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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]<br>[[Nintendo SPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|July 28, 2012<ref name="Commercials">{{cite|title=New Super Mario Bros. 2 - Commercials Collection|url=https://youtu.be/mDYHhXzUlQ4|author=vini64|publisher=YouTube|accessdate=October 10, 2024|date=September 30, 2020}}</ref>|Europe|August 17, 2012<ref name="Commercials"></ref>|Australia|August 18, 2012|USA|August 19, 2012<ref name="Commercials"></ref>|Italy|August 24, 2012<ref name="Commercials"></ref>|South Korea|December 6, 2012<ref name="Commercials"></ref>|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{flag list|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>{{cite|url=putgame.blogspot.com/2015/04/3ds.html|title=<nowiki>[3DS]</nowiki> 半殘台灣機即將上市?是喜還是憂?|publisher=Blogspot|language=zh-hant|accessdate=September 16, 2024}}</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012<ref>{{cite|title=New Super Mario Bros. 2 TV Commercial|url=https://youtu.be/8KNbkC5So-c|author=LotsofLuigi|language=en|publisher=YouTube|accessdate=September 20, 2024|date=August 7, 2012}}</ref>|Italy|August 24, 2012|South Korea|December 6, 2012|HK|June 21, 2013|ROC|June 21, 2013}}'''Nintendo eShop:'''<br>{{flag list|Japan|July 28, 2012|Europe|August 17, 2012|Italy|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|South Korea|June 3, 2014}}'''Gold Edition:'''<br>{{flag list|Japan|July 1, 2014<!--Special Edition-->|Europe|July 4, 2014|South Korea|August 28, 2014|USA|November 27, 2014|ROC|2015<ref>{{cite|url=putgame.blogspot.com/2015/04/3ds.html|title=<nowiki>[3DS]</nowiki> 半殘台灣機即將上市?是喜還是憂?|publisher=Blogspot|language=zh-hant|accessdate=September 16, 2024}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
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|serials={{flag list|Japan|CTR-ABEJ-JPN|USA|CTR-ABEE-USA}}
|serials={{flag list|Japan|CTR-ABEJ-JPN|USA|CTR-ABEE-USA}}
}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth entry of the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=Shogakukan|date=2015|page=11–13|isbn=978-4-09-106569-8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=HISTORY → Series → ''Super Mario''|url=www.nintendo.com/jp/character/mario/en/history/index.html|publisher=Mario Portal|accessdate=6 Nov. 2024|archive=web.archive.org/web/20241003115239/https://www.nintendo.com/jp/character/mario/en/history/index.html}}</ref> and the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.
'''''New Super Mario Bros. 2''''' is a side-scrolling {{wp|2.5D}} [[Genre#Platform games|platform game]] for the [[Nintendo 3DS]]. It was first released in Japan on July 28, [[List of games by date#2012|2012]], and is the only original game in the ''New Super Mario Bros.'' series to be released domestically first. It is the fifteenth entry of the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]''|location=Milwaulkie|publisher=[[Dark Horse Comics|Dark Horse Books]]|date=October 23, 2018|isbn=978-4-09-106569-8}}</ref> and the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and its follow-up ''[[New Super Mario Bros. Wii]]'' for the [[Wii]]. As the sequel to ''New Super Mario Bros.'', it is an indirect follow-up to ''New Super Mario Bros. Wii'', and has various reused elements from them.


The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.
The game's main focus is on coins, with the primary goal being to collect one million. To reach the goal, the game includes many new items to aid the player, such as the [[Gold Flower]], which turns Mario into [[Gold Mario]]. Like ''[[Super Mario 3D Land]]'', the game also seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game.
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==Story==
==Story==
[[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]]
[[File:NSMB2 Prologue.png|thumb|left|upright=1.1|The opening cutscene]]
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy|Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
Standing on the balcony of [[Peach's Castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt as [[Raccoon Mario]] and [[Fox Luigi]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them revert to Super Mario and Super Luigi. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.


After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]] and see Peach locked in a cage inside the Koopa Clown Car, which transfers her to [[Bowser's Castle]].
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A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
A two-player co-op mode is also available, in which a second player plays as Luigi accompanying Mario in the single-player game; both players may select which character they would like to be, however. This mode can only be played with two Nintendo 3DS consoles and two game cards. The gameplay is not much different from the single player, although in co-op coins and lives are shared between the two players, with each collected coin or extra life earned (though not collected) counting as two. Each player also has their own item storage, which can be accessed at any point. Several mechanics from the ''New Super Mario Bros. Wii'' multiplayer, such as the bubble and item boxes giving two items, are retained for this mode. In addition, the camera only focuses on one player at a time (denoted by a colored arrow above their character; red for Mario and green for Luigi), and can be changed during the level by ground-pounding the player currently in control, if the other player enters another section of the level first, or if the player of focus loses a life or enters a bubble.
===Coin Rush===
===Coin Rush===
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
[[File:Scr1.png|200px|thumb|Coin Rush menu.]]
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|rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]]
|rowspan=5|[[World 1 (New Super Mario Bros. 2)|World 1]]
|rowspan=5|[[File:NSMB2 World1.png|250px]]
|rowspan=5|[[File:NSMB2 World1.png|250px]]
|rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy|Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|rowspan=5|A grassy field with mushrooms, similar to other first worlds in the ''Super Mario'' series. The boss is [[Roy Koopa]] and its [[World 1-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Mushroom (New Super Mario Bros. 2)|World Mushroom]].
|width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|width=7%|[[World 1-Rainbow|1-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|width=12%|Rainbow
|width=12%|Rainbow
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|rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]]
|rowspan=6|[[World 2 (New Super Mario Bros. 2)|World 2]]
|rowspan=6|[[File:Nsmb2w2.png|250px]]
|rowspan=6|[[File:Nsmb2w2.png|250px]]
|rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy|Iggy Koopa]].
|rowspan=6|A vast desert filled with sand, palm trees, and cacti, similar to [[World 2 (New Super Mario Bros.)|World 2]] from ''[[New Super Mario Bros.]]'' The boss is [[Iggy Koopa]].
|[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[World 2-Rainbow|2-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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|rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|rowspan=5|[[World Mushroom (New Super Mario Bros. 2)|World Mushroom]]
|rowspan=5|[[File:NSMB2-Triplecrownlives.png|250px]]
|rowspan=5|[[File:NSMB2-Triplecrownlives.png|250px]]
|rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry|Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|rowspan=5|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Warp Cannon|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[File:NSMBW Mushroom Icon Sprite.png|x18px|link=World Mushroom-Rainbow]][[World Mushroom-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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|rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]]
|rowspan=6|[[World 3 (New Super Mario Bros. 2)|World 3]]
|rowspan=6|[[File:World 3 NSMB2.png|250px]]
|rowspan=6|[[File:World 3 NSMB2.png|250px]]
|rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy|Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|rowspan=6|An archipelago of several islands, with a jungle portion later on in the world. The beach and jungle portions are similar to [[World 4 (New Super Mario Bros. Wii)|World 4]] and [[World 5 (New Super Mario Bros. Wii)|World 5]] from ''[[New Super Mario Bros. Wii]]'' respectively. The boss is [[Wendy O. Koopa]] and its [[World 3-Warp Cannon (New Super Mario Bros. 2)|Warp Cannon]] leads to [[World Flower (New Super Mario Bros. 2)|World Flower]].
|[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[World 3-Rainbow|3-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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|rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]]
|rowspan=6|[[World 4 (New Super Mario Bros. 2)|World 4]]
|rowspan=6|[[File:World4NSMB2.png|250px]]
|rowspan=6|[[File:World4NSMB2.png|250px]]
|rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton|Morton Koopa Jr.]]
|rowspan=6|A snowy field filled with trees and ice, similar to [[World 5 (New Super Mario Bros.)|World 5]] from ''New Super Mario Bros.'' and [[World 3 (New Super Mario Bros. Wii)|World 3]] from ''New Super Mario Bros. Wii''. The boss is [[Morton Koopa Jr.]]
|[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[World 4-Rainbow|4-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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|rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|rowspan=5|[[World Flower (New Super Mario Bros. 2)|World Flower]]
|rowspan=5|[[File:WorldFlowerNSMB2.png|250px]]
|rowspan=5|[[File:WorldFlowerNSMB2.png|250px]]
|rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy|Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|rowspan=5|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]] and its [[World Flower-Warp Cannon|Warp Cannon]] leads to [[World 6 (New Super Mario Bros. 2)|World 6]].
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[File:NSMBW Fire Flower Icon.png|x18px|link=World Flower-Rainbow]][[World Flower-Rainbow|-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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|rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]]
|rowspan=6|[[World 5 (New Super Mario Bros. 2)|World 5]]
|rowspan=6|[[File:World5 NSMB2.png|250px]]
|rowspan=6|[[File:World5 NSMB2.png|250px]]
|rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig|Ludwig von Koopa]].
|rowspan=6|A sky-themed area with mushrooms and high cliffs, similar to [[World 7 (New Super Mario Bros. Wii)|World 7]] from ''New Super Mario Bros. Wii''. The boss is [[Ludwig von Koopa]].
|[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|[[World 5-Rainbow|5-]][[File:NSMB2-RainbowLevels.png|link=Rainbow Course]]
|Rainbow
|Rainbow
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==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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===Non-playable characters===
===Non-playable characters===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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===Enemies===
===Enemies===
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
{|class="wikitable sortable"style="width:100%;text-align:center"
 
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
!class="unsortable"rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable"colspan=2|Levels
!class="unsortable" colspan=2|Levels
!rowspan=2|Pts.
!rowspan=2|Pts.
!rowspan=2|New
!rowspan=2|New
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|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=GooT style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
|data-sort-value=GooT style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]]
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|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Parg style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
|data-sort-value=Parg style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]]
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|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Min style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
|data-sort-value=Min style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]]
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|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
|data-sort-value=Bon style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]]
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|{{world-link|flower|castlen2|World Flower-Castle}}
|{{world-link|flower|castlen2|World Flower-Castle}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=KooG style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
|data-sort-value=KooG style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green)
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|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=KooPG style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|data-sort-value=KooPG style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green)
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|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
|data-sort-value=Cli style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]]
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|—
|—
|-
|-
|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Mega Dry Bones|Big Dry Bones]]
|data-sort-value=BigDr style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]]
|align=left|Larger versions of Dry Bones that appear in castle levels.
|align=left|Larger versions of Dry Bones that appear in castle levels.
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}}
Line 536: Line 538:
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]]
|1000
|1000
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Sle style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
|data-sort-value=Sle style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]]
Line 570: Line 572:
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}}
|1000
|1000
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Spi style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
|data-sort-value=Spi style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]]
Line 598: Line 600:
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigP style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
|data-sort-value=BigP style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]]
Line 611: Line 613:
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Fir style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value=Fir style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]]
Line 631: Line 633:
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
|data-sort-value=BigB style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]]
Line 638: Line 640:
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|-
|-
Line 652: Line 654:
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigCe style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
|data-sort-value=BigCe style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]]
Line 768: Line 770:
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
|data-sort-value=BigB style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]]
Line 782: Line 784:
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
|data-sort-value=Booh style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]]
Line 788: Line 790:
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|2|ghosthousen2|World 2-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}}
|data-sort-value=2000|{{icon|cross}}
|data-sort-value=2000|{{chart icon|cross}}
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
|data-sort-value=Pee style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]]
Line 847: Line 849:
|-
|-
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|data-sort-value=BigCa style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]]
|align=left|This Chain Chomp pulls [[Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|align=left|This Chain Chomp pulls [[Iggy Koopa|Iggy]]'s chariot during his boss battle. Hitting Iggy causes the Big Chain Chomp to become enraged and lung at Mario more quickly.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|None
|None
Line 873: Line 875:
|—
|—
|-
|-
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bomber Bill|Banzai Bill]]
|data-sort-value=Ban style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]]
|align=left|Large Bullet Bills that fly straight forward.
|align=left|Large Bullet Bills that fly straight forward.
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]]
Line 884: Line 886:
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]]
|200
|200
|{{icon|new}}
|{{chart icon|new}}
|-
|-
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
|data-sort-value=Wig style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]]
Line 942: Line 944:


===Obstacles===
===Obstacles===
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!rowspan=2 width=10%|Name
!rowspan=2 width=10%|Name
Line 986: Line 988:
|{{world-link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Bowser's Flame|Bowser's Fireball]]
|style="background:white"|[[File:NSMB2 Asset Sprite Bowser's Flame.png|50x50px]][[File:NSMB2 Asset Sprite Bowser's Flame (Blue).png|50x50px]]<br>[[Fire Breath|Bowser's Flames]]
|align=left|These flames first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored fireballs.
|align=left|These fireballs first appear while Mario is approaching [[Bowser]], who is offscreen at the time. He spews them during his boss battles as well. [[Dry Bowser]] spews blue-colored flames.
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
|{{world-link|star|castlen2|World Star-Castle}}
Line 996: Line 998:
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|{{world-link|6|bowsern2|World 6-Bowser's Castle}}
|-
|-
|style="background:white"|[[File:NSMB2.1-5.png|100x100px]]<br>[[Current]]
|style="background:white"|[[File:NSMB2-W3-A.png|100x100px]]<br>[[Current]]
|align=left|Currents that push the player downward over a pit.
|align=left|Currents that push the player downward over a pit.
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]]
Line 1,071: Line 1,073:
!colspan=4 style="background:#FF7733"|The Koopalings
!colspan=4 style="background:#FF7733"|The Koopalings
|-
|-
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy]]
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa|Roy]]
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat.
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy]]
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy Koopa|Iggy]]
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat.
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry]]
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa|Larry]]
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat.
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}}
|-
|-
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy]]
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa|Wendy]]
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat.
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton]]
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton Koopa Jr.|Morton]]
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat.
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}}
|-
|-
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy]]
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa|Lemmy]]
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat.
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}}
|-
|-
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig]]
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa|Ludwig]]
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat.
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}}
Line 1,102: Line 1,104:
|-
|-
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]]
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Long ? Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet.
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}}
Line 1,121: Line 1,123:
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
!Description
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Coin.png|100x100px]]<br>[[Coin]]s
|style="background:white"|[[File:NSMB2 Asset Sprite Coin.png|100x100px]]<br>[[Coin]]s
|align=left|Collecting 100 of these gives the player an extra life.
|align=left|Collecting 100 of these gives the player an extra life.
|-
|style="background:white"|[[File:DashCoin NSMB2.png|100x100px]]<br>[[Hidden Coin]]s
|style="background:white"|[[File:DashCoin NSMB2.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|An outline of a coin that becomes a coin if Mario goes through it.
|align=left|An outline of a coin that becomes a coin if Mario goes through it.
Line 1,131: Line 1,134:
|style="background:white"|[[File:New10GoldCoin.png|100x100px]]<br>[[10-Coin]]s
|style="background:white"|[[File:New10GoldCoin.png|100x100px]]<br>[[10-Coin]]s
|align=left|Gives the player 10 coins.
|align=left|Gives the player 10 coins.
|-
|style="background:white"|[[File:NSMB2 Giant Coin.png|100x100px]]<br>[[100-Coin]]s
|style="background:white"|[[File:NSMB2 Giant Coin.png|100x100px]]<br>[[100-Coin]]s
|align=left|Gives the player 100 coins, immediately giving Mario an [[extra life]].
|align=left|Gives the player 100 coins, immediately giving Mario an [[extra life]].
Line 1,137: Line 1,139:
|style="background:white"|[[File:NSMB2 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|style="background:white"|[[File:NSMB2 Asset Sprite Red Coin.png|100x100px]]<br>[[Red Coin]]s
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|align=left|Collecting all eight Red Coins that appear after passing through a Red Ring gives a Super Mushroom, Fire Flower, or 1-Up Mushroom, depending on what power-up the player is currently using.
|-
|style="background:white"|[[File:Bluecoins-NSMB2.png|100x100px]]<br>[[Blue Coin]]s
|style="background:white"|[[File:Bluecoins-NSMB2.png|100x100px]]<br>[[Blue Coin]]s
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
|align=left|These coins are just like normal coins, but they appear by hitting a [[P Switch]].
Line 1,143: Line 1,144:
|style="background:white"|[[File:NSMB2 Star Coin.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:NSMB2 Star Coin.png|100x100px]]<br>[[Star Coin]]s
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|align=left|Three of these are located in every course in hard-to-reach or hidden areas.
|-
|style="background:white"|[[File:Moon coin Render.png|100x100px]]<br>[[Moon Coin]]s
|style="background:white"|[[File:Moon coin Render.png|100x100px]]<br>[[Moon Coin]]s
|align=left|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
|align=left|Three of these are located in every course in hard-to-reach or hidden areas only appearing in [[World Star (New Super Mario Bros. 2)|World Star]].
Line 1,149: Line 1,149:
|style="background:white"|[[File:CrownCoin NSMB2.png|100x100px]]<br>[[Win Coin|Crown Coin]]s
|style="background:white"|[[File:CrownCoin NSMB2.png|100x100px]]<br>[[Win Coin|Crown Coin]]s
|align=left|Exclusive to [[Coin Rush]]. They are 1000 coins each.
|align=left|Exclusive to [[Coin Rush]]. They are 1000 coins each.
|-
|style="background:white"|[[File:1upmushroomNSMB2.png|100x100px]]<br>[[1-Up Mushroom]]s
|style="background:white"|[[File:1upmushroomNSMB2.png|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|Gives the player an extra life.
|align=left|Gives the player an extra life.
Line 1,155: Line 1,154:
|style="background:white"|[[File:GoldMushroomNSMB2.png|100x100px]]<br>[[Golden Mushroom (crownless)|Gold Mushrooms]]
|style="background:white"|[[File:GoldMushroomNSMB2.png|100x100px]]<br>[[Golden Mushroom (crownless)|Gold Mushrooms]]
|align=left|Rewards Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|align=left|Rewards Mario 50 coins (or 100 coins if he is [[Gold Mario]]).
|-
|style="background:white"|[[File:BlueClockNSMB2.png|100x100px]]<br>[[+ Clock]]s (blue)
|style="background:white"|[[File:BlueClockNSMB2.png|100x100px]]<br>[[+ Clock]]s (blue)
|align=left|Adds 10 seconds to the time limit.
|align=left|Adds 10 seconds to the time limit.
Line 1,161: Line 1,159:
|style="background:white"|[[File:ClockNSMB2.png|100x100px]]<br>+ Clocks (green)
|style="background:white"|[[File:ClockNSMB2.png|100x100px]]<br>+ Clocks (green)
|align=left|Adds 50 seconds to the time limit.
|align=left|Adds 50 seconds to the time limit.
|-
|style="background:white"|[[File:NSMB2 Screenshot Key.png|100x100px]]<br>[[Key]]s
|style="background:white"|[[File:NSMB2 Screenshot Key.png|100x100px]]<br>[[Key]]s
|align=left|A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
|align=left|A key is awarded to the player character character after they defeat a castle boss. Picking it up completes the level and unlocks the next world.
Line 1,167: Line 1,164:
|style="background:white"|[[File:Green Shell MK7.png|100x100px]]<br>[[Koopa Shell]]s
|style="background:white"|[[File:Green Shell MK7.png|100x100px]]<br>[[Koopa Shell]]s
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
|align=left|[[Koopa Troopa]]s temporarily retreat into their shells when stomped, which can then be kicked, picked up, or thrown. They bounce off of opposing walls and can damage the player character character on the rebound, but they can be stopped with a well-timed jump or fireballs.
|-
|style="background:white"|[[File:Gold Shell NSMB2 artwork.png|100x100px]]<br>[[Gold Shell]]s
|style="background:white"|[[File:Gold Shell NSMB2 artwork.png|100x100px]]<br>[[Gold Shell]]s
|align=left|Gold Shells leave trails of collectible coins as they slide. These shells come only from stomped [[Gold Koopa]]s.
|align=left|Gold Shells leave trails of collectible coins as they slide. These shells come only from stomped [[Gold Koopa]]s.
Line 1,173: Line 1,169:
|style="background:white"|[[File:NSMB2 Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|style="background:white"|[[File:NSMB2 Screenshot Buzzy Shell.png|100x100px]]<br>[[Buzzy Shell]]s
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|align=left|These work like Koopa Shells, but they are impervious to fire. Fireballs cannot stop them.
|-
|style="background:white"|[[File:NewTrampoline.png|100x100px]]<br>[[Trampoline|Springboards]]
|style="background:white"|[[File:NewTrampoline.png|100x100px]]<br>[[Trampoline|Springboards]]
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
|align=left|A spring that lets the player jump high into the air. It can be picked up and carried around.
Line 1,179: Line 1,174:
|style="background:white"|[[File:GoldbrickblockNSMB2.png|100x100px]]<br>[[Gold Block]]s
|style="background:white"|[[File:GoldbrickblockNSMB2.png|100x100px]]<br>[[Gold Block]]s
|align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|align=left|Golden Brick Blocks that Mario or Luigi can wear producing coins from it if he keeps moving.
|-
|style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br>[[Flying Gold Block]]s
|style="background:white"|[[File:NSMB2 Screenshot Flying Gold Block.png|100x100px]]<br>[[Flying Gold Block]]s
|align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.
|align=left|These Gold Blocks fly across the overworld map and are available in the course they fly above when accessed.
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===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
Items that transform Mario's appearance and give him unique abilities.
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Power-up
!width=12%|Power-up
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===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|class="wikitable"style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
|-style="color:white;background:red"
!width=12%|Name
!width=12%|Name
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|align=left|Green blocks that move like a snake once Mario steps on it.
|align=left|Green blocks that move like a snake once Mario steps on it.
|-
|-
|style="background:white"|[[File:NewStoneBlock.png|100x100px]]<br>[[Hard Block|Stone Block]]
|style="background:white"|[[File:NewStoneBlock.png|100x100px]]<br>[[Stone Block]]
|align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles.
|align=left|Blocks that can only be broken by [[Mega Mario]], explosions, enemy attacks, and certain obstacles.
|-
|-
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|align=left|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|align=left|An L-shaped pipe Fire Mario or Gold Mario can activate with fireballs. A coin comes out of the yellow end for each fireball shot into the black end. After twelve fireballs, a Mega Mushroom, three 1-Up Mushrooms/Gold Mushrooms, or a Super Star can come out.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe|Bubble-jet pipe]]
|style="background:white"|[[File:NSMB2 Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe]]
|align=left|These underwater pipes expel strong currents that push the player character.
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|-
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|-
|-
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]]
|align=left|Bouncing balls that are summoned by [[Lemmy|Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
|align=left|Bouncing balls that are summoned by [[Lemmy Koopa]] in his boss battles or appear as Castle obstacles. They can be bounced off of to reach higher areas.
|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|style="background:white"|[[File:NSMB2 Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
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|align=left|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release coins.
|align=left|Hills made up of slope tiles with distinct red crusts. If a [[Bob-omb]] explodes near the red crusts, they disintegrate and release coins.
|-
|-
!colspan=3 style="background:#FF7733"|Other objects
!colspan=3 style="background:#FF7733"|Platforms
|-
|-
|style="background:white"|[[File:MidwayFlagNSMB2.png|100x100px]]<br>[[Checkpoint Flag]]
|style="background:white"|[[File:MidwayFlagNSMB2.png|100x100px]]<br>[[Checkpoint Flag]]
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|-
|-
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole (Secret).png|100x100px]]<br>[[Goal Pole (secret)]]
|style="background:white"|[[File:NSMB2 Asset Sprite Goal Pole (Secret).png|100x100px]]<br>[[Goal Pole (secret)]]
|align=left|Red flagpoles found at the end of some levels. Touching one completes the level and leads to [[secret exit]]s.
|align=left|Red flagpoles found at the end of some levels. Touching one completes the level and leads to secret exits.
|-
|-
|style="background:white"|[[File:NSMB2 Screenshot Small Bird.png|100x100px]]<br>[[Small bird|Little bird]]
|style="background:white"|[[File:NSMB2 Screenshot Small Bird.png|100x100px]]<br>[[Small bird|Little bird]]
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*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros.: The Lost Levels]]'': Not in the game itself, but the [[Gold Classics Pack]] DLC's third course at the ending had "Thank You!!" message similar to the Arigatō! message in [[World 9-4 (Super Mario Bros.: The Lost Levels)|World 9-4]] (although unlike in that game, the "Thank You!!" message was written in coins rather than coral).
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': Nintendo of Europe has cited ''New Super Mario Bros. 2'' as being the "rightful successor" to this game.<ref>{{cite|url=www.youtube.com/watch?v=vSDWF7xwke8|title=''New Super Mario Bros. 2'' Trailer (Episode 1) - Nintendo 3DS|publisher=YouTube|author=Nintendo3dsuk|date=August 14, 2012|language=en-gb|accessdate=September 16, 2024}}</ref> [[Raccoon Mario]], the [[P-Meter]], [[Note Block]]s, and [[Hard Block|Wood Block]]s return. [[Sky Move Lift]]s are reminiscent of the coin-filled [[Treasure Ship]]s. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The first room of {{world-link|6|bowsern2|World 6-Bowser's Castle}} features a vertical shaft traversable using a [[Donut Block]], which is reminiscent of a similar obstacle in {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses, except for Green Toad Houses, have the same music (albeit in the form of its ''[[Super Mario 3D Land]]'' arrangement) and feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. [[World 1-1 (Super Mario Bros. 3)|World 1-1]] and [[World 1-5 (Super Mario Bros. 3)|1-5]] are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
*''[[Super Mario World]]'': [[Chocolate Island]]-styled backgrounds are used in some of the levels. [[Reznor]]s and the standard boss theme return from this game. Also, when the bridges break in the Reznor battles, they sound like breaking blocks in this game, and when the player hits a switch, it makes the P Switch noises from this game. [[Roy Koopa|Roy]]'s boss fight takes place in a room with walls that close in on the player, like in this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well. The [[Moon Coin]]s have an imprint of a [[3-Up Moon]]. Diagonally flying [[Bullet Bill]]s return.
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
**''[[Super Mario World: Super Mario Advance 2]]'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
*''[[Super Mario World 2: Yoshi's Island]]'': The number "two" on the logo is similar to this game.
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*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Mario Party]]'': The sound effect that plays when Mario or Luigi collects a [[Gold Flower]] from ''New Super Mario Bros. 2'' is recycled when a player uses the [[Golden Drink]].
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Super Smash Bros. Ultimate]]'': The Golden Plains stage reappears in this game, and Gold Mario and Fox Luigi make an appearance as [[Spirit (Super Smash Bros. Ultimate)|spirit]]s. The Ground Theme reappears as a ''Super Mario''-series song. Palutena's Guidance for Piranha Plant mentions the Gold Piranha Plant, Bone Piranha Plant, and Big Bone Piranha Plant.
*''[[Super Mario Maker 2]]'': The [[10-Coin]]s and [[50-Coin]]s reappear as course elements.
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Tour]]'': Gold Mario appears as a playable character previously exclusive to the game's Coin Rush mode before being introduced as fully playable during the [[Anniversary Tour (2023)|2023 Anniversary Tour]]. Bone Piranha Plants appear in [[SNES Bowser Castle 3]] and [[GBA Bowser's Castle 4]].
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Mario Kart Live: Home Circuit]]'': Gold Mario appears as an unlockable outfit for Mario.
*''[[Super Mario Bros. Wonder]]'': [[King Boo]] chases the player(s) in a slow auto-scrolling section similar to [[Boohemoth]]. Bone Goombas and Bone Piranha Plants return. During musical Wonder Effects, Marimba Block notes are based on the chords of the background music, like how Note Block notes are based on the chords of the background music in ''New Super Mario Bros. 2''.


==Names in other languages==
==Names in other languages==
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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
{{TCRF}}
*[https://www.nintendo.com/jp/character/mario/en/history/new_smb2/index.html Mario Portal Game Archive (EN)]
*[https://www.nintendo.com/jp/character/mario/history/new_smb2/index.html Mario Portal Game Archive (JP)]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.youtube.com/watch?v=eO8xe2AUY4c Launch trailer]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
*[https://www.nintendo.co.jp/3ds/abej/ Official Japanese website]
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*[http://web.archive.org/web/20120813204207/http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[http://web.archive.org/web/20120813204207/http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Oceanian website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
*[https://www.nintendo.tw/nsmb2/ Official Taiwanese website]
{{NSMB2}}
{{NSMB2}}
{{Super Mario games}}
{{Super Mario games}}

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