List of Puzzle & Dragons: Super Mario Bros. Edition course maps: Difference between revisions

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m (→‎★World 3: Orb requirements are the same.)
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==[[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]]==
==[[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]]==
===★World 4-Ghost House===
===★World 4-Ghost House===
{{construction|section=yes}}
{|class= width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
{|class= width=50% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;" colspan="11;" style="text-align: center;"
|-style="background: #ABC"
|-style="background: #ABC"
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|rowspan=3|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=3|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=3|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=3|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|rowspan=3|[[File:PDSMBE-WaterOrb.png|20px|Clear more Water Orbs than others to take this path.]] ([[File:PDSMBE-BlueWarpPipeIn.png]])<br>[[File:PDSMBE-DarkOrb.png|20px|Clear more Dark Orbs than others to take this path.]] (Vine)<br>[[File:PDSMBE-WoodOrb.png|20px|Clear more Wood Orbs than others to take this path.]] (Path)
|rowspan=3|[[File:PDSMBE-WaterOrb.png|20px|Clear more Water Orbs than others to take this path.]] ([[File:PDSMBE-BlueWarpPipeIn.png]])<br>[[File:PDSMBE-LightOrb.png|20px|Clear more Light Orbs than others to take this path.]] (Vine)<br>[[File:PDSMBE-WoodOrb.png|20px|Clear more Wood Orbs than others to take this path.]] (Path)
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-BlockIcon.png|? Block]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]
|[[File:PDSMBE-EnemyWaveIcon.png|Enemy wave]]

Revision as of 23:35, August 21, 2015

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

When entering a course in Puzzle & Dragons: Super Mario Bros. Edition, the player will see a cut-out of Mario or Luigi traversing from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing Y Button during the player's turn, they can view their current position as well as the stop ahead of them.

This page lists the layout of each course. For the Special Worlds, only courses that have different Orb requirements for branching paths than their normal world counterparts are included.

World 1

World 1-1

World 1-1 map
Stop 1 Stop 2 Stop 3 Stop 4
Enemy wave Enemy wave Enemy wave Boss battle

World 1-2

World 1-2 map
Stop 1 Stop 2 Stop 3 Stop 4
Enemy wave Enemy wave Enemy wave Boss battle

World 1-3

World 1-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 1-4

For the map of this course's Special World counterpart, see here.

World 1-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Boss battle
Enemy wave Boss battle
Taking the yellow Warp Pipe down requires an ally that can create Light Orbs.

World 1-5

World 1-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave ? Block Boss battle
Third wave contains a Coin Coffer.

World 1-Tower

World 1-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 1-6

For the map of this course's Special World counterpart, see here.

World 1-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs an others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 1-Castle

World 1-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 1-Airship

World 1-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 2

World 2-1

World 2-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 2-2

For the map of this course's Special World counterpart, see here.

World 2-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

World 2-3

World 2-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 2-4

World 2-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave ? Block Enemy wave ? Block Boss battle

World 2-Tower

World 2-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 2-5

World 2-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 2-6

For the map of this course's Special World counterpart, see here.

World 2-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave ? Block Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 2-Castle

World 2-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave ? Block Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 2-Airship

World 2-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave ? Block Enemy wave Enemy wave ? Block Enemy wave Enemy wave ? Block Boss battle

World 3

World 3-1

World 3-1
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 3-2

World 3-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Boss battle
Enemy wave Enemy wave Boss battle
Taking the purple Warp Pipe down requires an ally that can create Dark Orbs.

World 3-Ghost House

World 3-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave contains a Coin Coffer.

World 3-3

World 3-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block ? Block Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the yellow Warp Pipe down contains a Coin Coffer.

World 3-Tower

World 3-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave ? Block Boss battle
? Block Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 3-4

World 3-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Fourth enemy wave after taking the yellow Warp Pipe down contains a Coin Coffer.

World 3-5

World 3-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave after taking the red Warp Pipe down contains a Red Coin Coffer.

World 3-6

World 3-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 3-Castle

World 3-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 3-Airship

World 3-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave ? Block Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 4

World 4-1

World 4-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-2

World 4-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-3

World 4-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-Ghost House

World 4-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Path)
? Block Enemy wave ? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs. A Coin Coffer will appear in the first enemy wave after.

World 4-4

World 4-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave ? Block Enemy wave ? Block Boss battle
Third wave contains a Coin Coffer.

World 4-5

World 4-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-6

World 4-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Clear more Wood Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-Tower

World 4-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Boss battle

World 4-7

World 4-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-8

World 4-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave after taking the yellow Warp Pipe down contains a Coin Coffer.

World 4-Castle

World 4-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 4-Airship

World 4-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 5

World 5-1

World 5-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 5-2

World 5-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 5-3

World 5-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Second enemy wave after taking the blue Warp Pipe down contains a Coin Coffer.

World 5-Ghost House

World 5-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Boss battle
Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs.

World 5-4

World 5-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
Third enemy wave and boss battle contain Coin Coffers.

World 5-5

World 5-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 5-Tower

World 5-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 5-6

World 5-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 5-7

World 5-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Vine)
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after climbing the beanstalk contains a Coin Coffer.

World 5-8

World 5-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 5-Castle

World 5-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 5-Airship

World 5-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 6

World 6-1

World 6-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 6-2

World 6-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Second enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

World 6-3

World 6-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. ? Block ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 6-Tower 1

World 6-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 6-4

World 6-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 6-5

World 6-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Water Orbs than others to take this path. (Vine)
Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 6-6

World 6-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Water Orbs than others to take this path. (Vine)
Clear more Light Orbs than others to take this path. (Path)
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Boss battle
? Block Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Water Orbs. If the player takes the green Warp Pipe and has Water Orbs to take the next path, the enemy wave will contain a Coin Coffer.

World 6-Ghost House

World 6-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Vine)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Path)
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
A Coin Coffer can be found in the third enemy wave and the first enemy wave after taking the red Warp Pipe down.

World 6-Tower 2

World 6-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Boss battle

World 6-7

World 6-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 6-8

World 6-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave ? Block Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 6-9

World 6-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Fourth enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

World 6-Castle

World 6-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 6-Airship

World 6-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 7

World 7-1

World 7-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Boss battle

World 7-2

World 7-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 7-3

World 7-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 7-Tower 1

World 7-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Boss battle

World 7-4

World 7-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 7-5

World 7-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Wood Orbs than others to take this path. (Vine)
Clear more Fire Orbs than others to take this path. (Path)
Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Wood Orbs. The second enemy wave will contain a King Coin Coffer.

World 7-6

World 7-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave ? Block Enemy wave ? Block Boss battle
Third enemy wave contains a Coin Coffer.

World 7-Ghost House

World 7-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave ? Block Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
If the player takes the green Warp Pipe down then takes the path using Wood Orbs, the enemy wave thereafter will contain a King Coin Coffer.

World 7-7

World 7-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Boss battle
Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

World 7-8

World 7-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
Third enemy wave contains a Coin Coffer.

World 7-9

World 7-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 7-Tower 2

World 7-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 7-10

World 7-10 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
After climbing the beanstalk by clearing more Wood Orbs, the player will encounter a King Coin Coffer on the second enemy wave, and a Coin Coffer on the third.

World 7-11

World 7-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 7-Castle

World 7-Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Boss battle

World 7-Airship

World 7-Airship map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 8

World 8-1

World 8-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 8-2

World 8-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the yellow Warp Pipe down contains a King Coin Coffer.

World 8-Ghost House 1

World 8-Ghost House 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Light Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave Enemy wave ? Block Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Light Orbs.

World 8-3

World 8-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave ? Block Enemy wave ? Block Boss battle
Third enemy wave contains a Coin Coffer.

World 8-4

World 8-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 8-5

World 8-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the blue Warp Pipe down contains a Coin Coffer.

World 8-Tower 1

World 8-Tower 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Boss battle

World 8-6

World 8-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Water Orbs than others to take this path. (Path)
Enemy wave Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave Enemy wave Enemy wave ? Block Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Dark Orbs. The second enemy wave will contain a King Coin Coffer, and a Coin Coffer for the third.

World 8-7

World 8-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Enemy wave ? Block Boss battle
Third enemy wave contains a Coin Coffer.

World 8-8

World 8-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 8-Tower 2

World 8-Tower 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 8-9

World 8-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the purple Warp Pipe down contains a Coin Coffer, and the second enemy wave, a King Coin Coffer.

World 8-10

World 8-10 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 8-11

World 8-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Vine)
Clear more Dark Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
? Block Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Water Orbs.

World 8-Ghost House 2

World 8-Ghost House 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave ? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
The player will encounter a Coin Coffer on the third enemy wave, as well as any second enemy waves after taking the path or climbing the beanstalk.

World 8-Tower 3

World 8-Tower 3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

World 8-12

World 8-12 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

World 8-Bowser’s Castle

World 8-Bowser’s Castle map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Boss battle

★World 1

★World 1-4

For the map of this course's normal world counterpart, see here.

★World 1-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Boss battle
Enemy wave Boss battle
Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 1-6

For the map of this course's normal world counterpart, see here.

★World 1-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Water Orbs an others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 2

★World 2-2

For the map of this course's normal world counterpart, see here.

★World 2-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

★World 2-6

For the map of this course's normal world counterpart, see here.

★World 2-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave ? Block Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Light Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 3

★World 3-2

★World 3-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Boss battle
Enemy wave Enemy wave Boss battle
Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 3-3

★World 3-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6
Enemy wave Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block ? Block Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the purple Warp Pipe down contains a Coin Coffer.

★World 3-Tower

★World 3-Tower map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave ? Block Boss battle
? Block Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 3-4

★World 3-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Fourth enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

★World 3-6

★World 3-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 4

★World 4-Ghost House

★World 4-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Light Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Path)
? Block Enemy wave ? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs. A Coin Coffer will appear in the first enemy wave after.

★World 4-8

★World 4-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Third enemy wave after taking the purple Warp Pipe down contains a Coin Coffer.

★World 5

★World 5-2

★World 5-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 5-Ghost House

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 5-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Boss battle
Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs.

★World 5-5

★World 5-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 5-7

★World 5-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Vine)
Enemy wave ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after climbing the beanstalk contains a Coin Coffer.

★World 5-8

★World 5-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
? Block ? Block Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 6

★World 6-1

★World 6-1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 6-2

★World 6-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
? Block Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Second enemy wave after taking the blue Warp Pipe down contains a Coin Coffer.

★World 6-6

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 6-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Light Orbs than others to take this path. (Path)
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Boss battle
? Block Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Dark Orbs. If the player takes the green Warp Pipe and has Water Orbs to take the next path, the enemy wave will contain a Coin Coffer.

★World 6-Ghost House

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 6-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9 Stop 10
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Vine)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Path)
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
A Coin Coffer can be found in the third enemy wave and the first enemy wave after taking the red Warp Pipe down.

★World 6-7

★World 6-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 6-9

★World 6-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Fourth enemy wave after taking the green Warp Pipe down contains a Coin Coffer.

★World 7

★World 7-2

★World 7-2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 7-3

★World 7-3 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 7-4

★World 7-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave ? Block Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 7-5

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 7-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Wood Orbs than others to take this path. (Vine)
Clear more Fire Orbs than others to take this path. (Path)
Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Water Orbs. The second enemy wave will contain a King Coin Coffer.

★World 7-Ghost House

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 7-Ghost House map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave ? Block Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
If the player takes the green Warp Pipe down then takes the path using Wood Orbs, the enemy wave thereafter will contain a King Coin Coffer.

★World 7-7

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 7-7 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Boss battle
Taking the green Warp Pipe down requires an ally that can create Wood Orbs.

★World 7-9

★World 7-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 7-10

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 7-10 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
After climbing the beanstalk by clearing more Wood(?) Orbs, the player will encounter a King Coin Coffer on the second enemy wave, and a Coin Coffer on the third.

★World 7-11

★World 7-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave ? Block Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 8

★World 8-Ghost House 1

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

World 8-Ghost House 1 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Water Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Light Orbs than others to take this path. (Vine)
Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. ? Block Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Water Orbs than others to take this path. (Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave Enemy wave ? Block Boss battle
Hitting the Gold Block and climbing up the beanstalk requires an ally that can create Light Orbs.

★World 8-4

★World 8-4 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a yellow Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 8-5

★World 8-5 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8
Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave ? Block Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the yellow Warp Pipe down contains a Coin Coffer.

★World 8-6

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 8-6 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Water Orbs than others to take this path. (Path)
Enemy wave Enemy wave Enemy wave Clear more Dark Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
? Block Enemy wave Enemy wave Enemy wave ? Block Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Dark Orbs. The second enemy wave will contain a King Coin Coffer, and a Coin Coffer for the third.

★World 8-8

★World 8-8 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave ? Block Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

★World 8-9

★World 8-9 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Path)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
First enemy wave after taking the green Warp Pipe down contains a Coin Coffer, and the second enemy wave, a King Coin Coffer.

★World 8-11

★World 8-11 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Clear more Light Orbs than others to take this path. (Vine)
Clear more Dark Orbs than others to take this path. (Path)
Clear more Fire Orbs than others to take this path. (Sprite of a red Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Boss battle
? Block Enemy wave Enemy wave Sprite of a green Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Boss battle
Enemy wave Enemy wave Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Hitting the Gold Block at the first branching path and climbing up the beanstalk requires an ally that can create Light Orbs.

★World 8-Ghost House 2

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

★World 8-Ghost House 2 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Enemy wave Enemy wave Enemy wave Clear more Fire Orbs than others to take this path. (Path)
Clear more Dark Orbs than others to take this path. (Vine)
Clear more Wood Orbs than others to take this path. (Sprite of a green Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Sprite of a blue Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Boss battle
Enemy wave Enemy wave Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
Enemy wave ? Block Sprite of a blue Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.
The player will encounter a Coin Coffer on the third enemy wave, as well as any second enemy waves after taking the path or climbing the beanstalk.

★World 8-12

★World 8-12 map
Stop 1 Stop 2 Stop 3 Stop 4 Stop 5 Stop 6 Stop 7 Stop 8 Stop 9
Enemy wave Clear more Wood Orbs than others to take this path. (Path)
Clear more Light Orbs than others to take this path. (Sprite of a yellow Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.)
Enemy wave Enemy wave Enemy wave Enemy wave Sprite of a purple Warp Pipe exit from course maps in Puzzle & Dragons: Super Mario Bros. Edition. Enemy wave Enemy wave Boss battle
Enemy wave ? Block Enemy wave Sprite of a purple Warp Pipe entrance from course maps in Puzzle & Dragons: Super Mario Bros. Edition.

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