Editing The Glass Is Half Empty!

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'''The Glass Is Half Empty!''' ([[Multi Moon]] title: '''The Glass Is Half Full!''') is the sole story mission of the [[Seaside Kingdom]] in ''[[Super Mario Odyssey]]''. The mission's objectives are to stop [[Mollusque-Lanceur]] from stealing all of the [[Sparkle Water]] from the [[Glass Palace|Glass Tower]] by hitting four switches that activate fountains, which each fire a cork at Lanceur, then defeat him. The English titles of the objectives are plays on the idiom "Is the glass half empty or half full?" which asks whether a person views a given situation in a pessimistic ("half empty") or optimistic ("half full") viewpoint.
'''The Glass Is Half Empty!''' ([[Multi Moon]] title: '''The Glass Is Half Full!''') is the sole story mission of the [[Seaside Kingdom]] in ''[[Super Mario Odyssey]]''. The mission's objectives are to stop [[Mollusque-Lanceur]] from stealing all of the [[Sparkle Water]] from the Glass Tower by hitting four switches that activate fountains, which each fire a cork at Lanceur, then defeat him. The English titles of the objectives are plays on the idiom "Is the glass half empty or half full?" which asks whether a person views a given situation in a pessimistic ("half empty") or optimistic ("half full") viewpoint.
==Layout==
==Layout==
The mission begins at the [[Odyssey]], with Mollusque-Lanceur draining all the [[Sparkle Water]] in the Glass Tower with a drinking straw. To stop the thief, Mario must hit four [[ground-pound switch]]es scattered throughout the kingdom, each requiring a nearby [[Power Moon]] to be collected to be unlocked. The four switches are found on top of a tall rock pillar near the [[Beach House]] that requires [[Capture|capturing]] a [[Gushen]] to access, on top of the [[Lighthouse (Super Mario Odyssey)|Lighthouse]], under lava-coated water on [[Hot Spring Island]], and at the ledge of [[Rolling Canyon]].
The mission begins at the [[Odyssey]], with Mollusque-Lanceur draining all the [[Sparkle Water]] in the [[Glass Palace]] with a drinking straw. To stop the thief, Mario must hit four [[ground-pound switch]]es scattered throughout the kingdom, each requiring a nearby [[Power Moon]] to be collected to be unlocked. The four switches are found on top of a tall rock pillar near the [[Beach House]] that requires [[Capture|capturing]] a [[Gushen]] to access, on top of the [[Lighthouse (Super Mario Odyssey)|Lighthouse]], under lava-coated water on [[Hot Spring Island]], and at the ledge of [[Rolling Canyon]].


Each switch causes a fountain to start flowing, causing the cork that capped off each to fly off, hitting Mollusque-Lanceur. Each time he is hit, Lanceur gets progressively angrier and starts to fire [[shell (Super Mario Odyssey)|shell]]s into the water below. Once all four switches are hit, Lanceur is knocked off the Glass Tower, starting the boss fight. Uniquely, this boss fight takes place across the entire kingdom. To damage Mollusque-Lanceur, [[Mario]] must capture a Gushen and spray the top of Lanceur's head with water.
Each switch causes a fountain to start flowing, causing the cork that capped off each to fly off, hitting Mollusque-Lanceur. Each time he is hit, Lanceur gets progressively angrier and starts to fire [[shell (Super Mario Odyssey)|shell]]s into the water below. Once all four switches are hit, Lanceur is knocked off the Glass Tower, starting the boss fight. Uniquely, this boss fight takes place across the entire kingdom. To damage Mollusque-Lanceur, [[Mario]] must capture a Gushen and spray the top of Lanceur's head with water.

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