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|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|Japan|October 20, 2005|ROC|October 20, 2005|South Korea|November 4, 2005<ref>https://news.mt.co.kr/mtview.php?no=2005103012523719249</ref>|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 26, 2006<ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html ''Super Princess Peach'']. ''Nintendo UK''. Retrieved October 1, 2016.</ref>|South Africa|September 26, 2008<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Super-Princess-Peach-273201.html</ref>}}
|release={{release|Japan|October 20, 2005|ROC|October 20, 2005|South Korea|November 4, 2005<ref>https://news.mt.co.kr/mtview.php?no=2005103012523719249</ref>|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 26, 2006<ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html ''Super Princess Peach'']. ''Nintendo UK''. Retrieved October 1, 2016.</ref>}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
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|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}  
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}  
|platforms=[[Nintendo DS]]
|platforms=[[Nintendo DS]]
|format={{format|ds=1}}
|media={{media|ds=1}}
|input={{input|stylus=1|dsmicrophone=2}}
|input={{input|stylus=1|nds=2}}
|serials={{flag list|Japan|NTR-ASPJ-JPN|USA|NTR-ASPE-USA (USA/Australia)|Europe|NTR-ASPP-EUR}}
|ids=NTR-ASPE-USA (North America)
}}
}}
'''''Super Princess Peach''''' is a 2D [[Genre#Platform|platformer]] game for the [[Nintendo DS]]. In this game, the characters' traditional roles in the ''[[Super Mario (series)|Super Mario]]'' series are reversed: rather than [[Mario]] and [[Luigi]] being the protagonists and rescuing [[Princess Peach]], it is Mario, Luigi, and the [[Toad (species)|Toad]]s who are kidnapped and taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an {{wp|Anthropomorphism|anthropomorphic}} umbrella, [[Perry]], and uses her own powers of emotion. This is the first game on a dedicated console in the [[Super Mario (franchise)|''Super Mario'' franchise]] in which Peach is the sole main protagonist, with the first overall being ''[[Princess Toadstool's Castle Run]]''. This would also be Peach's only other starring role in a game until ''[[Princess Peach: Showtime!]]'' 18 years later.
'''''Super Princess Peach''''' is a 2D [[Genre#Platform|platformer]] game for the [[Nintendo DS]]. In this game, the characters' traditional roles in the ''[[Super Mario (series)|Super Mario]]'' series are reversed: rather than [[Mario]] and [[Luigi]] being the protagonists and rescuing [[Princess Peach]], it is Mario, Luigi, and the [[Toad (species)|Toad]]s who are kidnapped and taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions, leaving Princess Peach to rescue them as the main protagonist. To accomplish this, she befriends an {{wp|Anthropomorphism|anthropomorphic}} umbrella, [[Perry]], and uses her own powers of emotion. This is the first game on a dedicated console in the [[Super Mario (franchise)|''Super Mario'' franchise]] in which Peach is the sole main protagonist, with the first overall being ''[[Princess Toadstool's Castle Run]]''. This would also be the only other time that Peach would have a starring role in a game until ''[[Princess Peach: Showtime!]]'' 18 years later.
==Story==
==Story==
{{multiple image
{{multiple image
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*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies.
*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies.


===Shop===
=== Shop ===
[[File:Super Princess Peach Shop.png|thumb|Shop at the start of the game.]]
[[File:Super Princess Peach Shop.png|thumb|Shop at the start of the game.]]
[[Toad]] hosts the '''Shop''' which is available at start of the game. The player can access the menu by pressing {{button|ds|R}} while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.
[[Toad]] hosts the '''Shop''' which is available at start of the game. The player can access the menu by pressing {{button|ds|R}} while in the menu of Vibe Island or a world to buy abilities, music, puzzle pieces, and minigame levels. Items have different criteria for the player to unlock them in the shop. For each item the player chooses, Perry describes the item.


If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
{|class=wikitable width=76% style="text-align:center"
 
!width=23%|Name
{|border=1 cellspacing=0 cellpadding=3 width=76% style="border-collapse:collapse; text-align:center"
!width=40%|Description
! width=23% | Name
!width=13%|Cost
! width=40% | Description
!Criteria
! width=13% | Cost
! Criteria
|-
|-
|[[Floatbrella]]
| [[Floatbrella]]
|"''You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!''"
| ''"You'll be able to fly for a while. This ability-enhancing umbrella is a bargain!"''
|200
|200
| Available at start.
| Available at start.
|-
|-
|[[Poundbrella]]
| [[Poundbrella]]
|"''This ability-enhancing umbrella allows you to pound down while jumping!''"
| ''"This ability-enhancing umbrella allows you to pound down while jumping!"''
|500
|500
|Available at start.
| Available at start.
|-
|-
|[[Chargebrella]]
| [[Chargebrella]]
|"''This ability-enhancing umbrella will let you charge up and fire a blast!''"
| ''"This ability-enhancing umbrella will let you charge up and fire a blast!"''
|700
|700
|Available at start.
| Available at start.
|-
|-
|[[Tough Coffee]]
| [[Tough Coffee]]
|"''This drink is made from heart fragments! Your maximum HP [[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]] will grow a bit!''"
| ''"This drink is made from heart fragments! Your maximum HP [[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]][[File:SPP Heart full.png|link=]] will grow a bit!"''
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
| 250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
| Available at start.
|-
|-
|[[Vibe Tea]]
| [[Vibe Tea]]
|"''This drink is made from vibe crystals! It'll extend your Vibe Gauge!''"
| ''"This drink is made from vibe crystals! It'll extend your Vibe Gauge!"''
|250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
| 250 (1st time)<br>500 (2nd time)<br>1000 (3rd time)<br>1500 (last time)
|Available at start.
| Available at start.
|-
|-
|[[Courage Soda]]
| [[Courage Soda]]
|"''This drink was created by merchants! All you have to do is attack enemies with me and you get coins!''"
| ''"This drink was created by merchants! All you have to do is attack enemies with me and you get coins!"''
|1000
| 1000
|After completing [[Shriek Mansion]].
| After completing [[Shriek Mansion]].
|-
|-
|[[Natural Power]]
| [[Natural Power]]
|"''A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!''"
| ''""A drink of mystery! Stop for awhile in your travels and your Vibe Gauge fills!"''
|3000
| 3000
|After completing [[Gleam Glacier]].
| After completing [[Gleam Glacier]].
|-
|-
|[[Endless Vibe]]
| [[Endless Vibe]]
|"''This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!''"
| ''"This drink smells like pure danger! Drink it and you’ll never tire... Your Vibe Gauge will never go down! What an amazing drink!"''
|0
| 0
|After completing all stages, minigames and puzzles, and collecting all [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s and [[music score]]s.
| After beating all stages and minigames, and collecting all [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]s and [[music score]]s.
|-
|-
|Opening
| Opening
|rowspan=20|"''Buy this to hear this song in the music room!''"
| rowspan=20 | ''"Buy this to hear this song in the music room!"''
|20
| 20
|Available at start.
| Available at start.
|-
|-
|Opening 2
| Opening 2
|20
| 20
|Buy Opening.
| Buy Opening.
|-
|-
|Opening 3
| Opening 3
|20
| 20
|Buy Opening 2.
| Buy Opening 2.
|-
|-
|Title
| Title
|20
| 20
|Available at start.
| Available at start.
|-
|-
|File Selection
| File Selection
|20
| 20
|Available at start.
| Available at start.
|-
|-
|Area Selection
| Area Selection
|20
| 20
|Available at start.
| Available at start.
|-
|-
|Shop
| Shop
|20
| 20
|Available at start.
| Available at start.
|-
|-
|Ladida Plains 1
| Ladida Plains 1
|30
| 30
|Complete [[Ladida Plains]].
| Complete [[Ladida Plains]].
|-
|-
|Pause
| Pause
|30
| 30
|Pause the menu.
| Pause the menu.
|-
|-
|Stage Clear
| Stage Clear
|30
| 30
|Complete [[Ladida Plains 1-1]].
| Complete [[Ladida Plains 1-1]].
|-
|-
|Boss
| Boss
|30
| 30
|Complete Ladida Plains.
| Complete Ladida Plains.
|-
|-
|Hoo's Wood 1
| Hoo's Wood 1
|40
| 40
|Complete [[Hoo's Wood]].
| Complete [[Hoo's Wood]].
|-
|-
|Shriek Mansion 1
| Shriek Mansion 1
|50
| 50
|Complete [[Shriek Mansion]].
| Complete [[Shriek Mansion]].
|-
|-
|Slidebrella
| Slidebrella
|50
| 50
|Complete [[Shriek Mansion 3-1]].
| Complete [[Shriek Mansion 3-1]].
|-
|-
|Fury Volcano 1
| Fury Volcano 1
|60
| 60
|Complete [[Fury Volcano]].
| Complete [[Fury Volcano]].
|-
|-
|Wavy Beach 1
| Wavy Beach 1
|70
| 70
|Complete [[Wavy Beach]].
| Complete [[Wavy Beach]].
|-
|-
|Subrella
| Subrella
|70
| 70
|Complete [[Wavy Beach 5-2]].
| Complete [[Wavy Beach 5-2]].
|-
|-
|Gleam Glacier 1
| Gleam Glacier 1
|80
| 80
|Complete [[Gleam Glacier]].
| Complete [[Gleam Glacier]].
|-
|-
|Giddy Sky 1
| Giddy Sky 1
|90
| 90
|Complete [[Giddy Sky]].
| Complete [[Giddy Sky]].
|-
|-
|Bowser's Villa
| Bowser's Villa
|100
| 100
|Complete [[Bowser's Villa]].
| Complete [[Bowser's Villa]].
|-
|-
|Puzzle A Piece 1 (1st time)<br>Puzzle A Piece 2 (2nd time)<br>Puzzle A Piece 3 (3rd time)<br>Puzzle A Piece 4 (4th time)
| Puzzle A Piece 1 (1st time)<br>Puzzle A Piece 2 (2nd time)<br>Puzzle A Piece 3 (3rd time)<br>Puzzle A Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
| 10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|rowspan=4|"''Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen.''"
| rowspan=4 | ''"Buy this to assemble a puzzle by picking Puzzle in the Menu on the map screen."''
|Available at start.
| Available at start.
|-
|-
|Puzzle B Piece 1 (1st time)<br>Puzzle B Piece 2 (2nd time)<br>Puzzle B Piece 3 (3rd time)<br>Puzzle B Piece 4 (4th time)
| Puzzle B Piece 1 (1st time)<br>Puzzle B Piece 2 (2nd time)<br>Puzzle B Piece 3 (3rd time)<br>Puzzle B Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
| 10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Hoo's Wood 2-6.
| Complete Hoo's Wood 2-6.
|-
|-
|Puzzle C Piece 1 (1st time)<br>Puzzle C Piece 2 (2nd time)<br>Puzzle C Piece 3 (3rd time)<br>Puzzle C Piece 4 (4th time)
| Puzzle C Piece 1 (1st time)<br>Puzzle C Piece 2 (2nd time)<br>Puzzle C Piece 3 (3rd time)<br>Puzzle C Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
| 10 (1st time)<br>30 (2nd time)<br>50 (3rd time)<br>70 (4th time)
|Complete Fury Volcano 4-6.
| Complete Fury Volcano 4-6.
|-
|-
|Puzzle D Piece 1 (1st time)<br>Puzzle D Piece 2 (2nd time)<br>Puzzle D Piece 3 (3rd time)<br>Puzzle D Piece 4 (4th time)
| Puzzle D Piece 1 (1st time)<br>Puzzle D Piece 2 (2nd time)<br>Puzzle D Piece 3 (3rd time)<br>Puzzle D Piece 4 (4th time)
|10 (1st time)<br>30 (2nd time)<br>
| 10 (1st time)<br>30 (2nd time)<br>
50 (3rd time)<br>
50 (3rd time)<br>
70 (4th time)
70 (4th time)
|Complete Gleam Glacier 6-6.
| Complete Gleam Glacier 6-6.
|-
|-
|[[Toad Jump]] Lv. 2 (1st time)<br>Toad Jump Lv. 3 (2nd time)<br>Toad Jump Lv. 4 (3rd time)<br>Toad Jump Lv. 5 (4th time)<br>Toad Jump Lv. 6 (5th time)<br>Toad Jump Lv. 7 (6th time)
| [[Toad Jump]] Lv. 2 (1st time)<br>Toad Jump Lv. 3 (2nd time)<br>Toad Jump Lv. 4 (3rd time)<br>Toad Jump Lv. 5 (4th time)<br>Toad Jump Lv. 6 (5th time)<br>Toad Jump Lv. 7 (6th time)
|rowspan=3|"''Buy this and you can play it by picking Minigame in the Menu on the map screen.''"
| rowspan=3 | ''"Buy this and you can play it by picking Minigame in the Menu on the map screen.
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
| 100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Hoo's Wood 2-4]].
| Find minigame in [[Hoo's Wood 2-4]].
|-
|-
|[[Toad Tote]] Lv. 2 (1st time)<br>Toad Tote Lv. 3 (2nd time)<br>Toad Tote Lv. 4 (3rd time)<br>Toad Tote Lv. 5 (4th time)<br>Toad Tote Lv. 6 (5th time)<br>Toad Tote Lv. 7 (6th time)
| [[Toad Tote]] Lv. 2 (1st time)<br>Toad Tote Lv. 3 (2nd time)<br>Toad Tote Lv. 4 (3rd time)<br>Toad Tote Lv. 5 (4th time)<br>Toad Tote Lv. 6 (5th time)<br>Toad Tote Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
| 100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Fury Volcano 4-1]].
| Find minigame in [[Fury Volcano 4-1]].
|-
|-
|[[Toad Shot]] Lv. 2 (1st time)<br>Toad Shot Lv. 3 (2nd time)<br>Toad Shot Lv. 4 (3rd time)<br>Toad Shot Lv. 5 (4th time)<br>Toad Shot Lv. 6 (5th time)<br>Toad Shot Lv. 7 (6th time)
| [[Toad Shot]] Lv. 2 (1st time)<br>Toad Shot Lv. 3 (2nd time)<br>Toad Shot Lv. 4 (3rd time)<br>Toad Shot Lv. 5 (4th time)<br>Toad Shot Lv. 6 (5th time)<br>Toad Shot Lv. 7 (6th time)
|100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
| 100 (1st time)<br>150 (2nd time)<br>200 (3rd time)<br>250 (4th time)<br>300 (5th time)<br>350 (6th time)
|Find minigame in [[Gleam Glacier 6-1]].
| Find minigame in [[Gleam Glacier 6-1]].
|}
|}


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The four vibes are as listed on the following chart:
The four vibes are as listed on the following chart:
{|class="wikitable" width=100%
{|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
!Picture
!Peach's Vibe Picture
!Name
!Vibe Name
!Effect
!Vibe Effect
!Heart
!Heart
|-
|-
|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]]
|style="background:#FFFF00;"|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]]
|align=center|[[Joy (vibe)|Joy]]
|style="background:#FFFF00;"|<center>[[Joy (vibe)|Joy]]</center>
|align=center|Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.
|style="background:#FFFF00;"|<center>Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.</center>
|[[File:SPP-Joy Heart Sprite.png]]
|style="background:#FFFF00;"|[[File:SPP-Joy Heart Sprite.png]]
|-
|-
|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]]
|style="background:#FF94B5;"|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]]
|align=center|[[Rage]]
|style="background:#FF94B5;"|<center>[[Rage]]</center>
|align=center|Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.
|style="background:#FF94B5;"|<center>Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.</center>
|[[File:SPP-Rage Heart Sprite.png]]
|style="background:#FF94B5;"|[[File:SPP-Rage Heart Sprite.png]]
|-
|-
|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]]
|style="background:#00B5FF;"|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]]
|align=center|[[Gloom]]
|style="background:#00B5FF;"|<center>[[Gloom]]</center>
|align=center|Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
|style="background:#00B5FF;"|<center>Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.</center>
|[[File:SPP-Gloom Heart Sprite.png]]
|style="background:#00B5FF;"|[[File:SPP-Gloom Heart Sprite.png]]
|-
|-
|[[File:Spp calm peach.png|100px]]
|style="background:#31DE00;"|[[File:Spp calm peach.png|100px]]
|align=center|[[Calm]]
|style="background:#31DE00;"|<center>[[Calm]]</center>
|align=center|Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.
|style="background:#31DE00;"|<center>Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.</center>
|[[File:SPP-Calm Heart Sprite.png]]
|style="background:#31DE00;"|[[File:SPP-Calm Heart Sprite.png]]
|}
|}
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them.
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===Enemies===
===Enemies===
{|class="wikitable"width=100%
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!colspan=6|'''Vibeless enemies'''
!colspan=6|'''Vibeless enemies'''
Line 270: Line 271:
|-
|-
|align="center"|[[File:SPPBanzaiBill.png]]
|align="center"|[[File:SPPBanzaiBill.png]]
|align="center"|[[Bomber Bill|Banzai Bill]]
|align="center"|[[Banzai Bill]]
|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Giddy Sky 7-5]]
|align="center"|[[Giddy Sky 7-5]]
|-
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|align="center"|[[Beach Koopa]]
|align="center"|''none''
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPBigBoo.png]]
|align="center"|[[File:SPPBigBoo.png]]
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|align="center"|[[Starfish]]  
|align="center"|[[Starfish]]  
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|A cameo of the eponymous protagonist of ''[[starfywiki:The Legendary Starfy (series)|The Legendary Starfy]]'', the Starfish makes a few scattered appearances with various behaviors.
|A cameo of the eponymous protagonist of ''{{wp|The Legendary Starfy}}'', the Starfish makes a few scattered appearances with various behaviors.
|align="center"|[[Hoo's Wood 2-5]]
|align="center"|[[Hoo's Wood 2-5]]
|align="center"|[[Gleam Glacier 6-4]]
|align="center"|[[Gleam Glacier 6-4]]
Line 611: Line 619:
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-7]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|align="center"|[[File:SPP Torpedo Base.png]]
|align="center"|[[Torpedo Base]]
|align="center"|''none''
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align="center"|[[File:SPPTorpedoTed.png]]
|align="center"|[[File:SPPTorpedoTed.png]]
Line 618: Line 633:
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|align="center"|[[File:SPP Torpedo Base.png]]
|align="center"|[[Torpedo tube]]
|align="center"|''none''
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]
|-
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|align="center"|[[Unshelled Koopa]]
|align="center"|''none''
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|-
|align="center"|[[File:SPPUrchin.png]]
|align="center"|[[File:SPPUrchin.png]]
Line 670: Line 671:
|style="background:#FF9C00;color:white"align=center|Last appearance
|style="background:#FF9C00;color:white"align=center|Last appearance
|-
|-
|align="center"|[[File:Glad Red Paratroopa.png]]
|style="background:#FFFF00"align="center"|[[File:Glad Red Paratroopa.png]]
|align="center"|[[G. R. P-Troopa]]
|style="background:#FFFF00"align="center"|[[G. R. P-Troopa]]
|'''15:''' "''Floats without a care in figure 8s while happy.''"
|style="background:#FFFF00"|'''15:''' "''Floats without a care in figure 8s while happy.''"
|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|style="background:#FFFF00"|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|align="center"|[[Shriek Mansion 3-9]]
|style="background:#FFFF00"align="center"|[[Shriek Mansion 3-9]]
|align="center"|[[Giddy Sky 7-4]]
|style="background:#FFFF00"align="center"|[[Giddy Sky 7-4]]
|-
|-
|align="center"|[[File:SPP GTorpedo.png]]
|style="background:#FFFF00"align="center"|[[File:SPP GTorpedo.png]]
|align="center"|[[G. Torpedo Ted]]
|style="background:#FFFF00"align="center"|[[G. Torpedo Ted]]
|'''58:''' "''Happily moves through the water as it attacks.''"
|style="background:#FFFF00"|'''58:''' "''Happily moves through the water as it attacks.''"
|Torpedo Teds that bob as they move.
|style="background:#FFFF00"|Torpedo Teds that bob as they move.
|align="center"|[[Wavy Beach 5-5]]
|style="background:#FFFF00"align="center"|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-3]]
|style="background:#FFFF00"align="center"|[[Bowser's Villa 8-3]]
|-
|-
|align="center"|[[File:Glad Bob-ombs.png]]
|style="background:#FFFF00"align="center"|[[File:Glad Bob-ombs.png]]
|align="center"|[[Glad Bob-omb]]
|style="background:#FFFF00"align="center"|[[Glad Bob-omb]]
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|style="background:#FFFF00"|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|Jumpy Bob-ombs with confetti explosions.
|style="background:#FFFF00"|Jumpy Bob-ombs with confetti explosions.
|align="center"|[[Fury Volcano 4-2]]
|style="background:#FFFF00"align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Giddy Sky 7-5]]
|style="background:#FFFF00"align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:Gladblooper.png]]
|style="background:#FFFF00"align="center"|[[File:Gladblooper.png]]
|align="center"|[[Glad Blooper]]
|style="background:#FFFF00"align="center"|[[Glad Blooper]]
|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|style="background:#FFFF00"|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|Bloopers that swim in chaotic patterns oblivious to Peach.
|style="background:#FFFF00"|Bloopers that swim in chaotic patterns oblivious to Peach.
|align="center"|[[Ladida Plains 1-9]]
|style="background:#FFFF00"align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Bowser's Villa 8-3]]
|style="background:#FFFF00"align="center"|[[Bowser's Villa 8-3]]
|-
|-
|align="center"|[[File:SPP GFang.png]]
|style="background:#FFFF00"align="center"|[[File:SPP GFang.png]]
|align="center"|[[Glad Fang]]
|style="background:#FFFF00"align="center"|[[Glad Fang]]
|'''73:''' "''Dances happily and attacks!''"
|style="background:#FFFF00"|'''73:''' "''Dances happily and attacks!''"
|Fangs that swoop around at random.
|style="background:#FFFF00"|Fangs that swoop around at random.
|align="center"|[[Ladida Plains 1-7]]
|style="background:#FFFF00"align="center"|[[Ladida Plains 1-7]]
|align="center"|[[Bowser's Villa 8-9]]
|style="background:#FFFF00"align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align="center"|[[File:SPPGladPiranhaPlant.png]]
|style="background:#FFFF00"align="center"|[[File:SPPGladPiranhaPlant.png]]
|align="center"|[[Glad P. Plant]]
|style="background:#FFFF00"align="center"|[[Glad P. Plant]]
|'''29:''' "''Dances around happily and spits fireballs.''"
|style="background:#FFFF00"|'''29:''' "''Dances around happily and spits fireballs.''"
|Piranha Plants that can fly and spit arcing fireballs.
|style="background:#FFFF00"|Piranha Plants that can fly and spit arcing fireballs.
|align="center"|[[Ladida Plains 1-9]]
|style="background:#FFFF00"align="center"|[[Ladida Plains 1-9]]
|align="center"|[[Gleam Glacier 6-7]]
|style="background:#FFFF00"align="center"|[[Gleam Glacier 6-7]]
|-
|-
|align="center"|[[File:SPP GPara Bomb.png]]
|style="background:#FFFF00"align="center"|[[File:SPP GPara Bomb.png]]
|align="center"|[[Glad Parabomb]]
|style="background:#FFFF00"align="center"|[[Glad Parabomb]]
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|style="background:#FFFF00"|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|Parabombs that float down waving back-and-forth dramatically.
|style="background:#FFFF00"|Parabombs that float down waving back-and-forth dramatically.
|align="center"|[[Fury Volcano 4-2]]
|style="background:#FFFF00"align="center"|[[Fury Volcano 4-2]]
|align="center"|[[Giddy Sky 7-5]]
|style="background:#FFFF00"align="center"|[[Giddy Sky 7-5]]
|-
|-
|align="center"|[[File:Glad Ptooie.png]]
|style="background:#FFFF00"align="center"|[[File:Glad Ptooie.png]]
|align="center"|[[Glad Ptooie]]
|style="background:#FFFF00"align="center"|[[Glad Ptooie]]
|'''33:''' "''Does a happy dance and throws balls in the air.''"
|style="background:#FFFF00"|'''33:''' "''Does a happy dance and throws balls in the air.''"
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|style="background:#FFFF00"|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|align="center"|[[Hoo's Wood 2-4]]
|style="background:#FFFF00"align="center"|[[Hoo's Wood 2-4]]
|align="center"|[[Wavy Beach 5-9]]
|style="background:#FFFF00"align="center"|[[Wavy Beach 5-9]]
|-
|-
|align="center"|[[File:Gladkoopa.png]]
|style="background:#FFFF00"align="center"|[[File:Gladkoopa.png]]
|align="center"|[[Glad Red Koopa]]
|style="background:#FFFF00"align="center"|[[Glad Red Koopa]]
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|style="background:#FFFF00"|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|Koopa Troopas that skip as they move.
|style="background:#FFFF00"|Koopa Troopas that skip as they move.
|align="center"|[[Ladida Plains 1-2]]
|style="background:#FFFF00"align="center"|[[Ladida Plains 1-2]]
|align="center"|[[Bowser's Villa 8-4]]
|style="background:#FFFF00"align="center"|[[Bowser's Villa 8-4]]
|-
|-
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
Line 742: Line 743:
|style="background:#DE0863;color:white"align=center|Last appearance
|style="background:#DE0863;color:white"align=center|Last appearance
|-
|-
|align=center|[[File:MadMechaSpikeTop.png]]
|style="background:#FF94B5"align="center"|[[File:MadMechaSpikeTop.png]]
|align=center|[[M. M-Spike Top]]
|style="background:#FF94B5"align="center"|[[M. M-Spike Top]]
|'''21:''' "''A dangerous foe that can stretch its spines.''"
|style="background:#FF94B5"|'''21:''' "''A dangerous foe that can stretch its spines.''"
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|style="background:#FF94B5"|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|align=center|[[Fury Volcano 4-4]]
|style="background:#FF94B5"align="center"|[[Fury Volcano 4-4]]
|align=center|[[Bowser's Villa 8-7]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-7]]
|-
|-
|align=center|[[File:Mad Red Paragoomba.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Red Paragoomba.png]]
|align=center|[[M. Red P-Goomba]]
|style="background:#FF94B5"align="center"|[[M. Red P-Goomba]]
|'''07:''' "''Can cling to cliffs when angry.''"
|style="background:#FF94B5"|'''07:''' "''Can cling to cliffs when angry.''"
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|style="background:#FF94B5"|Aggressive Paragoombas that leap after Peach and can jump up walls.
|align=center|[[Shriek Mansion 3-8]]
|style="background:#FF94B5"align="center"|[[Shriek Mansion 3-8]]
|align=center|[[Bowser's Villa 8-5]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-5]]
|-
|-
|align=center|[[File:Mad Banzai Bill.gif]]
|style="background:#FF94B5"align="center"|[[File:Mad Banzai Bill.gif]]
|align=center|[[Mad Banzai Bill]]
|style="background:#FF94B5"align="center"|[[Mad Banzai Bill]]
|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|style="background:#FF94B5"|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|High-speed Banzai Bills.
|style="background:#FF94B5"|High-speed Banzai Bills.
|align=center|[[Ladida Plains 1-8]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-8]]
|align=center|[[Bowser's Villa 8-9]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align=center|[[File:Mad Big Boo.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Big Boo.png]]
|align=center|[[Mad Big Boo]]
|style="background:#FF94B5"align="center"|[[Mad Big Boo]]
|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|style="background:#FF94B5"|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|Big Boos that now only attack when faced.
|style="background:#FF94B5"|Big Boos that now only attack when faced.
|align=center|[[Shriek Mansion 3-5]]
|style="background:#FF94B5"align="center"|[[Shriek Mansion 3-5]]
|align=center|[[Bowser's Villa 8-6]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-6]]
|-
|-
|align=center|[[File:Mad Blurp.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Blurp.png]]
|align=center|[[Mad Blurp]]
|style="background:#FF94B5"align="center"|[[Mad Blurp]]
|'''41:''' "''Quivers with anger as it hunts enemies.''"
|style="background:#FF94B5"|'''41:''' "''Quivers with anger as it hunts enemies.''"
|Blurps that home in on wherever Peach was when they first catch sight of her.
|style="background:#FF94B5"|Blurps that home in on wherever Peach was when they first catch sight of her.
|align=center|[[Ladida Plains 1-9]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-4]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align=center|[[File:Mad Boo.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Boo.png]]
|align=center|[[Mad Boo]]
|style="background:#FF94B5"align="center"|[[Mad Boo]]
|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|style="background:#FF94B5"|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|style="background:#FF94B5"|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|align=center|[[Shriek Mansion 3-5]]
|style="background:#FF94B5"align="center"|[[Shriek Mansion 3-5]]
|align=center|[[Bowser's Villa 8-6]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-6]]
|-
|-
|align=center|[[File:SPP MBullet.png]]
|style="background:#FF94B5"align="center"|[[File:SPP MBullet.png]]
|align=center|[[Mad Bullet Bill]]
|style="background:#FF94B5"align="center"|[[Mad Bullet Bill]]
|'''60:''' "''A super foe that attacks at high speed.''"
|style="background:#FF94B5"|'''60:''' "''A super foe that attacks at high speed.''"
|Bullet Bills that shoot at intense speeds, covering them with flames.
|style="background:#FF94B5"|Bullet Bills that shoot at intense speeds, covering them with flames.
|align=center|[[Hoo's Wood 2-8]]
|style="background:#FF94B5"align="center"|[[Hoo's Wood 2-8]]
|align=center|[[Giddy Sky 7-7]]
|style="background:#FF94B5"align="center"|[[Giddy Sky 7-7]]
|-
|-
|align=center|[[File:Mad Green Paratroopa.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Green Paratroopa.png]]
|align=center|[[Mad G. P-Troopa]]
|style="background:#FF94B5"align="center"|[[Mad G. P-Troopa]]
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|style="background:#FF94B5"|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|style="background:#FF94B5"|Paratroopas that patrol a small area in the air, charging when they see Peach.
|align=center|[[Ladida Plains 1-9]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-4]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align=center|[[File:SPPMadGoomba.png]]
|style="background:#FF94B5"align="center"|[[File:SPPMadGoomba.png]]
|align=center|[[Mad Goomba]]
|style="background:#FF94B5"align="center"|[[Mad Goomba]]
|'''02:''' "''Its expression when it causes an earthquake is great.''"
|style="background:#FF94B5"|'''02:''' "''Its expression when it causes an earthquake is great.''"
|Goombas that can shake the floor to immobilize Peach.
|style="background:#FF94B5"|Goombas that can shake the floor to immobilize Peach.
|align=center|[[Ladida Plains 1-1]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-1]]
|align=center|[[Bowser's Villa 8-1]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-1]]
|-
|-
|align=center|[[File:Mad Green Koopa.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Green Koopa.png]]
|align=center|[[Mad Green Koopa]]
|style="background:#FF94B5"align="center"|[[Mad Green Koopa]]
|'''09:''' "''Attacks angrily like a spoiled child!''"
|style="background:#FF94B5"|'''09:''' "''Attacks angrily like a spoiled child!''"
|Koopa Troopas that charge at Peach on sight.
|style="background:#FF94B5"|Koopa Troopas that charge at Peach on sight.
|align=center|[[Ladida Plains 1-4]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-4]]
|align=center|[[Bowser's Villa 8-4]]
|style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]]
|-
|-
|align=center|[[File:SPP Mad Pokey.png]]
|style="background:#FF94B5"align="center"|[[File:SPP Mad Pokey.png]]
|align=center|[[Mad Pokey]]
|style="background:#FF94B5"align="center"|[[Mad Pokey]]
|'''37:''' "''Will stretch its spine-covered body angrily.''"
|style="background:#FF94B5"|'''37:''' "''Will stretch its spine-covered body angrily.''"
|Pokeys that extend from three segments to five.
|style="background:#FF94B5"|Pokeys that extend from three segments to five.
|align=center|[[Wavy Beach 5-3]]
|style="background:#FF94B5"align="center"|[[Wavy Beach 5-3]]
|align=center|[[Wavy Beach 5-8]]
|style="background:#FF94B5"align="center"|[[Wavy Beach 5-8]]
|-
|-
|align=center|[[File:Mad Spike.png]]
|style="background:#FF94B5"align="center"|[[File:Mad Spike.png]]
|align=center|[[Mad Spike]]
|style="background:#FF94B5"align="center"|[[Mad Spike]]
|'''27:''' "''Jumps angrily and throws iron balls!''"
|style="background:#FF94B5"|'''27:''' "''Jumps angrily and throws iron balls!''"
|Spikes that leap as they move and attack.
|style="background:#FF94B5"|Spikes that leap as they move and attack.
|align=center|[[Ladida Plains 1-7]]
|style="background:#FF94B5"align="center"|[[Ladida Plains 1-7]]
|align=center|[[Fury Volcano 4-2]]
|style="background:#FF94B5"align="center"|[[Fury Volcano 4-2]]
|-
|-
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
Line 835: Line 836:
|style="background:#3163F7;color:white"align=center|Last appearance
|style="background:#3163F7;color:white"align=center|Last appearance
|-
|-
|align=center|[[File:Sad Cheep Cheep.png]]
|style="background:#00B5FF"align="center"|[[File:Sad Cheep Cheep.png]]
|align=center|[[Sad Cheep Cheep]]
|style="background:#00B5FF"align="center"|[[Sad Cheep Cheep]]
|'''39:''' "''A high-jumping Cheep Cheep.''"
|style="background:#00B5FF"|'''39:''' "''A high-jumping Cheep Cheep.''"
|Cheep Cheeps that use their tears to propel higher when jumping.
|style="background:#00B5FF"|Cheep Cheeps that use their tears to propel higher when jumping.
|align=center|[[Wavy Beach 5-1]]
|style="background:#00B5FF"align="center"|[[Wavy Beach 5-1]]
|align=center|[[Gleam Glacier 6-4]]
|style="background:#00B5FF"align="center"|[[Gleam Glacier 6-4]]
|-
|-
|align=center|[[File:Sad Dry Bones.png]]
|style="background:#00B5FF"align="center"|[[File:Sad Dry Bones.png]]
|align=center|[[Sad Dry Bones]]
|style="background:#00B5FF"align="center"|[[Sad Dry Bones]]
|'''50:''' "''Weeps sadly and throws bones.''"
|style="background:#00B5FF"|'''50:''' "''Weeps sadly and throws bones.''"
|Dry Bones that throw bones quickly and erratially.
|style="background:#00B5FF"|Dry Bones that throw bones quickly and erratially.
|align=center|[[Shriek Mansion 3-1]]
|style="background:#00B5FF"align="center"|[[Shriek Mansion 3-1]]
|align=center|[[Bowser's Villa 8-5]]
|style="background:#00B5FF"align="center"|[[Bowser's Villa 8-5]]
|-
|-
|align=center|[[File:SPPSadGoomba.png]]
|style="background:#00B5FF"align="center"|[[File:SPPSadGoomba.png]]
|align=center|[[Sad Goomba]]
|style="background:#00B5FF"align="center"|[[Sad Goomba]]
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|style="background:#00B5FF"|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|Goombas that run at breakneck speeds no matter what is in front of them.
|style="background:#00B5FF"|Goombas that run at breakneck speeds no matter what is in front of them.
|align=center|[[Ladida Plains 1-1]]
|style="background:#00B5FF"align="center"|[[Ladida Plains 1-1]]
|align=center|[[Giddy Sky 7-8]]
|style="background:#00B5FF"align="center"|[[Giddy Sky 7-8]]
|-
|-
|align=center|[[File:Sad Nipper Plant.png]]
|style="background:#00B5FF"align="center"|[[File:Sad Nipper Plant.png]]
|align=center|[[Sad N. Plant]]
|style="background:#00B5FF"align="center"|[[Sad N. Plant]]
|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|style="background:#00B5FF"|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|Nipper Plants that jump in inconsistent, erratic patterns.
|style="background:#00B5FF"|Nipper Plants that jump in inconsistent, erratic patterns.
|align=center|[[Ladida Plains 1-7]]
|style="background:#00B5FF"align="center"|[[Ladida Plains 1-7]]
|align=center|[[Wavy Beach 5-5]]
|style="background:#00B5FF"align="center"|[[Wavy Beach 5-5]]
|-
|-
|align=center|[[File:Sad Paragoomba.png]]
|style="background:#00B5FF"align="center"|[[File:Sad Paragoomba.png]]
|align=center|[[Sad Paragoomba]]
|style="background:#00B5FF"align="center"|[[Sad Paragoomba]]
|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|style="background:#00B5FF"|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|Paragoombas that slowly fly back-and-forth.
|style="background:#00B5FF"|Paragoombas that slowly fly back-and-forth.
|align=center|[[Ladida Plains 1-6]]
|style="background:#00B5FF"align="center"|[[Ladida Plains 1-6]]
|align=center|[[Giddy Sky 7-8]]
|style="background:#00B5FF"align="center"|[[Giddy Sky 7-8]]
|-
|-
|align=center|[[File:SPP SRaven.png]]
|style="background:#00B5FF"align="center"|[[File:SPP SRaven.png]]
|align=center|[[Sad Raven]]
|style="background:#00B5FF"align="center"|[[Sad Raven]]
|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|style="background:#00B5FF"|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|style="background:#00B5FF"|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|align=center|[[Hoo's Wood 2-4]]
|style="background:#00B5FF"align="center"|[[Hoo's Wood 2-4]]
|align=center|[[Giddy Sky 7-3]]
|style="background:#00B5FF"align="center"|[[Giddy Sky 7-3]]
|-
|-
|align=center|[[File:SPP SRex.png]]
|style="background:#00B5FF"align="center"|[[File:SPP SRex.png]]
|align=center|[[Sad Rex]]
|style="background:#00B5FF"align="center"|[[Sad Rex]]
|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|style="background:#00B5FF"|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|Rexes that hold still until they see Peach, at which point they charge her.
|style="background:#00B5FF"|Rexes that hold still until they see Peach, at which point they charge her.
|align=center|[[Ladida Plains 1-9]]
|style="background:#00B5FF"align="center"|[[Ladida Plains 1-9]]
|align=center|[[Gleam Glacier 6-8]]
|style="background:#00B5FF"align="center"|[[Gleam Glacier 6-8]]
|-
|-
|align=center|[[File:Sad Spiny.png]]
|style="background:#00B5FF"align="center"|[[File:Sad Spiny.png]]
|align=center|[[Sad Spiny]]
|style="background:#00B5FF"align="center"|[[Sad Spiny]]
|'''19:''' "''Speeds back and forth while sad and crying.''"
|style="background:#00B5FF"|'''19:''' "''Speeds back and forth while sad and crying.''"
|Spinies that run at full speeds oblivious to anything around them.
|style="background:#00B5FF"|Spinies that run at full speeds oblivious to anything around them.
|align=center|[[Ladida Plains 1-7]]
|style="background:#00B5FF"align="center"|[[Ladida Plains 1-7]]
|align=center|[[Bowser's Villa 8-4]]
|style="background:#00B5FF"align="center"|[[Bowser's Villa 8-4]]
|-
|-
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
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|style="background:#31DE00;color:white"align=center|Last appearance
|style="background:#31DE00;color:white"align=center|Last appearance
|-
|-
|align=center|[[File:Calm Amazing Flyin Hammer Bro.png]]
|style="background:#BDFFAD"align="center"|[[File:Calm Amazing Flyin Hammer Bro.png]]
|align=center|[[C. A. F. H. Bro]]
|style="background:#BDFFAD"align="center"|[[C. A. F. H. Bro]]
|'''25:''' "''Attack this sleeping enemy without getting close.''"
|style="background:#BDFFAD"|'''25:''' "''Attack this sleeping enemy without getting close.''"
|rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|style="background:#BDFFAD" rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|align=center|[[Hoo's Wood 2-7]]
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]]
|align=center|[[Giddy Sky 7-4]]
|style="background:#BDFFAD"align="center"|[[Giddy Sky 7-4]]
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Chain Chomp.png]]
|style="background:#BDFFAD"align="center"|[[C. Chain Chomp]]
|style="background:#BDFFAD"|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-8]]
|style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-2]]
|-
|style="background:#BDFFAD"align="center"|[[File:Calm Fishin' Boo.png]]
|style="background:#BDFFAD"align="center"|[[C. Fishing Boo]]
|style="background:#BDFFAD"|'''52:''' "''Walk quietly by when it's sleeping.''"
|style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-5]]
|style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-5]]
|-
|-
|align=center|[[File:Calm Chain Chomp.png]]
|style="background:#BDFFAD"align="center"|[[File:SPPCalmVolcanoPlant.png]]
|align=center|[[C. Chain Chomp]]
|style="background:#BDFFAD"align="center"|[[C. V. Plant]]
|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|style="background:#BDFFAD"|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|align=center|[[Hoo's Wood 2-8]]
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]]
|align=center|[[Bowser's Villa 8-2]]
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]]
|-
|-
|align=center|[[File:Calm Fishin' Boo.png]]
|style="background:#BDFFAD"align="center"|[[File:Calm Cannon.png]]
|align=center|[[C. Fishing Boo]]
|style="background:#BDFFAD"align="center"|[[Calm Cannon]]
|'''52:''' "''Walk quietly by when it's sleeping.''"
|style="background:#BDFFAD"|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|align=center|[[Shriek Mansion 3-5]]
|style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-8]]
|align=center|[[Shriek Mansion 3-5]]
|style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-2]]
|-
|-
|align=center|[[File:SPPCalmVolcanoPlant.png]]
|style="background:#BDFFAD"align="center"|[[File:Calm Hammer Bro.png]]
|align=center|[[C. V. Plant]]
|style="background:#BDFFAD"align="center"|[[Calm Hammer Bro]]
|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|style="background:#BDFFAD"|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|align=center|[[Hoo's Wood 2-7]]
|style="background:#BDFFAD"align="center"|[[Wavy Beach 5-2]]
|align=center|[[Hoo's Wood 2-7]]
|style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-9]]
|-
|-
|align=center|[[File:Calm Cannon.png]]
|style="background:#BDFFAD"align="center"|[[File:Calm Lakitu.png]]
|align=center|[[Calm Cannon]]
|style="background:#BDFFAD"align="center"|[[Calm Lakitu]]
|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|style="background:#BDFFAD"|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|align=center|[[Shriek Mansion 3-8]]
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]]
|align=center|[[Bowser's Villa 8-2]]
|style="background:#BDFFAD"align="center"|[[Giddy Sky 7-3]]
|-
|-
|align=center|[[File:Calm Hammer Bro.png]]
!colspan=6 align=center|'''Obstacles'''
|align=center|[[Calm Hammer Bro]]
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|align=center|[[Wavy Beach 5-2]]
|align=center|[[Bowser's Villa 8-9]]
|-
|-
|align=center|[[File:Calm Lakitu.png]]
|align=center|[[Calm Lakitu]]
|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|align=center|[[Hoo's Wood 2-7]]
|align=center|[[Giddy Sky 7-3]]
|}
===Obstacles===
{|class="wikitable" style="width:100%"
!align=center|Image  
!align=center|Image  
!align=center|Name
!align=center|Name
!align=center|Glossary entry
!align=center|Description
!align=center|Description
!align=center|First appearance
!align=center|First appearance
Line 954: Line 955:
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|align="center"|''none''
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-1]]
Line 960: Line 962:
|align="center"|[[File:SPP Fire Bar.png]]
|align="center"|[[File:SPP Fire Bar.png]]
|align="center"|[[Fire Bar]]
|align="center"|[[Fire Bar]]
|align="center"|''none''
|Lines of fireballs that spin around blocks.
|Lines of fireballs that spin around blocks.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-1]]
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|align="center"|[[File:SPP Flamethrower.png]]
|align="center"|[[File:SPP Flamethrower.png]]
|align="center"|[[Flamethrower]]
|align="center"|[[Flamethrower]]
|align="center"|''none''
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|align="center"|[[Fury Volcano 4-1]]
|align="center"|[[Fury Volcano 4-1]]
Line 972: Line 976:
|align="center"|[[File:SPP Icicle.png]]
|align="center"|[[File:SPP Icicle.png]]
|align="center"|[[Icicle]]
|align="center"|[[Icicle]]
|align="center"|''none''
|Falling ice spikes at [[Gleam Glacier]].
|Falling ice spikes at [[Gleam Glacier]].
|align="center"|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-1]]
Line 978: Line 983:
|align="center"|[[File:SPP Spike Trap.png]]
|align="center"|[[File:SPP Spike Trap.png]]
|align="center"|[[Spike Trap]]
|align="center"|[[Spike Trap]]
|align="center"|''none''
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Ladida Plains 1-3]]
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===Bosses===
===Bosses===
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
{|class="wikitable"width=100%
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
!width=8%|Image  
!width=8%|Image  
!width=8%|Name
!width=8%|Name
Line 1,104: Line 1,111:


Additionally, if the player has purchased the [[Endless Vibe]] item, the player is given the option to turn it on or off here.
Additionally, if the player has purchased the [[Endless Vibe]] item, the player is given the option to turn it on or off here.
==Technical aspects==
The game supports the Nintendo DS Rumble Pak which allows for haptic feedback, for when Peach uses a Vibe or if she takes damage.


==Reception==
==Reception==
''Super Princess Peach'' received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.
''Super Princess Peach'' received mixed to positive reviews. Generally, critics have praised the platforming gameplay, while the game's difficulty has received criticism.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,133: Line 1,137:
|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''"
|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''"
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|colspan=2|{{nowrap|Platform / Score}}
|-
|-
|colspan=2|Metacritic
|colspan=2|Metacritic
Line 1,194: Line 1,198:
==References to other games==
==References to other games==
*''[[Super Mario Bros. 2]]'': One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the [[Floatbrella]] move works like Peach's gliding did in this game.
*''[[Super Mario Bros. 2]]'': One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the [[Floatbrella]] move works like Peach's gliding did in this game.
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'': The final boss fight against Bowser bears some resemblance to the final battle against [[Donkey Kong]] in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using [[barrel]]s on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several [[Super Mushroom]]s, and Bowser using the Vibe Scepter in a last-ditch effort to defeat Peach).
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'': The final boss fight against Bowser bears some resemblance to the final battle against [[Donkey Kong]] in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using [[barrel]]s on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several [[Super Mushroom]]s, and Bowser using the Vibe Scepter in a last ditch effort to defeat Peach).
*''[[Super Mario World]]'': Some of the enemies in this game reappear in ''Super Princess Peach''. Most of the [[Brick Block]]s resemble [[Rotating Block]]s.
*''[[Super Mario World]]'': Some of the enemies in this game reappear in ''Super Princess Peach''. Most of the [[Brick Block]]s resemble [[Rotating Block]]s.
*''[[Super Mario World 2: Yoshi's Island]]'': Some of the enemies in this game return in ''Super Princess Peach''. The lamps in [[Shriek Mansion 3-2]] resemble the [[Spooky (enemy)|Spooky]] enemy from this game. Some of the Brick Blocks resemble [[Egg Block]]s. Giant Kamek enlarges himself for his battle, similar to how [[Kamek]] did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with [[Baby Bowser|his younger self]] in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
*''[[Super Mario World 2: Yoshi's Island]]'': Some of the enemies in this game return in ''Super Princess Peach''. The lamps in [[Shriek Mansion 3-2]] resemble the [[Spooky (enemy)|Spooky]] enemy from this game. Some of the Brick Blocks resemble [[Egg Block]]s. Giant Kamek enlarges himself for his battle, similar to how [[Kamek]] did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with [[Baby Bowser|his younger self]] in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs.
*''[[Paper Mario]]'': Statues of [[Koopatrol]]s appear in the overworld of [[Bowser's Villa]].
*''[[Super Mario Sunshine]]'': [[Toadsworth]], [[Petey Piranha]], and [[Gooper Blooper]] return in this game. Petey Piranha, [[Wiggler]], and Gooper Blooper are defeated in similar ways to their respective battles from this game.
*''[[Super Mario Sunshine]]'': [[Toadsworth]], [[Petey Piranha]], and [[Gooper Blooper]] return in this game. Petey Piranha, [[Wiggler]], and Gooper Blooper are defeated in similar ways to their respective battles from this game.


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==External links==
==External links==
{{NIWA|StarfyWiki=1|StrategyWiki=1}}
{{NIWA|StarfyWiki=1|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game.
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game.
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Super_Peach.pdf North American manual (EN/FR)]
*[https://www.nintendo.com/consumer/gameslist/manuals/DS_Super_Peach.pdf North American manual (EN/FR)]
{{SPP}}
{{SPP}}
{{Super Mario games}}
{{Super Mario games}}

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