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{{game infobox
{{game infobox
|image=[[File:Wario-ware-inc-mega-microgamesUSA.jpg|250px]]<br>North American box art
|image=[[File:Wario-ware-inc-mega-microgamesUSA.jpg|250px]]<br>North American box art
|developer=[[Nintendo R&D1]]<ref>{{cite|deadlink=y|archive=web.archive.org/web/20040227154454/http://games.ign.com/objects/640/640501.html|title=Nintendo R&D1|publisher=IGN|accessdate=June 28, 2024}}</ref>
|developer=[[Nintendo R&D1]]<ref>[http://games.ign.com/objects/640/640501.html Nintendo R&D1 at IGN]</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:'''<br>{{release|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070413193507/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1643|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=Nintendo.com|accessdate=June 28, 2024}}</ref>|Australia|June 6, 2003<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre=|title=Search results giving the release date of ''WarioWare, Inc.: Minigame Mania''|publisher=Nintendo.com.au|accessdate=June 28, 2024}}</ref>|China|July 4, 2005<ref>{{cite|url=www.ique.com/games/G_mwario.htm|title=''Wario Zhìzào''|publisher=iQue.com|accessdate=June 28, 2024}}</ref>}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 3, 2014|USA|April 10, 2014|Europe|April 10, 2014|Australia|April 10, 2014}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|HK|February 9, 2023}}
|release='''Game Boy Advance:'''<br>{{release|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003<ref>[http://web.archive.org/web/20070413193507/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1643 ''WarioWare, Inc.: Mega Microgame$!'' at Nintendo.com] (Internet Archive)</ref>|Australia|June 6, 2003<ref>[http://web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre= Search results giving the release date of ''WarioWare, Inc.: Minigame Mania'' at Nintendo.com.au] (Internet Archive)</ref>|China|July 4, 2005<ref>[http://www.ique.com/games/G_mwario.htm ''Wario Zhìzào'' at iQue.com]</ref>}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|Japan|April 3, 2014|USA|April 10, 2014|Europe|April 10, 2014|Australia|April 10, 2014}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|HK|February 9, 2023}}
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|genre=Action
|genre=Action
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|ratings='''Game Boy Advance:'''{{ratings|esrb=E|pegi=3|cero=A|acb=G}}'''Virtual Console (Wii U):'''{{ratings|pegi=7}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS|3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
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'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around [[Wario]], who founds a [[WarioWare, Inc.|game company]] and creates a video game along with his friends, an entirely new cast of characters who reside in [[Diamond City]]. Some of the game's music and sound effects are taken from ''[[Wario Land 4]]''.
'''''WarioWare, Inc.: Mega Microgame$!''''', known as '''''WarioWare, Inc.: Minigame Mania''''' in European languages and known as '''''Made in Wario''''' in Japanese, is a minigame compilation for the [[Game Boy Advance]] and the first title in the ''[[WarioWare (series)|WarioWare]]'' series of games. It was released on March 21, 2003 in Japan; later that year in Europe, the Americas, and Australia; and on July 4, 2005 in China. The game has the player play through themed gauntlets of [[microgame]]s, which are very short and simple minigames that only last for a few seconds each; the player must understand the goal of each microgame within this time, through a short written command and contextual clues. The game's plot centers around [[Wario]], who founds a [[WarioWare, Inc.|game company]] and creates a video game along with his friends, an entirely new cast of characters who reside in [[Diamond City]]. Some of the game's music and sound effects are taken from ''[[Wario Land 4]]''.
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It was re-released as a free downloadable title for the [[Nintendo 3DS|3DS]] [[Virtual Console#Nintendo 3DS Ambassador Program|Ambassador Program]] in December 2011, only available to people who purchased a 3DS before the August 12, 2011 price drop. The game was also released on [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in the Americas, Europe, and Australia on April 10, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of the application's launch titles on February 8, 2023.
It was re-released as a free downloadable title for the [[Nintendo 3DS|3DS]] [[Virtual Console#Nintendo 3DS Ambassador Program|Ambassador Program]] in December 2011, only available to people who purchased a 3DS before the August 12, 2011 price drop. The game was also released on [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in the Americas, Europe, and Australia on April 10, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of the application's launch titles on February 8, 2023.
64 of its 213 microgames eventually made it to ''[[WarioWare Gold]]'' on the Nintendo 3DS in 2018.
==Story==
==Story==
[[File:Wario at work WWMM.png|left|thumb|Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.]]
[[File:Wario at work WWMM.png|left|thumb|Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.]]
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The game's main progression takes place in the stages of the Games mode, hosted by Wario and his friends. After beating a certain number of the microgames in a stage, the speed of the microgames, and occasionally their difficulty, increases. The microgames appear in a mostly random order. In addition, there is also an arcade-style mode known as Grid mode, where the player aims for a high score in a single microgame, which cycles through its difficulty levels before speeding up. This concept was first used in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode, albeit in a much simpler form with only eight microgames in total.
The game's main progression takes place in the stages of the Games mode, hosted by Wario and his friends. After beating a certain number of the microgames in a stage, the speed of the microgames, and occasionally their difficulty, increases. The microgames appear in a mostly random order. In addition, there is also an arcade-style mode known as Grid mode, where the player aims for a high score in a single microgame, which cycles through its difficulty levels before speeding up. This concept was first used in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode, albeit in a much simpler form with only eight microgames in total.
===Games mode===
===Games mode===
====Microgame stages====
====Microgame stages====
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==Characters==
==Characters==
===Main characters===
===Main characters===
Aside from Wario himself, ''WarioWare, Inc.: Mega Microgame$!'' introduces a completely new cast of characters in the form of Wario's friends and the other citizens of Diamond City, a __cpLocation which also debuted in this game. Each of the main characters host a set of microgames, and come with an individual story dedicated to them in the form of a prologue and epilogue. At the end of every story after the Introduction, the respective character meets with the other ones at the [[Gelateria]]. The characters were designed by [[Ko Takeuchi]].<ref name="snapped_interview">{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/2|title=Iwata Asks: Nintendo DSi: Big One-off Performance|publisher=Nintendo|accessdate=June 28, 2024}}</ref>
Aside from Wario himself, ''WarioWare, Inc.: Mega Microgame$!'' introduces a completely new cast of characters in the form of Wario's friends and the other citizens of Diamond City, a location which also debuted in this game. Each of the main characters host a set of microgames, and come with an individual story dedicated to them in the form of a prologue and epilogue. At the end of every story after the Introduction, the respective character meets with the other ones at the [[Gelateria]]. The characters were designed by [[Ko Takeuchi]].<ref name="snapped_interview">[http://iwataasks.nintendo.com/interviews/#/ds/dsi/4/2 Iwata Asks: Nintendo DSi: Big One-off Performance]</ref>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
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|align="center"|[[File:9-Volt WarioWare Mega Microgames.png|120x120px]]
|align="center"|[[File:9-Volt WarioWare Mega Microgames.png|120x120px]]
|align="center"|'''[[9-Volt]]'''
|align="center"|'''[[9-Volt]]'''
|style="background:#e0f0f8"|"''Hey! My name is 9-Volt! I'm the grade-schooler gone old school! I've put together a collection of retro classics that'll make you late for class. Come on over and try a few out! I'll spin the tunes while you play the games! I think Nintendo games are the greatest, so you can imagine my surprise when I found out that Wario lives in my... uh, I mean that I live in his city!''"
|style="background:#e0f0f8"|"''Hey! My name is 9-Volt! I'm the grade-schooler gone old school! I've put together a collection of retro classics that'll make you kate for class. Come on over and try a few out! I'll spin the tunes while you play the games! I think Nintendo games are the greatest, so you can imagine my surprise when I found out that Wario lives in my... uh, I mean that I live in his city!''"
|-
|-
|colspan=3 style="background:#c8d7f4"|'''9-Volt's story:'''<br>After school ends, 9-Volt goes [[9-Volt's House|home]] on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. An oversized [[Game Boy]] next to 9-Volt uses a contraption to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game, where the player encounters the microgames as battles. In the epilogue, Ken the Reporter suddenly appears and announces that the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
|colspan=3 style="background:#c8d7f4"|'''9-Volt's story:'''<br>After school ends, 9-Volt goes [[9-Volt's House|home]] on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. An oversized [[Game Boy]] next to 9-Volt uses a contraption to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game, where the player encounters the microgames as battles. In the epilogue, Ken the Reporter suddenly appears and announces that the [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]] is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
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|-
|-
|style="background:#eee"|[[File:Wario Intro Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Intro Games|Intro Games]]
|style="background:#eee"|[[File:Wario Intro Folder MMG.png]]<br>'''[[List of WarioWare, Inc.: Mega Microgame$! microgames#Intro Games|Intro Games]]
|'''[[Wario]]'''<br>[[File:MMG Introduction Select Animated.gif]]
|Introduction<br>[[File:MMG Introduction Select Animated.gif]]
|align="left"|Games that all involve [[Wario]] in some way. The set only features 12 normal microgames.
|align="left"|Games that all involve [[Wario]] in some way. The set only features 12 normal microgames.
|-
|-
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|style="background:#eee"|[[File:Total Boss Pig MMG.png]] '''Total Boss'''<br>[[File:MMG Total Boss Select.png]]
|style="background:#eee"|[[File:Total Boss Pig MMG.png]] '''Total Boss'''<br>[[File:MMG Total Boss Select.png]]
|Beating Wario's second stage
|Beating Wario's second stage
|align="left"|Only the boss stages appear in this stage, in a constant order and at a high speed, forming an optional boss rush with four lives. The bosses are played in the order [[Sparring Wario]] → Jimmy T → Mona → 9-Volt → Dribble → Kat → Dr. Crygor → Orbulon → [[Wario's Adventure]]. After beating Wario's Adventure, it starts at the first again, and the difficulty level increases like in normal microgame stages. If the player fails a boss microgame, they must redo that microgame again until they pass it. Extra lives cannot be earned.
|align="left"|Only the boss stages appear in this stage, in a constant order and at a high speed. After beating Wario's Adventure, it starts at the first again, and the difficulty level increases like in normal microgame stages. If the player fails a boss microgame, they must redo that microgame again until they pass it. Extra lives cannot be earned.
|-
|-
|style="background:#eee"|[[File:Thrilling Pig MMG.png]] '''Thrilling'''<br>[[File:MMG Thrilling Select.png]]
|style="background:#eee"|[[File:Thrilling Pig MMG.png]] '''Thrilling'''<br>[[File:MMG Thrilling Select.png]]
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|style="background:#eee"|[[File:Sheriff MMG.png]] '''[[Sheriff (minigame)|Sheriff]]<br>[[File:MMG Sheriff Select.png]]
|style="background:#eee"|[[File:Sheriff MMG.png]] '''[[Sheriff (minigame)|Sheriff]]<br>[[File:MMG Sheriff Select.png]]
|Scoring 25 or more points in Jimmy's Remix 2 stage.
|Scoring 25 or more points in Jimmy's Remix 2 stage.
|align="left"|Betty has been kidnapped by bandits, and Wario has to rescue her by shooting all of the bandits in each level. This minigame is a slightly altered port of the arcade game ''{{wp|Sheriff (arcade game)|Sheriff}}''.
|align="left"|[[Betty]] has been kidnapped by bandits, and Wario has to rescue her by shooting all of the bandits in each level. This minigame is a slightly altered port of the arcade game ''{{wp|Sheriff (arcade game)|Sheriff}}''.
|-
|-
|style="background:#eee"|[[File:Pyoro MMG.png]] '''[[Pyoro (minigame)|Pyoro]]<br>[[File:MMG Pyoro Select.png]]
|style="background:#eee"|[[File:Pyoro MMG.png]] '''[[Pyoro (minigame)|Pyoro]]<br>[[File:MMG Pyoro Select.png]]
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[[File:Jump microgame MAPoS.png|thumb|The "Jump" game in ''Mario Artist: Polygon Studio'' on which the microgame "[[Crazy Cars]]" is based.]]
[[File:Jump microgame MAPoS.png|thumb|The "Jump" game in ''Mario Artist: Polygon Studio'' on which the microgame "[[Crazy Cars]]" is based.]]
The ''WarioWare'' concept with very short minigames coming one after another was first used in ''[[Mario Artist: Polygon Studio]]'', a game released for the [[Nintendo 64DD]] in 2000 only in Japan. The game's Sound Bomber mode includes eight microgames, and six of the microgames in ''WarioWare, Inc.: Mega Microgame$!'' are based on those.<ref>{{cite|url=www.kimahima.com/old/polygon/sb.html|title=Sound Bomber mode of ''Mario Artist: Polygon Studio''|publisher= Kimahima.com|language=ja|accessdate=June 28, 2042}}</ref>
The ''WarioWare'' concept with very short minigames coming one after another was first used in ''[[Mario Artist: Polygon Studio]]'', a game released for the [[Nintendo 64DD]] in 2000 only in Japan. The game's Sound Bomber mode includes eight microgames, and six of the microgames in ''WarioWare, Inc.: Mega Microgame$!'' are based on those.<ref>[http://www.kimahima.com/old/polygon/sb.html Sound Bomber mode of ''Mario Artist: Polygon Studio'' at Kimahima.com (Japanese)]</ref>


''Made in Wario'' was originally made in secrecy by several developers on the development team Nintendo R&D1, without telling their manager at the time. The developers came up with the idea of using Wario for the game, as they could not think of anyone else who would be best for the game, and because according to them, Wario is "always doing stupid things" and is "really idiotic"; thus, they used him alongside other newly created characters.<ref name="r&d1_interview">{{cite|page=2|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p2.asp|title=Nintendo R&D1 Interview|publisher=Kikizo|accessdate=June 28, 2024}}</ref>
''Made in Wario'' was originally made in secrecy by several developers on the development team Nintendo R&D1, without telling their manager at the time. The developers came up with the idea of using Wario for the game, as they could not think of anyone else who would be best for the game, and because according to them, Wario is "always doing stupid things" and is "really idiotic"; thus, they used him alongside other newly created characters.<ref name="r&d1_interview">[http://games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p2.asp Nintendo R&D1 Interview (page 2) at Kikizo]</ref>


Proud of their work, the developers presented their idea to their manager at a certain point. He was reportedly unsurprised, and simply gave his approval of the project, so the team continued development.<ref name="r&d1_interview"/>
Proud of their work, the developers presented their idea to their manager at a certain point. He was reportedly unsurprised, and simply gave his approval of the project, so the team continued development.<ref name="r&d1_interview"/>
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For the creation of the microgames, each person on the team would come up with their own ideas, which were then written down on notes and attached to the director's table. After this, the developers went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even employees who were not formally on the project started to submit their microgame ideas. Because each of the programmers created their own graphics during the development of the games, the art style also wound up being very different with each microgame.<ref name="r&d1_interview"/>
For the creation of the microgames, each person on the team would come up with their own ideas, which were then written down on notes and attached to the director's table. After this, the developers went through the ideas to decide which ones could be included in the final product. Since the game became well-known around the department, even employees who were not formally on the project started to submit their microgame ideas. Because each of the programmers created their own graphics during the development of the games, the art style also wound up being very different with each microgame.<ref name="r&d1_interview"/>


[[Shigeru Miyamoto]] put a lot of thought into how best to market the game. He wanted to show how its unusual playing style made it distinct from other games, in the way it could be simply picked up and enjoyed. Miyamoto gave the staff the approval to use the slogan "More! Shorter! Faster!" (最多 最短 最速 ''Saita Saitan Saisoku''), which prominently appeared on the Japanese box art, even surpassing the actual game logo in terms of size.<ref name="smooth_moves_interview">{{cite|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/3|title=Iwata Asks: ''WarioWare: Smooth Moves'': Everyone in the Room Will Have a Grin on Their Face!|publisher=Nintendo|accessdate=June 28, 2024}}</ref> The slogan was not used for the later Western packages, which depicted Wario and his friends, rather than just a portion of Wario's face as seen on the Japanese counterpart.
[[Shigeru Miyamoto]] put a lot of thought into how best to market the game. He wanted to show how its unusual playing style made it distinct from other games, in the way it could be simply picked up and enjoyed. Miyamoto gave the staff the approval to use the slogan "More! Shorter! Faster!" (最多 最短 最速 ''Saita Saitan Saisoku''), which prominently appeared on the Japanese box art, even surpassing the actual game logo in terms of size.<ref name="smooth_moves_interview">[https://iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/3/ Iwata Asks: ''WarioWare: Smooth Moves'': Everyone in the Room Will Have a Grin on Their Face!]</ref> The slogan was not used for the later Western packages, which depicted Wario and his friends, rather than just a portion of Wario's face as seen on the Japanese counterpart.


[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
[[File:Made in Wario cover.jpg|thumb|The original box art of ''Made in Wario'', sharing its simple style with all subsequent Japanese covers.]]
''Made in Wario'', or ''WarioWare'' as the franchise is called in international languages, was first announced by Nintendo in early January 2003<ref>{{cite|author=Harris, Craig|date=January 7, 2003|url=www.ign.com/articles/2003/01/07/new-mario-and-wario-gba-games|title=New Mario and Wario GBA Games|publisher=IGN|accessdate=June 28, 2024}}</ref> and originally released in March 2003 in Japan. Nintendo did not have very high commercial hopes for the game; however, the game's sales figures grew significantly more than expected, and the game gained a very good reputation.<ref name="smooth_moves_interview"/>
''Made in Wario'', or ''WarioWare'' as the franchise is called in international languages, was first announced by Nintendo in early January 2003<ref>Harris, Craig (January 7, 2003). [https://www.ign.com/articles/2003/01/07/new-mario-and-wario-gba-games New Mario and Wario GBA Games]. ''IGN''.</ref> and originally released in March 2003 in Japan. Nintendo did not have very high commercial hopes for the game; however, the game's sales figures grew significantly more than expected, and the game gained a very good reputation.<ref name="smooth_moves_interview"/>


Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and was released in Japan only half a year after the first game.<ref>{{cite|url=iwataasks.nintendo.com/interviews/ds/dsi/4/0|title=Iwata Asks - Volume 5: WarioWare Snapped! - Page 1|publisher=Nintendo|accessdate=June 28, 2024}}</ref> It is also the first ''WarioWare'' game that was formally co-developed by [[Intelligent Systems]].<ref>{{cite|url=www.intsys.co.jp/works/games|title=A list of Intelligent Systems' games at their official website|publisher=Intelligent Systems|accessdate=June 28, 2024}}</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, resulting in ''WarioWare'' becoming one of Nintendo's headliner titles whenever they release new hardware.<ref name="snapped_interview"/>
Since ''WarioWare, Inc.: Mega Microgame$!'' was commercially successful, [[Satoru Iwata]], president of Nintendo, requested a remake of the original ''WarioWare, Inc.'' for the [[Nintendo GameCube]] that had to be finished "as soon as possible." The development resulted in the first sequel, ''[[WarioWare, Inc.: Mega Party Game$!]]'', which focuses on multiplayer and was released in Japan only half a year after the first game.<ref>[https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/ Iwata Asks - Volume 5: WarioWare Snapped! - Page 1]</ref> It is also the first ''WarioWare'' game that was formally co-developed by [[Intelligent Systems]].<ref>[https://www.intsys.co.jp/works/games/ A list of Intelligent Systems' games at their official website]</ref> More ''WarioWare'' sequels have followed since, which mostly make use of a new piece of Nintendo's hardware, resulting in ''WarioWare'' becoming one of Nintendo's headliner titles whenever they release new hardware.<ref name="snapped_interview"/>


==Pre-release and unused content==
==Pre-release and unused content==
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==Critical reception==
==Critical reception==
Critical reception of ''WarioWare, Inc.'' was positive. {{wp|GameRankings}}' overall score for the game is 89%.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071015190342/http://www.gamerankings.com/htmlpages2/589714.asp?q=warioware|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=GameRankings|accessdate=June 28, 2024}}</ref> ''WarioWare, Inc.'' also won numerous awards.
Critical reception of ''WarioWare, Inc.'' was positive. {{wp|GameRankings}}' overall score for the game is 89%.<ref>[http://www.gamerankings.com/htmlpages2/589714.asp?q=warioware ''WarioWare, Inc.: Mega Microgame$!'' at GameRankings]</ref> ''WarioWare, Inc.'' also won numerous awards.


The Japanese ''{{wp|Famitsu}}'' magazine rated the game a score of 35 out of 40.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030731080206/http://www.gamekult.com/tout/jeux/fiches/J000025860_presse.html|language=fr|title=Ratings for ''WarioWare, Inc.: Mega Microgame$!''|publisher=Gamekult|accessdate=June 28, 2024}}</ref> {{wp|1UP.com}}'s Shane Bettenhausen rated the game 9.5/10 and enjoyed how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. Bettenhausen enjoyed the weirdness of the game, too.<ref>[https://www.1up.com/do/reviewPage?cId=3103603 ''WarioWare, Inc.: Mega Microgame$!'' Review at 1UP.com]{{dead link}}</ref> Jeff Gerstmannf of {{wp|GameSpot}} stated that the combination of minigames and pacing of puzzle games such as ''{{wp|Tetris}}'' came together wonderfully. He rated the game a score of 9.1/10.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20030608124649/http://www.gamespot.com/gba/puzzle/warioware/review.html|title=''WarioWare, Inc.: Mega Microgame$!'' Review|publisher=GameSpot|accessdate=June 28, 2024}}</ref> {{wp|IGN}}'s Craig Harris loved ''WarioWare'' and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also cited the game's "pick up and play" qualities as reasons for his high score.<ref>{{cite|author=Harris, Craig|url=www.ign.com/articles/2003/05/23/wario-ware-inc-mega-microgames|title=''WarioWare, Inc.: Mega Microgame$!''|publisher=IGN|accessdate=June 28, 2024}}</ref>
The Japanese ''{{wp|Famitsu}}'' magazine rated the game a score of 35 out of 40.<ref>[http://www.gamekult.com/tout/jeux/fiches/J000025860_presse.html Ratings for ''WarioWare, Inc.: Mega Microgame$!'' at Gamekult (French)]</ref> {{wp|1UP.com}}'s Shane Bettenhausen rated the game 9.5/10 and enjoyed how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. Bettenhausen enjoyed the weirdness of the game, too.<ref>[http://www.1up.com/do/reviewPage?cId=3103603 ''WarioWare, Inc.: Mega Microgame$!'' Review at 1UP.com]</ref> Jeff Gerstmannf of {{wp|GameSpot}} stated that the combination of minigames and pacing of puzzle games such as ''{{wp|Tetris}}'' came together wonderfully. He rated the game a score of 9.1/10.<ref>[http://www.gamespot.com/gba/puzzle/warioware/review.html ''WarioWare, Inc.: Mega Microgame$!'' Review at GameSpot]</ref> {{wp|IGN}}'s Craig Harris loved ''WarioWare'' and awarded it a score of 9/10. He stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also cited the game's "pick up and play" qualities as reasons for his high score.<ref>[http://gameboy.ign.com/articles/410/410028p1.html ''WarioWare, Inc.: Mega Microgame$!'' Review at IGN]</ref>
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
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{{br}}
{{br}}
===Awards===
===Awards===
The game was awarded the Editor's Choice Award at both GameSpot and IGN.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20050331060154/http://www.gamespot.com/misc/editorschoice/index.html|title=Editor's Choice Award|publisher=GameSpot|accessdate=June 28, 2024}}</ref><ref>{{cite|deadlink=y|archive=web.archive.org/web/20051231093920/http://gameboy.ign.com/index/choice.htm|title=Editor's Choice Award|publisher=IGN|accessdate=June 28, 2024}}</ref> At the Edinburgh International Games Festival in 2004, ''WarioWare'' took the {{wp|Edge (magazine)|Edge}} Award, and was named the most innovative game of the year.<ref>{{cite|url=http://news.bbc.co.uk/2/hi/technology/3559964.stm|title=GameBoy mini-games take top prize|publisher=BBC News|date=August 14, 2004|accessdate=June 28, 2024}}</ref> ''WarioWare, Inc.'' also gained one of the three Innovation awards at the 4th annual Game Developers Choice Awards in 2004.<ref>[http://www.gamechoiceawards.com/archive/innovation.htm Archive of Innovation awards at Game Developers Choice Awards]</ref> In 2008, ''{{wp|Game Informer}}'' named the game one of the top ten weirdest of all time.<ref>{{cite|title="The Top 10 Weirdest Games of All Time" - ''Game Informer'' 180|date=April 2008}}</ref>
The game was awarded the Editor's Choice Award at both GameSpot and IGN.<ref>[http://www.gamespot.com/misc/editorschoice/index.html Editor's Choice Award at GameSpot]</ref><ref>[http://gameboy.ign.com/index/choice.html Editor's Choice Award at IGN]</reF> At the Edinburgh International Games Festival in 2004, ''WarioWare'' took the {{wp|Edge (magazine)|Edge}} Award, and was named the most innovative game of the year.<ref>[http://news.bbc.co.uk/2/hi/technology/3559964.stm News "GameBoy mini-games take top prize" at BBC News]</ref> ''WarioWare, Inc.'' also gained one of the three Innovation awards at the 4th annual Game Developers Choice Awards in 2004.<ref>[http://www.gamechoiceawards.com/archive/innovation.htm Archive of Innovation awards at Game Developers Choice Awards]</ref> In 2008, ''{{wp|Game Informer}}'' named the game one of the top ten weirdest of all time.<ref>"The Top 10 Weirdest Games of All Time", Game Informer 180 (April 2008)</ref>


==Staff==
==Staff==
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|JapR=Meido in Wario
|JapR=Meido in Wario
|JapM=Made in Wario
|JapM=Made in Wario
|FreE=WarioWare, Inc.: Mega Mini-jeux<ref>[https://www.nintendo.com/fr-fr/Jeux/Game-Boy-Advance/WarioWare-Inc-Mega-Mini-Jeux-267607.html]</ref>
|FreE=WarioWare, Inc.: Mega Mini-jeux
|FreEM=WarioWare, Inc.: Mega Mini-Games
|FreEM=WarioWare, Inc.: Mega Mini-Games
|ChiS=瓦力欧制造
|ChiS=瓦力欧制造
|ChiSR=Wǎlì'ōu Zhìzào
|ChiSR=Wǎlì'ōu Zhìzào
|ChiSM=Made in Wario
|ChiSM=Made in Wario
|ChiT=瓦利歐製造<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_230209_09.html|title=介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。|publisher=Nintendo HK|accessdate=February 9, 2023}}</ref>
|ChiT=瓦利歐製造<ref>[https://www.nintendo.com.hk/topics/article/a_230209_09.html 介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。] ''Nintendo HK''. Retrieved February 9, 2023.</ref>
|ChiTR=Wǎlì'ōu Zhìzào
|ChiTR=Wǎlì'ōu Zhìzào
|ChiTM=Made in Wario
|ChiTM=Made in Wario
}}
}}
==Trivia==
*The Nintendo 3DS release requires 78 blocks (9.9 MB) of memory to be installed.
*The game has never been released in South Korea, including in [[Game Boy Advance - Nintendo Switch Online]]. No official reason has been stated, but it is likely that it was caused by Kat & Ana's level heavily featuring Japanese culture, for which there was still a stigma against in South Korea when the game was released in 2003.
*The language selection in the European version only shows up when starting a new game, so the only known way to change the game's language is to choose "Clear Data" to delete the existing savefile.


==References==
==References==
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==External links==
==External links==
{{NIWA|SmashWiki=Wario (universe)#WarioWare, Inc.: Mega Microgame$!|StrategyWiki=1}}
{{NIWA|SmashWiki=Wario (universe)#WarioWare, Inc.: Mega Microgame$!|StrategyWiki=1}}
{{TCRF}}
*[http://ms.nintendo-europe.com/warioware/enGB/ Official European Website]
*[http://ms.nintendo-europe.com/warioware/enGB/ Official European Website]
*[https://www.nintendo.co.jp/n08/azwj/index.html Official Japanese Website]
*[https://www.nintendo.co.jp/n08/azwj/index.html Official Japanese Website]
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{{Wario games}}
{{Wario games}}
{{GBA}}
{{GBA}}
{{Virtual Console}}
{{NSO}}
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2003 games]]
[[Category:2003 games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:2011 games]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[Category:WarioWare, Inc.: Mega Microgame$!|*]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

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