Editing Shockin' Golem

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{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}
{{quote|Be on guard! If my analysis is correct, we will soon see '''a new and terrible foe hatch from those shell-like chrysalises''' [[File:MRSOH Golem Egg icon.png|20px]]. Once defeated, '''they will return to their egg state''' and emerge rejuvenated - UNLESS you '''[[Dash (Mario + Rabbids)|Dash]]''' [[File:Dash icon MRSOH.png|20px]] them '''while they're in the egg''' [[File:MRSOH Golem Egg icon.png|20px]]. A dangerous enemy indeed - I strongly suggest having a closer look at them using the [[Tacticam]].|Beep-0|Mario + Rabbids Sparks of Hope}}


'''Shockin' Golems''' are large [[Rabbid]] Golem enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', in the [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. Their appearance is similar to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.
'''Shockin' Golems''' are large [[Rabbid]] enemies that appear in ''[[Mario + Rabbids Sparks of Hope]]'', in the [[The Last Spark Hunter]] DLC. They first appear in the [[The March of the Golems]] battle in the [[Melodic Gardens]]. Their appearance is similar to the [[Icicle Golem]] from ''[[Mario + Rabbids Kingdom Battle]]'', but they are smaller and are real Rabbids rather than made of rocks. On their shoulders are Tesla-like structures that have electricity charged in them.


In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the [[Shock]] Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by [[Dash (Mario + Rabbids)|Dash]]ing or [[Stomp]]ing on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to [[Poison (status effect)|Ooze]] and resist [[Shock]].
In battle, Shockin' Golems try to get as close as they can to heroes, and will try to attack multiple heroes at once with their attack. They attack by emitting a shockwave around them, dealing damage to and inflicting heroes with the [[Shock]] Super Effect. Their range may be short, but their attack ignores cover, and also damages it. When a Shockin' Golem is defeated, they will transform into an egg, and will revive with full HP on their next turn if not stopped. The only way to defeat them while they are in this state is by [[Dash (Mario + Rabbids)|Dash]]ing or [[Stomp]]ing on them. The hero who does this will receive the Shock Super Effect to their weapon for the turn. If a Shockin' Golem is defeated by being launched out of bounds, it will reappear and become an egg. They are weak to [[Poison (status effect)|Ooze]] and resist [[Shock]].

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