WarioWare: Snapped!

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WarioWare: Snapped!
Logo as seen on the title screen.
For alternate box art, see the related gallery.
Developers Nintendo SPD Group No.1
Intelligent Systems
Publisher Nintendo
Platforms Nintendo DSi, Nintendo 3DS
Release dates Nintendo DSi (DSiWare):
Japan December 24, 2008[1]
Australia April 2, 2009[?]
Europe April 3, 2009[2]
USA April 5, 2009[3]
China March 11, 2010[4]
South Korea April 15, 2010[5]
Nintendo 3DS (eShop):
Japan June 6, 2011[?]
USA June 6, 2011[?]
Australia June 6, 2011[?]
Europe July 7, 2011[?]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Puzzle
Ratings
ESRB:E - Everyone[3]
CERO:A - All ages[1]
PEGI:3 - Three years and older[2]
ACB:G - General[?]
Modes Single player, 1-2 players simultaneous
Format
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Input
Nintendo DS:
Nintendo 3DS:
Serial code Japan KUWJ

WarioWare: Snapped! is a DSiWare game and an entry in WarioWare series. The game was revealed at a financial briefing by Nintendo on October 31, 2008, under the title WarioWare Photographed.[6] WarioWare: Snapped! was released as a DSiWare launch title for the price of 500 Nintendo Points. WarioWare: Snapped! and the past release WarioWare, Inc.: Mega Party Game$! are the only games in the WarioWare series without any plot and story-themed stages. The game requires 77 blocks (9.85 MB) to be installed.

It is the only WarioWare game released prior to WarioWare Gold to not have any of its microgames appear in Gold, and the only one to not have a savefile system.

Plot[edit]

Wario opens an amusement park called Wario Park, which has four roller coasters. Mona, Jimmy T., Kat, and Ana become the park's employees and run it along with Wario, with each character running one coaster.

Aside from the opening cutscene that introduces Wario Park, WarioWare: Snapped! has no storyline.

Gameplay[edit]

WarioWare: Snapped! screenshot
The player, portrayed by their silhouette as seen by the camera, has to grab the coins in one of Wario's microgames.

As with previous WarioWare installments, WarioWare: Snapped! uses a special control scheme. The Nintendo DSi's built-in camera is used to create a silhouette of the player in the microgames. During the game, the Nintendo DSi is placed on a flat surface. To ensure that the player is at an ideal distance from the DSi, the player has to put their head and hand to match the respective outlines on the screen. In the microgames, the player must perform certain movements to win the games, such as grabbing coins with the hands, opening the mouth to eat food or catching an object with the head. At the end of a stage, photos of the player that were made during the won microgames are put into a humorous slide show.

In comparison to its predecessors, WarioWare: Snapped! has a much smaller amount of content. Only twenty different microgames are available which all allow for a considerable amount of time. There are neither different difficulty levels nor increasing speed. The game features four different stages which are hosted by Wario, Mona, Jimmy T. and Kat & Ana, respectively. Each stage includes five microgames that appear in random order. While fifteen of the microgames are designed for one player, two players have to act in Kat & Ana's stage.

There is no direct penalty for losing a microgame, but it will result in a missing part of the five-part slide show at the end of a stage in each case. There are four different slide shows unique to the character. Wario animates the player's actions, Mona and Kat & Ana add stylish decorations to the player and Jimmy T. puts the photos into a comic strip. However, the slide shows cannot be saved.

The game does not use the WarioWare series' traditional four-life system, and it is possible to lose all five microgames on a ride and still make it to the end.

Additionally, the game's staff credits appear as a mini-game where the player has to steer a line of roller coaster cars through the space. They must collect the occupation terms and the letters of the staff members to score points. The high score of the mini-game cannot be saved, either.

Technical errors[edit]

The roller coaster rides will not start if the game cannot tell the player's face and the background of the player's room apart.

If the player does not align to start a microgame for 60 seconds, the screen turns red with the text "WARNING" appearing on-screen before the game kicks the player out of the stage while displaying the message, "Breakdown! Your silhouette wasn't recognized. Please check the instruction manual and ensure your play environment is suitable for the game." followed by an "OK" button to exit the stage.

If the system is closed, the game will return to the game's main menu. The same happens if, while the game is played on a Nintendo 3DS, the player presses the HOME Button button and then presses B Button or "Cancel", which will also cause the game to recognise that the system had been closed.

Microgames[edit]

Main article: List of WarioWare: Snapped! microgames

Unlike other WarioWare games, there is no index where microgames can be played individually, and therefore, none of the microgames in the game are known by names outside of internal data. This is also the only WarioWare game to not feature microgames based on other Nintendo games.

Coaster Character Description
Menu sprite from WarioWare: Snapped!
Wario Coaster
Menu sprite from WarioWare: Snapped!
Wario
The Wario Coaster microgames require big moves. After this coaster is beaten, the player can see themselves doing the actions required to win the microgames in a slideshow.
Menu sprite from WarioWare: Snapped!
Mona Coaster
Menu sprite from WarioWare: Snapped!
Mona
In Mona Coaster microgames, the player must align their body with stuff that appears on-screen. After the coaster is cleared, a slideshow shows the player using decorations, based on the microgames actions.
Menu sprite from WarioWare: Snapped!
Jimmy Coaster
Menu sprite from WarioWare: Snapped!
Jimmy T
In the Jimmy Coaster, the player must do varied actions. At the end of this coaster, snapshots of the player are used to create a comic strip.
Menu sprite from WarioWare: Snapped!
Kat & Ana Coaster
Menu sprite from WarioWare: Snapped!
Kat & Ana
In this coaster, two players are required to play. After playing through this coaster, a slideshow of the players performing the microgames is shown, with added decorations not unlike with the Mona Coaster

Regional differences[edit]

Like previous games in the series, WarioWare: Snapped! features not only text adaptations, but also graphical and sound adaptations as well.

  • Notably, all instances of voices saying "pachipachi" or "pachiri" (the Japanese onomatopoeia of a camera snapping) that were present in the Japanese, Chinese, and Korean versions of various music themes were removed in international versions, replaced with laughter sound clips. The themes that underwent this change include the title theme (which also uses a different fanfare at the 7 second mark), the theme for the slideshows (including the slideshow intro fanfare), the microgame theme for Observation, Teapot, Glasses, and Nose (which had only removed the "pachiri" sounds without being replaced), and the theme for the comic slideshows of "Billy and the Love Beans" and "Jack and the Beans' Attack".
  • In Coin, the text next to the coins says "GET" in the Japanese, Korean and Chinese versions. This was changed to "OK!" in the international releases.
  • When Glasses is cleared in the Japanese version of the game, multiple instances of「おしゃれ!」(Oshare!) appear on the background, as well as a voice clip saying "oshare" being heard. "Oshare" means "fashionable" in Japanese. In international versions, the voice clip saying "oshare" has been replaced by a sparkle sound, and the written instances of「おしゃれ!」have been localized as "Snazzy!"
  • In Peek A Boo, the text next to the baby that appears when the player wins the microgame says "Thank you" in the Japanese version. An exclamation mark is added to the end of it in the international versions.
  • In Sweet Memory, there are multiple instances of text on the background in the Japanese version, consisting of various things related to the animals being depicted, such as onomatopoeia. This text was removed in the international versions.
  • The comics "Billy and the Love Beans" and "Jack and the Beans' Attack" at the end of Jimmy's stage were originally about taking special medicine. They were localized as magic beans in international versions.
  • In the Japanese version of the game, when the players press the buttons to view the manual or the staff credits, a crowd of voices say the option that is selected. This same crowd also thanks the player for playing through the stage when one of them is completed.
  • In the Japanese version's credits, whenever the player moves their head to catch the letters of the staff members' names, a voice says each of the characters that are in the name. This was replaced with generic shimmering sounds in the international versions.

DSi Shop description[edit]

American[edit]

Wario™ returns with more manic action made especially for the Nintendo DSi system! WarioWare: Snapped! uses the built-in Nintendo DSi camera to make players the star of the show by placing them right into fast-paced minigames. Take part in wacky challenges simply by moving your face and body as you travel along four wild roller coasters, hosted by Wario and his pals. Beat the minigames using motions ranging from large to small or play with a friend for even more fun. Wario even has a few tricks up his sleeve for after you've finished moving...

Reception[edit]

The game received mixed to negative reviews from critics, with many panning the camera control scheme for being highly inaccurate and the game abruptly stopping after failing to detect the player, as well as criticizing the lack of content. It is the second lowest rated game of the greater Super Mario franchise with a 53 metascore, with only Donkey Kong: Barrel Blast below with a 46 metascore.

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Craig Harris, IGN 7.8/10 "Wario Ware Snapped is a great tech demo that doesn't quite reach the obvious potential. The camera minigames are a lot of fun and that fun is enhanced with the payoff of the snapshots that have been taken during gameplay. It's a huge letdown that you can't save these snapshots, however, and hopefully Nintendo will let the team finish what they started so that gamers can send their wacky photo sessions to their friends."
Nintendo DS Jim Rossignol, Eurogamer 5/10 "Given the limitations of how and when the game will work, along with the lack of content, it's hard to bang the rubber stamp of approval on Warioware Snapped - but it's fun for as long as it lasts.'"
Nintendo DS Randolph Ramsay, GameSpot 4/10 "WarioWare: Snapped has plenty of the undeniable charm and goofiness the series is known for. But it simply doesn't last long enough for its asking price, and apart from making your friends play it for cheap laughs, there's no replayability here. You can get much better value from your 500 Nintendo points than spending them on Snapped."
Nintendo DS Marcel van Duyn, Nintendo Life 4/10 "All previous WarioWare games are pretty "short" – you can plough through the main story in under an hour – but there is a ton of replay value in setting new high-scores and playing unlockable "full" games. WarioWare Snapped!, however, lets the series down; it feels more like a tech demo than anything else – there's no replay value because high-scores and full games have been removed, and then you have to be content with the fact that there are only 20 microgames to play (instead of the hundreds available in every other WarioWare!). Unless you really enjoy seeing replays of yourself looking like a fool, we recommend you avoid purchasing this game. Buy any of the previous WarioWare titles instead."
Aggregators
Compiler Platform / Score
Metacritic 53
GameRankings 51.80%

Staff[edit]

Main article: List of WarioWare: Snapped! staff

Gallery[edit]

For this subject's image gallery, see Gallery:WarioWare: Snapped!

Multimedia[edit]

For the complete list of media files for this subject, see Multimedia:WarioWare: Snapped!
Icon of an audio speaker. Title Theme - Title/main menu theme for WarioWare: Snapped!
File info
0:30
Icon of an audio speaker. Microgame: Peek A Boo - Microgame theme for Puru Puru, Hat, and Peek A Boo
File info
0:30
Icon of an audio speaker. Album - Slideshow theme in WarioWare: Snapped!
File info
0:30
Help:Media fileHaving trouble playing?

References in later games[edit]

WarioWare Gold
  • In Lulu's character video to promote WarioWare Gold, the slideshow theme from this title plays when Lulu visits Mona and Jimmy T, followed by the microgame theme for Puru Puru, Hat, and Peek A Boo during the remainder of the video, when Lulu visits the rest of the WarioWare crew. Notably, the original version of the slideshow theme with the "pachipachi" voice clips is used in all versions of the video.

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese うつすメイド イン ワリオ
Utsusu Meido in Wario
Taking a Picture Made in Wario [1]
Chinese (Simplified) 照照瓦力欧制造
Zhàozhào Wǎlì'ōu Zhìzào
Picture-take Made-in-Wario [4]
Korean 찍어라 메이드 인 와리오
Jjigeora Meideu in Wario
Taking a Picture Made in Wario [5]

Notes[edit]

  • The camera snap sound when starting a ride will always be played at full volume, regardless of the console's regular volume settings (or even if the volume has been turned off entirely).

References[edit]

  1. ^ a b c うつすメイド イン ワリオ. Nintendo (Japanese). Retrieved June 26, 2024.
  2. ^ a b WarioWare: Snapped!. Nintendo UK. Retrieved June 25, 2024.
  3. ^ a b WarioWare: Snapped! at Nintendo :: Games. Nintendo of America. Archived April 8, 2009, 00:36:52 UTC from the original via Wayback Machine. Retrieved June 25, 2024.
  4. ^ a b March 11, 2010. iQue DSi创软. iQue (Simplified Chinese). Retrieved 12 July 2025.
  5. ^ a b April 15, 2010. 소녀시대 - 닌텐도 DSi 찍어라 메이드 인 와리오 체험중. zziixx (Naver Blog) (Korean). Retrieved 4 July 2024.
  6. ^ Corporate Management Policy Briefing/Semi-Annual Financial Results Briefing for Fiscal Year Ended March 2009. Nintendo. Page 7. Retrieved March 30, 2026. (Archived November 3, 2017, 12:58:15 UTC via Wayback Machine.)

External links[edit]