Editing Moon (Super Mario Maker 2)

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The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, which serves as an alternate form of the [[Angry Sun]].
The '''Moon''' is a course part introduced in ''[[Super Mario Maker 2]]''. It is a crescent moon with a face, which serves as an alternate form of the [[Angry Sun]].


When a Moon is placed in a course in the editor mode, the current theme switches to a "night" variant with different properties from the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon does not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of [[Ghost House]], [[Airship]], and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while the player walks in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while the player [[Flutter Jump|flutter-jumps]] in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.
==Description==
When a Moon is placed in a course in the editor mode, the current theme switches to a 'night' variant with different properties than the normal daytime one. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background, with the exception of Ghost House, Airship, and Underwater levels, which have darker versions of their respective backgrounds; a music-box version of the level's music plays instead of the standard one. An 8-bit drum beat, differing slightly depending on whether the game style is ''[[Super Mario Bros.]]'' or ''[[Super Mario Bros. 3]]'', plays while walking in a [[Goomba's Shoe|Goomba's Stiletto]] (in the Sky theme, only half this beat plays), and the laughing sound that plays while flutter jumping in a winged Stiletto is bit-crushed. The baby sound effect also varies in pitch and may sometimes play the sound of a screaming baby.


In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
In gameplay, unlike the Angry Sun, the Moon does not harm the playable characters upon contact; when touched, it instead defeats every enemy on the screen, similar to a [[POW Block]] or a [[Lucky Star (Super Mario Bros. Special)|Lucky Star]].
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Theme !! Nighttime effect
! Theme !! Night-time effect
|-
|-
| Ground || Causes many different behavior changes in certain items and enemies (see below).
| Ground || Causes many different behavior changes in certain items and enemies (see below)
|-
|-
| Underground || Level is flipped upside-down.
| Underground || Level is flipped upside-down
|-
|-
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]].
| Underwater || rowspan=2|Level is completely dark except for a small radius around the player and certain objects; the radius changes based on the status of the [[ON/OFF Switch]]
|-
|-
| Ghost House
| Ghost House
|-
|-
| Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity.
| Airship || Cosmetic thunder and rain effects (except in the ''Super Mario Bros.'' style); all enemies behave as if underwater but [[Spiny|Spinies]], which act in low gravity
|-
|-
| Castle || Characters swim in the air; everything else behaves as normal.
| Castle || Characters swim in the air, everything else behaves as normal
|-
|-
| Desert|| Strong [[wind]]s blow (direction and frequency depend on game style, see below).
| Desert|| Strong [[wind]]s blow (direction and frequency depends on game style, see below)
|-
|-
| Snow || All walkable surfaces have reduced traction.
| Snow || All walkable surfaces have reduced traction
|-
|-
| Forest || Water is turned into [[Poison (obstacle)|poison]].
| Forest || Water is turned into [[Poison (obstacle)|poison]]
|-
|-
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater.
| Sky || Low gravity for all players and Spinies; all other enemies behave as if underwater
|-
|-
|}
|}


===Nighttime Ground theme effects===
===Night-time Ground theme effects===
====Items====
====Items====
{| class="wikitable"
{| class="wikitable"
|-
|-
! Item !! Nighttime Ground theme effect
! Item !! Night-time Ground theme effect
|-
|-
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, not unlike a [[Super Star]].  
| [[Super Mushroom]]/[[Big Mushroom]] || Continuously bounces while trying to avoid the player, not unlike a [[Super Star]].  
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|[[Propeller Mushroom]] || Moves around in bursts, erratically changing its direction.  
|[[Propeller Mushroom]] || Moves around in bursts, erratically changing its direction.  
|-
|-
|[[1-Up Mushroom]] || Usually replaced by [[Rotten Mushroom]]s. If brought through a [[Warp Pipe|Pipe]] from a [[sub-area]] that contains [[1-Up Mushroom]]s using [[Yoshi]], it will behave as normal.
|[[1-Up Mushroom]] || Usually replaced by [[Rotten Mushroom]]s. If brought through a [[Warp Pipe|Pipe]] from a sub-area that contains [[1-Up Mushroom]]s using [[Yoshi]], it will behave as normal.
|-
|-
|[[Link]]'s bomb || Grows legs and walks in the direction it was thrown. It stops once it is jumped on or touches a wall.
|[[Link]]'s bomb || Grows legs and walks in the direction it was thrown. It will stop once it is jumped on or touches a wall.
|-
|-
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
|[[SMB2 Mushroom]] || Bounces whenever the player jumps.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Item !! Nighttime Ground theme effect
! Item !! Night-time Ground theme effect
|-
|-
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if it is underwater.
|[[Goomba]]/[[Wiggler]] || Floats in the air, behaving as if it is underwater.
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|}
|}


===Nighttime Desert theme effects===
===Night-time Desert theme effects===
{| class="wikitable"
{| class="wikitable"
|-
|-
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<gallery>
<gallery>
SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2-SMB-Moon.png|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2-SMB-Moon.gif|The Moon in the ''Super Mario Bros.'' game style
SMM2-SMB-Moon.gif|The Moon in the ''[[Super Mario Bros.]]'' game style
SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style
SMM2 SMB3 Moon.png|The Moon in the ''[[Super Mario Bros. 3]]'' game style
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style
SMM2 SMW Moon.png|The Moon in the ''[[Super Mario World]]'' game style
</gallery>
</gallery>
===Screenshots===
===Screenshots===
<gallery>
<gallery>

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