Re-Koil: Difference between revisions

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{{columns|count=2|
{{columns|count=2|
*'''Level appearances'''
*'''Level appearances'''
*[[Total Rekoil]]
**[[Total Rekoil]]
*[[Liftshaft Lottery]]
**[[Liftshaft Lottery]]
*[[Miller Instinct]]
**[[Miller Instinct]]
*[[Jungle Jeopardy]]
**[[Jungle Jeopardy]]
*[[Footloose Falls]]
**[[Footloose Falls]]
*[[Karbine Kaos]]
**[[Karbine Kaos]]
*[[Rockface Chase]]
**[[Rockface Chase]]
*[[Tropical Tightropes]]
**[[Tropical Tightropes]]
*[[Clifftop Critters]]
**[[Clifftop Critters]]
*[[Rickety Rapids]]
**[[Rickety Rapids]]
*[[Bazuka Bombard]]
**[[Bazuka Bombard]]
*[[Stalagmite Frights]]
**[[Stalagmite Frights]]
*[[Kuchuka Karnage]]
**[[Kuchuka Karnage]]
*[[Haunted Hollows]]
**[[Haunted Hollows]]
*[[Barrel Boulevard]]
**[[Barrel Boulevard]]
*[[Ghoulish Grotto]]
**[[Ghoulish Grotto]]
}}
}}



Latest revision as of 06:58, June 30, 2024

Re-Koil
Re-Koil
Artwork from Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Kremling
Subject origin Kaboing
Comparable

Re-Koils, also spelled Rekoils, are enemies in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. These orange Kremlings have a springy tail. They always stick their tongue out and have their eyes point in opposite directions. Re-Koils have four fingers and three toes, and they are one of the few Kremlings with claws on their hands. They have a yellow belly, and the front of their tail is also yellow. They are the successors to jumping Kritters from Donkey Kong Country and Kaboings from Donkey Kong Country 2: Diddy's Kong Quest, though Re-Koils may have taken inspiration from Tigger, a character from Winnie-the-Pooh who is similarly orange and uses his tail as a spring.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Re-Koils first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!. They bounce on their tail continuously, usually bounce either in one spot or back and forth, though starting in Krack Shot Kroc, some bounce continuously in one direction. Some Re-Koils bounce on their tail without getting off the ground. If a Re-Koil lands on Dixie Kong or Kiddy Kong, that Kong gets injured. The Kongs can defeat a Re-Koil by either rolling into it just before it lands, jumping onto it, or hitting the Re-Koil with a barrel. Re-Koils give the same sound effect from being defeated as Krooks, Klingers, and Kloaks, although not in the Game Boy Advance version. Due to their high-bouncing ability, the Kongs can sometimes use Re-Koils to reach higher areas or out-of-reach items. A photograph of a Re-Koil appears in Dixie Kong's Photo Album, in which it is classified as part of the Kremling Kreeps.

Donkey Kong Land III[edit]

Rekoils appear in Donkey Kong Land III with the same role as before. They are first encountered in Total Rekoil, as the titular feature and enemy. In Donkey Kong GB: Dinky Kong & Dixie Kong, Rekoils are colored yellow.

Unused appearances[edit]

Donkey Kong 64[edit]

An unused model of a Re-Koil from Donkey Kong 64.
Unused model of a Re-Koil from Donkey Kong 64

An unused model of a Re-Koil exists within the kiosk demo of Donkey Kong 64. Its intended purpose is unclear.

Profiles and statistics[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Donkey Kong Land III[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese リコイル
Rikoiru
Re-Koil

Italian Re-Koil (Donkey Kong Country 3: Dixie Kong's Double Trouble!)
Rekoil (Donkey Kong Land III)
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References[edit]

  1. ^ Nintendo (1996). Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Nintendo of America (American English). Page 18.