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|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 197|page=60}}</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Africa|August 21, 2008<ref>{{cite|url=www.nintendo.com/en-za/Games/Wii/Super-Smash-Bros-Brawl-283366.html|title=Super Smash Bros. Brawl|publisher=Nintendo of South Africa|language=en-gb|accessdate=October 21, 2024}}</ref>|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|release='''Original release:'''<br>{{release|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>''Club Nintendo'' (MX) issue 197, page 60.</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Genre#Fighting|Fighting]]
|genre=[[Genre#Fighting|Fighting]]
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|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wiidual=1}}<ref name="disk">{{cite|deadlink=y|archive=web.archive.org/web/20080204084347/http://www.nintendo.co.jp/wii/rsbj/info.html|title=Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ|lanugage=ja|publisher=Nintendo.co.jp|author=Nintendo|accessdate=October 21, 2024}}</ref>
|format={{format|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following after ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008 for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>


==Gameplay==
==Gameplay==
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.


The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.
Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.


The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[smashwiki:Smash Ball|Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  


Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[smashwiki:Ivysaur (SSBB)|Ivysaur]], [[smashwiki:Lucario (SSBB)|Lucario]], [[Luigi]], [[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Snake (SSBB)|Snake]], [[smashwiki:Squirtle (SSBB)|Squirtle]], [[Wario]], [[Yoshi]], and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]].


Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:
A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[smashwiki:Plasma Whip|Plasma Whip]] or a [[smashwiki:Hookshot|Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  


<gallery>
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
 
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
 
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
The game can be controlled with one of the four controlling methods:
</gallery>
{|class="wikitable" style="text-align:center"
|-
|[[File:Default Wii Remote Brawl.png|260px]]
|[[File:Default Nunchuk Brawl.png|260px]]
|-
![[Wii#Wii Remote|Wii Remote]] (Sideways)
![[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
|-
|[[File:Default Classic Controller Brawl.png|260px]]
|[[File:Default GameCube Controller Brawl.png|260px]]
|-
![[Wii#Classic Controller|Wii Classic Controller]]
![[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
|}
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute smash attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.
 
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
 
Players can set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.


==Playable characters==
==Playable characters==
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|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[smashwiki:Young Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].
Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.


Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
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!width=12%|Character
!width=12%|Character
!width=40%|Description
!width=40%|Description
!width=25%|Special moves
!width=25% colspan=2|Special Moves
|-
|rowspan=5|[[File:BrawlMario.png|120px]]<br>[[Mario]][[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=5|Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike [[Luigi]], he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his [[Mario Tornado]], although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.
 
For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.
|Standard||[[Fireball]]
|-
|Side||[[Cape]]
|-
|-
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up||[[Super Jump Punch]]
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[Wall Jump|wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|-
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Down||[[F.L.U.D.D.]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|-
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Final Smash||[[Mario Finale]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlDK.jpg|120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.  
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight, but his recovery is limited in vertical distance.
|<nowiki/>
|Standard||[[Giant Punch]]
*Standard: {{iw|smashwiki|Charge Shot}}
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|-
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|Side||[[Headbutt]]
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|-
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Up||[[Spinning Kong]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|<nowiki/>
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|-
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Down||[[Hand Slap]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|-
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Final Smash||[[Konga Beat]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|-
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:BrawlLink.jpg|120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
|rowspan=5|Link has moderate strength and uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles. Link's weaknesses lie in his below average speed and poor recovery.
|<nowiki/>
 
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|-
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Side||[[smashwiki:Gale Boomerang|Gale Boomerang]]
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
|<nowiki/>
*Standard: {{iw|smashwiki|Nayru's Love}}
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Spin Attack|Spin Attack]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|<nowiki/>
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|Down||[[smashwiki:Bomb (Link)|Bomb]]
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|-
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|-
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[smashwiki:Samus (SSBB)|Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
|<nowiki/>
|Standard||[[smashwiki:Charge Shot|Charge Shot]]
{{columns|count=2|
'''Pokémon Trainer'''
*Down: {{iw|smashwiki|Pokémon Change}}
*Final Smash: {{iw|smashwiki|Triple Finish}}
 
'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
*Standard: {{iw|smashwiki|Water Gun}}
*Side: {{iw|smashwiki|Withdraw}}
*Up: {{iw|smashwiki|Waterfall}}
 
'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
*Standard: {{iw|smashwiki|Bullet Seed}}
*Side: {{iw|smashwiki|Razor Leaf}}
*Up: {{iw|smashwiki|Vine Whip}}
 
'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
*Standard: {{iw|smashwiki|Flamethrower}}
*Side: {{iw|smashwiki|Rock Smash}}
*Up: {{iw|smashwiki|Fly}}
}}
|-
|-
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|Side||[[smashwiki:Missile|Missile]]
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
|<nowiki/>
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|-
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Screw Attack|Screw Attack]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|-
|<nowiki/>
|Down||[[smashwiki:Bomb (Samus)|Bomb]]
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Final Smash||[[smashwiki:Zero Laser|Zero Laser]]
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
|rowspan=5|After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
|<nowiki/>
|Standard||[[smashwiki:Paralyzer|Paralyzer]]
*Standard: {{iw|smashwiki|Ice Shot}}
*Side: {{iw|smashwiki|Squall Hammer}}
*Up: {{iw|smashwiki|Belay}}
*Down: {{iw|smashwiki|Blizzard}}
*Final Smash: {{iw|smashwiki|Iceberg}}
|-
|-
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Side||[[smashwiki:Plasma Whip|Plasma Whip]]
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
|<nowiki/>
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
*Side: {{iw|smashwiki|Waddle Dee Toss}}
*Up: {{iw|smashwiki|Super Dedede Jump}}
*Down: {{iw|smashwiki|Jet Hammer}}
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
|-
|-
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Plasma Wire|Plasma Wire]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|Down||[[smashwiki:Flip Jump|Flip Jump]]
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash||[[smashwiki:Power Suit Samus|Power Suit Samus]]
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks, much like Ness's. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
|<nowiki/>
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}


===Unlockable characters===
Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
{|class="wikitable"width=100%
|Standard||[[smashwiki:Inhale (Kirby)|Inhale]]
!width=10%|Character
!width=40%|Description
!width=30%|How to unlock
!witdh=20%|Special moves
|-
|-
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Side||[[smashwiki:Hammer (move)|Hammer]]
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
|<nowiki/>
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
*Reflect ten projectiles
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
|<nowiki/>
*Standard: {{iw|smashwiki|PK Flash}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|-
|-
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Up||[[smashwiki:Final Cutter|Final Cutter]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Play 10 Brawl matches
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|-
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Down||[[smashwiki:Stone|Stone]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Final Smash||[[smashwiki:Cook Kirby|Cook Kirby]]
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
|<nowiki/>
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
|<nowiki/>
 
*Play 70 Brawl matches
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
|Standard||[[smashwiki:Blaster (Fox)|Blaster]]
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
|-
|<nowiki/>
|Side||[[smashwiki:Fox Illusion|Fox Illusion]]
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|Up||[[smashwiki:Fire Fox|Fire Fox]]
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|Down||[[smashwiki:Reflector (Fox)|Reflector]]
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]  
*Play 130 Brawl matches
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|-
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|rowspan=5|Pikachu is one of the lighter characters. It can be knocked away, and has weak attacks, but it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in ''Brawl'' is implied to be male, as it lacks the heart-shaped indent in its tail that female Pikachu have.
|
 
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.
*Play 200 Brawl matches
|Standard||[[smashwiki:Thunder Jolt|Thunder Jolt]]
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|Side||[[smashwiki:Skull Bash|Skull Bash]]
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
|
*Play 250 Brawl matches
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Chef}}
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|-
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|Up||[[smashwiki:Quick Attack|Quick Attack]]
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Down||[[smashwiki:Thunder (Pokémon)|Thunder]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
|<nowiki/>
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash||[[smashwiki:Volt Tackle|Volt Tackle]]
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
|rowspan=5|Diddy Kong is mobile, light, and has a variety of attacks, such as the [[Popgun#Peanut Popgun|Peanut Popgun]] from ''[[Donkey Kong 64]]''. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
*Play 450 Brawl matches
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
*Side: {{iw|smashwiki|Wolf Flash}}
*Up: {{iw|smashwiki|Fire Wolf}}
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|}


==Stages==
When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
|Standard||[[Popgun|Peanut Popgun]]
===Default stages===
|-
{|class="wikitable sortable" width=100%
|Side||[[Monkey Flip]]
|-
|-
!width=15%|Image
|Up||[[Rocketbarrel Boost]]
!width=17%|Stage
|-
!width=40%|Description
|Down||[[Banana Peel (move)|Banana Peel]]
!width=28%|Songs
|-
|-
|[[File:SSBB Battlefield Stage.png|150px]]
|Final Smash||[[Rocketbarrel Barrage]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
|<nowiki/>
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*Battlefield Ver. 2
*Battlefield (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
|[[File:SSBB Final Destination Stage.png|150px]]
|rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[smashwiki:Zelda (SSBB)|Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
|Standard||[[smashwiki:Nayru's Love|Nayru's Love]]
|<nowiki/>
*Final Destination
*Credits (Super Smash Bros.)
*Opening (Super Smash Bros. Melee)
*Final Destination (Melee)
*Giga Bowser
|-
|-
|[[File:SSBB Delfino Plaza Stage.png|150px]]
|Side||[[smashwiki:Din's Fire|Din's Fire]]
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
|<nowiki/>
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
*Ricco Harbor (Super Mario Sunshine)
*Main Theme (Super Mario 64)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
|Up||[[smashwiki:Farore's Wind|Farore's Wind]]
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|Down||[[smashwiki:Transform|Transform]]
|Underground:
|-
*Underground Theme ([[Super Mario Bros.]])
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
*Underwater Theme (Super Mario Bros.)
|-
*Underground Theme (Super Mario Land)
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|smashwiki:]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Sheik returns as Princess Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|-
|Side||[[smashwiki:Chain|Chain]]
|-
|Up||[[smashwiki:Vanish|Vanish]]
|-
|-
|[[File:SSBB Mario Circuit Stage.png|150px]]
|Down||[[smashwiki:Transform|Transform]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
|<nowiki/>
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
|[[File:SSBB Rumble Falls Stage.png|150px]]
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
|<nowiki/>
*Jungle Level Ver.2
*Jungle Level
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
|rowspan=5|[[File:BrawlPit.jpg|120px]]<br>[[smashwiki:Pit (SSBB)|Pit]][[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak.
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
|Standard||[[smashwiki:Palutena Bow|Palutena Arrow]]
|<nowiki/>
|-
*Main Theme (The Legend of Zelda)
|Side||[[smashwiki:Angel Ring|Angel Ring]]
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
|[[File:SSBB Norfair Stage.png|150px]]
|Up||[[smashwiki:Wings of Icarus|Wings of Icarus]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
|<nowiki/>
*Main Theme (Metroid)
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
|Down||[[smashwiki:Mirror Shield|Mirror Shield]]
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
|<nowiki/>
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|[[File:SSBB Yoshi's Island Stage.png|150px]]
|Final Smash||[[smashwiki:Palutena's Army|Palutena's Army]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
|<nowiki/>
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
|[[File:SSBB Halberd Stage.png|150px]]
|rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard {{button|wii|A}} attack can render foes helpless for a short while. However, he is light and lacking in power.  
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
|Standard||[[smashwiki:Mach Tornado|Mach Tornado]]
|<nowiki/>
|-
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
|Side||[[smashwiki:Drill Rush|Drill Rush]]
*Gourmet Race
|-
*Butter Building
|Up||[[smashwiki:Shuttle Loop|Shuttle Loop]]
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*Squeak Squad Theme
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
*Vs. Marx
*O² Battle
|-
|-
|[[File:SSBB Lylat Cruise Stage.png|150px]]
|Down||[[smashwiki:Dimensional Cape|Dimensional Cape]]
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
|Final Smash||[[smashwiki:Galaxia Darkness|Galaxia Darkness]]
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|-
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
|rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|<nowiki/>
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
*Pokémon Main Theme (Red/Blue/Yellow)
|Down||[[smashwiki:Pokémon Change|Pokémon Change]]
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
|-
*Pokémon Center
|Final Smash||[[smashwiki:Triple Finish|Triple Finish]]
*Wild Pokémon Battle! (Ruby / Sapphire)
|-
*Road to Viridian City (From Pallet Town / Pewter City)
!colspan=2|[[smashwiki:Squirtle (SSBB)|Squirtle]]
|-
|Standard||[[smashwiki:Water Gun|Water Gun]]
|-
|Side||[[smashwiki:Withdraw|Withdraw]]
|-
|Up||[[smashwiki:Waterfall|Waterfall]]
|-
|-
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
!colspan=2|[[smashwiki:Ivysaur (SSBB)|Ivysaur]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
|<nowiki/>
*Mute City
*Fire Field
*Car Select
*Dream Chaser
*White Land
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
|[[File:SSBB Castle Siege Stage.png|150px]]
|Standard||[[smashwiki:Bullet Seed|Bullet Seed]]
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|-
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
|Side||[[smashwiki:Razor Leaf|Razor Leaf]]
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
|Up||[[smashwiki:Vine Whip|Vine Whip]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
|<nowiki/>
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|[[File:SSBB Distant Planet Stage.png|150px]]
!colspan=2|[[smashwiki:Charizard (SSBB)|Charizard]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
|<nowiki/>
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
|[[File:SSBB Smashville Stage.png|150px]]
|Standard||[[smashwiki:Flamethrower|Flamethrower]]
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|-
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
|Side||[[smashwiki:Rock Smash|Rock Smash]]
|<nowiki/>
|-
*Title (Animal Crossing)
|Up||[[smashwiki:Fly|Fly]]
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
|[[File:SSBB New Pork City Stage.png|150px]]
|rowspan=5|[[File:BrawlIke.jpg|120px]]<br>[[smashwiki:Ike (SSBB)|Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well.
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
|Standard||[[smashwiki:Eruption|Eruption]]
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
|[[File:SSBB Summit Stage.png|150px]]
|Side||[[smashwiki:Quick Draw|Quick Draw]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
|[[File:SSBB Skyworld Stage.png|150px]]
|Up||[[smashwiki:Aether|Aether]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
|[[File:SSBB PictoChat Stage.png|150px]]
|Down||[[smashwiki:Counter|Counter]]
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|-
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
|Final Smash||[[smashwiki:Great Aether|Great Aether]]
|<nowiki/>
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
|rowspan=5|[[File:BrawlPeach.jpg|120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|30px|class=invert-dark]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
|rowspan=5|Princess Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters.  
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
|Standard||[[Toad (move)|Toad]]
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
|[[File:SSBB Temple Stage.png|150px]]
|Side||[[Peach Bomber]]
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
|<nowiki/>
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
|Up||[[Peach Parasol (move)|Peach Parasol]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
|<nowiki/>
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|[[File:SSBB Onett Stage.png|150px]]
|Down||[[Vegetable (move)|Vegetable]]
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
|<nowiki/>
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
|[[File:SSBB Corneria Stage.png|150px]]
|Final Smash||[[Peach Blossom]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|-
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
|rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|<nowiki/>
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
*Corneria (Melee)
|Standard||[[Egg Lay]]
*Venom (Melee)
|-
|-
|[[File:SSBB Rainbow Ride Stage.png|150px]]
|Side||[[Egg Roll (move)|Egg Roll]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''
|<nowiki/>
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|[[File:SSBB Brinstar Stage.png|150px]]
|Up||[[Egg Throw]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
|<nowiki/>
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
 
===Unlockable stages===
{|class="wikitable sortable" width=100%
|-
|-
!width=15%|Image
|Down||[[Yoshi Bomb]]
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
|Final Smash||[[Super Dragon]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
|<nowiki/>
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|[[File:SSBB Pirate Ship Stage.png|150px]]
|rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
|Standard||[[smashwiki:Ice Shot|Ice Shot]]
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
|-
|<nowiki/>
|Side||[[smashwiki:Squall Hammer|Squall Hammer]]
*Great Sea
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
|[[File:SSBB Spear Pillar Stage.png|150px]]
|Up||[[smashwiki:Belay|Belay]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
|<nowiki/>
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
|[[File:SSBB 75m Stage.png|150px]]
|Down||[[smashwiki:Blizzard|Blizzard]]
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*25m BGM
|-
|-
|[[File:SSBB Mario Bros. Stage.png|150px]]
|Final Smash||[[smashwiki:Iceberg|Iceberg]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
|<nowiki/>
*Mario Bros.
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
|rowspan=5|[[File:BrawlKingDedede.jpg|120px]]<br>[[smashwiki:King Dedede (SSBB)|King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|rowspan=5|King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s, or Gordos to damage his opponents from afar. He can inhale his foes like [[Kirby]], though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. However, his speed and mobility are very low.
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
|Standard||[[smashwiki:Inhale (King Dedede)|Inhale]]
The stage is unlocked alongside Mr. Game & Watch.
|-
|<nowiki/>
|Side||[[smashwiki:Waddle Dee Toss|Waddle Dee Toss]]
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
|-
*Flat Zone (Melee)
|Up||[[smashwiki:Super Dedede Jump|Super Dedede Jump]]
*Chill (Dr. Mario)
|-
|-
|[[File:SSBB Hanenbow Stage.png|150px]]
|Down||[[smashwiki:Jet Hammer|Jet Hammer]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
|<nowiki/>
None
|-
|-
|[[File:SSBB Green Hill Zone Stage.png|150px]]
|Final Smash||[[smashwiki:Waddle Dee Army|Waddle Dee Army]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
|[[File:SSBB Jungle Japes Stage.png|150px]]
|rowspan=5|[[File:BrawlBowser.jpg|120px]]<br>[[Bowser]][[File:Mario Emblem.png|30px|class=invert-dark]]  
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in ''Super Smash Bros. Melee''.
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
|Standard||[[Fire Breath]]
The stage is unlocked by playing in ''Melee'' stages ten times.
|<nowiki/>
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB Green Greens Stage.png|150px]]
|Side||[[Flying Slam]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
|<nowiki/>
*Green Greens (Melee)
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB Big Blue Stage.png|150px]]
|Up||[[Whirling Fortress]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|-
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
|Down||[[Bowser Bomb (move)|Bowser Bomb]]
It is unlocked by playing 10 matches as Captain Falcon. 
|-
|<nowiki/>
|Final Smash||[[Giga Bowser]]
*Big Blue (Melee)
*Mute City (Melee)
|-
|-
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
|rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and most other ''[[Super Mario (franchise)|Super Mario]]'' games, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|<nowiki/>
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
|}


==Items==
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
{|class="wikitable"
|Standard||[[Chomp (Super Smash Bros. series)|Chomp]]
!Image
!Name
!Series
!Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
|Side||[[Wario Bike]]
|{{iw|smashwiki|Assist Trophy}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|-
|-
|[[File:Banana_Peel.jpg|50px]]
|Up||[[Corkscrew (Super Smash Bros. series)|Corkscrew]]
|{{iw|smashwiki|Banana Peel}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''[[File:DK Emblem.png|35px|class=invert-dark]]
|[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|-
|[[File:Barrel Brawl artwork.jpg|50px]]
|Down||[[Wario Waft]]
|{{iw|smashwiki|Barrel}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|-
|-
|[[File:Beam Sword Brawl artwork.png|50px]]
|Final Smash||[[Wario-Man]]
|{{iw|smashwiki|Beam Sword}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
|-
|-
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Wario Bike|Bike Pieces}}
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|''{{iw|smashwiki|Wario (universe)|Wario}}''[[File:Wario Emblem.png|30px|class=invert-dark]]
*Blue: strength and resistance to water
|The [[Wario Bike]] can break into pieces, which players can pick up and throw.
*Red: fire
*Yellow: electricity
*Purple: high strength
*White: dark
|Standard||[[smashwiki:Pikmin Pluck|Pikmin Pluck]]
|-
|-
|[[File:Blast Box Brawl artwork.png|50px]]
|Side||[[smashwiki:Pikmin Throw|Pikmin Throw]]
|{{iw|smashwiki|Blast Box}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|-
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
|Up||[[smashwiki:Pikmin Chain|Pikmin Chain]]
|{{iw|smashwiki|Bob-omb}}
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''[[File:Mario Emblem.png|35px|class=invert-dark]]
|If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|-
|[[File:BrawlBumper.jpg|50px]]
|Down||[[smashwiki:Pikmin Order|Pikmin Order]]
|{{iw|smashwiki|Bumper}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.
|-
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:End of Day|End of Day]]
|{{iw|smashwiki|Bunny Hood}}
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|-
|-
|[[File:Capsule Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[smashwiki:Lucas (SSBB)|Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Capsule}}
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
 
|They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
|Standard||[[smashwiki:PK Freeze|PK Freeze]]
|-
|-
|[[File:BrawlCDArtwork.jpg|50px]]
|Side||[[smashwiki:PK Fire|PK Fire]]
|{{iw|smashwiki|CD}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|-
|-
|[[File:Cracker Launcher.jpg|50px]]
|Up||[[smashwiki:PK Thunder|PK Thunder]]
|{{iw|smashwiki|Cracker Launcher}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A weapon that shoots fireworks and has an adjustable aim.
|-
|-
|[[File:Crate Brawl artwork.jpg|50px]]
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
|{{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
|-
|-
|[[File:Deku Nut Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
|{{iw|smashwiki|Deku Nut}}
|}
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
 
|A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
===Unlockable characters===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
 
{|class="wikitable" width=100%
!width=10%|Character
!width=40%|Description
!width=30%|How to unlock
!witdh=20% colspan=2|Special moves
|-
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
|rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[smashwiki:Ness (SSBB)|Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Dragoon}}
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
*Play 5 Brawl matches
*Reflect 10 projectiles
*Complete [[smashwiki:Subspace|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[smashwiki:PK Flash|PK Flash]]
|-
|-
|[[File:Fan Brawl artwork.png|50px]]
|Side||[[smashwiki:PK Fire|PK Fire]]
|{{iw|smashwiki|Fan}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|-
|-
|[[File:Fire Flower Brawl artwork.png|50px]]
|Up||[[smashwiki:PK Thunder|PK Thunder]]
|{{iw|smashwiki|Fire Flower}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|The [[Fire Flower]] can unleash a limited short stream of fire.
|-
|-
|[[File:Food Brawl artwork.png|50px]]
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
|{{iw|smashwiki|Food}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|-
|-
|[[File:Franklin Badge.jpg|50px]]
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
|{{iw|smashwiki|Franlin Badge}}
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|-
|-
|[[File:Freezie Brawl artwork.png|50px]]
|rowspan=5|[[File:Marth Brawl art.png|120px]]<br>[[smashwiki:Marth (SSBB)|Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Freezie}}
|rowspan=5|Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|rowspan=5|
|A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
*Play 10 Brawl matches
*Complete Classic Mode
*Complete the [[smashwiki:The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
|Standard||[[smashwiki:Shield Breaker|Shield Breaker]]
|-
|-
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
|Side||[[smashwiki:Dancing Blade|Dancing Blade]]
|{{iw|smashwiki|Golden Hammer}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|-
|-
|[[File:Gooey Bomb.jpg|50px]]
|Up||[[smashwiki:Dolphin Slash|Dolphin Slash]]
|{{iw|smashwiki|Gooey Bomb}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|-
|-
|[[File:Green Shell Brawl artwork.png|50px]]
|Down||[[smashwiki:Counter|Counter]]
|{{iw|smashwiki|Green Shell}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|-
|-
|[[File:Hammer Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:Critical Hit|Critical Hit]]
|{{iw|smashwiki|Hammer}}
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|-
|-
|[[File:Heart Container Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Heart Container}}
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|Reduces a players damage percentage by up to 100 percent.
*Play 22 Brawl matches
*Complete Classic Mode without using a continue
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Green Fireball|Fireball]]
|-
|-
|[[File:Home-Run Bat Brawl artwork.png|50px]]
|Side||[[Green Missile]]
|{{iw|smashwiki|Home-Run Bat}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|-
|-
|[[File:Hothead Brawl artwork.png|50px]]
|Up||[[Super Jump Punch]]
|{{iw|smashwiki|Hothead}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|-
|-
|[[File:SSBB - Key Artwork.png|50px]]
|Down||[[Luigi Cyclone]]
|{{iw|smashwiki|Key}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|-
|-
|[[File:Lips Stick Brawl artwork.png|50px]]
|Final Smash||[[Negative Zone]]
|{{iw|smashwiki|Lip's Stick}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|-
|-
|[[File:Lightning Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[smashwiki:Falco (SSBB)|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Lightning}}
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|rowspan=5|
|A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete [[smashwiki:The Swamp|The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[smashwiki:Blaster (Falco)|Blaster]]
|-
|-
|[[File:Maxim Tomato Brawl artwork.png|50px]]
|Side||[[smashwiki:Falco Phantasm|Falco Phantasm]]
|{{iw|smashwiki|Maxim Tomato}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|-
|-
|[[File:Metal Box Brawl artwork.png|50px]]
|Up||[[smashwiki:Fire Bird|Fire Bird]]
|{{iw|smashwiki|Metal Box}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|-
|-
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
|Down||[[smashwiki:Reflector (Falco)|Reflector]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|-
|-
|[[File:Mr Saturn Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|{{iw|smashwiki|Mr. Saturn}}
|''EarthBound''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|{{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|-
|-
|[[File:Orangecube.jpg|50px]]
|rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|{{iw|smashwiki|Cube#Orange cubes|Orange cube}}
|rowspan=5|Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[smashwiki:Falcon Punch|Falcon Punch]]
|-
|-
|[[File:Party Ball Brawl artwork.png|50px]]
|Side||[[smashwiki:Raptor Boost|Raptor Boost]]
|{{iw|smashwiki|Party Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|-
|-
|[[File:Pikmin items Brawl.png|50px]]
|Up||[[smashwiki:Falcon Dive|Falcon Dive]]
|{{iw|smashwiki|Pellet}}
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|-
|-
|[[File:PitfallArt.jpg|50px]]
|Down||[[smashwiki:Falcon Kick|Falcon Kick]]
|{{iw|smashwiki|Pitfall}}
|''{{iw|smashwiki|Animal Crossing (universe)|Animal Crossing}}''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|{{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|-
|-
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:Blue Falcon|Blue Falcon]]
|{{iw|smashwiki|Poison Mushroom}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|-
|-
|[[File:SSBBPokeball.jpg|50px]]
|rowspan=5|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Poké Ball}}
|rowspan=5|Lucario has average speed and good range, but normally does not have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks.
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
*Play 100 Brawl matches
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[smashwiki:Aura Sphere|Aura Sphere]]
|-
|-
|[[File:ZSS After Zero Laser Brawl.png|50px]]
|Side||[[smashwiki:Force Palm|Force Palm]]
|{{iw|smashwiki|Power Suit Piece}}s
|{{iw|smashwiki|Metroid (universe)|Metroid}}''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|-
|-
|[[File:Ray Gun Brawl artwork.png|50px]]
|Up||[[smashwiki:Extreme Speed|ExtremeSpeed]]
|{{iw|smashwiki|Ray Gun}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that shoots up to sixteen fast-moving blasts.
|-
|-
|[[File:Sandbag Brawl artwork.png|50px]]
|Down||[[smashwiki:Double Team|Double Team]]
|{{iw|smashwiki|Sandbag}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|-
|-
|[[File:Screw Attack Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:Aura Storm|Aura Storm]]
|{{iw|smashwiki|Screw Attack}}
|''Metroid''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|-
|-
|[[File:Smash Ball.jpg|50px]]
|rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]<br>[[smashwiki:Snake (SSBB)|Snake]][[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Smash Ball}}
|rowspan=5|Solid Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake's weaknesses are his poor jump height and slow air speed.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*Play 130 Brawl matches
*Complete [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[smashwiki:Hand Grenade|Hand Grenade]]
|-
|-
|[[File:Smoke Ball.jpg|50px]]
|Side||[[smashwiki:Remote Controlled Missile|Remote Controlled Missile]]
|{{iw|smashwiki|Smoke Ball}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|-
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|Up||[[smashwiki:Cypher|Cypher]]
|{{iw|smashwiki|Smart Bomb}}
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''[[File:StarFox Emblem.png|30px|class=invert-dark]]
|A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|-
|-
|[[File:Soccer Ball Brawl artwork.png|50px]]
|Down||[[smashwiki:C4|C4]]
|{{iw|smashwiki|Soccer Ball}}
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|-
|-
|[[File:Spring Brawl artwork.png|50px]]
|Final Smash||[[smashwiki:Grenade Launcher|Grenade Launcher]]
|{{iw|smashwiki|Spring}}
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|-
|-
|[[File:Stock Ball Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Stock Ball}}
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[smashwiki:Robo Beam|Robo Beam]]
|-
|-
|[[File:Super Mushroom Brawl artwork.png|50px]]
|Side||[[smashwiki:Arm Rotor|Arm Rotor]]
|{{iw|smashwiki|Super Mushroom}}
|-
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Up||[[smashwiki:Robo Burner|Robo Burner]]
|A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|-
|Down||[[smashwiki:Gyro|Gyro]]
|-
|Final Smash||[[smashwiki:Diffusion Beam|Diffusion Beam]]
|-
|rowspan=5|[[File:Ganondorf Brawl art.png|130px]]<br>[[smashwiki:Ganondorf (SSBB)|Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
|rowspan=5|
*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|-
|Side||[[smashwiki:Flame Choke|Flame Choke]]
|-
|Up||[[smashwiki:Dark Dive|Dark Dive]]
|-
|-
|[[File:Super Scope Brawl artwork.png|50px]]
|Down||[[smashwiki:Wizard's Foot|Wizard's Foot]]
|{{iw|smashwiki|Super Scope}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|-
|-
|[[File:Superspicy Curry.jpg|50px]]
|Final Smash||[[smashwiki:Beast Ganon|Beast Ganon]]
|{{iw|smashwiki|Superspicy Curry}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|-
|-
|[[File:Super Star Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|{{iw|smashwiki|Super Star|Starman}}
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|rowspan=5|
|Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
*Play 250 Brawl matches
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[smashwiki:Chef|Chef]]
|-
|-
|[[File:Star Rod Brawl artwork.png|50px]]
|Side||[[smashwiki:Judge|Judge]]
|{{iw|smashwiki|Star Rod}}
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.
|-
|-
|[[File:Team Healer Artwork.jpg|50px]]
|Up||[[smashwiki:Fire|Fire]]
|{{iw|smashwiki|Team Healer}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|-
|-
|[[File:Timer Brawl artwork.png|50px]]
|Down||[[smashwiki:Oil Panic|Oil Panic]]
|{{iw|smashwiki|Timer}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|-
|-
|[[File:TrophyBase.jpg|50px]]
|Final Smash||[[smashwiki:Octopus|Octopus]]
|{{iw|smashwiki|Trophy Stand}}
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|-
|-
|[[File:Unira Brawl artwork.png|50px]]
|rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|smashwiki|Unira}}
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|rowspan=5|
|When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|Standard||[[smashwiki:Homing Attack|Homing Attack]]
|-
|-
|[[File:The Summit.jpg|50px]]
|Side||[[smashwiki:Spin Dash|Spin Dash]]
|{{iw|smashwiki|Food|Vegetables}}
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A type of Food appearing only in the {{iw|smashwiki|Summit}}
|-
|-
|[[File:Warp Star Brawl artwork.png|50px]]
|Up||[[smashwiki:Spring Jump|Spring Jump]]
|{{iw|smashwiki|Warp Star}}
|-
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Down||[[smashwiki:Spin Charge|Spin Charge]]
|With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
|-
|}
|Final Smash||[[smashwiki:Super Sonic|Super Sonic]]
 
|-
===Assist Trophy characters===
|rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]]  
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
{{columns|count=3|
|rowspan=5|
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
*Beat 20 or more events after completing The Subspace Emissary
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
*Play 350 Brawl matches
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
*After clearing The Subspace Emissary, go to [[smashwiki:The Swamp|The Swamp]] (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
|Standard||[[Jigglypuff#Rollout|Rollout]]
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
|-
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
|Side||[[Jigglypuff#Pound|Pound]]
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
|-
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
|Up||[[Jigglypuff#Sing|Sing]]
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
|-
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
|Down||[[Jigglypuff#Rest|Rest]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
|-
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
|-
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[smashwiki:Toon Link (SSBB)|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
|rowspan=5|
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
*After clearing The Subspace Emissary, go to [[smashwiki:The Forest|The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
*After clearing The Subspace Emissary, clear Classic mode with any character
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
*Play 400 Brawl matches
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
|-
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
|Side||[[smashwiki:Boomerang|Boomerang]]
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
|-
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
|Up||[[smashwiki:Spin Attack|Spin Attack]]
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
|-
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
|Down||[[smashwiki:Bomb (Link)|Bomb]]
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|-
}}
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
{{br}}
|-
===Poké Ball Pokémon===
|rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
|rowspan=5|
*After clearing The Subspace Emissary, go to [[smashwiki:The Ruins|The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
*Play 450 Brawl matches
*Clear Boss Battles as Fox or Falco
|Standard||[[smashwiki:Blaster (Wolf)|Blaster]]
|-
|Side||[[smashwiki:Wolf Flash|Wolf Flash]]
|-
|Up||[[smashwiki:Fire Wolf|Fire Wolf]]
|-
|Down||[[smashwiki:Reflector (Wolf)|Reflector]]
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
|}


{{columns|
==Stages==
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
===Default stages===
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
{|class="wikitable sortable" width=100%
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
|-
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
!width=15%|Image
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
!width=17%|Stage
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
!width=40%|Description
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
!width=28%|Songs
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
|-
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
|[[File:SSBB Battlefield Stage.png|150px]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
|align=center|[[smashwiki:Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
|Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
|
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*Battlefield
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*Battlefield Ver. 2
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*Battlefield (Melee)
*[[bulbapedia:Mew (Pokémon)|Mew]]
*Multi-Man Melee 1 (Melee)
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
|-
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
|[[File:SSBB Final Destination Stage.png|150px]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
|align=center|[[smashwiki:Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
|A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
|
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*Final Destination
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*Credits (Super Smash Bros.)
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*Opening (Super Smash Bros. Melee)
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*Final Destination (Melee)
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*Giga Bowser
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
|-
*[[bulbapedia:Entei (Pokémon)|Entei]]
|[[File:SSBB Delfino Plaza Stage.png|150px]]
}}
|align=center|[[Delfino Plaza (stage)|Super Mario Sunshine: Delfino Plaza]][[File:Mario Emblem.png|30px|class=invert-dark]]
 
|A moving stage, comparable to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
==Game modes==
|
===Solo===
*Delfino Plaza ([[Super Mario Sunshine]])
====The Subspace Emissary====
*Title / Ending ([[Super Mario World]])
{{main|Adventure Mode: The Subspace Emissary}}
*Main Theme ([[New Super Mario Bros.]])
[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]]
*Ricco Harbor (Super Mario Sunshine)
'''{{iw|smashwiki|Adventure Mode: The Subspace Emissary}}''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic.
*Main Theme (Super Mario 64)
 
The mode features the following stages:
 
{|class=wikitable
!#
!Stage
!Characters
|-
|-
|1
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
|{{iw|smashwiki|Midair Stadium}}
|rowspan=2 align=center|[[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]][[File:Mario Emblem.png|30px|class=invert-dark]]
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|rowspan=2|Based from the original ''[[Super Mario Bros.]]'' The stage has blocks arranged in the same formation as World 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|2
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Underground:
|Mario, Pit (characters who join: Mario, Pit)
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
|-
|-
|3
|[[File:SSBB Mario Circuit Stage.png|150px]]
|{{iw|smashwiki|Sea of Clouds}}
|align=center|[[Figure-8 Circuit (stage)|Mario Kart: Mario Circuit]][[File:Mario Emblem.png|30px|class=invert-dark]]
|Kirby and Peach/Zelda
|The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
|
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
|4
|[[File:SSBB Rumble Falls Stage.png|150px]]
|[[The Jungle]]
|align=center|[[Rumble Falls (stage)|Donkey Kong Jungle Beat: Rumble Falls]][[File:DK Emblem.png|30px|class=invert-dark]]
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
|
*Jungle Level Ver.2
*Jungle Level
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|5
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
|{{iw|smashwiki|The Plain}}
|align=center|[[smashwiki:Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Mario, Pit
|A flat stage with walk-off blast lines. [[King Bulblin and Lord Bullbo]], occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
|-
|
|6
*Main Theme (The Legend of Zelda)
|[[The Lake]]
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
|Diddy Kong, Fox (characters who join: Fox)
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
|7
|[[File:SSBB Norfair Stage.png|150px]]
|{{iw|smashwiki|The Ruined Zoo}}
|align=center|[[smashwiki:Norfair|Metroid: Norfair]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
|
*Main Theme (Metroid)
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|8
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
|{{iw|smashwiki|The Battlefield Fortress}}
|align=center|[[smashwiki:Frigate Orpheon|Metroid Prime: Frigate Orpheon]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
|
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|9
|[[File:SSBB Yoshi's Island Stage.png|150px]]
|{{iw|smashwiki|The Forest}}
|align=center|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Link, Yoshi (characters who join: Link, Yoshi)
|Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the fight progresses. Several [[Fly Guy]]s, which can be knocked away, hold items that can help the player. A [[Blarggwich]] appears occasionally to assist knocked-off players.
|
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
|10
|[[File:SSBB Halberd Stage.png|150px]]
|{{iw|smashwiki|The Research Facility (Part I)}}
|align=center|[[smashwiki:Halberd|Kirby: Halberd]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Butter Building
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*Squeak Squad Theme
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
*Vs. Marx
*O² Battle
|-
|-
|11
|[[File:SSBB Lylat Cruise Stage.png|150px]]
|{{iw|smashwiki|The Lake Shore}}
|align=center|[[smashwiki:Lylat Cruise|Star Fox: Lylat Cruise]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
|A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
|-
|
|12
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
|{{iw|smashwiki|The Path to the Ruins}}
*Main Theme (Star Fox)
|Lucas, Pokémon Trainer
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|13
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
|[[The Cave]]
|align=center|[[smashwiki:Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Mario, Pit, Link, Yoshi, Kirby
|An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
|
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Pokémon Center
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|14
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
|{{iw|smashwiki|The Ruins}}
|align=center|[[smashwiki:Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|Lucas, Pokémon Trainer
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving [[F-Zero machine]]s may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|-
|
|15
*Mute City
|{{iw|smashwiki|The Wilds (Part I)}}
*Fire Field
|Marth, Meta Knight, Ike
*Car Select
*Dream Chaser
*White Land
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
|16
|[[File:SSBB Castle Siege Stage.png|150px]]
|{{iw|smashwiki|The Ruined Hall}}
|align=center|[[smashwiki:Castle Siege|Fire Emblem: Castle Siege]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Lucas, Pokémon Trainer
|Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
|17
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
|{{iw|smashwiki|The Wilds (Part II)}}
|align=center|[[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[File:Wario Emblem.png|30px|class=invert-dark]]
|Mario, Pit, Link, Yoshi, Kirby
|The players are sent through random [[Microgame]]s. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
|
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|18
|[[File:SSBB Distant Planet Stage.png|150px]]
|[[The Swamp]]
|align=center|[[smashwiki:Distant Planet|Pikmin: Distant Planet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Diddy Kong, Fox, Falco (characters who join: Falco)
|A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly usable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
|
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
|19
|[[File:SSBB Smashville Stage.png|150px]]
|{{iw|smashwiki|The Research Facility (Part II)}}
|align=center|[[smashwiki:Smashville|Animal Crossing: Wild World: Smashville]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|-
|
|20
*Title (Animal Crossing)
|{{iw|smashwiki|Outside the Ancient Ruins}}
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
|21
|[[File:SSBB New Pork City Stage.png|150px]]
|{{iw|smashwiki|The Glacial Peak}}
|align=center|[[smashwiki:New Pork City|EarthBound: New Pork City]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|A stage comparable to and based roughly on [[smashwiki:Temple|Temple]] from ''Super Smash Bros. Melee'', New Pork City is a very large and spacey stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The [[smashwiki:Ultimate Chimera|Ultimate Chimera]] may appear and inflict extremely high knockback on players it damages.
|
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
|22
|[[File:SSBB Summit Stage.png|150px]]
|{{iw|smashwiki|The Canyon}}
|align=center|[[smashwiki:Summit|Ice Climber: Summit]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|Mario, Pit, Link, Yoshi, Kirby
|A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
|23
|[[File:SSBB Skyworld Stage.png|150px]]
|{{iw|smashwiki|Battleship Halberd Interior}}
|align=center|[[smashwiki:Skyworld|Kid Icarus: Skyworld]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Snake, Meta Knight, Lucario (characters who join: Snake)
|Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
|24
|[[File:SSBB PictoChat Stage.png|150px]]
|{{iw|smashwiki|Battleship Halberd Exterior}}
|align=center|[[smashwiki:PictoChat|Nintendo DS: PictoChat]][[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
|
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|25
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
|{{iw|smashwiki|Battleship Halberd Bridge}}
|align=center|[[smashwiki:Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]][[File:MetalGear Emblem.png|30px|class=invert-dark]]
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
|A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
|-
|
|26
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
*Encounter
|Samus, Pikachu
*Theme of Tara
|-
*Battle in the Base
|27
*Yell "Dead Cell"
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
*Cavern
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
|28
|[[File:SSBB Temple Stage.png|150px]]
|{{iw|smashwiki|Entrance to Subspace}}
|align=center|[[smashwiki:Temple|The Legend of Zelda: Hyrule Temple]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|All previously used (except Ness), Mr. Game & Watch (everyone leaves)
|Return from ''[[Super Smash Bros. Melee]]'', the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
|
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
|29
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
|{{iw|smashwiki|Subspace (Part I)}}
|align=center|[[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Stage gimmicks such as the [[Rotating Block]]s are still present.
|
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|30
|[[File:SSBB Onett Stage.png|150px]]
|{{iw|smashwiki|Subspace (Part II)}}
|align=center|[[smashwiki:Onett|EarthBound: Onett]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Cars serve as stage hazards while the middle building has collapsible platforms.
|  
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
|31
|[[File:SSBB Corneria Stage.png|150px]]
|{{iw|smashwiki|The Great Maze}}
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
|}
|
 
*Corneria (Melee)
====Classic mode====
*Venom (Melee)
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.
 
Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
 
{|class="wikitable"width=100%
!colspan=2|Classic Mode
|-
|-
|Stage 1
|[[File:SSBB Rainbow Ride Stage.png|150px]]
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
|  
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|Stage 2
|[[File:SSBB Brinstar Stage.png|150px]]
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Harmful lava rises in a set pattern while parts of the stage are breakable.
|  
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
 
===Unlockable stages===
In addition to the above stages, there are several stages that must be unlocked to play on.
{|class="wikitable sortable" width=100%
|-
|-
|Stage 3
!width=15%|Image
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
|Stage 4
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
|align=center|[[Luigi's Mansion (stage)|Luigi's Mansion: Luigi's Mansion]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.
This stage can be unlocked by playing 3 matches as Luigi.
|
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|Bonus Stage 1
|[[File:SSBB Pirate Ship Stage.png|150px]]
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
The stage is unlocked once [[Toon Link]] has been unlocked.
|
*Great Sea
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
|Stage 5
|[[File:SSBB Spear Pillar Stage.png|150px]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
|align=center|[[smashwiki:Spear Pillar|Pokémon: Spear Pillar]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[bulbapedia:Palkia (Pokémon)|Palkia]] can also reverse the screen and tilt the screen upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. [[bulbapedia:Cresselia (Pokémon)|Cresselia]], when it appears, hurls a spinning light beam, damaging any fighters.
It is unlocked by beating event #25.
|
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
|Stage 6
|[[File:SSBB 75m Stage.png|150px]]
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
|align=center|[[75 m (stage)|Donkey Kong: 75 m]][[File:DK Emblem.png|30px|class=invert-dark]]
|A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing [[jack]]s to harm the player. Objects can be collected for points, although they serve no other purpose.
This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*25m BGM
|-
|-
|Stage 7
|[[File:SSBB Mario Bros. Stage.png|150px]]
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
|align=center|[[Mario Bros. (stage)|Mario Bros.: Mario Bros.]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A stage resembling the ''[[Mario Bros. (game)|Mario Bros.]]'' game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.
This stage is unlocked by beating Event Match #19.
|
*Mario Bros.
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
|Stage 8
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
|align=center|[[smashwiki:Flat Zone 2|Game & Watch: Flat Zone 2]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'', and ''Lion''. Each scene from ''Chef'', ''Oil Panic'', and ''Lion'' has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while ''Fire'' has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.
It is unlocked by unlocking Mr. Game and Watch.
|
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Chill (Dr. Mario)
|-
|-
|Stage 9
|[[File:SSBB Hanenbow Stage.png|150px]]
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
|align=center|[[smashwiki:Hanenbow|Electroplankton: Hanenbow]][[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.
The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|
None
|-
|-
|Stage 10
|[[File:SSBB Green Hill Zone Stage.png|150px]]
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
|align=center|[[smashwiki:Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert-dark]]
|-
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.
|Bonus Stage 2
The stage is automatically unlocked once Sonic himself is unlocked.
|Target Smash! (difficulty level is at one level higher than the current difficulty)
|
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
|Stage 11
|[[File:SSBB Jungle Japes Stage.png|150px]]
|Three random opponents
|align=center|[[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]][[File:DK Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Fast moving water and Klaptraps are stage hazards.
The stage is unlocked by playing in ''Melee'' stages 10 times.
|
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
|Final Stage
|[[File:SSBB Green Greens Stage.png|150px]]
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
|align=center|[[smashwiki:Green Greens|Kirby's Dream Land: Green Greens]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|}
|A replica from ''[[Super Smash Bros. Melee]]''. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.
 
The stage is unlocked by playing 20 matches as [[Kirby]].
=====Bosses=====
|
{|class="wikitable"
*Green Greens (Melee)
!Image!!Name!!Description
*Fountain of Dreams (Melee)
|-
|-
|[[File:BrawlMasterHand.png|140px]]
|[[File:SSBB Big Blue Stage.png|150px]]
|{{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.
|[[File:BrawlCrazyHand.png|140px]]
It is unlocked by playing 10 matches as Captain Falcon.
|
*Big Blue (Melee)
*Mute City (Melee)
|-
|-
|{{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
|The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
|}
|}


====All-Star mode====
==Items==
{{main-wiki|SmashWiki|All-Star Mode}}
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on ''Donkey Kong'' stages.
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.


If All-Star is beaten in {{iw|smashwiki|Co-op mode}}, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.
{|class="wikitable sortable" width=100% style="text-align:center"
 
!width=50px|Image
=====All-Star matches=====
!width=150px|Name
{|class="wikitable"width=80% align=center
!Description
!#
!Series
!Characters
!Stages
|-
|-
|[[File:AllStarMatch1.jpg|150px]]
|[[File:Assist Trophy.jpg|50px]]
|Game & Watch
|[[Assist Trophy]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Mr. Game & Watch]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
|[[File:AllStarMatch2.jpg|150px]]
|[[File:Banana_Peel.jpg|50px]]
|Super Mario
|[[Banana|Banana Peel]][[File:DK Emblem.png|35px|class=invert-dark]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|[[File:AllStarMatch3.jpg|150px]]
|[[File:Barrel Brawl artwork.jpg|50px]]
|Donkey Kong
|[[Barrel]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Donkey Kong]], [[Diddy Kong]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|[[File:AllStarMatch4.jpg|150px]]
|[[File:Beam Sword Brawl artwork.png|50px]]
|Ice Climbers
|[[smashwiki:Beam Sword|Beam Sword]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a smash attack is charged, the longer the beam of the sword extends.
|[[Summit]]
|-
|-
|[[File:AllStarMatch5.jpg|150px]]
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
|R.O.B.
|[[Wario Bike|Bike Pieces]][[File:Wario Emblem.png|30px|class=invert-dark]]
|[[R.O.B.]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|[[File:AllStarMatch6.jpg|150px]]
|[[File:Blast Box Brawl artwork.png|50px]]
|Legend of Zelda
|[[smashwiki:Blast Box|Blast Box]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|[[File:AllStarMatch7.jpg|150px]]
|[[File:Bob-omb Brawl artwork.png|50px]]
|Metroid
|[[Bob-omb]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|-
|-
|[[File:AllStarMatch8.jpg|150px]]
|[[File:BrawlBumper.jpg|50px]]
|Kid Icarus
|[[smashwiki:Bumper|Bumper]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Pit (SSBB)|Pit]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|[[smashwiki:Skyworld|Skyworld]]
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
|[[smashwiki:Bunny Hood|Bunny Hood]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|-
|-
|[[File:AllStarMatch9.jpg|150px]]
|[[File:Capsule Brawl artwork.png|50px]]
|Metal Gear Solid
|[[smashwiki:Capsule|Capsule]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Snake (SSBB)|Snake]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|[[File:AllStarMatch10.jpg|150px]]
|[[File:BrawlCDArtwork.jpg|50px]]
|EarthBound
|[[smashwiki:CD|CD]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|[[File:AllStarMatch11.jpg|150px]]
|[[File:Cracker Launcher.jpg|50px]]
|Fire Emblem
|[[smashwiki:Cracker Launcher|Cracker Launcher]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|[[File:AllStarMatch12.jpg|150px]]
|[[File:Crate Brawl artwork.jpg|50px]]
|Yoshi's Island
|[[smashwiki:Crate|Crate]] and [[smashwiki:Rolling Crate|Rolling Crate]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Yoshi]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|[[File:AllStarMatch13.jpg|150px]]
|[[File:Deku Nut Brawl artwork.png|50px]]
|F-Zero
|[[smashwiki:Deku Nut|Deku Nut]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
|[[smashwiki:Dragoon|Dragoon]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|When a player manages to collect all three parts of it, they can ram into the stage, knocking out all players within the crosshair.
|-
|-
|[[File:AllStarMatch14.jpg|150px]]
|[[File:Fan Brawl artwork.png|50px]]
|Sonic the Hedgehog
|[[smashwiki:Fan|Fan]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Sonic (SSBB)|Sonic]]
|align=left|This item does not pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|[[File:AllStarMatch15.jpg|150px]]
|[[File:Fire Flower Brawl artwork.png|50px]]
|Kirby
|[[Fire Flower]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|[[smashwiki:Halberd|Halberd]]
|-
|-
|[[File:AllStarMatch16.jpg|150px]]
|[[File:Food Brawl artwork.png|50px]]
|Star Fox
|[[Food]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|[[File:AllStarMatch17.jpg|150px]]
|[[File:Franklin Badge.jpg|50px]]
|WarioWare
|[[smashwiki:Franlin Badge|Franklin Badge]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|[[Wario]]
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|[[File:AllStarMatch18.jpg|150px]]
|[[File:Freezie Brawl artwork.png|50px]]
|Pokémon
|[[Freezie]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|[[File:AllStarMatch19.jpg|150px]]
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
|Pikmin
|[[Golden Hammer]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[smashwiki:Olimar (SSBB)|Olimar]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|[[smashwiki:Distant Planet|Distant Planet]]
|}
 
====Events====
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:
 
=====Single-player mode=====
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|-
|1
|[[File:Gooey Bomb.jpg|50px]]
|[[File:Events01.png|85px]]
|[[smashwiki:Gooey Bomb|Gooey Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Two Trouble Kings
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|2
|[[File:Green Shell Brawl artwork.png|50px]]
|[[File:Events02.png|85px]]
|[[Green Shell]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Landmaster Ignition
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|-
|-
|3
|[[File:Hammer Brawl artwork.png|50px]]
|[[File:Events03.png|85px]]
|[[Hammer]][[File:DK Emblem.png|30px|class=invert-dark]]
|Pink Ball Repulsion
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|-
|-
|4
|[[File:Heart Container Brawl artwork.png|50px]]
|[[File:Events04.png|85px]]
|[[smashwiki:Heart Container|Heart Container]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Cleaning House in Skyworld
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|5
|[[File:Home-Run Bat Brawl artwork.png|50px]]
|[[File:Events05.png|85px]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Become the Champion!
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It's strong when thrown too.
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|6
|[[File:Hothead Brawl artwork.png|50px]]
|[[File:Events06.png|85px]]
|[[Hothead]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Super Bowser Bros.
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
|7
|[[File:SSBB - Key Artwork.png|50px]]
|[[File:Events07.png|85px]]
|[[smashwiki:Key|Key]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Diddy Kong Panic
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key they were holding on the way to the door, they must return to where it was originally found.
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
|8
|[[File:Lips Stick Brawl artwork.png|50px]]
|[[File:Events08.png|85px]]
|[[smashwiki:Lip's Stick|Lip's Stick]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Go! Triple Finish!
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent's head. While the flower is on their head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on their head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|9
|[[File:Lightning Brawl artwork.png|50px]]
|[[File:Events09.png|85px]]
|[[Lightning]][[File:Mario Emblem.png|35px|class=invert-dark]]
|The Monster Beneath the Earth
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.  
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|10
|[[File:Maxim Tomato Brawl artwork.png|50px]]
|[[File:Events10.png|85px]]
|[[smashwiki:Maxim Tomato|Maxim Tomato]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|All-Star Battle Regulars
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|11
|[[File:Metal Box Brawl artwork.png|50px]]
|[[File:Events11.png|85px]]
|[[smashwiki:Metal Box|Metal Box]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Yoshi's Rainbow
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|-
|-
|12
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
|[[File:Events12.png|85px]]
|[[smashwiki:Motion-Sensor Bomb|Motion-Sensor Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Sleeping in the Eggs
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|13
|[[File:Mr Saturn Brawl artwork.png|50px]]
|[[File:Events13.png|85px]]
|[[smashwiki:Mr. Saturn|Mr. Saturn]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Dragoon Strike
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|-
|-
|14
|[[File:Orangecube.jpg|50px]]
|[[File:Events14.png|85px]]
|[[smashwiki:Cube#Orange cubes|Orange cube]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Sproutage of the Flower Pikmin
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
|15
|[[File:Party Ball Brawl artwork.png|50px]]
|[[File:Events15.png|85px]]
|[[smashwiki:Party Ball|Party Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Hammer of the King
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
|16
|[[File:Pikmin items Brawl.png|50px]]
|[[File:Events16.png|85px]]
|[[smashwiki:Pellet|Pellet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Power Suit ON!
|align=left|A throwing item found only on the [[smashwiki:Distant Planet|Distant Planet]] stage. Throwing one at an Onion will release some items.
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
|17
|[[File:PitfallArt.jpg|50px]]
|[[File:Events17.png|85px]]
|[[smashwiki:Pitfall|Pitfall]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|Super Waterfall Climb
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|18
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|[[File:Events18.png|85px]]
|[[Poison Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Dark Link Duel
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
|19
|[[File:SSBBPokeball.jpg|50px]]
|[[File:Events19.png|85px]]
|[[smashwiki:Poké Ball|Poké Ball]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Wario Bros.
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|20
|[[File:ZSS After Zero Laser Brawl.png|50px]]
|[[File:Events20.png|85px]]
|Power Suit Pieces[[File:Metroid Emblem.png|30px|class=invert-dark]]
|All-Star Battle x 1
|align=left|After Samus sheds her armor during her Final Smash, [[smashwiki:Zero Laser|Zero Laser]], the pieces can picked up and thrown at opponents.
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|-
|-
|21
|[[File:Ray Gun Brawl artwork.png|50px]]
|[[File:Events21.png|85px]]
|[[smashwiki:Ray Gun|Ray Gun]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Visit to Onett
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, they can then throw the gun at the opponent.
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|-
|-
|22
|[[File:Sandbag Brawl artwork.png|50px]]
|[[File:Events22.png|85px]]
|[[smashwiki:Sandbag|Sandbag]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Monkeys Unite
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|23
|[[File:Screw Attack Brawl artwork.png|50px]]
|[[File:Events23.png|85px]]
|[[smashwiki:Screw Attack|Screw Attack]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Molten Norfair
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|-
|-
|24
|[[File:Smash Ball.jpg|50px]]
|[[File:Events24.png|85px]]
|[[smashwiki:Smash Ball|Smash Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Come On! Blue Falcon!
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
|25
|[[File:Smoke Ball.jpg|50px]]
|[[File:Events25.png|85px]]
|[[smashwiki:Smoke Ball|Smoke Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The Aura is with Me
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|26
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[File:Events26.png|85px]]
|[[smashwiki:Smart Bomb|Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|The Slow and Easy Life
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|[[smashwiki:Ness (SSBB)|Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
|27
|[[File:Soccer Ball Brawl artwork.png|50px]]
|[[File:Events27.png|85px]]
|[[Soccer Ball]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Three-Beast Carnage
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|28
|[[File:Spring Brawl artwork.png|50px]]
|[[File:Events28.png|85px]]
|[[Spring]][[File:DK Emblem.png|30px|class=invert-dark]]
|Flower Blooms in the Echoes
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
|29
|[[File:Stock Ball Brawl artwork.png|50px]]
|[[File:Events29.png|85px]]
|[[smashwiki:Stock Ball|Stock Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|All-Star Semifinal Regulars
|align=left|In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|30
|[[File:Super Mushroom Brawl artwork.png|50px]]
|[[File:Events30.png|85px]]
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Sonic Boom
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|31
|[[File:Super Scope Brawl artwork.png|50px]]
|[[File:Events31.png|85px]]
|[[Super Scope]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The Ultimate Bodyguard
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|32
|[[File:Superspicy Curry.jpg|50px]]
|[[File:Events32.png|85px]]
|[[smashwiki:Superspicy Curry|Superspicy Curry]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Bird in Darkest Night
|align=left|Eat one of these and the player starts spewing flames from their mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
|33
|[[File:Super Star Brawl artwork.png|50px]]
|[[File:Events33.png|85px]]
|[[Super Star|Starman]][[File:Mario Emblem.png|35px|class=invert-dark]]
|Advent of the Evil King
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|-
|-
|34
|[[File:Star Rod Brawl artwork.png|50px]]
|[[File:Events34.png|85px]]
|[[smashwiki:Star Rod|Star Rod]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|All-Star Battle Melee
|align=left|Perform a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
|35
|[[File:Team Healer Artwork.jpg|50px]]
|[[File:Events35.png|85px]]
|[[smashwiki:Team Healer|Team Healer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The Visitor to Flat Zone
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
|36
|[[File:Timer Brawl artwork.png|50px]]
|[[File:Events36.png|85px]]
|[[smashwiki:Timer|Timer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|High-Tech Special Forces
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|37
|[[File:TrophyBase.jpg|50px]]
|[[File:Events37.png|85px]]
|[[smashwiki:Trophy Stand|Trophy Stand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The Pirate Airship
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|[[Link|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|38
|[[File:Unira Brawl artwork.png|50px]]
|[[File:Events38.png|85px]]
|[[smashwiki:Unira|Unira]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The Wolf Hunts the Fox
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|39
|[[File:The Summit.jpg|50px]]
|[[File:Events39.png|85px]]
|[[smashwiki:Food|Vegetable]]s[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|All-Star Battle x 2
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|40
|[[File:Warp Star Brawl artwork.png|50px]]
|[[File:Events40.png|85px]]
|[[smashwiki:Warp Star|Warp Star]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|The Final Battle
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|41
|[[File:Events41.png|85px]]
|The FINAL, Final Battle
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|}
|}


=====Co-Op mode=====
===Assist Trophy characters===
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
[[File:Samurai Goroh Brawl.png|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{|class="wikitable"
{|
!#
|
!Preview
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
!Event
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
!Playable characters
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
!In-game Description (objective)
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
!Stage
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
|-
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
|1
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
|[[File:Events01.png|85px]]
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
|Two Trouble Kings
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
|[[Mario]] and [[Kirby]]
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
|-
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
|2
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
|[[File:C-02.png|85px]]
|style=vertical-align:top|
|Master the Pokémon Tag Battle
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
|-
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
|3
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
|[[File:C-03.png|85px]]
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
|Fastest, Shortest, Sudden Death
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
|-
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
|4
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|[[File:C-04.png|85px]]
|}
|The DK Tag Calamity
 
|[[Donkey Kong]] and [[Diddy Kong]]
===Poké Ball Pokémon===
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
 
|-
{{columns|
|5
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
|[[File:C-05.png|85px]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
|The Yoshi Team of 50
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
|[[Rainbow Cruise]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
|-
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
|6
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
|[[File:Event6.PNG|85px]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
|Unwanted Suitors
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
|-
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
|7
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
|[[File:Event7.PNG|80px]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
|Battle of the Dark Sides
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
*[[bulbapedia:Mew (Pokémon)|Mew]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
}}
 
==Game modes==
===Solo===
====The Subspace Emissary====
{{main-wiki|SmashWiki|Adventure Mode: The Subspace Emissary}}
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.
 
The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, they are automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose their team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.
 
The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[smashwiki:Trophy Stand|Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers, but they may keep the trophies.
 
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
=====Levels=====
{|class=wikitable
!Level
!Characters
|-
|-
|8
|1. [[smashwiki:Midair Stadium|Midair Stadium]]
|[[File:Event8.PNG|85px]]
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)  
|All MINE!
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|9
|2. [[smashwiki:Skyworld (SSE)|Skyworld]]
|[[File:Event9.PNG|85px]]
|Mario, Pit (characters who join: Mario, Pit)
|Those Who Wait in Onett
|-
|[[Lucas]] and [[Ness]]
|3. [[smashwiki:Sea of Clouds|Sea of Clouds]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)
|[[smashwiki:Onett|Onett]]
|-
|-
|10
|4. [[smashwiki:The Jungle|The Jungle]]
|[[File:Event10.PNG|85px]]
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|The R.O.B.'s of Tomorrow
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|-
|-
|11
|5. [[smashwiki:The Plain|The Plain]]
|[[File:Event11.PNG|85px]]
|Mario, Pit
|The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|12
|6. [[smashwiki:The Lake|The Lake]]
|[[File:Events24.png|85px]]
|Diddy Kong, Fox (characters who join: Fox)
|Come Back, Falcon Flyer!
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
|13
|7. [[smashwiki:The Ruined Zoo|The Ruined Zoo]]
|[[File:Event13.PNG|85px]]
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|Blades of the Quick and Mighty
|-
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|8. [[smashwiki:The Battlefield Fortress|The Battlefield Fortress]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|[[smashwiki:Temple|Temple]]
|-
|-
|14
|9. [[smashwiki:The Forest|The Forest]]
|[[File:Event14.PNG|85px]]
|Link, Yoshi (characters who join: Link, Yoshi)
|The Dark Guardians
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|15
|10. [[smashwiki:The Research Facility (Part I)|The Research Facility]] Part 1
|[[File:Event15.PNG|85px]]
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|Four Swords Brawl
|Both play as [[Link|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|16
|11. [[smashwiki:The Lake Shore|The Lake Shore]]
|[[File:Co16.png|85px]]
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
|Jigglypuff's Great Comeback
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|17
|12. [[smashwiki:The Path to the Ruins|The Path to the Ruins]]
|[[File:Co17.png|85px]]
|Lucas, Pokémon Trainer
|Sonic and Mario
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|18
|13. [[smashwiki:The Cave|The Cave]]
|[[File:Co18.png|85px]]
|Mario, Pit, Link, Yoshi, Kirby
|The New Weapon of Shadow Moses
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|19
|14. [[smashwiki:The Ruins|The Ruins]]
|[[File:Co19.png|85px]]
|Lucas, Pokémon Trainer
|Shadow of Andross
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|20
|15. [[smashwiki:The Wilds (Part I)|The Wilds]] Part 1
|[[File:Co20.png|85px]]
|Marth, Meta Knight, Ike
|The Final Battle for Two
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|21
|16. [[smashwiki:The Ruined Hall|The Ruined Hall]]
|[[File:Co21.png|85px]]
|Lucas, Pokémon Trainer
|The True All-Star Battle
|-
|Choose any Character
|17. [[smashwiki:The Wilds (Part II)|The Wilds]] Part 2
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|Mario, Pit, Link, Yoshi, Kirby
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|-
|}
|18. [[smashwiki:The Swamp|The Swamp]]
 
|Diddy Kong, Fox, Falco (characters who join: Falco)
====Stadium====
|-
{{main-wiki|SmashWiki|Stadium}}
|19. [[smashwiki:The Research Facility (Part II)|The Research Facility]] Part 2
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus can still be selected by selecting Samus & pressing the switch form button)
 
{|class=wikitable
!Image!!Mode!!Description
|-
|-
|[[File:Break the Targets Brawl panorama.png|150px]]
|20. [[smashwiki:Outside the Ancient Ruins|Outside the Ancient Ruins]]
|{{iw|smashwiki|Target Smash!}}
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
|-
|-
|[[File:Home-Run Contest Mario Brawl.png|150px]]
|21. [[smashwiki:The Glacial Peak|The Glacial Peak]]
|{{iw|smashwiki|Home-Run Contest}}
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
|-
|-
|[[File:Multi-Man Brawl options.png|150px]]
|22. [[smashwiki:The Canyon|The Canyon]]
|{{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
|Mario, Pit, Link, Yoshi, Kirby
|Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
{{columns|count=2|
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
}}
|-
|-
|[[File:No image.png|100px]]
|23. [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]]
|{{iw|smashwiki|Boss Battles}}
|Snake, Meta Knight, Lucario (characters who join: Snake)
|Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
|-
|}
|24. [[smashwiki:Battleship Halberd Exterior|Battleship Halberd Exterior]]
 
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
====Training====
|-
{{main-wiki|SmashWiki|Training Mode}}
|25. [[smashwiki:Battleship Halberd Bridge|Battleship Halberd Bridge]]
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)  (Zelda only available via Transform)
 
|-
===Group===
|26. [[smashwiki:The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory]] Part 1
====Brawl====
|Samus, Pikachu
{{main-wiki|SmashWiki|Versus Mode}}
|-
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
|27. [[smashwiki:The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory]] Part 2
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
|-
{{br|left}}
|28. [[smashwiki:Entrance to Subspace|Entrance to Subspace]]
====Rules====
|All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
{{main-wiki|SmashWiki|Rules}}
|-
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:
|29. [[smashwiki:Subspace (Part I)|Subspace]] Part 1
|Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|30. [[smashwiki:Subspace (Part II)|Subspace]] Part 2
|Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
|-
|31. [[smashwiki:The Great Maze|The Great Maze]]
|Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|}


*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
=====Plot=====
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.  
{{main-wiki|SmashWiki|Plot summary of The Subspace Emissary}}
"The Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[smashwiki:World of Trophies|World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[smashwiki:Subspace Army|Subspace Army]], riding the [[smashwiki:Halberd|Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[smashwiki:Ancient Minister|Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.


Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
[[File:Zelda 1.jpg|thumb|Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.]]
[[File:WarioPeachTrophy.png|thumb|left|Peach turned into a trophy by Wario]]
Fox attempts to fight the Halberd in his Arwing but is struck down by the larger vessel and crashes in a jungle, where he joins forces with Diddy, who has been separated from Donkey Kong earlier by Bowser. They are joined by Falco and eventually Captain Falcon and Olimar, and together they save Donkey Kong from the Subspace Army, at which point Fox and Falco leave to resume their battle with the Halberd, now assisted by their carrier ship, the Great Fox.


More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.
Elsewhere, King Dedede captures Luigi and uses him as bait for Wario, stealing his transport and all his trophies (including Luigi himself) when he is distracted. Wario is then defeated by Lucas and Pokémon Trainer in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike, who has already joined forces against the Subspace Army. They witness the Halberd battling the Great Fox, prompting Meta Knight to scale the cliffs in an attempt to reclaim his ship. On the way up, he is joined by the Ice Climbers and on the summit he teams with Lucario after an initial duel. The Ice Climbers fall when the Halberd smashes the tethered Great Fox against the mountain, but Meta Knight and Lucario take the opportunity to board the ship.
 
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.


====Rotation====
[[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]]
{{main-wiki|SmashWiki|Rotation}}
Meanwhile, Pit finds and revives Mario, while Link and Yoshi join forces against the Subspace Army. When Kirby wanders off, the second princess is captured by Bowser, who makes a clone of her. If the clone is of Peach, it attacks and is defeated by Link, which is witnessed by Mario, who retaliates; if the clone is of Zelda, it is defeated by Mario and Link attacks him instead. Either way, the combatants realize the misunderstanding when Dedede drives by with the other princess statue, spurring them to team up against their common enemy. They tail him back to his castle but are unable to stop Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes then meet up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.


====Tourney====
[[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]]
{{main-wiki|SmashWiki|Tourney (SSBB)}}
While all that is happening, Zero Suit Samus infiltrates the Subspace Army's base on the floating Isle of the Ancients, rescues Pikachu, recovers her Power Suit and battles Ridley. She and Pikachu make their way to the Subspace Bomb depot at the same time as Diddy, Donkey Kong, Captain Falcon, and Olimar, who has ridden an enemy barge to the island. They are confronted by the Ancient Minister, but after sacrificing so many R.O.B.s to detonate numerous Subspace Bombs by that point, he is unwilling to fight the Smashers. His commander Ganondorf then takes control of the robots and they shoot the Ancient Minister, burning away his clothes to reveal that he is also an R.O.B. The controlled robots all activate bombs, and unable to stop them, the heroes flee on the Falcon Flyer.
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Zelda (in her Sheik disguise) make their way onto the deck as Fox and Falco attack in their Arwings, and when the exchange of shots nearly hurts Peach, Sheik retaliates and forces Fox to eject from his Arwing. Peach diffuses the tense situation by offering both Sheik and Fox tea, however, and along with Snake, Lucario and Falco, the trio defeat the Duon robot that forms from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight then takes the helm and flies the Halberd to shore at the same time as the Falcon Flyer lands, uniting the three groups of combatants.
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.


The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.
[[File:GanondorfBowserGunship.png|thumb|Bowser and Ganondorf attack the heroes before going into Subspace.]]
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[smashwiki:Dragoon|Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.


[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.


===Vault===
=====Bosses=====
{{main-wiki|SmashWiki|Vault}}
{|class="wikitable" style="width:100%"
The Vault features a variety of obtainable items.
!width=15%|Image
====Trophies & stickers====
!width=17%|Boss
=====Trophies=====
!width=68%|Description
{{main|List of trophies in Super Smash Bros. Brawl}}
|-
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.
|[[File:SSBB-Petey Piranha Art.png|140x140px]]
|align=center|[[Petey Piranha]][[File:Mario Emblem.png|30px|class=invert-dark]]
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
|-
|[[File:SSBB-Rayquaza Art2.png|140x140px]]
|align=center|[[smashwiki:Rayquaza|Rayquaza]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|-
|[[File:SSBB-Porky Statue Art.png|140x140px]]
|align=center|[[smashwiki:Porky Statue|Porky Statue]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[smashwiki:Ness (SSBB)|smashwiki:]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
|-
|[[File:SSBB-Porky Art.png|140x140px]]
|align=center|[[smashwiki:Porky|Porky]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
|-
|[[File:SSBB-Galleom Art.png|140x140px]]
|align=center|[[smashwiki:Galleon|Galleom]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]], and [[smashwiki:Meta Knight (SSBB)|Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[smashwiki:Lucas (SSBB)|Lucas]] and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[smashwiki:PK Thunder|PK Thunder]] to free themselves and fall.
|-
|[[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[smashwiki:Ridley|Ridley]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Samus (SSBB)|Samus]]'s nemesis from the [[metroidwiki:Metroid (series)|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
|[[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[smashwiki:Duon|Duon]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[smashwiki:Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox]], [[Princess Peach|Peach]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[Lucario]], [[Solid Snake|Snake]], and [[Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
|[[File:SSBB-Meta Ridley Art.png|140x140px]]
|align=center|[[smashwiki:Meta Ridley|Meta Ridley]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|-
|[[File:SSBB-Tabuu Profile.png|140x140px]]
|align=center|[[smashwiki:Tabuu|Tabuu]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive. Tabuu is then weakened by Sonic and destroyed by everyone.
|}
 
=====Enemies=====
{{main|Subspace Army}}
=====Names in other languages=====
{{foreign names
|Jap=アドベンチャーモード ~亜空の使者~
|JapR=Adobenchā mōdo ~Akū no shisha~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: the Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: the Subspace Emissary
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreEM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
}}


=====Stickers=====
====Classic mode====
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>


=====Coin Launcher=====
{|class="wikitable" width=100%
{{main-wiki|SmashWiki|Coin Launcher}}
!colspan=2|Classic Mode
[[File:CoinLauncher.jpg|thumb|The Coin Launcher mode]]
The de facto successor of the {{iw|smashwiki|Lottery}} from ''Super Smash Bros. Melee'', Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.
{{br|left}}
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Stage Builder allows for the creation of custom {{iw|smashwiki|stage}}s. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.
{{br|left}}
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. [[Golden Hammer]]s could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.
 
====Album====
{{main-wiki|SmashWiki|Album}}
Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from ''Super Smash Bros. Melee''.
 
====Replays====
{{main-wiki|SmashWiki|Replays}}
Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.
 
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
[[File:Ssbbmasterpiece.png|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
The player can try out certain classical [[Nintendo]] games for a limited amount of time. The available demos are the following:
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description
|-
|-
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
|Stage 1
|1:00
|Legend of Zelda Series (Link, Toon Link, Zelda, Sheik or Ganondorf)
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
|-
|-
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''{{iw|nwiki|Ice Climber}}''
|Stage 2
|0:40
|Yoshi or Donkey Kong Series (Yoshi or Donkey Kong & Diddy Kong)
|The player starts off on Stage 2 rather than from the beginning of the game.
|-
|-
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''{{iw|zeldawiki|The Legend of Zelda}}'' (NES)
|Stage 3
|2:00
|Pokémon Series (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|Gameplay starts in {{iw|zeldawiki|Hyrule}} immediately instead of from the file selection screen.
|-
|-
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''{{iw|icaruspedia|Kid Icarus}}''
|Stage 4
|1:30
|Fire Emblem or EarthBound Series. (Marth & Ike or Ness & Lucas)
|Only the first section of the {{iw|icaruspedia|Underworld}} stage is playable.
|-
|-
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
|Bonus Stage 1
|2:00
|Break the Targets! (The Target Smash!! level of current difficulty)
|The player begins directly from the {{iw|wikirby|Vegetable Valley - Stage 1|first stage}} of [[wikirby:Vegetable Valley|Vegetable Valley]].
|-
|-
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''{{iw|fireemblem|Fire Emblem: Mystery of the Emblem}}''<ref name="jp">{{cite|url=www.smashbros.com/wii/jp/gamemode/various/various23.html|title=スマブラ拳!!|publisher=Nintendo|language=ja|accessdate=October 21, 2024}}</ref> (Japanese version only)
|Stage 5
|3:00
|Kirby Series (Kirby, Meta Knight or King Dedede)
|
|-
|-
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''{{iw|metroidwiki|Super Metroid}}''
|Stage 6
|3:00
|Metroid or Pikmin Series (Olimar, Samus or Zero Suit Samus)
|There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights {{iw|metroidwiki|Ridley}} for the first time in {{iw|metroidwiki|Ceres Space Colony|Ceres Station}}. The second file (Samus B) leads to a save point in the depths of {{iw|smashwiki|Norfair}}, where Ridley is battled a second time.
|-
|-
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
|Stage 7
|5:00
|Star Fox or F-Zero Series (Fox, Falco, Wolf or Captain Falcon)
|
|-
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|Stage 8
|3:00
|Mario Series (Mario, Peach, Luigi or Bowser)
|
|}
 
Some of the Masterpieces are unlockable:
 
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description!!Unlock
|-
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
|Stage 9
|0:30
|Robot, Kid Icarus, Ice Climber or Game & Watch Series (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|Gameplay starts on [[75m]]
|Play for 10 hours or more total.
|-
|-
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
|Stage 10
|2:00
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series (Wario, Snake or Sonic)
|The only playable level is [[Yoshi's Island 2]]
|Play on Yoshi's Island (Melee) three times.
|-
|-
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
|Bonus Stage 2
|1:30
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|It is only possible to play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
|Play as Peach and win five matches in VS Mode.
|-
|-
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|Stage 11
|5:00
|The player has to fight three random characters.
|There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be {{iw|zeldawiki|Link|Young Link}} and begin in {{iw|zeldawiki|Kokiri Forest}}. If Save File 2 is chosen, the player starts as adult {{iw|zeldawiki|Link}} within the {{iw|zeldawiki|Temple of Time}}.
|Play as Toon Link ten times in VS Mode.
|-
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''{{iw|fzerowiki|F-Zero}}''
|Final Stage
|0:40
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|The only course available is {{iw|fzerowiki|Mute City}}
|Get Captain Falcon to join the party in The Subspace Emissary.
|}
|}


====Chronicle====
=====Bosses=====
{{main-wiki|SmashWiki|Chronicle}}
{|class="wikitable" width=100%
The player can look at a list of various video games from [[Nintendo]] as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s are collected from their games.
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
|[[File:BrawlMasterHand.png|140px]]
|align=center|[[smashwiki:Master Hand|Master Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|-
|[[File:BrawlCrazyHand.png|140px]]
|align=center|[[smashwiki:Crazy Hand|Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|}
Sometimes both Hands will appear at one time.


===Options===
====All-Star mode====
{{main-wiki|SmashWiki|Options}}
{{main-wiki|SmashWiki|All-Star Mode}}
Various settings can be changed, including the {{wp|Aspect ratio (image)|aspect ratio}}, the graphics, the rumble feature, set control schemes to assign to {{iw|smashwiki|name}}s, and adjust the music and sound effect volume while having quick access to the {{iw|smashwiki|Sound Test}}. Lastly, there is the option to erase all data or of certain records only.
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.


====My Music====
=====All-Star matches=====
{{main-wiki|SmashWiki|My Music}}
{|class="wikitable" width=80% align=center
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
!#
Every stage has a selection of music tracks originating usually from the {{iw|smashwiki|universe|game series}}, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more {{iw|smashwiki|CD}}s are collected.
!Series
 
!Characters
===Data===
!Stages
{{main-wiki|SmashWiki|Data}}
|-
A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as {{iw|smashwiki|KO}}'s, falls, {{iw|smashwiki|self-destruct}}s, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. {{iw|smashwiki|Milestone|Notices}} are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from {{iw|smashwiki|Movies}}, as well as five other pre-rendered videos: {{iw|smashwiki|How to Play (SSBB)|How to Play}}, the {{iw|smashwiki|E3|E3 2006 trailer}}, another introductory video, and a video on the two third-party fighters each, {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}. From the {{iw|smashwiki|Sound Test}}, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.
|[[File:AllStarMatch1.jpg|150px]]
 
|Game & Watch
==Staff==
|[[Mr. Game & Watch]]
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
{{main|List of Super Smash Bros. Brawl staff}}
|-
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
|[[File:AllStarMatch2.jpg|150px]]
 
|Super Mario
==Pre-release and unused content==
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
<gallery>
|-
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
|[[File:AllStarMatch3.jpg|150px]]
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
|Donkey Kong
</gallery>
|[[Donkey Kong]], [[Diddy Kong]]
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
 
|-
==Glitches==
|[[File:AllStarMatch4.jpg|150px]]
{{main|List of Super Smash Bros. Brawl glitches}}
|Ice Climbers
===Infinite lightning glitch===
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
|[[Summit]]
 
|-
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
|[[File:AllStarMatch5.jpg|150px]]
 
|R.O.B.
===Play as Giant Jigglypuff===
|[[R.O.B.]]
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
|[[Mario Bros. (stage)|Mario Bros.]]
<gallery>
|-
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
|[[File:AllStarMatch6.jpg|150px]]
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
|Legend of Zelda
</gallery>
|[[Link]], [[smashwiki:Toon Link (SSBB)|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
 
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
==Media==
|-
{{main-media}}
|[[File:AllStarMatch7.jpg|150px]]
{{media table
|Metroid
|file1=SSBB Ground Theme SMB.oga
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|title1=Ground Theme (Super Mario Bros.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|length1=0:30
|-
}}
|[[File:AllStarMatch8.jpg|150px]]
 
|Kid Icarus
==References to other games==
|[[smashwiki:Pit (SSBB)|Pit]]
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
|[[smashwiki:Skyworld|Skyworld]]
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
|-
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
|[[File:AllStarMatch9.jpg|150px]]
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
|Metal Gear Solid
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
|[[smashwiki:Snake (SSBB)|Snake]]
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig]]'s artwork from this game appears as a sticker. The {{file link|SSBB Piranhas decorating Petey's cages.png|bottom rims}} of [[Petey Piranha]]'s cages are decorated with sprites of the Piranha Plant family from the enhanced versions of this game.
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
|-
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
|[[File:AllStarMatch10.jpg|150px]]
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
|EarthBound
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
|[[smashwiki:New Pork City|New Pork City]]
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
|-
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
|[[File:AllStarMatch11.jpg|150px]]
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
|Fire Emblem
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
|[[smashwiki:Castle Siege|Castle Siege]]
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
|-
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
|[[File:AllStarMatch12.jpg|150px]]
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
|Yoshi's Island
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.
|[[Yoshi]]
 
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
==References in later games==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.
 
==Promotion==
===Smash Bros. DOJO!!===
{{main-wiki|SmashWiki|Smash Bros. DOJO!! (SSBB)}}
'''Smash Bros. DOJO!!''' is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of ''Super Smash Bros.'' games, was published on May 22, 2007.<ref>{{cite|date=May 22, 2007|url=www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|publisher=smashbros.com|language=en|accessdate=October 18, 2024|archive=web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html}}</ref><ref>{{cite|date=May 22, 2007|url=www.smashbros.com/jp/howto/basic/basic01.html|title=基本的なルール|publisher=smashbros.com|language=ja|accessdate=October 18, 2024|archive=web.archive.org/web/20090822071407/http://www.smashbros.com/jp/howto/basic/basic01.html|deadlink=y}}</ref>
 
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information > Financial Data - Nintendo|author=Nintendo|publisher=Nintendo.co.jp|language=en|accessdate=October 21, 2024}}</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|[[Wii]]
|[[File:AllStarMatch13.jpg|150px]]
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
|F-Zero
|9.5/10
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
|Wii
|[[File:AllStarMatch14.jpg|150px]]
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
|Sonic the Hedgehog
|9/10
|[[smashwiki:Sonic (SSBB)|Sonic]]
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|Wii
|[[File:AllStarMatch15.jpg|150px]]
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|Kirby
|9/10
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|[[smashwiki:Halberd|Halberd]]
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|[[File:AllStarMatch16.jpg|150px]]
|-style="background-color:#E6E6E6"
|Star Fox
|colspan=2|Compiler
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|colspan=2|Platform / Score
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|colspan=2|Metacritic
|[[File:AllStarMatch17.jpg|150px]]
|WarioWare
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|[[File:AllStarMatch18.jpg|150px]]
|Pokémon
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|[[File:AllStarMatch19.jpg|150px]]
|Pikmin
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[smashwiki:Distant Planet|Distant Planet]]
|}
 
====Events====
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
 
=====Single-player mode=====
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|1
|[[File:Events01.png|85px]]
|Two Trouble Kings
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|2
|[[File:Events02.png|85px]]
|Landmaster Ignition
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|-
|3
|[[File:Events03.png|85px]]
|Pink Ball Repulsion
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|-
|4
|[[File:Events04.png|85px]]
|Cleaning House in Skyworld
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|5
|[[File:Events05.png|85px]]
|Become the Champion!
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|6
|[[File:Events06.png|85px]]
|Super Bowser Bros.
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|7
|[[File:Events07.png|85px]]
|Diddy Kong Panic
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|8
|[[File:Events08.png|85px]]
|Go! Triple Finish!
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|9
|[[File:Events09.png|85px]]
|The Monster Beneath the Earth
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|10
|[[File:Events10.png|85px]]
|All-Star Battle Regulars
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|11
|[[File:Events11.png|85px]]
|Yoshi's Rainbow
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|-
|12
|[[File:Events12.png|85px]]
|Sleeping in the Eggs
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|13
|[[File:Events13.png|85px]]
|Dragoon Strike
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|-
|14
|[[File:Events14.png|85px]]
|Sproutage of the Flower Pikmin
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|15
|[[File:Events15.png|85px]]
|Hammer of the King
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|-
|16
|[[File:Events16.png|85px]]
|Power Suit ON!
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|17
|[[File:Events17.png|85px]]
|Super Waterfall Climb
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|18
|[[File:Events18.png|85px]]
|Dark Link Duel
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|19
|[[File:Events19.png|85px]]
|Wario Bros.
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|20
|[[File:Events20.png|85px]]
|All-Star Battle x 1
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|-
|21
|[[File:Events21.png|85px]]
|Visit to Onett
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|-
|22
|[[File:Events22.png|85px]]
|Monkeys Unite
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|23
|[[File:Events23.png|85px]]
|Molten Norfair
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|-
|24
|[[File:Events24.png|85px]]
|Come On! Blue Falcon!
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|25
|[[File:Events25.png|85px]]
|The Aura is with Me
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|26
|[[File:Events26.png|85px]]
|The Slow and Easy Life
|[[smashwiki:Ness (SSBB)|Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|-
|27
|[[File:Events27.png|85px]]
|Three-Beast Carnage
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|28
|[[File:Events28.png|85px]]
|Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|29
|[[File:Events29.png|85px]]
|All-Star Semifinal Regulars
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|30
|[[File:Events30.png|85px]]
|Sonic Boom
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|31
|[[File:Events31.png|85px]]
|The Ultimate Bodyguard
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|32
|[[File:Events32.png|85px]]
|Bird in Darkest Night
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|-
|33
|[[File:Events33.png|85px]]
|Advent of the Evil King
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|-
|34
|[[File:Events34.png|85px]]
|All-Star Battle Melee
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|35
|[[File:Events35.png|85px]]
|The Visitor to Flat Zone
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|36
|[[File:Events36.png|85px]]
|High-Tech Special Forces
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|37
|[[File:Events37.png|85px]]
|The Pirate Airship
|[[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|38
|[[File:Events38.png|85px]]
|The Wolf Hunts the Fox
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|39
|[[File:Events39.png|85px]]
|All-Star Battle x 2
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|40
|[[File:Events40.png|85px]]
|The Final Battle
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|41
|[[File:Events41.png|85px]]
|The FINAL, Final Battle
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|}
 
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
 
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game Description (objective)
!Stage
|-
|1
|[[File:Events01.png|85px]]
|Two Trouble Kings
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|2
|[[File:C-02.png|85px]]
|Master the Pokémon Tag Battle
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|3
|[[File:C-03.png|85px]]
|Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|4
|[[File:C-04.png|85px]]
|The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|5
|[[File:C-05.png|85px]]
|The Yoshi Team of 50
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|-
|6
|[[File:Event6.PNG|85px]]
|Unwanted Suitors
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|7
|[[File:Event7.PNG|80px]]
|Battle of the Dark Sides
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|8
|[[File:Event8.PNG|85px]]
|All MINE!
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|9
|[[File:Event9.PNG|85px]]
|Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|-
|10
|[[File:Event10.PNG|85px]]
|The R.O.B.'s of Tomorrow
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|-
|11
|[[File:Event11.PNG|85px]]
|The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|12
|[[File:Events24.png|85px]]
|Come Back, Falcon Flyer!
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|-
|13
|[[File:Event13.PNG|85px]]
|Blades of the Quick and Mighty
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|-
|14
|[[File:Event14.PNG|85px]]
|The Dark Guardians
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|15
|[[File:Event15.PNG|85px]]
|Four Swords Brawl
|Both play as [[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|16
|[[File:Co16.png|85px]]
|Jigglypuff's Great Comeback
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|17
|[[File:Co17.png|85px]]
|Sonic and Mario
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|18
|[[File:Co18.png|85px]]
|The New Weapon of Shadow Moses
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|19
|[[File:Co19.png|85px]]
|Shadow of Andross
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|20
|[[File:Co20.png|85px]]
|The Final Battle for Two
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|21
|[[File:Co21.png|85px]]
|The True All-Star Battle
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|}
 
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
=====Target Smash!!=====
{{main-wiki|SmashWiki|Target Smash!}}
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.
 
=====Home-Run Contest=====
{{main-wiki|SmashWiki|Home-Run Contest}}
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a Home-Run Bat]]
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[smashwiki:Sandbag|Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
 
=====Multi-Man Brawl=====
{{main-wiki|SmashWiki|Multi-Man Smash}}
[[File:Multi-Man Brawl options.png|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
 
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[smashwiki:Fighting Wire Frames|Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.
 
There are a variety of modes in Multi-Man /Brawl:
*'''[[smashwiki:10-Man Smash|10-Man Brawl]]''' - KO 10 enemies.
*'''[[smashwiki:100-Man Smash|100-Man Brawl]]''' - KO 100 enemies.
*'''[[smashwiki:3-Minute Smash|3-Minute Brawl]]''' - Fight for 3 minutes.
*'''[[smashwiki:15-Minute Smash|15-Minute Brawl]]''' - Fight for 15 minutes.
*'''[[smashwiki:Endless Smash|Endless Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Cruel mode|Cruel Brawl]]''' - Fight until the player gets KO'd.
 
Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.
 
=====Boss Battles=====
{{main-wiki|SmashWiki|Boss Battles}}
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
 
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battles mode can be played with two players simultaneously. If done so, there will be six Heart Containers total instead of three at the healing area.
 
====Training====
{{main-wiki|SmashWiki|Training Mode}}
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
 
===Group===
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
 
As in the last two games, ''Super Smash Bros. Brawl'' has handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
 
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
=====Default rules=====
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect [[smashwiki:Smash Coins and Bills|Smash Coin]]s to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.
 
=====More rules=====
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.
 
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
 
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.
 
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
 
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.
 
===Nintendo Wi-Fi Connection===
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[Nintendo Wi-Fi Connection]] was a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tended to slow down and fail when the players were playing far away. The further away the players were from each other, the more the problem worsened. So, playing a game from Japan to America would slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
 
When playing with friends, players used friend codes in order to brawl with each other. They could choose an emblem to represent themselves. Emblems could be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players were able to send messages to each other in-game, using the [[Taunt]]s. Players could send four different kinds of messages, one for each direction: up, down, left, and right. Results were recorded only in this mode. The [[smashwiki:Home-Run Contest|Home-Run Contest]] and [[smashwiki:Multi-Man Smash|Multi-Man Brawl]] are also playable in this mode.
 
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen.]]
When brawling in the With Anyone setting, players were unable to send messages to each other in-game, and neither could they see the name or details of their opponent. Also, the results of the battle were not recorded in the With Anyone mode. There were several modes in the With Anyone setting. In the Basic Brawl, players played against each other in a free for all. However, the rules were set to 2-Minute Brawl and cannot be changed, but players could individually change their item settings. The game would randomly use the item setting of one of the combatants. If there were less than four players, CPUs would be added to make there be four characters. When a player disconnected from the Wi-Fi connection while battling, a CPU took over their character.
 
Unlockable characters were also available in this setting for a player who has unlocked them. Because of this, Nintendo recommended players not to use the Basic Brawl setting if one did not want to get the unlockable characters spoiled. A different mode in the With Anyone setting was the Team Brawl. While the game was loading, or while the players were waiting for other opponents, they could practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players could choose to be spectators of the battle, and even bet coins on who will win.
 
The Nintendo Wi-Fi Connection was shut down on May 20, 2014, making it no longer possible to play this game online.
 
===Vault===
{{main-wiki|SmashWiki|Vault}}
Here, various content can be found, such as content that is received when players achieve certain tasks.
====Trophies & stickers====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
[[Trophy (Super Smash Bros. series)|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.
 
=====Stickers=====
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.
 
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.
 
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
 
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
 
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.
 
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of their choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There are a total of 128 objectives in the Challenges Mode.
 
====Album====
{{main-wiki|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
 
====Replays====
{{main-wiki|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!!] notice</ref>
 
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
{| class="wikitable" style="text-align:center"
!Game !! Time !! Description
|-
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
|1:00
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
|-
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''[[nwiki:Ice Climber|Ice Climber]]''
|0:40
|The player starts off on Stage 2 rather than from the beginning of the game.
|-
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' (NES)
|2:00
|The player immediately starts off from the beginning of the game in [[zeldawiki:Hyrule|Hyrule]] instead of from the file selection screen.
|-
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''[[icaruspedia:Kid Icarus|Kid Icarus]]''
|1:30
|The player can only play the first section of the [[icaruspedia:Underworld|Underworld]] stage.
|-
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
|2:00
|The player starts off on the first stage of [[wikirby:Vegetable Valley|Vegetable Valley]] without the stage introduction screen.
|-
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the ''Smash Bros.'' DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only)
|3:00
|
|-
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''[[metroidwiki:Super Metroid|Super Metroid]]''
|3:00
|The player can choose between two files, both of which lead to the two fights against [[Ridley]]. Japanese subtitles can be set for American versions of ''Super Smash Bros. Brawl'', whereas German or French subtitles can be set for PAL versions. The first file (Samus A) leads to the beginning of the game, where Samus fights Ridley for the first time in Ceres Station before he flees with the Metroid Hatchling and activates a self-destruct sequence. The second file (Samus B) leads to a save point in the depths of [[Norfair]], where Ridley is battled a second time. Unlike in the first file, it is possible to defeat Ridley.
|-
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
|5:00
|
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|3:00
|
|}
 
Some must be unlocked. These games include the following:
{| class="wikitable" style="text-align:center"
!Game !! Time !! Description !! Unlock
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
|0:30
|The player starts on the [[75m]] stage.
|Play for 10 hours or more total.
|-
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
|2:00
|The player can only play in the second level, [[Yoshi's Island 2]], in ''Super Mario World''.
|Play on Yoshi's Island (Melee) three times.
|-
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
|1:30
|The player can only play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
|Play as Peach and win five matches in VS Mode.
|-
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|5:00
|The player can choose between two different save files which show different aspects of the actual game. If Save File 1 is chosen, the player will be [[Young Link]] and start in his tree house. Outside it, Young Link can walk around Kokiri Forest and talk to the other Kokiris. There are two other areas of interest to visit before the five minute time limit is up as well - these are the Deku Tree and the Lost Woods. If Save File 2 is chosen, the player will play as normal [[Link]]. The player have a much wider world to explore this time, and will start in the Temple of Time after Link has found the Master Sword.
|Play as Toon Link ten times in VS Mode.
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''[[fzerowiki:F-Zero|F-Zero]]''
|0:40
|The player can only race in the Mute City course.
|Get Captain Falcon to join the party in The Subspace Emissary.
|}
 
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
 
====Chronicle====
{{main-wiki|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
 
===Options===
{{main-wiki|SmashWiki|Options}}
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
 
====My Music====
{{main-wiki|SmashWiki|My Music}}
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
 
===Data===
{{main-wiki|SmashWiki|Data}}
A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
 
Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.
 
When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party character. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.
 
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the [[Sora]] company. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
 
==Pre-release and unused content==
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
<gallery>
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
</gallery>
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
 
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
 
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
 
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig von Koopa|Ludwig]]'s artwork from this game appears as a sticker.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.
 
==References in later games==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.
 
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
|9.5/10
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
|-
|Wii
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
|9/10
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
|-
|Wii
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|9/10
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|-
|-
|colspan=2|GameRankings
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
|}
{{br}}
{{br}}
 
 
==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
SSBB Logo - Jap.png|Logo
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Luigi Sprite SSBB.png|[[Luigi]]
</gallery>
BrawlWario alt.png|[[Wario]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
Ness - Super Smash Bros Brawl (alt).png|[[Ness]]
Samus - Super Smash Bros Brawl (alt).png|[[Samus]]
Sheik - Super Smash Bros Brawl (alt).png|[[Sheik]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=大乱闘スマッシュブラザーズX
|JapR=Dairantō Sumasshu Burazāzu X
|JapM=Great Brawl Smash Bros. X
|Spa=''Super Smash Bros. Brawl''
|Fre=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|Ita=''Super Smash Bros. Brawl''
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorR=Daenantu Seumaesi-Beuradeoseu X
|KorM=Great Brawl Smash Bros. X
|ChiT=任天堂明星大亂鬥X<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan official website]</ref>
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiS=群星劲爆大乱斗X<ref>https://twitter.com/chinesenintendo/status/971937010733563904</ref> (unused)
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|ChiSM=All-Stars Exciting Great Melee X
}}


==Names in other languages==
==Trivia==
{{foreign names
*If the player is using a [[Nintendo GameCube]] controller or a [[nwiki:Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle.
|Jap=大乱闘スマッシュブラザーズX
*This is the first and so far the only ''Super Smash Bros.'' installment to not feature stages or music stage themes from the original ''[[Super Smash Bros.]]''
|JapR=Dairantō Sumasshu Burazāzu X
*This is one of the few ''Super Mario'' games given a T rating by the ESRB, the others being ''[[Donkey Konga 2]]'' and ''[[Super Smash Bros. Melee]]''.
|JapM=Great Brawl Smash Bros. X
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game not to have the announcer shout the title of the game.
|ChiS=群星劲爆大乱斗X
*When not counting sub-universes, this is the only ''Super Smash Bros.'' game not to introduce any ''Super Mario'' newcomers.
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and {{wp|Choi Han}}, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by {{wp|Xander Mobus}}, the announcer in the English and Japanese versions.
|ChiSM=All-Stars Exciting Great Melee X
|ChiSC=<ref>{{cite|author=chinesenintendo|date=March 9, 2018|url=x.com/chinesenintendo/status/971937010733563904|title=Post|publisher=Twitter|accessdate=August 4, 2018|archive=web.archive.org/web/20230518015034/https://twitter.com/chinesenintendo/status/971937010733563904}}</ref>
|ChiSN=unused
|ChiT=任天堂明星大亂鬥X
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiTC=<ref>{{cite|url=www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=nintendo.tw|language=zh-hant|accessdate=October 18, 2024|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|deadlink=y}}</ref>
|Fre=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|Ita=''Super Smash Bros. Brawl''
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorR=Daenantu Seumaesi-Beuradeoseu X
|KorM=Great Brawl Smash Bros. X
|Spa=''Super Smash Bros. Brawl''
}}


==References==
==References==
Line 2,444: Line 2,627:
==External links==
==External links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{TCRF}}
*{{wp|Super Smash Bros. Brawl|''Super Smash Bros. Brawl'' on Wikipedia}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]

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