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'''Phantos''' are large, seemingly-living masks that appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', where they are found guarding [[key]]s. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to ''{{wp|The Phantom of the Opera}}''. | '''Phantos''' are large, seemingly-living masks that appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', where they are found guarding [[key]]s. According to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter, and is likely used in reference to ''{{wp|The Phantom of the Opera}}''. | ||
In ''Yume Kōjō: Doki Doki Panic'', the Phanto sprite's expression and color scheme most resemble its original artwork (which its artwork for all iterations of ''Super Mario Bros. 2'' would also be based on); starting with ''Super Mario Bros. 2'', its sprite is given a distinctive evil grin, and subsequent remakes redesign it to be brownish yellow and tinted a lighter yellow instead of red and white respectively, as well as depict it without a visible nose. | |||
==History== | ==History== | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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Phantos appear as semi-common enemies in ''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', and subsequent [[reissue]]s. They are seen guarding keys in caves or in [[jar]]s. They first appear in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including [[Subspace]]; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a [[Stop Watch]] and a [[Super Star|Starman]], but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leaves them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked. | Phantos appear as semi-common enemies in ''Yume Kōjō: Doki Doki Panic'', ''Super Mario Bros. 2'', and subsequent [[reissue]]s. They are seen guarding keys in caves or in [[jar]]s. They first appear in [[World 1-2 (Super Mario Bros. 2)|World 1-2]]. Phantos simply remain immobile and harmless until the player takes the key they are guarding, at which point one of the Phantos will animate and ceaselessly chase them; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including [[Subspace]]; they cannot be permanently defeated, either—a Phanto can be temporarily defeated only with the combination of a [[Stop Watch]] and a [[Super Star|Starman]], but a new one will replace it as soon as the player enters another room while carrying the key. If the player drops the key while a Phanto is chasing them, it flies away and leaves them alone until they pick up the key again; it will only give up the chase for good once the door is unlocked. | ||
A number of immobile and harmless Phantos can be seen in [[Wart]]'s room. | A number of immobile and harmless Phantos can be seen in [[Wart]]'s room. In remakes, large structures resembling Phantos can be seen in the backgrounds of the key rooms; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In the [[Super Mario Advance|Game Boy Advance remake]], if the player drops or uses the key or loses a life, the Phanto appears to fly toward the camera as it leaves, via usage of an altered sprite that is twice as large as the original. Furthermore, Phantos can be defeated in said version from an [[Invincible Mario|invincible]] character. | ||
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A photo officially posted by Nintendo of America on Facebook references Phanto's behavior of chasing the player character with the key, dramatized to the point of it demanding that that they do not touch the key.<ref name=Facebook>{{cite|url=www.facebook.com/Nintendo/photos/a.120520318032430/723672304383892|publisher=Facebook|title=“Find something to unlock that door!” he said. “What could possibly go wrong?” he said. #NintendoHalloween|author=Nintendo of America|language=en-us|accessdate=June 26, 2024 ({{file link|Phanto Nintendo Halloween 2014 graphic.jpg|image}})|archive=archive.today/2021.10.25-233638/https://www.facebook.com/Nintendo/photos/723672304383892}}</ref> | A photo officially posted by Nintendo of America on Facebook references Phanto's behavior of chasing the player character with the key, dramatized to the point of it demanding that that they do not touch the key.<ref name=Facebook>{{cite|url=www.facebook.com/Nintendo/photos/a.120520318032430/723672304383892|publisher=Facebook|title=“Find something to unlock that door!” he said. “What could possibly go wrong?” he said. #NintendoHalloween|author=Nintendo of America|language=en-us|accessdate=June 26, 2024 ({{file link|Phanto Nintendo Halloween 2014 graphic.jpg|image}})|archive=archive.today/2021.10.25-233638/https://www.facebook.com/Nintendo/photos/723672304383892}}</ref> |