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*The two players who disconnected early most likely gave up and turned off their DS. When this happens, the player is charged with the same number of losses as there are other players, in this case 3, even if they are not in last place. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnector. | *The two players who disconnected early most likely gave up and turned off their DS. When this happens, the player is charged with the same number of losses as there are other players, in this case 3, even if they are not in last place. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnector. | ||
*Refer to the point spread chart for WFC. Mid-match, thanks to disconnectors, the point spread can change. When it goes down from 4 to 3 players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Bob lost 3 and 6 points to the three-star player, respectively, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered 10 points – and would have won, 31-30, even though he came in 3rd once and only won two out of four races (which should be a tie at best). Unfair? Absolutely. | *Refer to the point spread chart for WFC. Mid-match, thanks to disconnectors, the point spread can change. When it goes down from 4 to 3 players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Bob lost 3 and 6 points to the three-star player, respectively, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered 10 points – and would have won, 31-30, even though he came in 3rd once and only won two out of four races (which should be a tie at best). Unfair? Absolutely. | ||
*Players most often disconnect when losing, of course. Unfortunately, a glitch in the game seriously effects the final results, and this is exactly what Bob does in the scenario. Instead of turning off the DS, he disconnects his actual connection. ''For each player from the start of the match, including disconnectors, Bob's '''loss total is <u>reduced</u>, in this case by 3.''' And the poor three-star player? He would have gained 3 wins, but when everyone disconnects, it takes no effect on the remaining player's record. | *Players most often disconnect when losing, of course. Unfortunately, a glitch in the game seriously effects the final results, and this is exactly what Bob does in the scenario. Instead of turning off the DS, he disconnects his actual connection. ''For each player from the start of the match, including disconnectors, Bob's '''loss total is <u>reduced</u>, in this case by 3.''''' And the poor three-star player? He would have gained 3 wins, but when everyone disconnects, it takes no effect on the remaining player's record. | ||
**To restate and make clear: if Bob would have played it out and lost the 4th race, the result would have been 35-26, in favor of the three-star player, who would have gone 3-0 for the match, 1 win from Bob and 2 wins from the disconnectors. Bob would have gone 2-1 for the match, the 1 loss from the three-star player. Instead, Bob used the glitch to go 0 - '''-3''', and the three-star player went 0-0 – Bob gets the edge in the end. Disconnectors often make it harder for the best players to get more wins, since they run before the match can be completed. There are some racers who have a record like 3000-0 – some turn out to live up to their record, but most turn out to be mediocre, and all have been dubbed "disconnectors" by many online communities. | **To restate and make clear: if Bob would have played it out and lost the 4th race, the result would have been 35-26, in favor of the three-star player, who would have gone 3-0 for the match, 1 win from Bob and 2 wins from the disconnectors. Bob would have gone 2-1 for the match, the 1 loss from the three-star player. Instead, Bob used the glitch to go 0 - '''-3''', and the three-star player went 0-0 – Bob gets the edge in the end. Disconnectors often make it harder for the best players to get more wins, since they run before the match can be completed. There are some racers who have a record like 3000-0 – some turn out to live up to their record, but most turn out to be mediocre, and all have been dubbed "disconnectors" by many online communities. | ||
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