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|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
In several games of the [[Super Mario (franchise)|''Super Mario'' franchise]], the player character can swing from '''wires'''<ref>{{cite|date=2004|title=''Mario vs. Donkey Kong: Instruction Booklet''|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe]]|page=5, 7, 18}}</ref> or '''bars'''.<ref name=3DS>{{cite|date=2011|quote=You can use bars to jump higher.|title=''Mario vs. Donkey Kong''|format=in-game eGuide for the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS]] rerelease|publisher=[[Nintendo|Nintendo, Co. Ltd]]|page=12}}</ref><ref>{{cite|date=2008|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=4}}</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> The character automatically grabs on to one on contact. Depending on the game, flicking the control stick or pressing the action button causes the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally strung [[rope]]s and [[trapeze]]s.
In several games of the [[Super Mario (franchise)|''Super Mario'' franchise]], the player character can swing from '''wires'''<ref>{{cite|title=''Mario vs. Donkey Kong: Instruction Booklet''|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|date=2004|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe]]|page=5, 7, 18}}</ref> or '''bars'''.<ref name=3DS>{{cite|quote=You can use bars to jump higher.|title=''Mario vs. Donkey Kong''|format=in-game eGuide for the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS]] rerelease|date=2011|publisher=[[Nintendo|Nintendo, Co. Ltd]]|page=12}}</ref><ref>{{cite|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=4}}</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> The character automatically grabs on to one on contact. Depending on the game, flicking the control stick or pressing the action button causes the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally strung [[rope]]s and [[trapeze]]s.


Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars" and are more recurring in the ''Super Mario'' franchise. They resemble {{wp|horizontal bar}}s.
Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars" and are more recurring in the ''Super Mario'' franchise. They resemble {{wp|horizontal bar}}s.
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
In the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', '''ropes''',<ref>{{cite|date=1994|quote=Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [''{{wp|sic}}'']|title=''Donkey Kong: Instruction Booklet''|location=Redmond|publisher=Nintendo of America|page=11}}</ref> also called '''horizontal bars''',<ref>{{cite|author=Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|date=1994|quote=Mario must gracefully swing from the horizontal bar to make it to the next platform.|title=''The Super Game Boy Player's Guide''|location=Redmond|publisher=Nintendo of America|page=36}}</ref> are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to do either a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make Mario ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes.
In the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', '''ropes''',<ref>{{cite|quote=Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [''{{wp|sic}}'']|title=''Donkey Kong: Instruction Booklet''|date=1994|location=Redmond|publisher=Nintendo of America|page=11}}</ref> also called '''horizontal bars''',<ref>{{cite|quote=Mario must gracefully swing from the horizontal bar to make it to the next platform.|author=Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|title=''The Super Game Boy Player's Guide''|date=1994|location=Redmond|publisher=Nintendo of America|page=36}}</ref> are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to do either a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make Mario ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes.


The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.
The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes.
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|align=right
|align=right
}}
}}
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', bars appear only on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.
In ''[[Super Mario Galaxy]]'', bars appear only on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession.
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===''Wario Land: Shake It!''===
===''Wario Land: Shake It!''===
In ''[[Wario Land: Shake It!]]'', bars appear suspended in the air. When clinging to a bar, [[Wario]] performs a [[Wire Spin|Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against [[Chortlebot]].
In ''[[Wario Land: Shake It!]]'', bars appear suspended in the air. When clinging to a bar, [[Wario]] performs a move called the [[Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against [[Chortlebot]].


==Gallery==
==Gallery==
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|Jap2R=Tetsubō
|Jap2R=Tetsubō
|Jap2M=Horizontal Bar
|Jap2M=Horizontal Bar
|Jap2C=<ref>{{cite|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=www.nintendo.co.jp/n08/bm5j/action/index.html|language=ja|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|location=Tokyo|publisher=[[Shogakukan]]|language=ja|page=136, 170}}</ref>
|Jap2C=<ref>{{cite|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=www.nintendo.co.jp/n08/bm5j/action/index.html|language=ja|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=136, 170}}</ref>
|Jap3=ロープ
|Jap3=ロープ
|Jap3R=Rōpu
|Jap3R=Rōpu
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|Fre=Câble
|Fre=Câble
|FreM=Cable
|FreM=Cable
|FreC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=fr|page=58}}</ref>
|FreC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=58|language=fr|publisher=Nintendo of Europe}}</ref>
|Fre2=Barre
|Fre2=Barre
|Fre2M=Bar
|Fre2M=Bar
|Fre2C=<ref>{{cite|title=''Wario Land: Shake It!: Instruction Booklet''|date=2008|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|language=fr|page=13}}</ref>
|Fre2C=<ref>{{cite|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=fr|date=2008|location=Redmond|publisher=Nintendo of America|page=13}}</ref>
|Ger=Stange
|Ger=Stange
|GerM=Bar
|GerM=Bar
|GerC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=de|page=38}}</ref>
|GerC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=38|language=de|publisher=Nintendo of Europe}}</ref>
|Ita=Parallela
|Ita=Parallela
|ItaM=Parallel bar
|ItaM=Parallel bar
|ItaC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=it|page=118}}</ref>
|ItaC=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=118|language=it|publisher=Nintendo of Europe}}</ref>
|Spa=Cable
|Spa=Cable
|SpaM=Cable
|SpaM=Cable
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|Spa2=Barra
|Spa2=Barra
|Spa2M=Bar
|Spa2M=Bar
|Spa2C=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|publisher=Nintendo of Europe|language=es|page=98}}</ref><ref>{{cite|date=2008|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|location=Redmond|publisher=Nintendo of America|language=es|page=30}}</ref>
|Spa2C=<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=98|language=es|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=es|date=2008|location=Redmond|publisher=Nintendo of America|page=30}}</ref>
}}
}}


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