Tower of Revival
Tower of Revival is the third level on the southern side of the music box world in Wario Land 3. It is raised from the ground if Wario collects the two Skull Rings found in The Vast Plain's Green Chest and The Pool of Rain's Red Chest, where clicking the rings with each other causes the tower to erect.
The Tower of Revival is a tall ancient tower. It has two doors with snake carvings on them which Wario can enter by fitting the respective colored eyes on the engravings. The tower can be further explored upwards through the grillage after the Statue from Bank of the Wild River's Green Chest is used to mend it. In the main tower and within both snake doors, the areas span several screens tall.
Enemies[edit]
- Para-Goom (1)
- Pneumo (6)
- Spark (14)
- Doughnuteer (4)
- Flame (5, 3 has no fire)
- Zombie (3)
- Appleby (5)
- Omodonmeka (3, 2 carrying Omodon)
- Omodon (2)
- Spearhead (2)
- Brrr Bear (1)
- Silky (1)
Reaction abilities[edit]
- Ball o' String Wario (via Silky)
- Fat Wario (via Doughnuteer or Appleby)
- Flat Wario (via Omodon)
- Hot Wario (via flame)
- Ice Skatin' Wario (via Brrr Bear)
- Puffy Wario (via Pneumo)
- Zombie Wario (via zombie)
Items[edit]
Treasures[edit]
Gray Chest: Swimming Flippers[edit]
The Swimming Flippers,[1] also called the Swim Fins,[2] is a power-up in the Gray Chest. It is available as soon as the level is unlocked.
To get to the Gray Key, first the three flame torches must be lighted up using the only lit torch to trigger Hot Wario, so that the flame block disappears. Up the ladder, the furnace needs to be moved with a Dash Attack all the way to the left so that Wario can crawl past the gap in the level above. After crossing the gap by crouching and jumping through it, there is a ladder. Atop the ladder, the player needs to go left and make it all the way down past the Pneumo, and then go left to trigger Puffy Wario with the Pneumo found there. The Gray Key is at the very top of this room, which requires moving to the right and to the left, and the going all the way to the right while avoiding the sparks and the Doughnuteer's doughnuts.
After collecting the Gray Key, the player can exit the area by breaking the rightmost floor on the Doughnuteer's right by triggering Fat Wario, or by going all the way down and then the right to break the blocks to the right, so that Wario can reach the ladder to go down, and then go all the way down and to the left to reach the Gray Chest, which is originally behind Wario where he started.
With the Swimming Flippers, Wario is able to swim underwater. However, he is unable to swim against currents. This opens the way for new treasures in The Pool of Rain and The Big Bridge.
Red Chest: Super Smash[edit]
The Super Smash[3] in the Red Chest requires the blue snake door in this level to be open. This requires both the Right Glass Eye from The West Crater's Gray Chest and the Left Glass Eye from The Colossal Hole's Gray Chest to unlock, which are fitted into the eye sockets of the door, after which it is opened.
After entering the door, there is a torch found next to the door. The room also have doughnut blocks blocking the Bonfire Blocks. To break the doughnut blocks, Wario must go up the pipe to the area with zombies, and then from there go up another up to an area with Doughnuteers. To break the doughnut blocks, Fat Wario needs to be triggered by the topmost Doughnuteer and then drop to the gap on the left to break a layer of doughnut blocks in the zombie area and another layer in the torch area. After the bonfire blocks are open, then Hot Wario needs to be triggered with the torch so that Wario reaches the top of the area to break the bonfire blocks. After the thin platforms are unobstructed, Wario must go to the zombie area and trigger Zombie Wario from the topmost zombie, allowing him to go through the platforms.
While the area past the platforms has a Red Chest, the Red Key is still in the area where the Doughnuteers are. After the switch is flipped, Wario must make his way to the Doughnuteer area to collect the Red Key, and then go back to the zombie area to trigger Zombie Wario to go through the platforms to collect the treasure in the Red Chest.
The garlic allows Wario to Super Smash,[3][4] basically breaking solid blocks with a Dash Attack and roll through them. This opens the way for new treasures in the Bank of the Wild River and The Colossal Hole. It also opens up access to Sea Turtle Rocks, where going to it from the overworld breaks a rock on the way there.
Green Chest: Treasure Map[edit]
The Treasure Map[5] in the Green Chest requires the Statue from Bank of the Wild River's Green Chest. The Statue is required to build the chain-link fence so that Wario can move further up the tower.
Wario has to light all the torches and make his way to the top, then enter the pipe. This area contains a large area of chain-link fence, whereas it was smaller before acquiring the Statue. From the beginning of the fence, Wario must climb up and to the left while avoiding spikes, sparks and the first Appleby. The second Appleby is needed to trigger Fat Wario so that he can break the doughnut blocks in the floor below to the left while avoiding the sparks. The Green Key is underneath the doughnut blocks.
After Wario returns back to normal, then he must climb up by first going all the way up by going around the row of spikes, then to the right, and then up again, and then to the left, where the Green Chest is.
The Treasure Map reveals the location The East Crater, making it accessible.
Blue Chest: Sky Key[edit]
The Sky Key in the Blue Chest requires the golden snake door in this level to be unlocked. This requires both the Golden Right Eye from Sea Turtle Rocks's Red Chest and the Golden Left Eye from A Town in Chaos's Green Chest, which are fitted into the eye sockets of the door, after which it is opened.
This door is located in the room with the chain-link fence, where the door can be reached by climbing up, then left, then down, then left to reach it. In this room, there is a long ladder, but every time the Omodon is dropped by the Omodonmeka, Wario will lose his grip from the ladder and temporarily fall. To not lose progress, one of the spaces beside the ladder are safe spots. Atop the ladder, Wario must drop to the right and then hug the wall to the left to reach the compartment with the Blue Key, and then go up the ladder again after collecting the key.
Atop the first ladder, the second ladder also has an Omodonmeka dropping an Omodon nearby to shake the ground. After going around that section, Flat Wario must be triggered by the same Omodon to cross the narrow gap and then let the blue Omodonmeka unflatten Wario. In the room above the Omodonmeka, there is a Blue Chest blocked by an Itodama Block. To break it, Wario must break the blocks all the way up to the Silky and carry the Brrr Bear to throw it and break the blocks blocking the Silky. After that, Wario needs to carry the Silky down near the Itodama Block to trigger Ball o' String Wario and break that block, so that the way to the Blue Chest is opened.
The Sky Key unlocks Above the Clouds after it is used to unlock a door leading to it.
Musical Coins[edit]
Gallery[edit]
A room full of Doughnuteers
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 復活の塔[?] Fukkatsu no Tō |
Tower of Revival |
References[edit]
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady (February 5, 2001). Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3090-8. Page 92.
- ^ S3_SILVER. Wario Land 3 website (American English). Archived July 9, 2001, 09:55:47 UTC from the original via Wayback Machine. Retrieved June 4, 2024.
- ^ a b Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady (February 5, 2001). Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3090-8. Page 94.
- ^ June 2000. Nintendo Power Volume 133. Nintendo of America (American English). Page 59.
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady (February 5, 2001). Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-3090-8. Page 96.