Editing Wallop
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{{species infobox | {{species infobox | ||
|image=[[File:Wallop Art - Super Mario 3D Land.png|185px]] | |image=[[File:Wallop Art - Super Mario 3D Land.png|185px]] | ||
|first_appearance=''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]]) | |first_appearance=''[[Super Mario 3D Land]]'' ([[List of games by date#2011|2011]]) | ||
|variants=[[Walleye]] | |variants=[[Walleye]] | ||
|comparable=[[Whomp]]<br>[[Hoppycat]] | |comparable=[[Whomp]]<br>[[Hoppycat]] | ||
}} | }} | ||
'''Wallops'''<ref> | '''Wallops'''<ref>von Esmarch, Nick. ''Super Mario 3D Land'' PRIMA Official Game Guide. Page 14.</ref> are stone enemies in ''[[Super Mario 3D Land]]''. They look like [[Whomp]]s with small battlements on their heads and without arms. Their mouths resemble the mouths of [[Rhomp]]s and later [[Grumblump]]s. Like Whomps, Wallops seem to be inspired by the Japanese mythological creature {{wp|nurikabe}}, which block the path of travelers, just as Wallops do, but Wallops also bear a striking resemblance to [[wikirby:Blocky|Blocky]] from the [[wikirby:Kirby (series)|''Kirby'' series]]. Their name is a pun on "wall," due to how Wallops look and behave like walls, and "wallop," which means "to make a loud crushing noise" or "a large attack or beating." | ||
Wallops first appear in [[World 3-1 (Super Mario 3D Land)|World 3-1]]; they also appear in [[World 6-4 (Super Mario 3D Land)|World 6-4]], [[World 8-6 (Super Mario 3D Land)|World 8-6]], [[Special 3-5]], [[Special 6-1]], [[Special 8-4]], and lastly [[Special 8-Crown]]. When the player is behind or a certain distance away from a Wallop, it stays dormant, with its pupils unlit and its feet retreated into its body. Once [[Mario]] or [[Luigi]] is in front of a Wallop, it attempts to block his way by mimicking his movements. A Wallop also jumps and slams the ground whenever Mario or Luigi [[jump]]s, after which the Wallop is unable to move for a few seconds, giving the player a chance to bypass it. By [[dash|running]] in a direction and immediately turning the other way, Mario or Luigi can get past a Wallop without jumping. A Wallop can be defeated only from either Mario or Luigi [[Statue Mario|turning into a statue]] using the [[Statue Leaf]] above or below the Wallop when it jumps. | |||
Although no regular Wallops return in ''[[Super Mario 3D World]]'', the game introduces a spiky variant known as [[Walleye]]s, which also attempt to block the player but cannot jump. | Although no regular Wallops return in ''[[Super Mario 3D World]]'', the game introduces a spiky variant known as [[Walleye]]s, which also attempt to block the player but cannot jump. | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
|Jap=ドンピョン<ref> | |Jap=ドンピョン<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario 3D Land'' section, page 181.</ref> | ||
|JapR=Donpyon | |JapR=Donpyon | ||
|JapM=Portmanteau of「ドン」(''don'', onomatopoeia for crashing sound) and「ぴょん」(''pyon'', onomatopoeia for bouncing noise) | |JapM=Portmanteau of「ドン」(''don'', onomatopoeia for crashing sound) and「ぴょん」(''pyon'', onomatopoeia for bouncing noise) | ||
|Chi=咚蹦<ref> | |Chi=咚蹦<ref>https://www.ique.com/3ds/arej/adventure/index.html</ref><ref>https://www.nintendo.com.hk/3dland/adventure/index.html</ref> | ||
|ChiR=Dōngbèng | |ChiR=Dōngbèng | ||
|ChiM=Transliteration of the Japanese name; possibly from「咚咚」(''Dōngdōng'', "Thwomp") | |ChiM=Transliteration of the Japanese name; possibly from「咚咚」(''Dōngdōng'', "Thwomp") |