hits the roulette wheel and has that event as a result. | ||
|- | |- | ||
|[[File:Event Space MP4.png| | |[[File:Event Space MP4.png|50px]] | ||
|align=center|[[Happening Space]] | |align=center|[[Happening Space]] | ||
|If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative. | |If players land on this space, they trigger an event. The event varies within the board. The event may be positive or negative. | ||
|- | |- | ||
|[[File:Bowser Space MP4.png| | |[[File:Bowser Space MP4.png|50px]] | ||
|align=center|[[Bowser Space]] | |align=center|[[Bowser Space]] | ||
|If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space. | |If players land on this space, either a [[Koopa Kid]] or [[Bowser]] appear. The Koopa Kid can take coins from either the player who landed on it or from everyone. If Bowser appears, he can cause the following events: Bowser Revolution, where he divides everyone's coins equally; Bowser Mini-game where he forces everyone to play his mini-games; Bowser Shuffle, which he randomly swaps all of the players' places; or Bowser Suit, which he gives the player a [[Bowser Suit]]. The latter event is rare. Sometimes, Bowser can come out after Koopa Kid on the same Bowser Space. | ||
|- | |- | ||
|[[File:SpaceFortuneMP4.png| | |[[File:SpaceFortuneMP4.png|50px]] | ||
|align=center|[[Fortune Space]] | |align=center|[[Fortune Space]] | ||
|If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other. | |If players land on this space, an event occurs, and they use the [[Chance Time|Reversal of Fortune]], which resembles a pinball machine. The results may vary such as the player swapping stars with another or the player giving coins to the other. | ||
|- | |- | ||
|[[File:SpaceMushroom.png| | |[[File:SpaceMushroom.png|50px]] | ||
|align=center|[[Mushroom Space]] | |align=center|[[Mushroom Space]] | ||
|If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box. | |If players land on this space, two boxes appear: one small, one large. The player chooses one box and may receive a [[Mega Mushroom]] or a [[Mini Mushroom]], regardless of the size of the box. | ||
|- | |- | ||
|[[File:SpaceWarp.png| | |[[File:SpaceWarp.png|50px]] | ||
|align=center|[[Warp Space]] | |align=center|[[Warp Space]] | ||
|If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character. | |If players land on this space, an arrow spins on a roulette, showing the other three character's heads. The player can stop the roulette. If the arrow is pointing to one of the character's head, the space, which is actually a spring, launches the character to the chosen character. | ||
|- | |- | ||
|[[File:SpaceBattle.png| | |[[File:SpaceBattle.png|50px]] | ||
|align=center|[[Battle Space]] | |align=center|[[Battle Space]] | ||
|If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games. | |If players land on this space, a [[Bob-omb]] appears and starts a Battle mini-game. The player who landed on the Battle Space may choose one of two randomly selected Battle mini-games. | ||
Line 365: | Line 358: | ||
|- | |- | ||
|[[File:Gate (MP4).png]] | |[[File:Gate (MP4).png]] | ||
|align=center|[[ | |align=center|[[Gate (Mario Party 4)|Gate]] | ||
| | |Gates are pipe-like obstructions featured throughout the board. Players while normal or bigger cannot pass through them; players need to be under the effects of a Mini Mushroom to pass. When players approach them while mini, Gates function as a junction of routes. | ||
|} | |} | ||
Line 452: | Line 445: | ||
===Arcade=== | ===Arcade=== | ||
[[Banpresto]] released a ''Mario Party 4''-based arcade game called ''Dokidoki Mario Chance!'' in Japan in March 2003.<ref>[https://web.archive.org/web/20071024152122/http://www.famitsu.com/game/news/1138631_1124.html バンプレスト内覧会で『FFX-2』グッズを発見!. Famitsu.]</ref> The game had a wheel base with numbers and lights in the center of each number circle in a clockwise pattern. Each time a light would turn on, a sound would activate. On the top of the machine is a plastic case which houses a small jumping Mario figure. | [[Banpresto]] released a ''Mario Party 4''-based arcade game called ''Dokidoki Mario Chance!'' in Japan in March 2003.<ref>[https://web.archive.org/web/20071024152122/http://www.famitsu.com/game/news/1138631_1124.html バンプレスト内覧会で『FFX-2』グッズを発見!. Famitsu.]</ref> The game had a wheel base with numbers and lights in the center of each number circle in a clockwise pattern. Each time a light would turn on, a sound would activate. On the top of the machine is a plastic case which houses a small jumping Mario figure. A Japanese voice actress and [[Charles Martinet]] provided voice acting for the game. Among Charles' lines are "Yahoo!" and "Let's-a party!" A music piece also plays throughout the gameplay. When someone loses the game, a sad sound along with more voice acting from Charles Martinet would play.<ref>[https://youtube.com/watch?v=7bEGonCjsHE]</ref>{{dead link}} It was the last ''[[Super Mario (franchise)|Super Mario]]'' game to be made by Banpresto.<ref>{{cite|url=www.marioboards.com/index.php?topic=35637.msg1780718|title=Arcade coverage: Banpresto|author=Borp|publisher=Super Mario Boards|date=October 28, 2015|language=English}}</ref> | ||
==Gallery== | ==Gallery== | ||
Line 462: | Line 455: | ||
WarioParty4gamers.jpg|Wario and Waluigi playing [[The Great Deflate]] | WarioParty4gamers.jpg|Wario and Waluigi playing [[The Great Deflate]] | ||
MP4 GOAL Minigame Artwork.jpg|Daisy, Mario, Luigi, and Wario playing [[GOOOOOOOAL!!]] | MP4 GOAL Minigame Artwork.jpg|Daisy, Mario, Luigi, and Wario playing [[GOOOOOOOAL!!]] | ||
MP4 Bowser.png|[[Bowser]] | |||
</gallery> | </gallery> | ||
Line 513: | Line 506: | ||
*''[[Mario Party 2]]'': [[Bowser's Bigger Blast]] is a remake of [[Bowser's Big Blast]]. | *''[[Mario Party 2]]'': [[Bowser's Bigger Blast]] is a remake of [[Bowser's Big Blast]]. | ||
*''[[Mario Party 3]]'': Some of the playable characters' voice clips are reused from this game, with Daisy's being pitched slightly lower than usual. "You're the Star" is a similar song to "The Adventure Ends". In [[Koopa's Seaside Soiree]], one of the sand drawings is a cloud, which appears in every board in this game. | *''[[Mario Party 3]]'': Some of the playable characters' voice clips are reused from this game, with Daisy's being pitched slightly lower than usual. "You're the Star" is a similar song to "The Adventure Ends". In [[Koopa's Seaside Soiree]], one of the sand drawings is a cloud, which appears in every board in this game. | ||
==References in later games== | ==References in later games== |