Editing Super Mario Run

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==Enemies and obstacles==
==Enemies and obstacles==
===Enemies===
===Enemies===
The characters in this category aim to prevent the player from achieving their goal, by inflicting damage upon the player character. Enemies can do this by touching the player, and some enemies additionally attack by throwing objects like [[Spike Ball]]s and [[wrench]]es. While in past ''Super Mario'' games, many enemies can walk into the player to damage them, [[Vaulting]] prevents a number of them from dealing damage in this way because the player will jump over them automatically. Some enemies react to the player, moving in various ways depending on how the player approaches. The player can choose to go around enemies, or defeat them by jumping then landing on their head: the latter is called [[stomp]]ing. Stomping on enemies is encouraged, since defeating enemies grants beneficial coins. By default, the player character does a short jump when they stomp an enemy. By stomping on an enemy while holding a press on the screen, the player can leap higher than normal and potentially reach beneficial items they cannot otherwise.
The characters in this category aim to prevent the player from achieving their goal, by inflicting damage upon the player character. Enemies can do this by touching the player, and some enemies additionally attack by throwing objects like [[Spike Ball]]s and [[wrench]]es. While in past ''Super Mario'' games, many enemies can walk into the player to damage them, [[Vaulting]] prevents a number of them from dealing damage in this way. Some enemies react to the player, moving in various ways depending on how the player approaches. The player can choose to go around enemies, or defeat them by jumping then landing on their head: the latter is called [[stomp]]ing. Stomping on enemies is encouraged, since defeating enemies grants beneficial coins. By default, the player character does a short jump when they stomp an enemy. By stomping on an enemy while holding a press on the screen, the player can leap higher than normal and potentially reach beneficial items they cannot otherwise.


Certain enemies sparkle, and a subset of them have a golden glow. Defeating such an enemy causes it to drop a number of coins onto the ground in addition to the coins defeating that enemy normally grants. Some enemies can be found carrying color coins or Bonus Medals, which means the item moves to match the enemy. This makes collecting the coin more difficult.
Certain enemies sparkle, and a subset of them have a golden glow. Defeating such an enemy causes it to drop a number of coins onto the ground in addition to the coins defeating that enemy normally grants. Some enemies can be found carrying color coins or Bonus Medals, which means the item moves to match the enemy. This makes collecting the coin more difficult.

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